| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "content/browser/gamepad/gamepad_standard_mappings.h" | 
 |  | 
 | namespace content { | 
 |  | 
 | namespace { | 
 |  | 
 | void MapperXbox360Gamepad(const blink::WebGamepad& input, | 
 |                           blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 
 |                               blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 
 |  | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = | 
 |       ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = | 
 |       ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); | 
 |  | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | 
 |  | 
 |   // The SixAxis Dpad is pressure sensitive. | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_UP] = | 
 |       ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = | 
 |       ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = | 
 |       ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 
 |       ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); | 
 |  | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |  | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperDualshock4(const blink::WebGamepad& input, | 
 |                       blink::WebGamepad* mapped) { | 
 |   enum Dualshock4Buttons { | 
 |     DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 
 |     DUALSHOCK_BUTTON_COUNT | 
 |   }; | 
 |  | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 
 |   mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |  | 
 |   mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 
 |       AxisPositiveAsButton(input.axes[0]); | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 
 |   mapped->axesLength = 2; | 
 | } | 
 |  | 
 | void MapperDirectInputStyle(const blink::WebGamepad& input, | 
 |                             blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperMacallyIShock(const blink::WebGamepad& input, | 
 |                          blink::WebGamepad* mapped) { | 
 |   enum IShockButtons { | 
 |     ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, | 
 |     ISHOCK_BUTTON_D, | 
 |     ISHOCK_BUTTON_E, | 
 |     ISHOCK_BUTTON_COUNT, | 
 |   }; | 
 |  | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; | 
 |   mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; | 
 |   mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; | 
 |   mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; | 
 |   mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 
 |   mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; | 
 |  | 
 |   mapped->buttonsLength = ISHOCK_BUTTON_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperSmartJoyPLUS(const blink::WebGamepad& input, | 
 |                         blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 
 |                              blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |   mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 
 |   mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperOnLiveWireless(const blink::WebGamepad& input, | 
 |                           blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 
 |   mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |  | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 
 |   *mapped = input; | 
 |   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 
 |   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 
 |   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 
 |   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 
 |   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 
 |   mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 
 |   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 
 |   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 
 |   mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 
 |   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 
 |   DpadFromAxis(mapped, input.axes[9]); | 
 |  | 
 |   mapped->buttonsLength = BUTTON_INDEX_COUNT; | 
 |   mapped->axesLength = AXIS_INDEX_COUNT; | 
 | } | 
 |  | 
 | struct MappingData { | 
 |   const char* const vendor_id; | 
 |   const char* const product_id; | 
 |   GamepadStandardMappingFunction function; | 
 | } AvailableMappings[] = { | 
 |     // http://www.linux-usb.org/usb.ids | 
 |     {"0079", "0006", MapperDragonRiseGeneric},   // DragonRise Generic USB | 
 |     {"045e", "028e", MapperXbox360Gamepad},      // Xbox 360 Wired | 
 |     {"045e", "028f", MapperXbox360Gamepad},      // Xbox 360 Wireless | 
 |     {"045e", "0719", MapperXbox360Gamepad},      // Xbox 360 Wireless | 
 |     {"046d", "c216", MapperDirectInputStyle},    // Logitech F310, D mode | 
 |     {"046d", "c218", MapperDirectInputStyle},    // Logitech F510, D mode | 
 |     {"046d", "c219", MapperDirectInputStyle},    // Logitech F710, D mode | 
 |     {"054c", "0268", MapperPlaystationSixAxis},  // Playstation SIXAXIS | 
 |     {"054c", "05c4", MapperDualshock4},          // Playstation Dualshock 4 | 
 |     {"0583", "2060", MapperIBuffalo},            // iBuffalo Classic | 
 |     {"0925", "0005", MapperSmartJoyPLUS},        // SmartJoy PLUS Adapter | 
 |     {"0e8f", "0003", MapperXGEAR},             // XFXforce XGEAR PS2 Controller | 
 |     {"18d1", "2c40", MapperADT1},              // ADT-1 Controller | 
 |     {"2222", "0060", MapperDirectInputStyle},  // Macally iShockX, analog mode | 
 |     {"2222", "4010", MapperMacallyIShock},     // Macally iShock | 
 |     {"2378", "1008", MapperOnLiveWireless},    // OnLive Controller (Bluetooth) | 
 |     {"2378", "100a", MapperOnLiveWireless},    // OnLive Controller (Wired) | 
 | }; | 
 |  | 
 | }  // namespace | 
 |  | 
 | GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 
 |     const base::StringPiece& vendor_id, | 
 |     const base::StringPiece& product_id) { | 
 |   for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 
 |     MappingData& item = AvailableMappings[i]; | 
 |     if (vendor_id == item.vendor_id && product_id == item.product_id) | 
 |       return item.function; | 
 |   } | 
 |   return NULL; | 
 | } | 
 |  | 
 | }  // namespace content |