|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // WARNING: You should *NOT* be using this class directly.  PlatformThread is | 
|  | // the low-level platform-specific abstraction to the OS's threading interface. | 
|  | // You should instead be using a message-loop driven Thread, see thread.h. | 
|  |  | 
|  | #ifndef BASE_THREADING_PLATFORM_THREAD_H_ | 
|  | #define BASE_THREADING_PLATFORM_THREAD_H_ | 
|  |  | 
|  | #include "base/base_export.h" | 
|  | #include "base/basictypes.h" | 
|  | #include "base/time/time.h" | 
|  | #include "build/build_config.h" | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | #include <windows.h> | 
|  | #elif defined(OS_POSIX) | 
|  | #include <pthread.h> | 
|  | #include <unistd.h> | 
|  | #endif | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | // Used for logging. Always an integer value. | 
|  | #if defined(OS_WIN) | 
|  | typedef DWORD PlatformThreadId; | 
|  | #elif defined(OS_POSIX) | 
|  | typedef pid_t PlatformThreadId; | 
|  | #endif | 
|  |  | 
|  | // Used for thread checking and debugging. | 
|  | // Meant to be as fast as possible. | 
|  | // These are produced by PlatformThread::CurrentRef(), and used to later | 
|  | // check if we are on the same thread or not by using ==. These are safe | 
|  | // to copy between threads, but can't be copied to another process as they | 
|  | // have no meaning there. Also, the internal identifier can be re-used | 
|  | // after a thread dies, so a PlatformThreadRef cannot be reliably used | 
|  | // to distinguish a new thread from an old, dead thread. | 
|  | class PlatformThreadRef { | 
|  | public: | 
|  | #if defined(OS_WIN) | 
|  | typedef DWORD RefType; | 
|  | #elif defined(OS_POSIX) | 
|  | typedef pthread_t RefType; | 
|  | #endif | 
|  | PlatformThreadRef() | 
|  | : id_(0) { | 
|  | } | 
|  |  | 
|  | explicit PlatformThreadRef(RefType id) | 
|  | : id_(id) { | 
|  | } | 
|  |  | 
|  | bool operator==(PlatformThreadRef other) const { | 
|  | return id_ == other.id_; | 
|  | } | 
|  |  | 
|  | bool is_null() const { | 
|  | return id_ == 0; | 
|  | } | 
|  | private: | 
|  | RefType id_; | 
|  | }; | 
|  |  | 
|  | // Used to operate on threads. | 
|  | class PlatformThreadHandle { | 
|  | public: | 
|  | #if defined(OS_WIN) | 
|  | typedef void* Handle; | 
|  | #elif defined(OS_POSIX) | 
|  | typedef pthread_t Handle; | 
|  | #endif | 
|  |  | 
|  | PlatformThreadHandle() : handle_(0) {} | 
|  |  | 
|  | explicit PlatformThreadHandle(Handle handle) : handle_(handle) {} | 
|  |  | 
|  | bool is_equal(const PlatformThreadHandle& other) const { | 
|  | return handle_ == other.handle_; | 
|  | } | 
|  |  | 
|  | bool is_null() const { | 
|  | return !handle_; | 
|  | } | 
|  |  | 
|  | Handle platform_handle() const { | 
|  | return handle_; | 
|  | } | 
|  |  | 
|  | private: | 
|  | Handle handle_; | 
|  | }; | 
|  |  | 
|  | const PlatformThreadId kInvalidThreadId(0); | 
|  |  | 
|  | // Valid values for priority of Thread::Options and SimpleThread::Options, and | 
|  | // SetCurrentThreadPriority(), listed in increasing order of importance. | 
|  | enum class ThreadPriority { | 
|  | // Suitable for threads that shouldn't disrupt high priority work. | 
|  | BACKGROUND, | 
|  | // Default priority level. | 
|  | NORMAL, | 
|  | // Suitable for threads which generate data for the display (at ~60Hz). | 
|  | DISPLAY, | 
|  | // Suitable for low-latency, glitch-resistant audio. | 
|  | REALTIME_AUDIO, | 
|  | }; | 
|  |  | 
|  | // A namespace for low-level thread functions. | 
|  | class BASE_EXPORT PlatformThread { | 
|  | public: | 
|  | // Implement this interface to run code on a background thread.  Your | 
|  | // ThreadMain method will be called on the newly created thread. | 
