| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/overview/window_selector.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <memory> |
| #include <set> |
| #include <utility> |
| #include <vector> |
| |
| #include "ash/accessibility/accessibility_controller.h" |
| #include "ash/metrics/user_metrics_recorder.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/resources/vector_icons/vector_icons.h" |
| #include "ash/screen_util.h" |
| #include "ash/shelf/shelf.h" |
| #include "ash/shell.h" |
| #include "ash/strings/grit/ash_strings.h" |
| #include "ash/wm/mru_window_tracker.h" |
| #include "ash/wm/overview/overview_utils.h" |
| #include "ash/wm/overview/overview_window_drag_controller.h" |
| #include "ash/wm/overview/rounded_rect_view.h" |
| #include "ash/wm/overview/window_grid.h" |
| #include "ash/wm/overview/window_selector_controller.h" |
| #include "ash/wm/overview/window_selector_delegate.h" |
| #include "ash/wm/overview/window_selector_item.h" |
| #include "ash/wm/panels/panel_layout_manager.h" |
| #include "ash/wm/splitview/split_view_drag_indicators.h" |
| #include "ash/wm/switchable_windows.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/window_util.h" |
| #include "base/auto_reset.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/metrics/user_metrics.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "ui/accessibility/ax_enums.mojom.h" |
| #include "ui/base/l10n/l10n_util.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/display/screen.h" |
| #include "ui/events/event.h" |
| #include "ui/gfx/geometry/insets.h" |
| #include "ui/gfx/image/image_skia.h" |
| #include "ui/gfx/paint_vector_icon.h" |
| #include "ui/gfx/skia_util.h" |
| #include "ui/views/accessibility/view_accessibility.h" |
| #include "ui/views/border.h" |
| #include "ui/views/controls/image_view.h" |
| #include "ui/views/controls/textfield/textfield.h" |
| #include "ui/views/layout/box_layout.h" |
| #include "ui/wm/core/coordinate_conversion.h" |
| #include "ui/wm/core/window_util.h" |
| #include "ui/wm/public/activation_client.h" |
| |
| namespace ash { |
| |
| namespace { |
| |
| // The amount of padding surrounding the text in the text filtering textbox. |
| constexpr int kTextFilterHorizontalPadding = 6; |
| |
| // The height of the text filtering textbox. |
| constexpr int kTextFilterHeight = 32; |
| |
| // The margin at the bottom to make sure the text filter layer is hidden. |
| // This is needed because positioning the text filter directly touching the top |
| // edge of the screen still allows the shadow to peek through. |
| constexpr int kTextFieldBottomMargin = 2; |
| |
| // Distance from top of overview to the top of text filtering textbox as a |
| // proportion of the total overview area. |
| constexpr float kTextFilterTopScreenProportion = 0.02f; |
| |
| // Width of the text filter area. |
| constexpr int kTextFilterWidth = 280; |
| |
| // The font delta used for text filtering textbox. |
| constexpr int kTextFilterFontDelta = 1; |
| |
| // The color of the text and its background in the text filtering textbox. |
| constexpr SkColor kTextFilterTextColor = SkColorSetARGB(0xFF, 0x3C, 0x40, 0x43); |
| constexpr SkColor kTextFilterBackgroundColor = SK_ColorWHITE; |
| |
| // The color or search icon. |
| constexpr SkColor kTextFilterIconColor = SkColorSetARGB(138, 0, 0, 0); |
| |
| // The size of search icon. |
| constexpr int kTextFilterIconSize = 20; |
| |
| // The radius used for the rounded corners on the text filtering textbox. |
| constexpr int kTextFilterCornerRadius = 16; |
| |
| // A comparator for locating a selector item for a given root. |
| struct WindowSelectorItemForRoot { |
| explicit WindowSelectorItemForRoot(const aura::Window* root) |
| : root_window(root) {} |
| |
| bool operator()(WindowSelectorItem* item) const { |
| return item->root_window() == root_window; |
| } |
| |
| const aura::Window* root_window; |
| }; |
| |
| // Triggers a shelf visibility update on all root window controllers. |
| void UpdateShelfVisibility() { |
| for (aura::Window* root : Shell::GetAllRootWindows()) |
| Shelf::ForWindow(root)->UpdateVisibilityState(); |
| } |
| |
| // Returns the bounds for the overview window grid according to the split view |
| // state. If split view mode is active, the overview window should open on the |
| // opposite side of the default snap window. |
| gfx::Rect GetGridBoundsInScreen(aura::Window* root_window) { |
| SplitViewController* split_view_controller = |
| Shell::Get()->split_view_controller(); |
| if (split_view_controller->IsSplitViewModeActive()) { |
