|  | /* | 
|  | * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. | 
|  | * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) | 
|  | * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 
|  | * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 
|  | * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> | 
|  | * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 
|  | * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. | 
|  | * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * | 
|  | * 1.  Redistributions of source code must retain the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer. | 
|  | * 2.  Redistributions in binary form must reproduce the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer in the | 
|  | *     documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | 
|  | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | 
|  | * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 
|  | * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 
|  | * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
|  | * SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "modules/canvas2d/CanvasPathMethods.h" | 
|  |  | 
|  | #include "bindings/core/v8/ExceptionState.h" | 
|  | #include "core/dom/ExceptionCode.h" | 
|  | #include "platform/geometry/FloatRect.h" | 
|  | #include "platform/transforms/AffineTransform.h" | 
|  | #include "wtf/MathExtras.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | void CanvasPathMethods::closePath() | 
|  | { | 
|  | if (m_path.isEmpty()) | 
|  | return; | 
|  |  | 
|  | FloatRect boundRect = m_path.boundingRect(); | 
|  | if (boundRect.width() || boundRect.height()) | 
|  | m_path.closeSubpath(); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::moveTo(float x, float y) | 
|  | { | 
|  | if (!std::isfinite(x) || !std::isfinite(y)) | 
|  | return; | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  | m_path.moveTo(FloatPoint(x, y)); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::lineTo(float x, float y) | 
|  | { | 
|  | if (!std::isfinite(x) || !std::isfinite(y)) | 
|  | return; | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  |  | 
|  | FloatPoint p1 = FloatPoint(x, y); | 
|  | if (!m_path.hasCurrentPoint()) | 
|  | m_path.moveTo(p1); | 
|  | else if (p1 != m_path.currentPoint()) | 
|  | m_path.addLineTo(p1); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::quadraticCurveTo(float cpx, float cpy, float x, float y) | 
|  | { | 
|  | if (!std::isfinite(cpx) || !std::isfinite(cpy) || !std::isfinite(x) || !std::isfinite(y)) | 
|  | return; | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  | if (!m_path.hasCurrentPoint()) | 
|  | m_path.moveTo(FloatPoint(cpx, cpy)); | 
|  |  | 
|  | FloatPoint p1 = FloatPoint(x, y); | 
|  | FloatPoint cp = FloatPoint(cpx, cpy); | 
|  | if (p1 != m_path.currentPoint() || p1 != cp) | 
|  | m_path.addQuadCurveTo(cp, p1); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) | 
|  | { | 
|  | if (!std::isfinite(cp1x) || !std::isfinite(cp1y) || !std::isfinite(cp2x) || !std::isfinite(cp2y) || !std::isfinite(x) || !std::isfinite(y)) | 
|  | return; | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  | if (!m_path.hasCurrentPoint()) | 
|  | m_path.moveTo(FloatPoint(cp1x, cp1y)); | 
|  |  | 
|  | FloatPoint p1 = FloatPoint(x, y); | 
|  | FloatPoint cp1 = FloatPoint(cp1x, cp1y); | 
|  | FloatPoint cp2 = FloatPoint(cp2x, cp2y); | 
|  | if (p1 != m_path.currentPoint() || p1 != cp1 ||  p1 != cp2) | 
|  | m_path.addBezierCurveTo(cp1, cp2, p1); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionState& exceptionState) | 
|  | { | 
|  | if (!std::isfinite(x1) || !std::isfinite(y1) || !std::isfinite(x2) || !std::isfinite(y2) || !std::isfinite(r)) | 
|  | return; | 
|  |  | 
|  | if (r < 0) { | 
|  | exceptionState.throwDOMException(IndexSizeError, "The radius provided (" + String::number(r) + ") is negative."); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  |  | 
|  | FloatPoint p1 = FloatPoint(x1, y1); | 
|  | FloatPoint p2 = FloatPoint(x2, y2); | 
|  |  | 
