blob: 81daab0733debdf8867bfbeb32639d2489d56155 [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <time.h>
#include "base/platform_thread.h"
#include "base/time.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::Time;
using base::TimeDelta;
using base::TimeTicks;
// Test conversions to/from time_t and exploding/unexploding.
TEST(Time, TimeT) {
// C library time and exploded time.
time_t now_t_1 = time(NULL);
struct tm tms;
#if defined(OS_WIN)
localtime_s(&tms, &now_t_1);
#elif defined(OS_POSIX)
localtime_r(&now_t_1, &tms);
#endif
// Convert to ours.
Time our_time_1 = Time::FromTimeT(now_t_1);
Time::Exploded exploded;
our_time_1.LocalExplode(&exploded);
// This will test both our exploding and our time_t -> Time conversion.
EXPECT_EQ(tms.tm_year + 1900, exploded.year);
EXPECT_EQ(tms.tm_mon + 1, exploded.month);
EXPECT_EQ(tms.tm_mday, exploded.day_of_month);
EXPECT_EQ(tms.tm_hour, exploded.hour);
EXPECT_EQ(tms.tm_min, exploded.minute);
EXPECT_EQ(tms.tm_sec, exploded.second);
// Convert exploded back to the time struct.
Time our_time_2 = Time::FromLocalExploded(exploded);
EXPECT_TRUE(our_time_1 == our_time_2);
time_t now_t_2 = our_time_2.ToTimeT();
EXPECT_EQ(now_t_1, now_t_2);
EXPECT_EQ(10, Time().FromTimeT(10).ToTimeT());
EXPECT_EQ(10.0, Time().FromTimeT(10).ToDoubleT());
// Conversions of 0 should stay 0.
EXPECT_EQ(0, Time().ToTimeT());
EXPECT_EQ(0, Time::FromTimeT(0).ToInternalValue());
}
TEST(Time, ZeroIsSymmetric) {
Time zero_time(Time::FromTimeT(0));
EXPECT_EQ(0, zero_time.ToTimeT());
EXPECT_EQ(0.0, zero_time.ToDoubleT());
}
TEST(Time, LocalExplode) {
Time a = Time::Now();
Time::Exploded exploded;
a.LocalExplode(&exploded);
Time b = Time::FromLocalExploded(exploded);
// The exploded structure doesn't have microseconds, and on Mac & Linux, the
// internal OS conversion uses seconds, which will cause truncation. So we
// can only make sure that the delta is within one second.
EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1));
}
TEST(Time, UTCExplode) {
Time a = Time::Now();
Time::Exploded exploded;
a.UTCExplode(&exploded);
Time b = Time::FromUTCExploded(exploded);
EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1));
}
TEST(Time, LocalMidnight) {
Time::Exploded exploded;
Time::Now().LocalMidnight().LocalExplode(&exploded);
EXPECT_EQ(0, exploded.hour);
EXPECT_EQ(0, exploded.minute);
EXPECT_EQ(0, exploded.second);
EXPECT_EQ(0, exploded.millisecond);
}
TEST(TimeTicks, Deltas) {
for (int index = 0; index < 50; index++) {
TimeTicks ticks_start = TimeTicks::Now();
PlatformThread::Sleep(10);
TimeTicks ticks_stop = TimeTicks::Now();
TimeDelta delta = ticks_stop - ticks_start;
// Note: Although we asked for a 10ms sleep, if the
// time clock has a finer granularity than the Sleep()
// clock, it is quite possible to wakeup early. Here
// is how that works:
// Time(ms timer) Time(us timer)
// 5 5010
// 6 6010
// 7 7010
// 8 8010
// 9 9000
// Elapsed 4ms 3990us
//
// Unfortunately, our InMilliseconds() function truncates
// rather than rounds. We should consider fixing this
// so that our averages come out better.
EXPECT_GE(delta.InMilliseconds(), 9);
EXPECT_GE(delta.InMicroseconds(), 9000);
EXPECT_EQ(delta.InSeconds(), 0);
}
}
TEST(TimeTicks, HighResNow) {
TimeTicks ticks_start = TimeTicks::HighResNow();
PlatformThread::Sleep(10);
TimeTicks ticks_stop = TimeTicks::HighResNow();
TimeDelta delta = ticks_stop - ticks_start;
EXPECT_GE(delta.InMicroseconds(), 9000);
}
TEST(TimeDelta, FromAndIn) {
EXPECT_TRUE(TimeDelta::FromDays(2) == TimeDelta::FromHours(48));
EXPECT_TRUE(TimeDelta::FromHours(3) == TimeDelta::FromMinutes(180));
EXPECT_TRUE(TimeDelta::FromMinutes(2) == TimeDelta::FromSeconds(120));
EXPECT_TRUE(TimeDelta::FromSeconds(2) == TimeDelta::FromMilliseconds(2000));
EXPECT_TRUE(TimeDelta::FromMilliseconds(2) ==
TimeDelta::FromMicroseconds(2000));
EXPECT_EQ(13, TimeDelta::FromDays(13).InDays());
EXPECT_EQ(13, TimeDelta::FromHours(13).InHours());
EXPECT_EQ(13, TimeDelta::FromMinutes(13).InMinutes());
EXPECT_EQ(13, TimeDelta::FromSeconds(13).InSeconds());
EXPECT_EQ(13.0, TimeDelta::FromSeconds(13).InSecondsF());
EXPECT_EQ(13, TimeDelta::FromMilliseconds(13).InMilliseconds());
EXPECT_EQ(13.0, TimeDelta::FromMilliseconds(13).InMillisecondsF());
EXPECT_EQ(13, TimeDelta::FromMicroseconds(13).InMicroseconds());
}
// Our internal time format is serialized in things like databases, so it's
// important that it's consistent across all our platforms. We use the 1601
// Windows epoch as the internal format across all platforms.
TEST(TimeDelta, WindowsEpoch) {
Time::Exploded exploded;
exploded.year = 1970;
exploded.month = 1;
exploded.day_of_week = 0; // Should be unusued.
exploded.day_of_month = 1;
exploded.hour = 0;
exploded.minute = 0;
exploded.second = 0;
exploded.millisecond = 0;
Time t = Time::FromUTCExploded(exploded);
// Unix 1970 epoch.
EXPECT_EQ(GG_INT64_C(11644473600000000), t.ToInternalValue());
// We can't test 1601 epoch, since the system time functions on Linux
// only compute years starting from 1900.
}