| SplitViewController::SnapPosition oppsite_position = |
| (split_view_controller->default_snap_position() == |
| SplitViewController::LEFT) |
| ? SplitViewController::RIGHT |
| : SplitViewController::LEFT; |
| return split_view_controller->GetSnappedWindowBoundsInScreen( |
| root_window, oppsite_position); |
| } else { |
| return split_view_controller->GetDisplayWorkAreaBoundsInScreen(root_window); |
| } |
| } |
| |
| gfx::Rect GetTextFilterPosition(aura::Window* root_window) { |
| const gfx::Rect total_bounds = GetGridBoundsInScreen(root_window); |
| return gfx::Rect( |
| total_bounds.x() + |
| 0.5 * (total_bounds.width() - |
| std::min(kTextFilterWidth, total_bounds.width())), |
| total_bounds.y() + total_bounds.height() * kTextFilterTopScreenProportion, |
| std::min(kTextFilterWidth, total_bounds.width()), kTextFilterHeight); |
| } |
| |
| // Initializes the text filter on the top of the main root window and requests |
| // focus on its textfield. Uses |image| to place an icon to the left of the text |
| // field. |
| views::Widget* CreateTextFilter(views::TextfieldController* controller, |
| aura::Window* root_window, |
| const gfx::ImageSkia& image, |
| int* text_filter_bottom) { |
| views::Widget* widget = new views::Widget; |
| views::Widget::InitParams params; |
| params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| params.accept_events = true; |
| params.bounds = GetTextFilterPosition(root_window); |
| params.name = "OverviewModeTextFilter"; |
| *text_filter_bottom = params.bounds.bottom() + kTextFieldBottomMargin; |
| params.parent = root_window->GetChildById(kShellWindowId_StatusContainer); |
| widget->Init(params); |
| |
| // Use |container| to specify the padding surrounding the text and to give |
| // the textfield rounded corners. |
| views::View* container = |
| new RoundedRectView(kTextFilterCornerRadius, kTextFilterBackgroundColor); |
| const gfx::FontList& font_list = |
| views::Textfield::GetDefaultFontList().Derive( |
| kTextFilterFontDelta, gfx::Font::FontStyle::NORMAL, |
| gfx::Font::Weight::NORMAL); |
| const int text_height = std::max(kTextFilterIconSize, font_list.GetHeight()); |
| DCHECK(text_height); |
| const int vertical_padding = (params.bounds.height() - text_height) / 2; |
| auto* layout = container->SetLayoutManager(std::make_unique<views::BoxLayout>( |
| views::BoxLayout::kHorizontal, |
| gfx::Insets(vertical_padding, kTextFilterHorizontalPadding, |
| vertical_padding, kTextFilterCornerRadius), |
| kTextFilterHorizontalPadding)); |
| |
| views::Textfield* textfield = new views::Textfield(); |
| textfield->set_controller(controller); |
| textfield->SetBorder(views::NullBorder()); |
| textfield->SetBackgroundColor(kTextFilterBackgroundColor); |
| textfield->SetTextColor(kTextFilterTextColor); |
| textfield->SetFontList(font_list); |
| textfield->SetAccessibleName(l10n_util::GetStringUTF16( |
| IDS_ASH_WINDOW_SELECTOR_INPUT_FILTER_ACCESSIBLE_NAME)); |
| |
| views::ImageView* image_view = new views::ImageView(); |
| image_view->SetImage(image); |
| |
| container->AddChildView(image_view); |
| container->AddChildView(textfield); |
| layout->SetFlexForView(textfield, 1); |
| widget->SetContentsView(container); |
| |
| // The textfield initially contains no text, so shift its position to be |
| // outside the visible bounds of the screen. |
| gfx::Transform transform; |
| transform.Translate(0, -(*text_filter_bottom)); |
| aura::Window* text_filter_widget_window = widget->GetNativeWindow(); |
| text_filter_widget_window->layer()->SetOpacity(0); |
| text_filter_widget_window->SetTransform(transform); |
| widget->Show(); |
| textfield->RequestFocus(); |
| |
| return widget; |
| } |
| |
| } // namespace |
| |
| // static |
| bool WindowSelector::IsSelectable(const aura::Window* window) { |
| return wm::GetWindowState(window)->IsUserPositionable(); |
| } |
| |
| WindowSelector::WindowSelector(WindowSelectorDelegate* delegate) |
| : delegate_(delegate), |
| restore_focus_window_(wm::GetFocusedWindow()), |
| overview_start_time_(base::Time::Now()) { |
| DCHECK(delegate_); |
| } |
| |
| WindowSelector::~WindowSelector() { |
| DCHECK(observed_windows_.empty()); |
| // Don't delete |window_drag_controller_| yet since the stack might be still |
| // using it. |
| if (window_drag_controller_) { |
| window_drag_controller_->ResetWindowSelector(); |
| base::ThreadTaskRunnerHandle::Get()->DeleteSoon( |
| FROM_HERE, window_drag_controller_.release()); |
| } |
| } |
| |
| // NOTE: The work done in Init() is not done in the constructor because it may |
