| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/accessibility/ax_tree.h" |
| |
| #include <stddef.h> |
| |
| #include <set> |
| |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "base/strings/stringprintf.h" |
| #include "ui/accessibility/accessibility_switches.h" |
| #include "ui/accessibility/ax_node.h" |
| #include "ui/accessibility/ax_role_properties.h" |
| #include "ui/accessibility/ax_table_info.h" |
| #include "ui/accessibility/ax_tree_observer.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| std::string TreeToStringHelper(AXNode* node, int indent) { |
| std::string result = std::string(2 * indent, ' '); |
| result += node->data().ToString() + "\n"; |
| for (int i = 0; i < node->child_count(); ++i) |
| result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1); |
| return result; |
| } |
| |
| template <typename K, typename V> |
| bool KeyValuePairsKeysMatch(std::vector<std::pair<K, V>> pairs1, |
| std::vector<std::pair<K, V>> pairs2) { |
| if (pairs1.size() != pairs2.size()) |
| return false; |
| for (size_t i = 0; i < pairs1.size(); ++i) { |
| if (pairs1[i].first != pairs2[i].first) |
| return false; |
| } |
| return true; |
| } |
| |
| template <typename K, typename V> |
| std::map<K, V> MapFromKeyValuePairs(std::vector<std::pair<K, V>> pairs) { |
| std::map<K, V> result; |
| for (size_t i = 0; i < pairs.size(); ++i) |
| result[pairs[i].first] = pairs[i].second; |
| return result; |
| } |
| |
| // Given two vectors of <K, V> key, value pairs representing an "old" vs "new" |
| // state, or "before" vs "after", calls a callback function for each key that |
| // changed value. Note that if an attribute is removed, that will result in |
| // a call to the callback with the value changing from the previous value to |
| // |empty_value|, and similarly when an attribute is added. |
| template <typename K, typename V, typename F> |
| void CallIfAttributeValuesChanged(const std::vector<std::pair<K, V>>& pairs1, |
| const std::vector<std::pair<K, V>>& pairs2, |
| const V& empty_value, |
| F callback) { |
| // Fast path - if they both have the same keys in the same order. |
| if (KeyValuePairsKeysMatch(pairs1, pairs2)) { |
| for (size_t i = 0; i < pairs1.size(); ++i) { |
| if (pairs1[i].second != pairs2[i].second) |
| callback(pairs1[i].first, pairs1[i].second, pairs2[i].second); |
| } |
| return; |
| } |
| |
| // Slower path - they don't have the same keys in the same order, so |
| // check all keys against each other, using maps to prevent this from |
| // becoming O(n^2) as the size grows. |
| auto map1 = MapFromKeyValuePairs(pairs1); |
| auto map2 = MapFromKeyValuePairs(pairs2); |
| for (size_t i = 0; i < pairs1.size(); ++i) { |
| const auto& new_iter = map2.find(pairs1[i].first); |
| if (pairs1[i].second != empty_value && new_iter == map2.end()) |
| callback(pairs1[i].first, pairs1[i].second, empty_value); |
| } |
| |
| for (size_t i = 0; i < pairs2.size(); ++i) { |
| const auto& iter = map1.find(pairs2[i].first); |
| if (iter == map1.end()) |
| callback(pairs2[i].first, empty_value, pairs2[i].second); |
| else if (iter->second != pairs2[i].second) |
| callback(pairs2[i].first, iter->second, pairs2[i].second); |
| } |
| } |
| |
| } // namespace |
| |
| // Intermediate state to keep track of during a tree update. |
| struct AXTreeUpdateState { |
| AXTreeUpdateState() : new_root(nullptr) {} |
| // Returns whether this update changes |node|. |
| bool HasChangedNode(const AXNode* node) { |
| return changed_node_ids.find(node->id()) != changed_node_ids.end(); |
| } |
| |
| // Returns whether this update removes |node|. |
| bool HasRemovedNode(const AXNode* node) { |
| return removed_node_ids.find(node->id()) != removed_node_ids.end(); |
| } |
| |
| // During an update, this keeps track of all nodes that have been |
| // implicitly referenced as part of this update, but haven't been |
| // updated yet. It's an error if there are any pending nodes at the |
| // end of Unserialize. |
| std::set<AXNode*> pending_nodes; |
| |
| // This is similar to above, but we store node ids here because this list gets |
| // generated before any nodes get created or re-used. Its purpose is to allow |
| // us to know what nodes will be updated so we can make more intelligent |
| // decisions about when to notify observers of removals or reparenting. |
| std::set<int> changed_node_ids; |
| |
| // Keeps track of new nodes created during this update. |
| std::set<AXNode*> new_nodes; |
| |
| // The new root in this update, if any. |
| AXNode* new_root; |
| |
| // Keeps track of any nodes removed. Used to identify re-parented nodes. |
| std::set<int> removed_node_ids; |
| }; |
| |
| AXTree::AXTree() { |
| AXNodeData root; |
| root.id = -1; |
| |
| AXTreeUpdate initial_state; |
| initial_state.root_id = -1; |
