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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
#define CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
#include <deque>
#include <string>
#include <vector>
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_sender.h"
#include "media/video/video_decode_accelerator.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "url/gurl.h"
namespace gpu {
struct Mailbox;
struct SyncToken;
class SyncPointClient;
class SyncPointManager;
class ValueStateMap;
namespace gles2 {
class MailboxManager;
class SubscriptionRefSet;
}
}
struct GpuCommandBufferMsg_CreateImage_Params;
namespace content {
class GpuChannel;
class GpuVideoDecodeAccelerator;
class GpuVideoEncodeAccelerator;
class GpuWatchdog;
struct WaitForCommandState;
class GpuCommandBufferStub
: public IPC::Listener,
public IPC::Sender,
public base::SupportsWeakPtr<GpuCommandBufferStub> {
public:
class DestructionObserver {
public:
// Called in Destroy(), before the context/surface are released.
virtual void OnWillDestroyStub() = 0;
protected:
virtual ~DestructionObserver() {}
};
typedef base::Callback<void(const std::vector<ui::LatencyInfo>&)>
LatencyInfoCallback;
GpuCommandBufferStub(
GpuChannel* channel,
gpu::SyncPointManager* sync_point_manager,
base::SingleThreadTaskRunner* task_runner,
GpuCommandBufferStub* share_group,
const gfx::GLSurfaceHandle& handle,
gpu::gles2::MailboxManager* mailbox_manager,
gpu::PreemptionFlag* preempt_by_flag,
gpu::gles2::SubscriptionRefSet* subscription_ref_set,
gpu::ValueStateMap* pending_valuebuffer_state,
const gfx::Size& size,
const gpu::gles2::DisallowedFeatures& disallowed_features,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
int32 stream_id,
int32 route_id,
bool offscreen,
GpuWatchdog* watchdog,
const GURL& active_url);
~GpuCommandBufferStub() override;
// IPC::Listener implementation:
bool OnMessageReceived(const IPC::Message& message) override;
// IPC::Sender implementation:
bool Send(IPC::Message* msg) override;
gpu::gles2::MemoryTracker* GetMemoryTracker() const;
// Whether this command buffer can currently handle IPC messages.
bool IsScheduled();
// Whether there are commands in the buffer that haven't been processed.
bool HasUnprocessedCommands();
gpu::gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
gpu::GpuScheduler* scheduler() const { return scheduler_.get(); }
GpuChannel* channel() const { return channel_; }
// Unique command buffer ID for this command buffer stub.
uint64_t command_buffer_id() const { return command_buffer_id_; }
// Identifies the various GpuCommandBufferStubs in the GPU process belonging
// to the same renderer process.
int32 route_id() const { return route_id_; }
// Identifies the stream for this command buffer.
int32 stream_id() const { return stream_id_; }
gfx::GpuPreference gpu_preference() { return gpu_preference_; }
int32 GetRequestedAttribute(int attr) const;
// Sends a message to the console.
void SendConsoleMessage(int32 id, const std::string& message);
void SendCachedShader(const std::string& key, const std::string& shader);
gfx::GLSurface* surface() const { return surface_.get(); }
void AddDestructionObserver(DestructionObserver* observer);
void RemoveDestructionObserver(DestructionObserver* observer);
// Associates a sync point to this stub. When the stub is destroyed, it will
// retire all sync points that haven't been previously retired.
void InsertSyncPoint(uint32 sync_point, bool retire);
void SetLatencyInfoCallback(const LatencyInfoCallback& callback);
void MarkContextLost();
const gpu::gles2::FeatureInfo* GetFeatureInfo() const;
void SendSwapBuffersCompleted(
const std::vector<ui::LatencyInfo>& latency_info,
gfx::SwapResult result);
void SendUpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval);
private:
GpuMemoryManager* GetMemoryManager() const;
void Destroy();
bool MakeCurrent();
// Cleans up and sends reply if OnInitialize failed.