| // cause other, unrelated classes, (ie PanelLayoutManager) to make indirect |
| // calls to restoring_minimized_windows() on a partially constructed object. |
| void WindowSelector::Init(const WindowList& windows, |
| const WindowList& hide_windows) { |
| hide_overview_windows_ = |
| std::make_unique<ScopedHideOverviewWindows>(std::move(hide_windows)); |
| if (restore_focus_window_) |
| restore_focus_window_->AddObserver(this); |
| |
| if (SplitViewController::ShouldAllowSplitView()) |
| split_view_drag_indicators_ = std::make_unique<SplitViewDragIndicators>(); |
| |
| aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
| std::sort(root_windows.begin(), root_windows.end(), |
| [](const aura::Window* a, const aura::Window* b) { |
| // Since we don't know if windows are vertically or horizontally |
| // oriented we use both x and y position. This may be confusing |
| // if you have 3 or more monitors which are not strictly |
| // horizontal or vertical but that case is not yet supported. |
| return (a->GetBoundsInScreen().x() + a->GetBoundsInScreen().y()) < |
| (b->GetBoundsInScreen().x() + b->GetBoundsInScreen().y()); |
| }); |
| |
| for (auto* root : root_windows) { |
| // Observed switchable containers for newly created windows on all root |
| // windows. |
| for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i) { |
| aura::Window* container = |
| root->GetChildById(wm::kSwitchableWindowContainerIds[i]); |
| container->AddObserver(this); |
| observed_windows_.insert(container); |
| } |
| |
| // Hide the callout widgets for panels. It is safe to call this for |
| // root windows that don't contain any panel windows. |
| PanelLayoutManager::Get(root)->SetShowCalloutWidgets(false); |
| |
| std::unique_ptr<WindowGrid> grid( |
| new WindowGrid(root, windows, this, GetGridBoundsInScreen(root))); |
| num_items_ += grid->size(); |
| grid_list_.push_back(std::move(grid)); |
| } |
| |
| { |
| // The calls to WindowGrid::PrepareForOverview() and CreateTextFilter(...) |
| // requires some LayoutManagers (ie PanelLayoutManager) to perform layouts |
| // so that windows are correctly visible and properly animated in overview |
| // mode. Otherwise these layouts should be suppressed during overview mode |
| // so they don't conflict with overview mode animations. The |
| // |restoring_minimized_windows_| flag enables the PanelLayoutManager to |
| // make this decision. |
| base::AutoReset<bool> auto_restoring_minimized_windows( |
| &restoring_minimized_windows_, true); |
| |
| // Do not call PrepareForOverview until all items are added to window_list_ |
| // as we don't want to cause any window updates until all windows in |
| // overview are observed. See http://crbug.com/384495. |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
| window_grid->SetWindowListAnimationStates(/*selected_item=*/nullptr, |
| OverviewTransition::kEnter); |
| window_grid->PrepareForOverview(); |
| window_grid->PositionWindows(/*animate=*/true); |
| // Reset |should_animate_when_entering_| in order to animate during |
| // overview mode, such as dragging animations. |
| window_grid->ResetWindowListAnimationStates(); |
| } |
| |
| // Image used for text filter textfield. |
| gfx::ImageSkia search_image = |
| gfx::CreateVectorIcon(kOverviewTextFilterSearchIcon, |
| kTextFilterIconSize, kTextFilterIconColor); |
| |
| aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
| text_filter_widget_.reset(CreateTextFilter(this, root_window, search_image, |
| &text_filter_bottom_)); |
| } |
| |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); |
| |
| Shell::Get()->activation_client()->AddObserver(this); |
| Shell::Get()->split_view_controller()->AddObserver(this); |
| |
| display::Screen::GetScreen()->AddObserver(this); |
| base::RecordAction(base::UserMetricsAction("WindowSelector_Overview")); |
| // Send an a11y alert. |
| Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert( |
| mojom::AccessibilityAlert::WINDOW_OVERVIEW_MODE_ENTERED); |
| |
| UpdateShelfVisibility(); |
| } |
| |
| // NOTE: The work done in Shutdown() is not done in the destructor because it |
| // may cause other, unrelated classes, (ie PanelLayoutManager) to make indirect |
| // calls to restoring_minimized_windows() on a partially destructed object. |
| void WindowSelector::Shutdown() { |
| // Stop observing screen metrics changes first to avoid auto-positioning |
| // windows in response to work area changes from window activation. |
| display::Screen::GetScreen()->RemoveObserver(this); |
| |