| initial_state.nodes.push_back(root); |
| CHECK(Unserialize(initial_state)) << error(); |
| } |
| |
| AXTree::AXTree(const AXTreeUpdate& initial_state) { |
| CHECK(Unserialize(initial_state)) << error(); |
| } |
| |
| AXTree::~AXTree() { |
| if (root_) |
| DestroyNodeAndSubtree(root_, nullptr); |
| for (auto& entry : table_info_map_) |
| delete entry.second; |
| table_info_map_.clear(); |
| } |
| |
| void AXTree::AddObserver(AXTreeObserver* observer) { |
| observers_.AddObserver(observer); |
| } |
| |
| bool AXTree::HasObserver(AXTreeObserver* observer) { |
| return observers_.HasObserver(observer); |
| } |
| |
| void AXTree::RemoveObserver(const AXTreeObserver* observer) { |
| observers_.RemoveObserver(observer); |
| } |
| |
| AXNode* AXTree::GetFromId(int32_t id) const { |
| auto iter = id_map_.find(id); |
| return iter != id_map_.end() ? iter->second : nullptr; |
| } |
| |
| void AXTree::UpdateData(const AXTreeData& new_data) { |
| if (data_ == new_data) |
| return; |
| |
| AXTreeData old_data = data_; |
| data_ = new_data; |
| for (AXTreeObserver& observer : observers_) |
| observer.OnTreeDataChanged(this, old_data, new_data); |
| } |
| |
| gfx::RectF AXTree::RelativeToTreeBounds(const AXNode* node, |
| gfx::RectF bounds, |
| bool* offscreen, |
| bool clip_bounds) const { |
| // If |bounds| is uninitialized, which is not the same as empty, |
| // start with the node bounds. |
| if (bounds.width() == 0 && bounds.height() == 0) { |
| bounds = node->data().relative_bounds.bounds; |
| |
| // If the node bounds is empty (either width or height is zero), |
| // try to compute good bounds from the children. |
| if (bounds.IsEmpty()) { |
| for (size_t i = 0; i < node->children().size(); i++) { |
| ui::AXNode* child = node->children()[i]; |
| bounds.Union(GetTreeBounds(child)); |
| } |
| if (bounds.width() > 0 && bounds.height() > 0) { |
| return bounds; |
| } |
| } |
| } else { |
| bounds.Offset(node->data().relative_bounds.bounds.x(), |
| node->data().relative_bounds.bounds.y()); |
| } |
| |
| while (node != nullptr) { |
| if (node->data().relative_bounds.transform) |
| node->data().relative_bounds.transform->TransformRect(&bounds); |
| const AXNode* container; |
| |
| // Normally we apply any transforms and offsets for each node and |
| // then walk up to its offset container - however, if the node has |
| // no width or height, walk up to its nearest ancestor until we find |
| // one that has bounds. |
| if (bounds.width() == 0 && bounds.height() == 0) |
| container = node->parent(); |
| else |
| container = GetFromId(node->data().relative_bounds.offset_container_id); |
| if (!container && container != root()) |
| container = root(); |
| if (!container || container == node) |
| break; |
| |
| gfx::RectF container_bounds = container->data().relative_bounds.bounds; |
| bounds.Offset(container_bounds.x(), container_bounds.y()); |
| |
| // If we don't have any size yet, take the size from this ancestor. |
| // The rationale is that it's not useful to the user for an object to |
| // have no width or height and it's probably a bug; it's better to |
| // reflect the bounds of the nearest ancestor rather than a 0x0 box. |
| // Tag this node as 'offscreen' because it has no true size, just a |
| // size inherited from the ancestor. |
| if (bounds.width() == 0 && bounds.height() == 0) { |
| bounds.set_size(container_bounds.size()); |
| if (offscreen != nullptr) |
| *offscreen |= true; |
| } |
| |
| int scroll_x = 0; |
| int scroll_y = 0; |
| if (container->data().GetIntAttribute(ax::mojom::IntAttribute::kScrollX, |
| &scroll_x) && |
| container->data().GetIntAttribute(ax::mojom::IntAttribute::kScrollY, |
| &scroll_y)) { |
| bounds.Offset(-scroll_x, -scroll_y); |
| } |
| |
| // Get the intersection between the bounds and the container. |
| gfx::RectF intersection = bounds; |
| intersection.Intersect(container_bounds); |
| |
| // Calculate the clipped bounds to determine offscreen state. |
| gfx::RectF clipped = bounds; |
| // If this is the root web area, make sure we clip the node to fit. |
| if (container->data().GetBoolAttribute( |
| ax::mojom::BoolAttribute::kClipsChildren)) { |
| if (!intersection.IsEmpty()) { |
| // We can simply clip it to the container. |
| clipped = intersection; |
| } else { |
| // Totally offscreen. Find the nearest edge or corner. |
| // Make the minimum dimension 1 instead of 0. |
| if (clipped.x() >= container_bounds.width()) { |
| clipped.set_x(container_bounds.right() - 1); |
| clipped.set_width(1); |
| } else if (clipped.x() + clipped.width() <= 0) { |
| clipped.set_x(container_bounds.x()); |
| clipped.set_width(1); |
| } |
| if (clipped.y() >= container_bounds.height()) { |
| clipped.set_y(container_bounds.bottom() - 1); |
| clipped.set_height(1); |
| } else if (clipped.y() + clipped.height() <= 0) { |
