blob: 4682e72fadc43f1b905f00037d19a6124a55dfdc [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/public/cpp/bindings/interface_endpoint_client.h"
#include <stdint.h>
#include <utility>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/single_thread_task_runner.h"
#include "base/stl_util.h"
#include "mojo/public/cpp/bindings/associated_group.h"
#include "mojo/public/cpp/bindings/associated_group_controller.h"
#include "mojo/public/cpp/bindings/interface_endpoint_controller.h"
#include "mojo/public/cpp/bindings/lib/validation_util.h"
#include "mojo/public/cpp/bindings/sync_call_restrictions.h"
namespace mojo {
// ----------------------------------------------------------------------------
namespace {
void DCheckIfInvalid(const base::WeakPtr<InterfaceEndpointClient>& client,
const std::string& message) {
bool is_valid = client && !client->encountered_error();
DCHECK(!is_valid) << message;
}
// When receiving an incoming message which expects a repsonse,
// InterfaceEndpointClient creates a ResponderThunk object and passes it to the
// incoming message receiver. When the receiver finishes processing the message,
// it can provide a response using this object.
class ResponderThunk : public MessageReceiverWithStatus {
public:
explicit ResponderThunk(
const base::WeakPtr<InterfaceEndpointClient>& endpoint_client,
scoped_refptr<base::SingleThreadTaskRunner> runner)
: endpoint_client_(endpoint_client),
accept_was_invoked_(false),
task_runner_(std::move(runner)) {}
~ResponderThunk() override {
if (!accept_was_invoked_) {
// The Service handled a message that was expecting a response
// but did not send a response.
// We raise an error to signal the calling application that an error
// condition occurred. Without this the calling application would have no
// way of knowing it should stop waiting for a response.
if (task_runner_->RunsTasksOnCurrentThread()) {
// Please note that even if this code is run from a different task
// runner on the same thread as |task_runner_|, it is okay to directly
// call InterfaceEndpointClient::RaiseError(), because it will raise
// error from the correct task runner asynchronously.
if (endpoint_client_) {
endpoint_client_->RaiseError();
}
} else {
task_runner_->PostTask(
FROM_HERE,
base::Bind(&InterfaceEndpointClient::RaiseError, endpoint_client_));
}
}
}
// MessageReceiver implementation:
bool Accept(Message* message) override {
DCHECK(task_runner_->RunsTasksOnCurrentThread());
accept_was_invoked_ = true;
DCHECK(message->has_flag(Message::kFlagIsResponse));
bool result = false;
if (endpoint_client_)
result = endpoint_client_->Accept(message);
return result;
}
// MessageReceiverWithStatus implementation:
bool IsValid() override {
DCHECK(task_runner_->RunsTasksOnCurrentThread());
return endpoint_client_ && !endpoint_client_->encountered_error();
}
void DCheckInvalid(const std::string& message) override {
if (task_runner_->RunsTasksOnCurrentThread()) {
DCheckIfInvalid(endpoint_client_, message);
} else {
task_runner_->PostTask(
FROM_HERE, base::Bind(&DCheckIfInvalid, endpoint_client_, message));
}
}
private:
base::WeakPtr<InterfaceEndpointClient> endpoint_client_;
bool accept_was_invoked_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
DISALLOW_COPY_AND_ASSIGN(ResponderThunk);
};
} // namespace
// ----------------------------------------------------------------------------
InterfaceEndpointClient::SyncResponseInfo::SyncResponseInfo(
bool* in_response_received)
: response_received(in_response_received) {}
InterfaceEndpointClient::SyncResponseInfo::~SyncResponseInfo() {}
// ----------------------------------------------------------------------------
InterfaceEndpointClient::HandleIncomingMessageThunk::HandleIncomingMessageThunk(
InterfaceEndpointClient* owner)
: owner_(owner) {}
InterfaceEndpointClient::HandleIncomingMessageThunk::
~HandleIncomingMessageThunk() {}
bool InterfaceEndpointClient::HandleIncomingMessageThunk::Accept(
Message* message) {
return owner_->HandleValidatedMessage(message);
}
// ----------------------------------------------------------------------------
InterfaceEndpointClient::InterfaceEndpointClient(
ScopedInterfaceEndpointHandle handle,
MessageReceiverWithResponderStatus* receiver,
std::unique_ptr<MessageReceiver> payload_validator,
bool expect_sync_requests,
scoped_refptr<base::SingleThreadTaskRunner> runner,
uint32_t interface_version)
: expect_sync_requests_(expect_sync_requests),
handle_(std::move(handle)),
incoming_receiver_(receiver),
thunk_(this),
filters_(&thunk_),
task_runner_(std::move(runner)),
control_message_proxy_(this),
control_message_handler_(interface_version),
weak_ptr_factory_(this) {
DCHECK(handle_.is_valid());
// TODO(yzshen): the way to use validator (or message filter in general)
// directly is a little awkward.
