| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_ |
| #define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_ |
| |
| #include "base/macros.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/observer_list.h" |
| #include "base/time/time.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/size_f.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/views/animation/ink_drop_state.h" |
| #include "ui/views/views_export.h" |
| |
| namespace ui { |
| class CallbackLayerAnimationObserver; |
| class Layer; |
| class LayerAnimationObserver; |
| class LayerDelegate; |
| } // namespace ui |
| |
| namespace views { |
| class CircleLayerDelegate; |
| class InkDropAnimationObserver; |
| class RectangleLayerDelegate; |
| |
| namespace test { |
| class InkDropAnimationTestApi; |
| } // namespace test |
| |
| // An ink drop animation that smoothly animates between a circle and a rounded |
| // rectangle of different sizes for each of the different InkDropStates. The |
| // final frame for each InkDropState will be bounded by either a |large_size_| |
| // rectangle or a |small_size_| rectangle. |
| // |
| // TODO(bruthig): Document the ink drop ripple on chromium.org and add a link to |
| // it. |
| class VIEWS_EXPORT InkDropAnimation { |
| public: |
| InkDropAnimation(const gfx::Size& large_size, |
| int large_corner_radius, |
| const gfx::Size& small_size, |
| int small_corner_radius); |
| ~InkDropAnimation(); |
| |
| // The root Layer that can be added in to a Layer tree. |
| ui::Layer* root_layer() { return root_layer_.get(); } |
| |
| InkDropState ink_drop_state() const { return ink_drop_state_; } |
| |
| void AddObserver(InkDropAnimationObserver* observer); |
| void RemoveObserver(InkDropAnimationObserver* observer); |
| |
| // Animates from the current |ink_drop_state_| to a new |ink_drop_state|. It |
| // is possible to animate from any |ink_drop_state_| to any new |
| // |ink_drop_state|. Note that some state transitions will also perform an |
| // implicit transition to the another state. e.g. AnimateToState(QUICK_ACTION) |
| // will implicitly transition to the HIDDEN state. |
| void AnimateToState(InkDropState ink_drop_state); |
| |
| // Sets the |center_point| of the ink drop layer relative to its parent Layer. |
| void SetCenterPoint(const gfx::Point& center_point); |
| |
| private: |
| friend class test::InkDropAnimationTestApi; |
| |
| // Enumeration of the different shapes that compose the ink drop. |
| enum PaintedShape { |
| TOP_LEFT_CIRCLE = 0, |
| TOP_RIGHT_CIRCLE, |
| BOTTOM_RIGHT_CIRCLE, |
| BOTTOM_LEFT_CIRCLE, |
| HORIZONTAL_RECT, |
| VERTICAL_RECT, |
| // The total number of shapes, not an actual shape. |
| PAINTED_SHAPE_COUNT |
| }; |
| |
| // Returns a human readable string for the |painted_shape| value. |
| static std::string ToLayerName(PaintedShape painted_shape); |
| |
| // Type that contains a gfx::Tansform for each of the layers required by the |
| // ink drop. |
| typedef gfx::Transform InkDropTransforms[PAINTED_SHAPE_COUNT]; |
| |
| // Animates the ripple to |ink_drop_state| and attaches |observer| to all |
| // LayerAnimationSequence's used. |
| void AnimateToStateInternal(InkDropState ink_drop_state, |
| ui::LayerAnimationObserver* observer); |
| |
| // Animates all of the painted shape layers to the specified |transforms| and |
| // |opacity|. The animation will use the given |duration| and |
| // |preemption_strategy|, and |observer| will be added to all |
| // LayerAnimationSequences. |
| void AnimateToTransforms( |
| const InkDropTransforms transforms, |
| float opacity, |
| base::TimeDelta duration, |
| ui::LayerAnimator::PreemptionStrategy preemption_strategy, |
| ui::LayerAnimationObserver* observer); |
| |
| // Updates the Transforms and opacity to the HIDDEN state. |
| void SetStateToHidden(); |
| |
| // Sets the |transforms| on all of the shape layers. Note that this does not |
| // perform any animation. |
| void SetTransforms(const InkDropTransforms transforms); |
| |
| // Sets the opacity of the ink drop. |
| void SetOpacity(float opacity); |
| |
| // Updates all of the Transforms in |transforms_out| for a circle of the given |
| // |size|. |
| void CalculateCircleTransforms(const gfx::Size& size, |
| InkDropTransforms* transforms_out) const; |
| |
| // Updates all of the Transforms in |transforms_out| for a rounded rectangle |
| // of the given |size| and |corner_radius|. |
| void CalculateRectTransforms(const gfx::Size& size, |
| float corner_radius, |
| InkDropTransforms* transforms_out) const; |
| |
| // Updates all of the Transforms in |transforms_out| to the current target |
| // Transforms of the Layers. |
| void GetCurrentTansforms(InkDropTransforms* transforms_out) const; |
| |
| // Adds and configures a new |painted_shape| layer to |painted_layers_|. |
| void AddPaintLayer(PaintedShape painted_shape); |
| |
| void AbortAllAnimations(); |
| |
| // The Callback invoked when all of the animation sequences for the specific |
| // |ink_drop_state| animation have started. |observer| is the |
| // ui::CallbackLayerAnimationObserver which is notifying the callback. |
| void AnimationStartedCallback( |
| InkDropState ink_drop_state, |
| const ui::CallbackLayerAnimationObserver& observer); |
| |
| // The Callback invoked when all of the animation sequences for the specific |
| // |ink_drop_state| animation have finished. |observer| is the |
| // ui::CallbackLayerAnimationObserver which is notifying the callback. |
| bool AnimationEndedCallback( |
| InkDropState ink_drop_state, |
| const ui::CallbackLayerAnimationObserver& observer); |
| |
| // Maximum size that an ink drop will be drawn to for any InkDropState whose |
| // final frame should be large. |
| gfx::Size large_size_; |
| |
| // Corner radius used to draw the rounded rectangles corner for any |
| // InkDropState whose final frame should be large. |
| int large_corner_radius_; |
| |
| // Maximum size that an ink drop will be drawn to for any InkDropState whose |
| // final frame should be small. |
| gfx::Size small_size_; |
| |
| // Corner radius used to draw the rounded rectangles corner for any |
| // InkDropState whose final frame should be small. |
| int small_corner_radius_; |
| |
| // ui::LayerDelegate to paint circles for all the circle layers. |
| scoped_ptr<CircleLayerDelegate> circle_layer_delegate_; |
| |
| // ui::LayerDelegate to paint rectangles for all the rectangle layers. |
| scoped_ptr<RectangleLayerDelegate> rect_layer_delegate_; |
| |
| // The root layer that parents the animating layers. The root layer is used to |
| // manipulate opacity and location, and its children are used to manipulate |
| // the different painted shapes that compose the ink drop. |
| scoped_ptr<ui::Layer> root_layer_; |
| |
| // ui::Layers for all of the painted shape layers that compose the ink drop. |
| scoped_ptr<ui::Layer> painted_layers_[PAINTED_SHAPE_COUNT]; |
| |
| // The current ink drop state. |
| InkDropState ink_drop_state_; |
| |
| // List of observers to notify when animations have finished. |
| base::ObserverList<InkDropAnimationObserver> observers_; |
| |
| DISALLOW_COPY_AND_ASSIGN(InkDropAnimation); |
| }; |
| |
| } // namespace views |
| |
| #endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_ |