| clipped.set_y(container_bounds.y()); |
| clipped.set_height(1); |
| } |
| } |
| } |
| |
| if (clip_bounds) |
| bounds = clipped; |
| |
| if (container->data().GetBoolAttribute( |
| ax::mojom::BoolAttribute::kClipsChildren) && |
| intersection.IsEmpty() && !clipped.IsEmpty()) { |
| // If it is offscreen with respect to its parent, and the node itself is |
| // not empty, label it offscreen. |
| // Here we are extending the definition of offscreen to include elements |
| // that are clipped by their parents in addition to those clipped by |
| // the rootWebArea. |
| // No need to update |offscreen| if |intersection| is not empty, because |
| // it should be false by default. |
| if (offscreen != nullptr) |
| *offscreen |= true; |
| } |
| |
| node = container; |
| } |
| |
| return bounds; |
| } |
| |
| gfx::RectF AXTree::GetTreeBounds(const AXNode* node, |
| bool* offscreen, |
| bool clip_bounds) const { |
| return RelativeToTreeBounds(node, gfx::RectF(), offscreen, clip_bounds); |
| } |
| |
| std::set<int32_t> AXTree::GetReverseRelations(ax::mojom::IntAttribute attr, |
| int32_t dst_id) const { |
| DCHECK(IsNodeIdIntAttribute(attr)); |
| |
| // Conceptually, this is the "const" version of: |
| // return int_reverse_relations_[attr][dst_id]; |
| const auto& attr_relations = int_reverse_relations_.find(attr); |
| if (attr_relations != int_reverse_relations_.end()) { |
| const auto& result = attr_relations->second.find(dst_id); |
| if (result != attr_relations->second.end()) |
| return result->second; |
| } |
| return std::set<int32_t>(); |
| } |
| |
| std::set<int32_t> AXTree::GetReverseRelations(ax::mojom::IntListAttribute attr, |
| int32_t dst_id) const { |
| DCHECK(IsNodeIdIntListAttribute(attr)); |
| |
| // Conceptually, this is the "const" version of: |
| // return intlist_reverse_relations_[attr][dst_id]; |
| const auto& attr_relations = intlist_reverse_relations_.find(attr); |
| if (attr_relations != intlist_reverse_relations_.end()) { |
| const auto& result = attr_relations->second.find(dst_id); |
| if (result != attr_relations->second.end()) |
| return result->second; |
| } |
| return std::set<int32_t>(); |
| } |
| |
| std::set<int32_t> AXTree::GetNodeIdsForChildTreeId( |
| AXTreeID child_tree_id) const { |
| // Conceptually, this is the "const" version of: |
| // return child_tree_id_reverse_map_[child_tree_id]; |
| const auto& result = child_tree_id_reverse_map_.find(child_tree_id); |
| if (result != child_tree_id_reverse_map_.end()) |
| return result->second; |
| return std::set<int32_t>(); |
| } |
| |
| const std::set<AXTreeID> AXTree::GetAllChildTreeIds() const { |
| std::set<AXTreeID> result; |
| for (auto entry : child_tree_id_reverse_map_) |
| result.insert(entry.first); |
| return result; |
| } |
| |
| bool AXTree::Unserialize(const AXTreeUpdate& update) { |
| AXTreeUpdateState update_state; |
| int32_t old_root_id = root_ ? root_->id() : 0; |
| |
| // First, make a note of any nodes we will touch as part of this update. |
| for (size_t i = 0; i < update.nodes.size(); ++i) |
| update_state.changed_node_ids.insert(update.nodes[i].id); |
| |
| if (update.has_tree_data) |
| UpdateData(update.tree_data); |
| |
| // We distinguish between updating the root, e.g. changing its children or |
| // some of its attributes, or replacing the root completely. |
| bool root_updated = false; |
| if (update.node_id_to_clear != 0) { |
| AXNode* node = GetFromId(update.node_id_to_clear); |
| |
| // Only destroy the root if the root was replaced and not if it's simply |
| // updated. To figure out if the root was simply updated, we compare the ID |
| // of the new root with the existing root ID. |
| if (node && node == root_) { |
| if (update.root_id != old_root_id) { |
| // Clear root_ before calling DestroySubtree so that root_ doesn't ever |
| // point to an invalid node. |
| AXNode* old_root = root_; |
| root_ = nullptr; |
| DestroySubtree(old_root, &update_state); |
| } else { |
| root_updated = true; |
| } |
| } |
| |
| // If the root has simply been updated, we treat it like an update to any |
| // other node. |
| if (node && root_ && (node != root_ || root_updated)) { |
| for (int i = 0; i < node->child_count(); ++i) |
| DestroySubtree(node->ChildAtIndex(i), &update_state); |
| std::vector<AXNode*> children; |
| node->SwapChildren(children); |
| update_state.pending_nodes.insert(node); |
| } |
| } |
| |
| bool root_exists = GetFromId(update.root_id) != nullptr; |
| for (size_t i = 0; i < update.nodes.size(); ++i) { |
| bool is_new_root = !root_exists && update.nodes[i].id == update.root_id; |
| if (!UpdateNode(update.nodes[i], is_new_root, &update_state)) |
| return false; |
| } |
| |
| if (!root_) { |
| error_ = "Tree has no root."; |
| return false; |
| } |
| |