if (payload_validator)
filters_.Append(std::move(payload_validator));
if (handle_.pending_association()) {
handle_.SetAssociationEventHandler(base::Bind(
&InterfaceEndpointClient::OnAssociationEvent, base::Unretained(this)));
} else {
InitControllerIfNecessary();
}
}
InterfaceEndpointClient::~InterfaceEndpointClient() {
DCHECK(thread_checker_.CalledOnValidThread());
if (controller_)
handle_.group_controller()->DetachEndpointClient(handle_);
}
AssociatedGroup* InterfaceEndpointClient::associated_group() {
if (!associated_group_)
associated_group_ = base::MakeUnique<AssociatedGroup>(handle_);
return associated_group_.get();
}
ScopedInterfaceEndpointHandle InterfaceEndpointClient::PassHandle() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!has_pending_responders());
if (!handle_.is_valid())
return ScopedInterfaceEndpointHandle();
handle_.SetAssociationEventHandler(
ScopedInterfaceEndpointHandle::AssociationEventCallback());
if (controller_) {
controller_ = nullptr;
handle_.group_controller()->DetachEndpointClient(handle_);
}
return std::move(handle_);
}
void InterfaceEndpointClient::AddFilter(
std::unique_ptr<MessageReceiver> filter) {
filters_.Append(std::move(filter));
}
void InterfaceEndpointClient::RaiseError() {
DCHECK(thread_checker_.CalledOnValidThread());
if (!handle_.pending_association())
handle_.group_controller()->RaiseError();
}
void InterfaceEndpointClient::CloseWithReason(uint32_t custom_reason,
const std::string& description) {
DCHECK(thread_checker_.CalledOnValidThread());
auto handle = PassHandle();
handle.ResetWithReason(custom_reason, description);
}
bool InterfaceEndpointClient::Accept(Message* message) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!message->has_flag(Message::kFlagExpectsResponse));
DCHECK(!handle_.pending_association());
// This has to been done even if connection error has occurred. For example,
// the message contains a pending associated request. The user may try to use
// the corresponding associated interface pointer after sending this message.
// That associated interface pointer has to join an associated group in order
// to work properly.
if (!message->associated_endpoint_handles()->empty())
message->SerializeAssociatedEndpointHandles(handle_.group_controller());
if (encountered_error_)
return false;
InitControllerIfNecessary();
return controller_->SendMessage(message);
}
bool InterfaceEndpointClient::AcceptWithResponder(
Message* message,
std::unique_ptr<MessageReceiver> responder) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(message->has_flag(Message::kFlagExpectsResponse));
DCHECK(!handle_.pending_association());
// Please see comments in Accept().
if (!message->associated_endpoint_handles()->empty())
message->SerializeAssociatedEndpointHandles(handle_.group_controller());
if (encountered_error_)
return false;
InitControllerIfNecessary();
// Reserve 0 in case we want it to convey special meaning in the future.
uint64_t request_id = next_request_id_++;
if (request_id == 0)
request_id = next_request_id_++;
message->set_request_id(request_id);
bool is_sync = message->has_flag(Message::kFlagIsSync);
if (!controller_->SendMessage(message))
return false;
if (!is_sync) {
async_responders_[request_id] = std::move(responder);
return true;
}
SyncCallRestrictions::AssertSyncCallAllowed();
bool response_received = false;
sync_responses_.insert(std::make_pair(
request_id, base::MakeUnique<SyncResponseInfo>(&response_received)));
base::WeakPtr<InterfaceEndpointClient> weak_self =
weak_ptr_factory_.GetWeakPtr();
controller_->SyncWatch(&response_received);
// Make sure that this instance hasn't been destroyed.