|  | if (!m_path.hasCurrentPoint()) | 
|  | m_path.moveTo(p1); | 
|  | else if (p1 == m_path.currentPoint() || p1 == p2 || !r) | 
|  | lineTo(x1, y1); | 
|  | else | 
|  | m_path.addArcTo(p1, p2, r); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise) | 
|  | { | 
|  | float newEndAngle = endAngle; | 
|  | /* http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-arc | 
|  | * If the anticlockwise argument is false and endAngle-startAngle is equal to or greater than 2pi, or, | 
|  | * if the anticlockwise argument is true and startAngle-endAngle is equal to or greater than 2pi, | 
|  | * then the arc is the whole circumference of this ellipse, and the point at startAngle along this circle's circumference, | 
|  | * measured in radians clockwise from the ellipse's semi-major axis, acts as both the start point and the end point. | 
|  | */ | 
|  | if (!anticlockwise && endAngle - startAngle >= twoPiFloat) | 
|  | newEndAngle = startAngle + twoPiFloat; | 
|  | else if (anticlockwise && startAngle - endAngle >= twoPiFloat) | 
|  | newEndAngle = startAngle - twoPiFloat; | 
|  |  | 
|  | /* | 
|  | * Otherwise, the arc is the path along the circumference of this ellipse from the start point to the end point, | 
|  | * going anti-clockwise if the anticlockwise argument is true, and clockwise otherwise. | 
|  | * Since the points are on the ellipse, as opposed to being simply angles from zero, | 
|  | * the arc can never cover an angle greater than 2pi radians. | 
|  | */ | 
|  | /* NOTE: When startAngle = 0, endAngle = 2Pi and anticlockwise = true, the spec does not indicate clearly. | 
|  | * We draw the entire circle, because some web sites use arc(x, y, r, 0, 2*Math.PI, true) to draw circle. | 
|  | * We preserve backward-compatibility. | 
|  | */ | 
|  | else if (!anticlockwise && startAngle > endAngle) | 
|  | newEndAngle = startAngle + (twoPiFloat - fmodf(startAngle - endAngle, twoPiFloat)); | 
|  | else if (anticlockwise && startAngle < endAngle) | 
|  | newEndAngle = startAngle - (twoPiFloat - fmodf(endAngle - startAngle, twoPiFloat)); | 
|  |  | 
|  | ASSERT(ellipseIsRenderable(startAngle, newEndAngle)); | 
|  | return newEndAngle; | 
|  | } | 
|  |  | 
|  | inline void lineToFloatPoint(CanvasPathMethods* path, const FloatPoint& p) | 
|  | { | 
|  | path->lineTo(p.x(), p.y()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint getPointOnEllipse(float radiusX, float radiusY, float theta) | 
|  | { | 
|  | return FloatPoint(radiusX * cosf(theta), radiusY * sinf(theta)); | 
|  | } | 
|  |  | 
|  | void canonicalizeAngle(float* startAngle, float* endAngle) | 
|  | { | 
|  | // Make 0 <= startAngle < 2*PI | 
|  | float newStartAngle = fmodf(*startAngle, twoPiFloat); | 
|  |  | 
|  | if (newStartAngle < 0) { | 
|  | newStartAngle += twoPiFloat; | 
|  | // Check for possible catastrophic cancellation in cases where | 
|  | // newStartAngle was a tiny negative number (c.f. crbug.com/503422) | 
|  | if (newStartAngle >= twoPiFloat) | 
|  | newStartAngle -= twoPiFloat; | 
|  | } | 
|  |  | 
|  | float delta = newStartAngle - *startAngle; | 
|  | *startAngle = newStartAngle; | 
|  | *endAngle = *endAngle + delta; | 
|  |  | 
|  | ASSERT(newStartAngle >= 0 && newStartAngle < twoPiFloat); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * degenerateEllipse() handles a degenerated ellipse using several lines. | 
|  | * | 
|  | * Let's see a following example: line to ellipse to line. | 
|  | *        _--^\ | 
|  | *       (     ) | 
|  | * -----(      ) | 
|  | *            ) | 
|  | *           /-------- | 
|  | * | 
|  | * If radiusX becomes zero, the ellipse of the example is degenerated. | 
|  | *         _ | 
|  | *        // P | 
|  | *       // | 
|  | * -----// | 
|  | *      / | 
|  | *     /-------- | 
|  | * | 
|  | * To draw the above example, need to get P that is a local maximum point. | 
|  | * Angles for P are 0.5Pi and 1.5Pi in the ellipse coordinates. | 
|  | * | 
|  | * If radiusY becomes zero, the result is as follows. | 
|  | * -----__ | 
|  | *        --_ | 
|  | *          ---------- | 
