| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_INPUT_LAYER_SELECTION_BOUND_H_ |
| #define CC_INPUT_LAYER_SELECTION_BOUND_H_ |
| |
| #include "cc/cc_export.h" |
| #include "components/viz/common/quads/selection.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/selection_bound.h" |
| |
| namespace cc { |
| |
| // Marker for a selection end-point attached to a specific layer. |
| // TODO(fsamuel): This could be unified with gfx::SelectionBound. |
| struct CC_EXPORT LayerSelectionBound { |
| LayerSelectionBound(); |
| ~LayerSelectionBound(); |
| |
| gfx::SelectionBound::Type type; |
| gfx::Point edge_top; |
| gfx::Point edge_bottom; |
| int layer_id; |
| // Whether this bound is hidden (clipped out/occluded) within the painted |
| // content of the layer (as opposed to being outside of the layer's bounds). |
| bool hidden; |
| |
| std::string ToString() const; |
| |
| bool operator==(const LayerSelectionBound& other) const; |
| bool operator!=(const LayerSelectionBound& other) const; |
| }; |
| |
| using LayerSelection = viz::Selection<LayerSelectionBound>; |
| |
| } // namespace cc |
| |
| #endif // CC_INPUT_LAYER_SELECTION_BOUND_H_ |