| // Stop observing split view state changes before restoring window focus. |
| // Otherwise the activation of the window triggers OnSplitViewStateChanged() |
| // that will call into this function again. |
| SplitViewController* split_view_controller = |
| Shell::Get()->split_view_controller(); |
| split_view_controller->RemoveObserver(this); |
| |
| size_t remaining_items = 0; |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
| // During shutdown, do not animate all windows in overview if we need to |
| // animate the snapped window. |
| if (split_view_controller->IsSplitViewModeActive() && |
| split_view_controller->GetDefaultSnappedWindow()->GetRootWindow() == |
| window_grid->root_window() && |
| split_view_controller->snapped_window_animation_observer()) { |
| // OverviewWindowAnimationObserver is used to obseve the snapped window |
| // animation. And the windows in |window_grid| will restore their |
| // transform when the snapped window completes its animation. |
| window_grid->set_window_animation_observer( |
| split_view_controller->snapped_window_animation_observer()); |
| window_grid->SetWindowListNotAnimatedWhenExiting(); |
| } else { |
| window_grid->SetWindowListAnimationStates( |
| selected_item_ && selected_item_->window_grid() == window_grid.get() |
| ? selected_item_ |
| : nullptr, |
| OverviewTransition::kExit); |
| } |
| for (const auto& window_selector_item : window_grid->window_list()) |
| window_selector_item->RestoreWindow(/*reset_transform=*/true); |
| remaining_items += window_grid->size(); |
| } |
| |
| // Setting focus after restoring windows' state avoids unnecessary animations. |
| ResetFocusRestoreWindow(true); |
| RemoveAllObservers(); |
| |
| for (aura::Window* window : Shell::GetAllRootWindows()) { |
| // Un-hide the callout widgets for panels. It is safe to call this for |
| // root_windows that don't contain any panel windows. |
| PanelLayoutManager::Get(window)->SetShowCalloutWidgets(true); |
| } |
| |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) |
| window_grid->Shutdown(); |
| |
| DCHECK(num_items_ >= remaining_items); |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems", |
| num_items_ - remaining_items); |
| UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview", |
| base::Time::Now() - overview_start_time_); |
| |
| // Record metrics related to text filtering. |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.TextFilteringStringLength", |
| text_filter_string_length_); |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.TextFilteringTextfieldCleared", |
| num_times_textfield_cleared_); |
| if (text_filter_string_length_) { |
| UMA_HISTOGRAM_MEDIUM_TIMES( |
| "Ash.WindowSelector.TimeInOverviewWithTextFiltering", |
| base::Time::Now() - overview_start_time_); |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ItemsWhenTextFilteringUsed", |
| remaining_items); |
| } |
| |
| // Clearing the window list resets the ignored_by_shelf flag on the windows. |
| grid_list_.clear(); |
| UpdateShelfVisibility(); |
| } |
| |
| void WindowSelector::RemoveAllObservers() { |
| for (auto* window : observed_windows_) |
| window->RemoveObserver(this); |
| observed_windows_.clear(); |
| |
| Shell::Get()->activation_client()->RemoveObserver(this); |
| display::Screen::GetScreen()->RemoveObserver(this); |
| if (restore_focus_window_) |
| restore_focus_window_->RemoveObserver(this); |
| } |
| |
| void WindowSelector::CancelSelection() { |
| delegate_->OnSelectionEnded(); |
| } |
| |
| void WindowSelector::OnGridEmpty(WindowGrid* grid) { |
| size_t index = 0; |
| // If there are no longer any items on any of the grids, shutdown, |
| // otherwise the empty grids will remain blurred but will have no items. |
| if (IsEmpty()) { |
| // Shutdown all grids if no grids have any items and split view mode is |
| // not active. Set |index| to -1 so that it does not attempt to select any |
| // items. |
| index = -1; |
| if (!Shell::Get()->IsSplitViewModeActive()) { |
| for (const auto& grid : grid_list_) |
| grid->Shutdown(); |
| grid_list_.clear(); |
| } |
| } else { |
| for (auto iter = grid_list_.begin(); iter != grid_list_.end(); ++iter) { |
| if (grid == (*iter).get()) { |
| index = iter - grid_list_.begin(); |
| break; |
| } |
| } |
| } |
| if (index > 0 && selected_grid_index_ >= index) { |
| // If the grid closed is not the one with the selected item, we do not need |
| // to move the selected item. |
| if (selected_grid_index_ == index) |
| --selected_grid_index_; |
| // If the grid which became empty was the one with the selected window, we |