| if (!update_state.pending_nodes.empty()) { |
| error_ = "Nodes left pending by the update:"; |
| for (const AXNode* pending : update_state.pending_nodes) |
| error_ += base::StringPrintf(" %d", pending->id()); |
| return false; |
| } |
| |
| // Look for changes to nodes that are a descendant of a table, |
| // and invalidate their table info if so. We have to walk up the |
| // ancestry of every node that was updated potentially, so keep track of |
| // ids that were checked to eliminate duplicate work. |
| std::set<int32_t> table_ids_checked; |
| for (size_t i = 0; i < update.nodes.size(); ++i) { |
| AXNode* node = GetFromId(update.nodes[i].id); |
| while (node) { |
| if (table_ids_checked.find(node->id()) != table_ids_checked.end()) |
| break; |
| // Remove any table infos. |
| const auto& table_info_entry = table_info_map_.find(node->id()); |
| if (table_info_entry != table_info_map_.end()) |
| table_info_entry->second->Invalidate(); |
| table_ids_checked.insert(node->id()); |
| node = node->parent(); |
| } |
| } |
| |
| std::set<AXNode*>& new_nodes = update_state.new_nodes; |
| std::vector<AXTreeObserver::Change> changes; |
| changes.reserve(update.nodes.size()); |
| for (size_t i = 0; i < update.nodes.size(); ++i) { |
| AXNode* node = GetFromId(update.nodes[i].id); |
| if (!node) |
| continue; |
| |
| bool is_new_node = new_nodes.find(node) != new_nodes.end(); |
| bool is_reparented_node = is_new_node && update_state.HasRemovedNode(node); |
| |
| AXTreeObserver::ChangeType change = AXTreeObserver::NODE_CHANGED; |
| if (is_new_node) { |
| if (is_reparented_node) { |
| // A reparented subtree is any new node whose parent either doesn't |
| // exist, or whose parent is not new. |
| // Note that we also need to check for the special case when we update |
| // the root without replacing it. |
| bool is_subtree = !node->parent() || |
| new_nodes.find(node->parent()) == new_nodes.end() || |
| (node->parent() == root_ && root_updated); |
| change = is_subtree ? AXTreeObserver::SUBTREE_REPARENTED |
| : AXTreeObserver::NODE_REPARENTED; |
| } else { |
| // A new subtree is any new node whose parent is either not new, or |
| // whose parent happens to be new only because it has been reparented. |
| // Note that we also need to check for the special case when we update |
| // the root without replacing it. |
| bool is_subtree = !node->parent() || |
| new_nodes.find(node->parent()) == new_nodes.end() || |
| update_state.HasRemovedNode(node->parent()) || |
| (node->parent() == root_ && root_updated); |
| change = is_subtree ? AXTreeObserver::SUBTREE_CREATED |
| : AXTreeObserver::NODE_CREATED; |
| } |
| } |
| changes.push_back(AXTreeObserver::Change(node, change)); |
| } |
| for (AXTreeObserver& observer : observers_) { |
| observer.OnAtomicUpdateFinished(this, root_->id() != old_root_id, changes); |
| } |
| |
| // Clear list_info_map_ |
| ordered_set_info_map_.clear(); |
| |
| return true; |
| } |
| |
| AXTableInfo* AXTree::GetTableInfo(const AXNode* const_table_node) const { |
| // Note: the const_casts are here because we want this function to be able |
| // to be called from a const virtual function on AXNode. AXTableInfo is |
| // computed on demand and cached, but that's an implementation detail |
| // we want to hide from users of this API. |
| AXNode* table_node = const_cast<AXNode*>(const_table_node); |
| AXTree* tree = const_cast<AXTree*>(this); |
| |
| DCHECK(table_node); |
| const auto& cached = table_info_map_.find(table_node->id()); |
| if (cached != table_info_map_.end()) { |
| // Get existing table info, and update if invalid because the |
| // tree has changed since the last time we accessed it. |
| AXTableInfo* table_info = cached->second; |
| if (!table_info->valid()) { |
| bool success = table_info->Update(); |
| if (!success) { |
| // If Update() returned false, this is no longer a valid table. |
| // Remove it from the map. |
| delete table_info; |
| table_info = nullptr; |
| table_info_map_.erase(table_node->id()); |
| } |
| // See note about const_cast, above. |
| for (AXTreeObserver& observer : observers_) |
| observer.OnNodeChanged(tree, table_node); |
| } |
| return table_info; |
| } |
| |
| AXTableInfo* table_info = AXTableInfo::Create(tree, table_node); |
| if (!table_info) |
| return nullptr; |
| |
| table_info_map_[table_node->id()] = table_info; |
| for (AXTreeObserver& observer : observers_) |
| observer.OnNodeChanged(tree, table_node); |
| |
| return table_info; |
| } |
| |
| std::string AXTree::ToString() const { |
| return "AXTree" + data_.ToString() + "\n" + TreeToStringHelper(root_, 0); |
| } |
| |
| AXNode* AXTree::CreateNode(AXNode* parent, |
| int32_t id, |
| int32_t index_in_parent, |
| AXTreeUpdateState* update_state) { |
| AXNode* new_node = new AXNode(this, parent, id, index_in_parent); |
