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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_
#define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/transform.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/views_export.h"
namespace ui {
class CallbackLayerAnimationObserver;
class Layer;
class LayerAnimationObserver;
class LayerDelegate;
} // namespace ui
namespace views {
class CircleLayerDelegate;
class InkDropAnimationObserver;
class RectangleLayerDelegate;
namespace test {
class InkDropAnimationTestApi;
} // namespace test
// An ink drop animation that smoothly animates between a circle and a rounded
// rectangle of different sizes for each of the different InkDropStates. The
// final frame for each InkDropState will be bounded by either a |large_size_|
// rectangle or a |small_size_| rectangle.
//
// TODO(bruthig): Document the ink drop ripple on chromium.org and add a link to
// it.
class VIEWS_EXPORT InkDropAnimation {
public:
InkDropAnimation(const gfx::Size& large_size,
int large_corner_radius,
const gfx::Size& small_size,
int small_corner_radius);
~InkDropAnimation();
// The root Layer that can be added in to a Layer tree.
ui::Layer* root_layer() { return root_layer_.get(); }
InkDropState ink_drop_state() const { return ink_drop_state_; }
void AddObserver(InkDropAnimationObserver* observer);
void RemoveObserver(InkDropAnimationObserver* observer);
// Animates from the current |ink_drop_state_| to a new |ink_drop_state|. It
// is possible to animate from any |ink_drop_state_| to any new
// |ink_drop_state|. Note that some state transitions will also perform an
// implicit transition to the another state. e.g. AnimateToState(QUICK_ACTION)
// will implicitly transition to the HIDDEN state.
void AnimateToState(InkDropState ink_drop_state);
// Sets the |center_point| of the ink drop layer relative to its parent Layer.
void SetCenterPoint(const gfx::Point& center_point);
private:
friend class test::InkDropAnimationTestApi;
// Enumeration of the different shapes that compose the ink drop.
enum PaintedShape {
TOP_LEFT_CIRCLE = 0,
TOP_RIGHT_CIRCLE,
BOTTOM_RIGHT_CIRCLE,
BOTTOM_LEFT_CIRCLE,
HORIZONTAL_RECT,
VERTICAL_RECT,
// The total number of shapes, not an actual shape.
PAINTED_SHAPE_COUNT
};
// Returns a human readable string for the |painted_shape| value.
static std::string ToLayerName(PaintedShape painted_shape);
// Type that contains a gfx::Tansform for each of the layers required by the
// ink drop.
typedef gfx::Transform InkDropTransforms[PAINTED_SHAPE_COUNT];
// Animates the ripple to |ink_drop_state| and attaches |observer| to all
// LayerAnimationSequence's used.
void AnimateToStateInternal(InkDropState ink_drop_state,
ui::LayerAnimationObserver* observer);
// Animates all of the painted shape layers to the specified |transforms| and
// |opacity|. The animation will use the given |duration| and
// |preemption_strategy|, and |observer| will be added to all
// LayerAnimationSequences.
void AnimateToTransforms(
const InkDropTransforms transforms,
float opacity,
base::TimeDelta duration,
ui::LayerAnimator::PreemptionStrategy preemption_strategy,
ui::LayerAnimationObserver* observer);
// Updates the Transforms and opacity to the HIDDEN state.
void SetStateToHidden();
// Sets the |transforms| on all of the shape layers. Note that this does not
// perform any animation.
void SetTransforms(const InkDropTransforms transforms);
// Sets the opacity of the ink drop.
void SetOpacity(float opacity);
// Updates all of the Transforms in |transforms_out| for a circle of the given
// |size|.
void CalculateCircleTransforms(const gfx::Size& size,
InkDropTransforms* transforms_out) const;
// Updates all of the Transforms in |transforms_out| for a rounded rectangle
// of the given |size| and |corner_radius|.
void CalculateRectTransforms(const gfx::Size& size,
float corner_radius,
InkDropTransforms* transforms_out) const;
// Updates all of the Transforms in |transforms_out| to the current target
// Transforms of the Layers.
void GetCurrentTansforms(InkDropTransforms* transforms_out) const;
// Adds and configures a new |painted_shape| layer to |painted_layers_|.
void AddPaintLayer(PaintedShape painted_shape);
void AbortAllAnimations();
// The Callback invoked when all of the animation sequences for the specific
// |ink_drop_state| animation have started. |observer| is the
// ui::CallbackLayerAnimationObserver which is notifying the callback.
void AnimationStartedCallback(
InkDropState ink_drop_state,
const ui::CallbackLayerAnimationObserver& observer);
// The Callback invoked when all of the animation sequences for the specific
// |ink_drop_state| animation have finished. |observer| is the
// ui::CallbackLayerAnimationObserver which is notifying the callback.
bool AnimationEndedCallback(
InkDropState ink_drop_state,
const ui::CallbackLayerAnimationObserver& observer);
// Maximum size that an ink drop will be drawn to for any InkDropState whose
// final frame should be large.
gfx::Size large_size_;
// Corner radius used to draw the rounded rectangles corner for any
// InkDropState whose final frame should be large.
int large_corner_radius_;
// Maximum size that an ink drop will be drawn to for any InkDropState whose
// final frame should be small.
gfx::Size small_size_;
// Corner radius used to draw the rounded rectangles corner for any
// InkDropState whose final frame should be small.
int small_corner_radius_;
// ui::LayerDelegate to paint circles for all the circle layers.
scoped_ptr<CircleLayerDelegate> circle_layer_delegate_;
// ui::LayerDelegate to paint rectangles for all the rectangle layers.
scoped_ptr<RectangleLayerDelegate> rect_layer_delegate_;
// The root layer that parents the animating layers. The root layer is used to
// manipulate opacity and location, and its children are used to manipulate
// the different painted shapes that compose the ink drop.
scoped_ptr<ui::Layer> root_layer_;
// ui::Layers for all of the painted shape layers that compose the ink drop.
scoped_ptr<ui::Layer> painted_layers_[PAINTED_SHAPE_COUNT];
// The current ink drop state.
InkDropState ink_drop_state_;
// List of observers to notify when animations have finished.
base::ObserverList<InkDropAnimationObserver> observers_;
DISALLOW_COPY_AND_ASSIGN(InkDropAnimation);
};
} // namespace views
#endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_H_