| // need to select a window on the newly selected grid. |
| if (selected_grid_index_ == index - 1) |
| Move(LEFT, true); |
| } |
| if (grid_list_.empty()) |
| CancelSelection(); |
| else |
| PositionWindows(/*animate=*/false); |
| } |
| |
| void WindowSelector::IncrementSelection(int increment) { |
| const Direction direction = |
| increment > 0 ? WindowSelector::RIGHT : WindowSelector::LEFT; |
| for (int step = 0; step < abs(increment); ++step) |
| Move(direction, true); |
| } |
| |
| bool WindowSelector::AcceptSelection() { |
| if (!grid_list_[selected_grid_index_]->is_selecting()) |
| return false; |
| SelectWindow(grid_list_[selected_grid_index_]->SelectedWindow()); |
| return true; |
| } |
| |
| void WindowSelector::SelectWindow(WindowSelectorItem* item) { |
| aura::Window* window = item->GetWindow(); |
| aura::Window::Windows window_list = |
| Shell::Get()->mru_window_tracker()->BuildMruWindowList(); |
| if (!window_list.empty()) { |
| // Record WindowSelector_ActiveWindowChanged if the user is selecting a |
| // window other than the window that was active prior to entering overview |
| // mode (i.e., the window at the front of the MRU list). |
| if (window_list[0] != window) { |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_ActiveWindowChanged")); |
| Shell::Get()->metrics()->task_switch_metrics_recorder().OnTaskSwitch( |
| TaskSwitchSource::OVERVIEW_MODE); |
| } |
| const auto it = std::find(window_list.begin(), window_list.end(), window); |
| if (it != window_list.end()) { |
| // Record 1-based index so that selecting a top MRU window will record 1. |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.SelectionDepth", |
| 1 + it - window_list.begin()); |
| } |
| } |
| item->EnsureVisible(); |
| wm::GetWindowState(window)->Activate(); |
| } |
| |
| void WindowSelector::WindowClosing(WindowSelectorItem* window) { |
| grid_list_[selected_grid_index_]->WindowClosing(window); |
| } |
| |
| void WindowSelector::SetBoundsForWindowGridsInScreenIgnoringWindow( |
| const gfx::Rect& bounds, |
| WindowSelectorItem* ignored_item) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->SetBoundsAndUpdatePositionsIgnoringWindow(bounds, ignored_item); |
| } |
| |
| void WindowSelector::SetSplitViewDragIndicatorsIndicatorState( |
| IndicatorState indicator_state, |
| const gfx::Point& event_location) { |
| DCHECK(split_view_drag_indicators_); |
| split_view_drag_indicators_->SetIndicatorState(indicator_state, |
| event_location); |
| } |
| |
| WindowGrid* WindowSelector::GetGridWithRootWindow(aura::Window* root_window) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->root_window() == root_window) |
| return grid.get(); |
| } |
| |
| return nullptr; |
| } |
| |
| void WindowSelector::AddItem(aura::Window* window) { |
| // Early exit if a grid already contains |window|. |
| WindowGrid* grid = GetGridWithRootWindow(window->GetRootWindow()); |
| if (!grid || grid->GetWindowSelectorItemContaining(window)) |
| return; |
| |
| grid->AddItem(window); |
| ++num_items_; |
| |
| // Transfer focus from |window| to the text widget, to match the behavior of |
| // entering overview mode in the beginning. |
| wm::ActivateWindow(GetTextFilterWidgetWindow()); |
| } |
| |
| void WindowSelector::RemoveWindowSelectorItem(WindowSelectorItem* item) { |
| if (item->GetWindow()->HasObserver(this)) { |
| item->GetWindow()->RemoveObserver(this); |
| observed_windows_.erase(item->GetWindow()); |
| if (item->GetWindow() == restore_focus_window_) |
| restore_focus_window_ = nullptr; |
| } |
| |
| // Remove |item| from the corresponding grid. |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->GetWindowSelectorItemContaining(item->GetWindow())) { |
| grid->RemoveItem(item); |
| --num_items_; |
| break; |
| } |
| } |
| } |
| |
| void WindowSelector::InitiateDrag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| window_drag_controller_.reset(new OverviewWindowDragController(this)); |
| window_drag_controller_->InitiateDrag(item, location_in_screen); |
| |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragStarted(item); |
| } |
| |
| void WindowSelector::Drag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| DCHECK(window_drag_controller_); |
| DCHECK_EQ(item, window_drag_controller_->item()); |
| window_drag_controller_->Drag(location_in_screen); |
| } |
| |
| void WindowSelector::CompleteDrag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| DCHECK(window_drag_controller_); |
| DCHECK_EQ(item, window_drag_controller_->item()); |
| window_drag_controller_->CompleteDrag(location_in_screen); |