| id_map_[new_node->id()] = new_node; |
| for (AXTreeObserver& observer : observers_) { |
| if (update_state->HasChangedNode(new_node) && |
| !update_state->HasRemovedNode(new_node)) |
| observer.OnNodeCreated(this, new_node); |
| else |
| observer.OnNodeReparented(this, new_node); |
| } |
| return new_node; |
| } |
| |
| bool AXTree::UpdateNode(const AXNodeData& src, |
| bool is_new_root, |
| AXTreeUpdateState* update_state) { |
| // This method updates one node in the tree based on serialized data |
| // received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
| // conditions. |
| |
| // Look up the node by id. If it's not found, then either the root |
| // of the tree is being swapped, or we're out of sync with the source |
| // and this is a serious error. |
| AXNode* node = GetFromId(src.id); |
| if (node) { |
| update_state->pending_nodes.erase(node); |
| |
| // TODO(accessibility): CallNodeChangeCallbacks should not pass |node|, |
| // since the tree and the node data are not yet in a consistent |
| // state. Possibly only pass id. |
| if (update_state->new_nodes.find(node) == update_state->new_nodes.end()) |
| CallNodeChangeCallbacks(node, src); |
| UpdateReverseRelations(node, src); |
| node->SetData(src); |
| } else { |
| if (!is_new_root) { |
| error_ = base::StringPrintf( |
| "%d is not in the tree and not the new root", src.id); |
| return false; |
| } |
| |
| update_state->new_root = CreateNode(nullptr, src.id, 0, update_state); |
| node = update_state->new_root; |
| update_state->new_nodes.insert(node); |
| UpdateReverseRelations(node, src); |
| node->SetData(src); |
| } |
| |
| for (AXTreeObserver& observer : observers_) |
| observer.OnNodeChanged(this, node); |
| |
| // First, delete nodes that used to be children of this node but aren't |
| // anymore. |
| if (!DeleteOldChildren(node, src.child_ids, update_state)) { |
| // If DeleteOldChildren failed, we need to carefully clean up before |
| // returning false as well. In particular, if this node was a new root, |
| // we need to safely destroy the whole tree. |
| if (update_state->new_root) { |
| AXNode* old_root = root_; |
| root_ = nullptr; |
| |
| DestroySubtree(old_root, update_state); |
| |
| // Delete |node|'s subtree too as long as it wasn't already removed |
| // or added elsewhere in the tree. |
| if (update_state->removed_node_ids.find(src.id) == |
| update_state->removed_node_ids.end() && |
| update_state->new_nodes.find(node) != update_state->new_nodes.end()) { |
| DestroySubtree(node, update_state); |
| } |
| } |
| return false; |
| } |
| |
| // Now build a new children vector, reusing nodes when possible, |
| // and swap it in. |
| std::vector<AXNode*> new_children; |
| bool success = CreateNewChildVector( |
| node, src.child_ids, &new_children, update_state); |
| node->SwapChildren(new_children); |
| |
| // Update the root of the tree if needed. |
| if (is_new_root) { |
| // Make sure root_ always points to something valid or null_, even inside |
| // DestroySubtree. |
| AXNode* old_root = root_; |
| root_ = node; |
| if (old_root && old_root != node) |
| DestroySubtree(old_root, update_state); |
| } |
| |
| return success; |
| } |
| |
| void AXTree::CallNodeChangeCallbacks(AXNode* node, const AXNodeData& new_data) { |
| const AXNodeData& old_data = node->data(); |
| for (AXTreeObserver& observer : observers_) |
| observer.OnNodeDataWillChange(this, old_data, new_data); |
| |
| if (old_data.role != new_data.role) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnRoleChanged(this, node, old_data.role, new_data.role); |
| } |
| |
| if (old_data.state != new_data.state) { |
| for (int32_t i = static_cast<int32_t>(ax::mojom::State::kNone) + 1; |
| i <= static_cast<int32_t>(ax::mojom::State::kMaxValue); ++i) { |
| ax::mojom::State state = static_cast<ax::mojom::State>(i); |
| if (old_data.HasState(state) != new_data.HasState(state)) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnStateChanged(this, node, state, new_data.HasState(state)); |
| } |
| } |
| } |
| |
| auto string_callback = [this, node](ax::mojom::StringAttribute attr, |
| const std::string& old_string, |
| const std::string& new_string) { |
| for (AXTreeObserver& observer : observers_) { |
| observer.OnStringAttributeChanged(this, node, attr, old_string, |
| new_string); |
| } |
| }; |
| CallIfAttributeValuesChanged(old_data.string_attributes, |
| new_data.string_attributes, std::string(), |
| string_callback); |
| |
| auto bool_callback = [this, node](ax::mojom::BoolAttribute attr, |
| const bool& old_bool, |
| const bool& new_bool) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnBoolAttributeChanged(this, node, attr, new_bool); |
| }; |
| CallIfAttributeValuesChanged(old_data.bool_attributes, |
| new_data.bool_attributes, false, bool_callback); |