if (weak_self) {
DCHECK(base::ContainsKey(sync_responses_, request_id));
auto iter = sync_responses_.find(request_id);
DCHECK_EQ(&response_received, iter->second->response_received);
if (response_received)
ignore_result(responder->Accept(&iter->second->response));
sync_responses_.erase(iter);
}
return true;
}
bool InterfaceEndpointClient::HandleIncomingMessage(Message* message) {
DCHECK(thread_checker_.CalledOnValidThread());
return filters_.Accept(message);
}
void InterfaceEndpointClient::NotifyError(
const base::Optional<DisconnectReason>& reason) {
DCHECK(thread_checker_.CalledOnValidThread());
if (encountered_error_)
return;
encountered_error_ = true;
// Response callbacks may hold on to resource, and there's no need to keep
// them alive any longer. Note that it's allowed that a pending response
// callback may own this endpoint, so we simply move the responders onto the
// stack here and let them be destroyed when the stack unwinds.
AsyncResponderMap responders = std::move(async_responders_);
control_message_proxy_.OnConnectionError();
if (!error_handler_.is_null()) {
base::Closure error_handler = std::move(error_handler_);
error_handler.Run();
} else if (!error_with_reason_handler_.is_null()) {
ConnectionErrorWithReasonCallback error_with_reason_handler =
std::move(error_with_reason_handler_);
if (reason) {
error_with_reason_handler.Run(reason->custom_reason, reason->description);
} else {
error_with_reason_handler.Run(0, std::string());
}
}
}
void InterfaceEndpointClient::QueryVersion(
const base::Callback<void(uint32_t)>& callback) {
control_message_proxy_.QueryVersion(callback);
}
void InterfaceEndpointClient::RequireVersion(uint32_t version) {
control_message_proxy_.RequireVersion(version);
}
void InterfaceEndpointClient::FlushForTesting() {
control_message_proxy_.FlushForTesting();
}
void InterfaceEndpointClient::InitControllerIfNecessary() {
if (controller_ || handle_.pending_association())
return;
controller_ = handle_.group_controller()->AttachEndpointClient(handle_, this,
task_runner_);
if (expect_sync_requests_)
controller_->AllowWokenUpBySyncWatchOnSameThread();
}
void InterfaceEndpointClient::OnAssociationEvent(
ScopedInterfaceEndpointHandle::AssociationEvent event) {
if (event == ScopedInterfaceEndpointHandle::ASSOCIATED) {
InitControllerIfNecessary();
} else if (event ==
ScopedInterfaceEndpointHandle::PEER_CLOSED_BEFORE_ASSOCIATION) {
task_runner_->PostTask(FROM_HERE,
base::Bind(&InterfaceEndpointClient::NotifyError,
weak_ptr_factory_.GetWeakPtr(),
handle_.disconnect_reason()));
}
}
bool InterfaceEndpointClient::HandleValidatedMessage(Message* message) {
DCHECK_EQ(handle_.id(), message->interface_id());
if (encountered_error_) {
// This message is received after error has been encountered. For associated
// interfaces, this means the remote side sends a
// PeerAssociatedEndpointClosed event but continues to send more messages
// for the same interface. Close the pipe because this shouldn't happen.
DVLOG(1) << "A message is received for an interface after it has been "
<< "disconnected. Closing the pipe.";
return false;
}
if (message->has_flag(Message::kFlagExpectsResponse)) {
std::unique_ptr<MessageReceiverWithStatus> responder =
base::MakeUnique<ResponderThunk>(weak_ptr_factory_.GetWeakPtr(),
task_runner_);
if (mojo::internal::ControlMessageHandler::IsControlMessage(message)) {
return control_message_handler_.AcceptWithResponder(message,
std::move(responder));
} else {
return incoming_receiver_->AcceptWithResponder(message,
std::move(responder));
}
} else if (message->has_flag(Message::kFlagIsResponse)) {
uint64_t request_id = message->request_id();
if (message->has_flag(Message::kFlagIsSync)) {
auto it = sync_responses_.find(request_id);
if (it == sync_responses_.end())
return false;
it->second->response = std::move(*message);
*it->second->response_received = true;
return true;
}
auto it = async_responders_.find(request_id);
if (it == async_responders_.end())
return false;
std::unique_ptr<MessageReceiver> responder = std::move(it->second);
async_responders_.erase(it);
return responder->Accept(message);
} else {
if (mojo::internal::ControlMessageHandler::IsControlMessage(message))
return control_message_handler_.Accept(message);
return incoming_receiver_->Accept(message);
}
}
} // namespace mojo