| |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragEnded(); |
| } |
| |
| void WindowSelector::StartSplitViewDragMode( |
| const gfx::Point& location_in_screen) { |
| window_drag_controller_->StartSplitViewDragMode(location_in_screen); |
| } |
| |
| void WindowSelector::Fling(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen, |
| float velocity_x, |
| float velocity_y) { |
| // Its possible a fling event is not paired with a tap down event. Ignore |
| // these flings. |
| if (!window_drag_controller_ || item != window_drag_controller_->item()) |
| return; |
| |
| window_drag_controller_->Fling(location_in_screen, velocity_x, velocity_y); |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragEnded(); |
| } |
| |
| void WindowSelector::ActivateDraggedWindow() { |
| window_drag_controller_->ActivateDraggedWindow(); |
| } |
| |
| void WindowSelector::ResetDraggedWindowGesture() { |
| window_drag_controller_->ResetGesture(); |
| } |
| |
| void WindowSelector::OnWindowDragStarted(aura::Window* dragged_window) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragStarted(dragged_window); |
| } |
| |
| void WindowSelector::OnWindowDragContinued(aura::Window* dragged_window, |
| const gfx::Point& location_in_screen, |
| IndicatorState indicator_state) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragContinued(dragged_window, location_in_screen, |
| indicator_state); |
| } |
| void WindowSelector::OnWindowDragEnded(aura::Window* dragged_window, |
| const gfx::Point& location_in_screen) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragEnded(dragged_window, location_in_screen); |
| } |
| |
| void WindowSelector::PositionWindows(bool animate, |
| WindowSelectorItem* ignored_item) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->PositionWindows(animate, ignored_item); |
| } |
| |
| bool WindowSelector::IsShuttingDown() const { |
| return Shell::Get()->window_selector_controller()->is_shutting_down(); |
| } |
| |
| bool WindowSelector::ShouldAnimateWallpaper(aura::Window* root_window) { |
| // Find the grid associated with |root_window|. |
| WindowGrid* grid = nullptr; |
| for (const auto& window_grid : grid_list_) { |
| if (window_grid->root_window() == root_window) { |
| grid = window_grid.get(); |
| break; |
| } |
| } |
| |
| if (!grid) |
| return false; |
| |
| // If one of the windows covers the workspace, we do not need to animate. |
| for (const auto& selector_item : grid->window_list()) { |
| if (CanCoverAvailableWorkspace(selector_item->GetWindow())) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool WindowSelector::IsWindowInOverview(const aura::Window* window) { |
| for (const std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->GetWindowSelectorItemContaining(window)) |
| return true; |
| } |
| return false; |
| } |
| |
| bool WindowSelector::HandleKeyEvent(views::Textfield* sender, |
| const ui::KeyEvent& key_event) { |
| // Do not do anything with the events if none of the window grids have windows |
| // in them. |
| if (IsEmpty()) |
| return true; |
| |
| if (key_event.type() != ui::ET_KEY_PRESSED) |
| return false; |
| |
| switch (key_event.key_code()) { |
| case ui::VKEY_BROWSER_BACK: |
| case ui::VKEY_ESCAPE: |
| CancelSelection(); |
| break; |
| case ui::VKEY_UP: |
| num_key_presses_++; |
| Move(WindowSelector::UP, true); |
| break; |
| case ui::VKEY_DOWN: |
| num_key_presses_++; |
| Move(WindowSelector::DOWN, true); |
| break; |
| case ui::VKEY_RIGHT: |
| case ui::VKEY_TAB: |
| if (key_event.key_code() == ui::VKEY_RIGHT || |
| !(key_event.flags() & ui::EF_SHIFT_DOWN)) { |
| num_key_presses_++; |
| Move(WindowSelector::RIGHT, true); |
| break; |
| } |
| FALLTHROUGH; |
| case ui::VKEY_LEFT: |
| num_key_presses_++; |
| Move(WindowSelector::LEFT, true); |
| break; |
| case ui::VKEY_W: |
| if (!(key_event.flags() & ui::EF_CONTROL_DOWN) || |
| !grid_list_[selected_grid_index_]->is_selecting()) { |
| // Allow the textfield to handle 'W' key when not used with Ctrl. |
| return false; |
| } |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_OverviewCloseKey")); |
| grid_list_[selected_grid_index_]->SelectedWindow()->CloseWindow(); |
| break; |
| case ui::VKEY_RETURN: |
| // Ignore if no item is selected. |
| if (!grid_list_[selected_grid_index_]->is_selecting()) |
| return false; |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses", |
| num_key_presses_); |
| UMA_HISTOGRAM_CUSTOM_COUNTS("Ash.WindowSelector.KeyPressesOverItemsRatio", |
| (num_key_presses_ * 100) / num_items_, 1, 300, |
| 30); |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_OverviewEnterKey")); |