| |
| auto float_callback = [this, node](ax::mojom::FloatAttribute attr, |
| const float& old_float, |
| const float& new_float) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnFloatAttributeChanged(this, node, attr, old_float, new_float); |
| }; |
| CallIfAttributeValuesChanged(old_data.float_attributes, |
| new_data.float_attributes, 0.0f, float_callback); |
| |
| auto int_callback = [this, node](ax::mojom::IntAttribute attr, |
| const int& old_int, const int& new_int) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnIntAttributeChanged(this, node, attr, old_int, new_int); |
| }; |
| CallIfAttributeValuesChanged(old_data.int_attributes, new_data.int_attributes, |
| 0, int_callback); |
| |
| auto intlist_callback = [this, node]( |
| ax::mojom::IntListAttribute attr, |
| const std::vector<int32_t>& old_intlist, |
| const std::vector<int32_t>& new_intlist) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnIntListAttributeChanged(this, node, attr, old_intlist, |
| new_intlist); |
| }; |
| CallIfAttributeValuesChanged(old_data.intlist_attributes, |
| new_data.intlist_attributes, |
| std::vector<int32_t>(), intlist_callback); |
| |
| auto stringlist_callback = |
| [this, node](ax::mojom::StringListAttribute attr, |
| const std::vector<std::string>& old_stringlist, |
| const std::vector<std::string>& new_stringlist) { |
| for (AXTreeObserver& observer : observers_) |
| observer.OnStringListAttributeChanged(this, node, attr, |
| old_stringlist, new_stringlist); |
| }; |
| CallIfAttributeValuesChanged(old_data.stringlist_attributes, |
| new_data.stringlist_attributes, |
| std::vector<std::string>(), stringlist_callback); |
| } |
| |
| void AXTree::UpdateReverseRelations(AXNode* node, const AXNodeData& new_data) { |
| const AXNodeData& old_data = node->data(); |
| int id = new_data.id; |
| auto int_callback = [this, id](ax::mojom::IntAttribute attr, |
| const int& old_id, const int& new_id) { |
| if (!IsNodeIdIntAttribute(attr)) |
| return; |
| |
| // Remove old_id -> id from the map, and clear map keys if their |
| // values are now empty. |
| auto& map = int_reverse_relations_[attr]; |
| if (map.find(old_id) != map.end()) { |
| map[old_id].erase(id); |
| if (map[old_id].empty()) |
| map.erase(old_id); |
| } |
| |
| // Add new_id -> id to the map, unless new_id is zero indicating that |
| // we're only removing a relation. |
| if (new_id) |
| map[new_id].insert(id); |
| }; |
| CallIfAttributeValuesChanged(old_data.int_attributes, new_data.int_attributes, |
| 0, int_callback); |
| |
| auto intlist_callback = [this, id](ax::mojom::IntListAttribute attr, |
| const std::vector<int32_t>& old_idlist, |
| const std::vector<int32_t>& new_idlist) { |
| if (!IsNodeIdIntListAttribute(attr)) |
| return; |
| |
| auto& map = intlist_reverse_relations_[attr]; |
| for (int32_t old_id : old_idlist) { |
| if (map.find(old_id) != map.end()) { |
| map[old_id].erase(id); |
| if (map[old_id].empty()) |
| map.erase(old_id); |
| } |
| } |
| for (int32_t new_id : new_idlist) |
| intlist_reverse_relations_[attr][new_id].insert(id); |
| }; |
| CallIfAttributeValuesChanged(old_data.intlist_attributes, |
| new_data.intlist_attributes, |
| std::vector<int32_t>(), intlist_callback); |
| |
| auto string_callback = [this, id](ax::mojom::StringAttribute attr, |
| const std::string& old_string, |
| const std::string& new_string) { |
| if (attr == ax::mojom::StringAttribute::kChildTreeId) { |
| // Remove old_string -> id from the map, and clear map keys if |
| // their values are now empty. |
| AXTreeID old_ax_tree_id = AXTreeID::FromString(old_string); |
| if (child_tree_id_reverse_map_.find(old_ax_tree_id) != |
| child_tree_id_reverse_map_.end()) { |
| child_tree_id_reverse_map_[old_ax_tree_id].erase(id); |
| if (child_tree_id_reverse_map_[old_ax_tree_id].empty()) |
| child_tree_id_reverse_map_.erase(old_ax_tree_id); |
| } |
| |
| // Add new_string -> id to the map, unless new_id is zero indicating that |
| // we're only removing a relation. |
| if (!new_string.empty()) { |
| AXTreeID new_ax_tree_id = AXTreeID::FromString(new_string); |
| child_tree_id_reverse_map_[new_ax_tree_id].insert(id); |
| } |
| } |
| }; |
| |
| CallIfAttributeValuesChanged(old_data.string_attributes, |
| new_data.string_attributes, std::string(), |
| string_callback); |
| } |
| |
| void AXTree::DestroySubtree(AXNode* node, |
| AXTreeUpdateState* update_state) { |
| DCHECK(update_state); |
| for (AXTreeObserver& observer : observers_) { |
| if (!update_state->HasChangedNode(node)) |
| observer.OnSubtreeWillBeDeleted(this, node); |
| else |
| observer.OnSubtreeWillBeReparented(this, node); |
| } |
| DestroyNodeAndSubtree(node, update_state); |
| } |
| |
| void AXTree::DestroyNodeAndSubtree(AXNode* node, |
| AXTreeUpdateState* update_state) { |