|  | class BASE_EXPORT Delegate { | 
|  | public: | 
|  | virtual void ThreadMain() = 0; | 
|  |  | 
|  | protected: | 
|  | virtual ~Delegate() {} | 
|  | }; | 
|  |  | 
|  | // Gets the current thread id, which may be useful for logging purposes. | 
|  | static PlatformThreadId CurrentId(); | 
|  |  | 
|  | // Gets the current thread reference, which can be used to check if | 
|  | // we're on the right thread quickly. | 
|  | static PlatformThreadRef CurrentRef(); | 
|  |  | 
|  | // Get the handle representing the current thread. On Windows, this is a | 
|  | // pseudo handle constant which will always represent the thread using it and | 
|  | // hence should not be shared with other threads nor be used to differentiate | 
|  | // the current thread from another. | 
|  | static PlatformThreadHandle CurrentHandle(); | 
|  |  | 
|  | // Yield the current thread so another thread can be scheduled. | 
|  | static void YieldCurrentThread(); | 
|  |  | 
|  | // Sleeps for the specified duration. | 
|  | static void Sleep(base::TimeDelta duration); | 
|  |  | 
|  | // Sets the thread name visible to debuggers/tools. This has no effect | 
|  | // otherwise. | 
|  | static void SetName(const std::string& name); | 
|  |  | 
|  | // Gets the thread name, if previously set by SetName. | 
|  | static const char* GetName(); | 
|  |  | 
|  | // Creates a new thread.  The |stack_size| parameter can be 0 to indicate | 
|  | // that the default stack size should be used.  Upon success, | 
|  | // |*thread_handle| will be assigned a handle to the newly created thread, | 
|  | // and |delegate|'s ThreadMain method will be executed on the newly created | 
|  | // thread. | 
|  | // NOTE: When you are done with the thread handle, you must call Join to | 
|  | // release system resources associated with the thread.  You must ensure that | 
|  | // the Delegate object outlives the thread. | 
|  | static bool Create(size_t stack_size, | 
|  | Delegate* delegate, | 
|  | PlatformThreadHandle* thread_handle) { | 
|  | return CreateWithPriority(stack_size, delegate, thread_handle, | 
|  | ThreadPriority::NORMAL); | 
|  | } | 
|  |  | 
|  | // CreateWithPriority() does the same thing as Create() except the priority of | 
|  | // the thread is set based on |priority|. | 
|  | static bool CreateWithPriority(size_t stack_size, Delegate* delegate, | 
|  | PlatformThreadHandle* thread_handle, | 
|  | ThreadPriority priority); | 
|  |  | 
|  | // CreateNonJoinable() does the same thing as Create() except the thread | 
|  | // cannot be Join()'d.  Therefore, it also does not output a | 
|  | // PlatformThreadHandle. | 
|  | static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); | 
|  |  | 
|  | // Joins with a thread created via the Create function.  This function blocks | 
|  | // the caller until the designated thread exits.  This will invalidate | 
|  | // |thread_handle|. | 
|  | static void Join(PlatformThreadHandle thread_handle); | 
|  |  | 
|  | // Toggles the current thread's priority at runtime. A thread may not be able | 
|  | // to raise its priority back up after lowering it if the process does not | 
|  | // have a proper permission, e.g. CAP_SYS_NICE on Linux. | 
|  | // Since changing other threads' priority is not permitted in favor of | 
|  | // security, this interface is restricted to change only the current thread | 
|  | // priority (https://crbug.com/399473). | 
|  | static void SetCurrentThreadPriority(ThreadPriority priority); | 
|  |  | 
|  | static ThreadPriority GetCurrentThreadPriority(); | 
|  |  | 
|  | private: | 
|  | DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | #endif  // BASE_THREADING_PLATFORM_THREAD_H_ |