| SelectWindow(grid_list_[selected_grid_index_]->SelectedWindow()); |
| break; |
| default: |
| // Not a key we are interested in, allow the textfield to handle it. |
| return false; |
| } |
| return true; |
| } |
| |
| void WindowSelector::OnDisplayAdded(const display::Display& display) {} |
| |
| void WindowSelector::OnDisplayRemoved(const display::Display& display) { |
| // TODO(flackr): Keep window selection active on remaining displays. |
| CancelSelection(); |
| } |
| |
| void WindowSelector::OnDisplayMetricsChanged(const display::Display& display, |
| uint32_t metrics) { |
| // For metrics changes that happen when the split view mode is active, the |
| // display bounds will be adjusted in OnSplitViewDividerPositionChanged(). |
| if (Shell::Get()->IsSplitViewModeActive()) |
| return; |
| OnDisplayBoundsChanged(); |
| } |
| |
| void WindowSelector::OnWindowHierarchyChanged( |
| const HierarchyChangeParams& params) { |
| // Only care about newly added children of |observed_windows_|. |
| if (!observed_windows_.count(params.receiver) || |
| !observed_windows_.count(params.new_parent)) { |
| return; |
| } |
| |
| aura::Window* new_window = params.target; |
| if (!IsSelectable(new_window)) |
| return; |
| |
| // If the new window is added when splitscreen is active, do nothing. |
| // SplitViewController will do the right thing to snap the window or end |
| // overview mode. |
| if (Shell::Get()->IsSplitViewModeActive() && |
| new_window->GetRootWindow() == Shell::Get() |
| ->split_view_controller() |
| ->GetDefaultSnappedWindow() |
| ->GetRootWindow()) { |
| return; |
| } |
| |
| for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i) { |
| if (new_window->parent()->id() == wm::kSwitchableWindowContainerIds[i] && |
| !::wm::GetTransientParent(new_window)) { |
| // The new window is in one of the switchable containers, abort overview. |
| CancelSelection(); |
| return; |
| } |
| } |
| } |
| |
| void WindowSelector::OnWindowDestroying(aura::Window* window) { |
| window->RemoveObserver(this); |
| observed_windows_.erase(window); |
| if (window == restore_focus_window_) |
| restore_focus_window_ = nullptr; |
| } |
| |
| void WindowSelector::OnWindowActivated(ActivationReason reason, |
| aura::Window* gained_active, |
| aura::Window* lost_active) { |
| if (ignore_activations_ || !gained_active || |
| gained_active == GetTextFilterWidgetWindow()) { |
| return; |
| } |
| |
| aura::Window* root_window = gained_active->GetRootWindow(); |
| auto grid = |
| std::find_if(grid_list_.begin(), grid_list_.end(), |
| [root_window](const std::unique_ptr<WindowGrid>& grid) { |
| return grid->root_window() == root_window; |
| }); |
| if (grid == grid_list_.end()) |
| return; |
| const auto& windows = (*grid)->window_list(); |
| |
| auto iter = std::find_if( |
| windows.begin(), windows.end(), |
| [gained_active](const std::unique_ptr<WindowSelectorItem>& window) { |
| return window->Contains(gained_active); |
| }); |
| |
| if (iter == windows.end() && showing_text_filter_ && |
| lost_active == GetTextFilterWidgetWindow()) { |
| return; |
| } |
| |
| // Do not cancel the overview mode if the window activation was caused by |
| // snapping window to one side of the screen. |
| if (Shell::Get()->IsSplitViewModeActive()) |
| return; |
| |
| // Don't restore focus on exit if a window was just activated. |
| ResetFocusRestoreWindow(false); |
| if (iter != windows.end()) |
| selected_item_ = iter->get(); |
| CancelSelection(); |
| } |
| |
| void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, |
| aura::Window* actual_active) { |
| OnWindowActivated(ActivationReason::ACTIVATION_CLIENT, request_active, |
| actual_active); |
| } |
| |
| void WindowSelector::ContentsChanged(views::Textfield* sender, |
| const base::string16& new_contents) { |
| // If the user enters underline mode via CTRL+SHIFT+U, ContentsChanged |
| // will get called after shutdown has started. Prevent anything from |
| // happening if shutdown has started (grids have been cleared). |
| if (grid_list_.size() < 1) |
| return; |
| |
| text_filter_string_length_ = new_contents.length(); |
| if (!text_filter_string_length_) |
| num_times_textfield_cleared_++; |
| |
| bool should_show_text_filter = !new_contents.empty(); |
| if (showing_text_filter_ != should_show_text_filter) { |
| aura::Window* text_filter_widget_window = GetTextFilterWidgetWindow(); |
| ui::ScopedLayerAnimationSettings animation_settings( |
| text_filter_widget_window->layer()->GetAnimator()); |