| // Clear out any reverse relations. |
| AXNodeData empty_data; |
| empty_data.id = node->id(); |
| UpdateReverseRelations(node, empty_data); |
| |
| // Remove any table infos. |
| const auto& table_info_entry = table_info_map_.find(node->id()); |
| if (table_info_entry != table_info_map_.end()) { |
| delete table_info_entry->second; |
| table_info_map_.erase(node->id()); |
| } |
| |
| for (AXTreeObserver& observer : observers_) { |
| if (!update_state || !update_state->HasChangedNode(node)) |
| observer.OnNodeWillBeDeleted(this, node); |
| else |
| observer.OnNodeWillBeReparented(this, node); |
| } |
| id_map_.erase(node->id()); |
| for (int i = 0; i < node->child_count(); ++i) |
| DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state); |
| if (update_state) { |
| update_state->pending_nodes.erase(node); |
| update_state->removed_node_ids.insert(node->id()); |
| } |
| node->Destroy(); |
| } |
| |
| bool AXTree::DeleteOldChildren(AXNode* node, |
| const std::vector<int32_t>& new_child_ids, |
| AXTreeUpdateState* update_state) { |
| // Create a set of child ids in |src| for fast lookup, and return false |
| // if a duplicate is found; |
| std::set<int32_t> new_child_id_set; |
| for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { |
| error_ = base::StringPrintf("Node %d has duplicate child id %d", |
| node->id(), new_child_ids[i]); |
| return false; |
| } |
| new_child_id_set.insert(new_child_ids[i]); |
| } |
| |
| // Delete the old children. |
| const std::vector<AXNode*>& old_children = node->children(); |
| for (size_t i = 0; i < old_children.size(); ++i) { |
| int old_id = old_children[i]->id(); |
| if (new_child_id_set.find(old_id) == new_child_id_set.end()) |
| DestroySubtree(old_children[i], update_state); |
| } |
| |
| return true; |
| } |
| |
| bool AXTree::CreateNewChildVector(AXNode* node, |
| const std::vector<int32_t>& new_child_ids, |
| std::vector<AXNode*>* new_children, |
| AXTreeUpdateState* update_state) { |
| bool success = true; |
| for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| int32_t child_id = new_child_ids[i]; |
| int32_t index_in_parent = static_cast<int32_t>(i); |
| AXNode* child = GetFromId(child_id); |
| if (child) { |
| if (child->parent() != node) { |
| // This is a serious error - nodes should never be reparented. |
| // If this case occurs, continue so this node isn't left in an |
| // inconsistent state, but return failure at the end. |
| error_ = base::StringPrintf( |
| "Node %d reparented from %d to %d", |
| child->id(), |
| child->parent() ? child->parent()->id() : 0, |
| node->id()); |
| success = false; |
| continue; |
| } |
| child->SetIndexInParent(index_in_parent); |
| } else { |
| child = CreateNode(node, child_id, index_in_parent, update_state); |
| update_state->pending_nodes.insert(child); |
| update_state->new_nodes.insert(child); |
| } |
| new_children->push_back(child); |
| } |
| |
| return success; |
| } |
| |
| void AXTree::SetEnableExtraMacNodes(bool enabled) { |
| DCHECK(enable_extra_mac_nodes_ != enabled); |
| DCHECK_EQ(0U, table_info_map_.size()); |
| enable_extra_mac_nodes_ = enabled; |
| } |
| |
| int32_t AXTree::GetNextNegativeInternalNodeId() { |
| int32_t return_value = next_negative_internal_node_id_; |
| next_negative_internal_node_id_--; |
| if (next_negative_internal_node_id_ > 0) |
| next_negative_internal_node_id_ = -1; |
| return return_value; |
| } |
| |
| // Populates items vector with all items within ordered_set. |
| // Will only add items whose roles match the role of the |
| // ordered_set. |
| void AXTree::PopulateOrderedSetItems(const AXNode* ordered_set, |
| const AXNode* local_parent, |
| std::vector<const AXNode*>& items, |
| bool node_is_radio_button) const { |
| // Stop searching current path if roles of local_parent and ordered set match. |
| // Don't compare the container to itself. |
| if (!(ordered_set == local_parent)) { |
| if (local_parent->data().role == ordered_set->data().role) |
| return; |
| } |
| |
| for (int i = 0; i < local_parent->child_count(); ++i) { |
| const AXNode* child = local_parent->GetUnignoredChildAtIndex(i); |
| |
| // If role of node is kRadioButton, only add other kRadioButtons. |
| if (node_is_radio_button && |
| child->data().role == ax::mojom::Role::kRadioButton) |
| items.push_back(child); |
| |
| // Add child to items if role matches with ordered set's role. If role of |
| // node is kRadioButton, don't add items of other roles, even if item role |
| // matches ordered set role. |
| if (!node_is_radio_button && child->SetRoleMatchesItemRole(ordered_set)) |
| items.push_back(child); |
| |
| // Recurse if there is a generic container or is ignored. |
| if (child->data().role == ax::mojom::Role::kGenericContainer || |
| child->data().role == ax::mojom::Role::kIgnored) { |