void OnInitializeFailed(IPC::Message* reply_message);
// Message handlers:
void OnInitialize(base::SharedMemoryHandle shared_state_shm,
IPC::Message* reply_message);
void OnSetGetBuffer(int32 shm_id, IPC::Message* reply_message);
void OnProduceFrontBuffer(const gpu::Mailbox& mailbox);
void OnGetState(IPC::Message* reply_message);
void OnWaitForTokenInRange(int32 start,
int32 end,
IPC::Message* reply_message);
void OnWaitForGetOffsetInRange(int32 start,
int32 end,
IPC::Message* reply_message);
void OnAsyncFlush(int32 put_offset, uint32 flush_count,
const std::vector<ui::LatencyInfo>& latency_info);
void OnRegisterTransferBuffer(int32 id,
base::SharedMemoryHandle transfer_buffer,
uint32 size);
void OnDestroyTransferBuffer(int32 id);
void OnGetTransferBuffer(int32 id, IPC::Message* reply_message);
void OnCreateVideoDecoder(const media::VideoDecodeAccelerator::Config& config,
int32 route_id,
IPC::Message* reply_message);
void OnCreateVideoEncoder(media::VideoPixelFormat input_format,
const gfx::Size& input_visible_size,
media::VideoCodecProfile output_profile,
uint32 initial_bitrate,
int32 route_id,
IPC::Message* reply_message);
void OnEnsureBackbuffer();
void OnRetireSyncPoint(uint32 sync_point);
bool OnWaitSyncPoint(uint32 sync_point);
void OnWaitSyncPointCompleted(uint32 sync_point);
void OnSignalSyncPoint(uint32 sync_point, uint32 id);
void OnSignalSyncToken(const gpu::SyncToken& sync_token, uint32 id);
void OnSignalAck(uint32 id);
void OnSignalQuery(uint32 query, uint32 id);
void OnFenceSyncRelease(uint64_t release);
bool OnWaitFenceSync(gpu::CommandBufferNamespace namespace_id,
uint64_t command_buffer_id,
uint64_t release);
void OnWaitFenceSyncCompleted(gpu::CommandBufferNamespace namespace_id,
uint64_t command_buffer_id,
uint64_t release);
void OnCreateImage(const GpuCommandBufferMsg_CreateImage_Params& params);
void OnDestroyImage(int32 id);
void OnCreateStreamTexture(uint32 texture_id,
int32 stream_id,
bool* succeeded);
void OnCommandProcessed();
void OnParseError();
void OnSchedulingChanged(bool scheduled);
void ReportState();
// Wrapper for GpuScheduler::PutChanged that sets the crash report URL.
void PutChanged();
// Poll the command buffer to execute work.
void PollWork();
void PerformWork();
// Schedule processing of delayed work. This updates the time at which
// delayed work should be processed. |process_delayed_work_time_| is
// updated to current time + delay. Call this after processing some amount
// of delayed work.
void ScheduleDelayedWork(base::TimeDelta delay);
bool CheckContextLost();
void CheckCompleteWaits();
void PullTextureUpdates(gpu::CommandBufferNamespace namespace_id,
uint64_t command_buffer_id,
uint32_t release);
// The lifetime of objects of this class is managed by a GpuChannel. The
// GpuChannels destroy all the GpuCommandBufferStubs that they own when they
// are destroyed. So a raw pointer is safe.
GpuChannel* channel_;
// Outlives the stub.
gpu::SyncPointManager* sync_point_manager_;
// Task runner for main thread.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// The group of contexts that share namespaces with this context.
scoped_refptr<gpu::gles2::ContextGroup> context_group_;
bool initialized_;
gfx::GLSurfaceHandle handle_;
gfx::Size initial_size_;
gpu::gles2::DisallowedFeatures disallowed_features_;
std::vector<int32> requested_attribs_;
gfx::GpuPreference gpu_preference_;
bool use_virtualized_gl_context_;
const uint64_t command_buffer_id_;
const int32 stream_id_;
const int32 route_id_;
const bool offscreen_;
uint32 last_flush_count_;
scoped_ptr<gpu::CommandBufferService> command_buffer_;
scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
scoped_ptr<gpu::GpuScheduler> scheduler_;
scoped_ptr<gpu::SyncPointClient> sync_point_client_;
scoped_refptr<gfx::GLSurface> surface_;
GpuWatchdog* watchdog_;
base::ObserverList<DestructionObserver> destruction_observers_;
// A queue of sync points associated with this stub.
std::deque<uint32> sync_points_;
bool waiting_for_sync_point_;
base::TimeTicks process_delayed_work_time_;
uint32_t previous_processed_num_;
base::TimeTicks last_idle_time_;
scoped_refptr<gpu::PreemptionFlag> preemption_flag_;
LatencyInfoCallback latency_info_callback_;
GURL active_url_;
size_t active_url_hash_;
scoped_ptr<WaitForCommandState> wait_for_token_;
scoped_ptr<WaitForCommandState> wait_for_get_offset_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferStub);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_