| animation_settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| animation_settings.SetTweenType(showing_text_filter_ |
| ? gfx::Tween::FAST_OUT_LINEAR_IN |
| : gfx::Tween::LINEAR_OUT_SLOW_IN); |
| |
| gfx::Transform transform; |
| if (should_show_text_filter) { |
| transform.Translate(0, 0); |
| text_filter_widget_window->layer()->SetOpacity(1); |
| } else { |
| transform.Translate(0, -text_filter_bottom_); |
| text_filter_widget_window->layer()->SetOpacity(0); |
| } |
| |
| text_filter_widget_window->SetTransform(transform); |
| showing_text_filter_ = should_show_text_filter; |
| } |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->FilterItems(new_contents); |
| |
| // If the selection widget is not active, execute a Move() command so that it |
| // shows up on the first undimmed item. |
| if (grid_list_[selected_grid_index_]->is_selecting()) |
| return; |
| Move(WindowSelector::RIGHT, false); |
| } |
| |
| void WindowSelector::OnSplitViewStateChanged( |
| SplitViewController::State previous_state, |
| SplitViewController::State state) { |
| if (state != SplitViewController::NO_SNAP) { |
| // Do not restore focus if a window was just snapped and activated. |
| ResetFocusRestoreWindow(false); |
| } |
| |
| if (state == SplitViewController::BOTH_SNAPPED) { |
| // If two windows were snapped to both sides of the screen, end overview |
| // mode. |
| CancelSelection(); |
| } else { |
| // Otherwise adjust the overview window grid bounds if overview mode is |
| // active at the moment. |
| OnDisplayBoundsChanged(); |
| for (auto& grid : grid_list_) |
| grid->UpdateCannotSnapWarningVisibility(); |
| } |
| } |
| |
| void WindowSelector::OnSplitViewDividerPositionChanged() { |
| DCHECK(Shell::Get()->IsSplitViewModeActive()); |
| OnDisplayBoundsChanged(); |
| } |
| |
| aura::Window* WindowSelector::GetTextFilterWidgetWindow() { |
| return text_filter_widget_->GetNativeWindow(); |
| } |
| |
| void WindowSelector::RepositionTextFilterOnDisplayMetricsChange() { |
| const gfx::Rect rect = GetTextFilterPosition(Shell::GetPrimaryRootWindow()); |
| text_filter_bottom_ = rect.bottom() + kTextFieldBottomMargin; |
| text_filter_widget_->SetBounds(rect); |
| |
| gfx::Transform transform; |
| transform.Translate( |
| 0, text_filter_string_length_ == 0 ? -text_filter_bottom_ : 0); |
| aura::Window* text_filter_window = GetTextFilterWidgetWindow(); |
| text_filter_window->layer()->SetOpacity(text_filter_string_length_ == 0 ? 0 |
| : 1); |
| text_filter_window->SetTransform(transform); |
| } |
| |
| void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
| if (!restore_focus_window_) |
| return; |
| if (focus) { |
| base::AutoReset<bool> restoring_focus(&ignore_activations_, true); |
| wm::ActivateWindow(restore_focus_window_); |
| } |
| // If the window is in the observed_windows_ list it needs to continue to be |
| // observed. |
| if (observed_windows_.find(restore_focus_window_) == |
| observed_windows_.end()) { |
| restore_focus_window_->RemoveObserver(this); |
| } |
| restore_focus_window_ = nullptr; |
| } |
| |
| void WindowSelector::Move(Direction direction, bool animate) { |
| // Direction to move if moving past the end of a display. |
| int display_direction = (direction == RIGHT || direction == DOWN) ? 1 : -1; |
| |
| // If this is the first move and it's going backwards, start on the last |
| // display. |
| if (display_direction == -1 && !grid_list_.empty() && |
| !grid_list_[selected_grid_index_]->is_selecting()) { |
| selected_grid_index_ = grid_list_.size() - 1; |
| } |
| |
| // Keep calling Move() on the grids until one of them reports no overflow or |
| // we made a full cycle on all the grids. |
| for (size_t i = 0; i <= grid_list_.size() && |
| grid_list_[selected_grid_index_]->Move(direction, animate); |
| i++) { |
| selected_grid_index_ = |
| (selected_grid_index_ + display_direction + grid_list_.size()) % |
| grid_list_.size(); |
| } |
| } |
| |
| void WindowSelector::OnDisplayBoundsChanged() { |
| // Re-calculate the bounds for the window grids and position all the windows. |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| grid->SetBoundsAndUpdatePositions( |
| GetGridBoundsInScreen(const_cast<aura::Window*>(grid->root_window()))); |
| } |
| PositionWindows(/*animate=*/false); |
| RepositionTextFilterOnDisplayMetricsChange(); |
| if (split_view_drag_indicators_) |
| split_view_drag_indicators_->OnDisplayBoundsChanged(); |
| } |
| |
| bool WindowSelector::IsEmpty() { |
| for (const auto& grid : grid_list_) { |
| if (!grid->empty()) |
| return false; |
| } |
| return true; |
| } |
| |
| } // namespace ash |