| PopulateOrderedSetItems(ordered_set, child, items, node_is_radio_button); |
| } |
| } |
| } |
| |
| // Given an ordered_set, compute pos_in_set and set_size for all of its items |
| // and store values in cache. |
| // Ordered_set should never be nullptr. |
| void AXTree::ComputeSetSizePosInSetAndCache(const AXNode& node, |
| const AXNode* ordered_set) { |
| DCHECK(ordered_set); |
| std::vector<const AXNode*> items; |
| |
| // True if the role of AXNode GetPosInSet() was called on is a kRadioButton. |
| bool node_is_radio_button = |
| (node.data().role == ax::mojom::Role::kRadioButton); |
| |
| // Find all items within ordered_set and add to vector. |
| PopulateOrderedSetItems(ordered_set, ordered_set, items, |
| node_is_radio_button); |
| |
| // Keep track of the number of elements ordered_set has. |
| int32_t num_elements = 0; |
| |
| // Necessary for calculating set_size. |
| int32_t largest_assigned_set_size = 0; |
| |
| // Compute pos_in_set_values. |
| for (size_t i = 0; i < items.size(); ++i) { |
| const AXNode* item = items[i]; |
| ordered_set_info_map_[item->id()] = OrderedSetInfo(); |
| int32_t pos_in_set_value = 0; |
| |
| pos_in_set_value = num_elements + 1; |
| |
| // Check if item has a valid kPosInSet assignment, which takes precedence |
| // over previous assignment. Invalid assignments are decreasing or |
| // duplicates, and should be ignored. |
| pos_in_set_value = |
| std::max(pos_in_set_value, |
| item->GetIntAttribute(ax::mojom::IntAttribute::kPosInSet)); |
| |
| // Assign pos_in_set and update role counts. |
| ordered_set_info_map_[item->id()].pos_in_set = pos_in_set_value; |
| num_elements = pos_in_set_value; |
| |
| // Check if kSetSize is assigned and update if it's the largest assigned |
| // kSetSize. |
| if (item->HasIntAttribute(ax::mojom::IntAttribute::kSetSize)) |
| largest_assigned_set_size = |
| std::max(largest_assigned_set_size, |
| item->GetIntAttribute(ax::mojom::IntAttribute::kSetSize)); |
| } |
| |
| // Compute set_size value. |
| // The SetSize of an ordered set (and all of its items) is the maximum of the |
| // following candidate values: |
| // 1. The number of elements in the ordered set. |
| // 2. The Largest assigned SetSize in the ordered set. |
| // 3. The SetSize assigned within the ordered set. |
| |
| // Set to 0 if ordered_set has no kSetSize attribute. |
| int32_t ordered_set_candidate = |
| ordered_set->GetIntAttribute(ax::mojom::IntAttribute::kSetSize); |
| |
| int32_t set_size_value = std::max( |
| std::max(num_elements, largest_assigned_set_size), ordered_set_candidate); |
| |
| // If ordered_set is not in the cache, assign it a new set_size. |
| if (ordered_set_info_map_.find(ordered_set->id()) == |
| ordered_set_info_map_.end()) |
| ordered_set_info_map_[ordered_set->id()] = OrderedSetInfo(); |
| |
| // Assign set_size to ordered_set. |
| // Must meet one of two conditions: |
| // 1. Node role matches ordered set role. |
| // 2. The node that calculations were called on is the ordered_set. |
| if (node.SetRoleMatchesItemRole(ordered_set) || ordered_set == &node) |
| ordered_set_info_map_[ordered_set->id()].set_size = set_size_value; |
| |
| // Assign set_size to items. |
| for (size_t j = 0; j < items.size(); ++j) { |
| const AXNode* item = items[j]; |
| ordered_set_info_map_[item->id()].set_size = set_size_value; |
| } |
| } |
| |
| // Returns the pos_in_set of item. Looks in ordered_set_info_map_ for cached |
| // value. Calculates pos_in_set and set_size for item (and all other items in |
| // the same ordered set) if no value is present in the cache. |
| // This function is guaranteed to be only called on nodes that can hold |
| // pos_in_set values, minimizing the size of the cache. |
| int32_t AXTree::GetPosInSet(const AXNode& node, const AXNode* ordered_set) { |
| // If item's id is not in the cache, compute it. |
| if (ordered_set_info_map_.find(node.id()) == ordered_set_info_map_.end()) |
| ComputeSetSizePosInSetAndCache(node, ordered_set); |
| return ordered_set_info_map_[node.id()].pos_in_set; |
| } |
| |
| // Returns the set_size of node. node could be an ordered set or an item. |
| // Looks in ordered_set_info_map_ for cached value. Calculates pos_inset_set |
| // and set_size for all nodes in same ordered set if no value is present in the |
| // cache. |
| // This function is guaranteed to be only called on nodes that can hold |
| // set_size values, minimizing the size of the cache. |
| int32_t AXTree::GetSetSize(const AXNode& node, const AXNode* ordered_set) { |
| // If node's id is not in the cache, compute it. |
| if (ordered_set_info_map_.find(node.id()) == ordered_set_info_map_.end()) |
| ComputeSetSizePosInSetAndCache(node, ordered_set); |
| return ordered_set_info_map_[node.id()].set_size; |
| } |
| |
| } // namespace ui |