|  | *            ``P | 
|  | * Angles for P are 0 and Pi in the ellipse coordinates. | 
|  | * | 
|  | * To handle both cases, degenerateEllipse() lines to start angle, local maximum points(every 0.5Pi), and end angle. | 
|  | * NOTE: Before ellipse() calls this function, adjustEndAngle() is called, so endAngle - startAngle must be equal to or less than 2Pi. | 
|  | */ | 
|  | void degenerateEllipse(CanvasPathMethods* path, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) | 
|  | { | 
|  | ASSERT(ellipseIsRenderable(startAngle, endAngle)); | 
|  | ASSERT(startAngle >= 0 && startAngle < twoPiFloat); | 
|  | ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngle) >= 0)); | 
|  |  | 
|  | FloatPoint center(x, y); | 
|  | AffineTransform rotationMatrix; | 
|  | rotationMatrix.rotateRadians(rotation); | 
|  | // First, if the object's path has any subpaths, then the method must add a straight line from the last point in the subpath to the start point of the arc. | 
|  | lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, startAngle))); | 
|  | if ((!radiusX && !radiusY) || startAngle == endAngle) | 
|  | return; | 
|  |  | 
|  | if (!anticlockwise) { | 
|  | // startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat is the one of (0, 0.5Pi, Pi, 1.5Pi, 2Pi) | 
|  | // that is the closest to startAngle on the clockwise direction. | 
|  | for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat) | 
|  | lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle))); | 
|  | } else { | 
|  | for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat) | 
|  | lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle))); | 
|  | } | 
|  |  | 
|  | lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, endAngle))); | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState& exceptionState) | 
|  | { | 
|  | if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) | 
|  | return; | 
|  |  | 
|  | if (radius < 0) { | 
|  | exceptionState.throwDOMException(IndexSizeError, "The radius provided (" + String::number(radius) + ") is negative."); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  |  | 
|  | if (!radius || startAngle == endAngle) { | 
|  | // The arc is empty but we still need to draw the connecting line. | 
|  | lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | canonicalizeAngle(&startAngle, &endAngle); | 
|  | float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise); | 
|  | m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticlockwise); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState& exceptionState) | 
|  | { | 
|  | if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) | 
|  | return; | 
|  |  | 
|  | if (radiusX < 0) { | 
|  | exceptionState.throwDOMException(IndexSizeError, "The major-axis radius provided (" + String::number(radiusX) + ") is negative."); | 
|  | return; | 
|  | } | 
|  | if (radiusY < 0) { | 
|  | exceptionState.throwDOMException(IndexSizeError, "The minor-axis radius provided (" + String::number(radiusY) + ") is negative."); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  |  | 
|  | canonicalizeAngle(&startAngle, &endAngle); | 
|  | float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise); | 
|  | if (!radiusX || !radiusY || startAngle == adjustedEndAngle) { | 
|  | // The ellipse is empty but we still need to draw the connecting line to start point. | 
|  | degenerateEllipse(this, x, y, radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise); | 
|  | return; | 
|  | } | 
|  |  | 
|  | m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise); | 
|  | } | 
|  |  | 
|  | void CanvasPathMethods::rect(float x, float y, float width, float height) | 
|  | { | 
|  | if (!isTransformInvertible()) | 
|  | return; | 
|  |  | 
|  | if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height)) | 
|  | return; | 
|  |  | 
|  | if (!width && !height) { | 
|  | m_path.moveTo(FloatPoint(x, y)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | m_path.addRect(FloatRect(x, y, width, height)); | 
|  | } | 
|  | } |