blob: e8ce4a003e394c3ff8f5ae260888f8806ddf8b1c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/button/custom_button.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/screen.h"
#include "ui/views/animation/ink_drop_delegate.h"
#include "ui/views/controls/button/blue_button.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/button/menu_button.h"
#include "ui/views/controls/button/radio_button.h"
#include "ui/views/widget/widget.h"
#if defined(USE_AURA)
#include "ui/aura/client/capture_client.h"
#include "ui/aura/window.h"
#endif
namespace views {
// How long the hover animation takes if uninterrupted.
static const int kHoverFadeDurationMs = 150;
// static
const char CustomButton::kViewClassName[] = "CustomButton";
////////////////////////////////////////////////////////////////////////////////
// CustomButton, public:
// static
const CustomButton* CustomButton::AsCustomButton(const views::View* view) {
return AsCustomButton(const_cast<views::View*>(view));
}
CustomButton* CustomButton::AsCustomButton(views::View* view) {
if (view) {
const char* classname = view->GetClassName();
if (!strcmp(classname, Checkbox::kViewClassName) ||
!strcmp(classname, CustomButton::kViewClassName) ||
!strcmp(classname, ImageButton::kViewClassName) ||
!strcmp(classname, LabelButton::kViewClassName) ||
!strcmp(classname, RadioButton::kViewClassName) ||
!strcmp(classname, MenuButton::kViewClassName)) {
return static_cast<CustomButton*>(view);
}
}
return NULL;
}
CustomButton::~CustomButton() {
// InkDropDelegate needs to be destroyed by now since it may need to call
// methods on |this| via InkDropHost.
DCHECK(!ink_drop_delegate_);
}
void CustomButton::SetState(ButtonState state) {
if (state == state_)
return;
if (animate_on_state_change_ &&
(!is_throbbing_ || !hover_animation_->is_animating())) {
is_throbbing_ = false;
if ((state_ == STATE_HOVERED) && (state == STATE_NORMAL)) {
// For HOVERED -> NORMAL, animate from hovered (1) to not hovered (0).
hover_animation_->Hide();
} else if (state != STATE_HOVERED) {
// For HOVERED -> PRESSED/DISABLED, or any transition not involving
// HOVERED at all, simply set the state to not hovered (0).
hover_animation_->Reset();
} else if (state_ == STATE_NORMAL) {
// For NORMAL -> HOVERED, animate from not hovered (0) to hovered (1).
hover_animation_->Show();
} else {
// For PRESSED/DISABLED -> HOVERED, simply set the state to hovered (1).
hover_animation_->Reset(1);
}
}
state_ = state;
StateChanged();
SchedulePaint();
}
void CustomButton::StartThrobbing(int cycles_til_stop) {
is_throbbing_ = true;
hover_animation_->StartThrobbing(cycles_til_stop);
}
void CustomButton::StopThrobbing() {
if (hover_animation_->is_animating()) {
hover_animation_->Stop();
SchedulePaint();
}
}
void CustomButton::SetAnimationDuration(int duration) {
hover_animation_->SetSlideDuration(duration);
}
void CustomButton::SetHotTracked(bool is_hot_tracked) {
if (state_ != STATE_DISABLED)
SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);
if (is_hot_tracked)
NotifyAccessibilityEvent(ui::AX_EVENT_FOCUS, true);
}
bool CustomButton::IsHotTracked() const {
return state_ == STATE_HOVERED;
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides:
void CustomButton::Layout() {
Button::Layout();
if (ink_drop_delegate_)
ink_drop_delegate_->OnLayout();
}
void CustomButton::OnEnabledChanged() {
if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED))
return;
if (enabled())
SetState(ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL);
else
SetState(STATE_DISABLED);
}
const char* CustomButton::GetClassName() const {
return kViewClassName;
}
bool CustomButton::OnMousePressed(const ui::MouseEvent& event) {
if (state_ == STATE_DISABLED)
return true;
if (ShouldEnterPushedState(event) && HitTestPoint(event.location()))
SetState(STATE_PRESSED);
if (request_focus_on_press_)
RequestFocus();
if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_PRESS) {
NotifyClick(event);
// NOTE: We may be deleted at this point (by the listener's notification
// handler).
}
return true;
}
bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED) {
if (HitTestPoint(event.location()))
SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED);
else
SetState(STATE_NORMAL);
}
return true;
}
void CustomButton::OnMouseReleased(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED) {
if (!HitTestPoint(event.location())) {
SetState(STATE_NORMAL);
} else {
SetState(STATE_HOVERED);
if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_RELEASE) {
NotifyClick(event);
// NOTE: We may be deleted at this point (by the listener's notification
// handler).
return;
}
}
}
if (notify_action_ == NOTIFY_ON_RELEASE)
OnClickCanceled(event);
}
void CustomButton::OnMouseCaptureLost() {
// Starting a drag results in a MouseCaptureLost, we need to ignore it.
if (state_ != STATE_DISABLED && !InDrag())
SetState(STATE_NORMAL);
}
void CustomButton::OnMouseEntered(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED)
SetState(STATE_HOVERED);
}
void CustomButton::OnMouseExited(const ui::MouseEvent& event) {
// Starting a drag results in a MouseExited, we need to ignore it.
if (state_ != STATE_DISABLED && !InDrag())
SetState(STATE_NORMAL);
}
void CustomButton::OnMouseMoved(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED)
SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL);
}
bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) {
if (state_ == STATE_DISABLED)
return false;
// Space sets button state to pushed. Enter clicks the button. This matches
// the Windows native behavior of buttons, where Space clicks the button on
// KeyRelease and Enter clicks the button on KeyPressed.
if (event.key_code() == ui::VKEY_SPACE) {
SetState(STATE_PRESSED);
} else if (event.key_code() == ui::VKEY_RETURN) {
SetState(STATE_NORMAL);
NotifyClick(event);
} else {
return false;
}
return true;
}
bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) {
if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE))
return false;
SetState(STATE_NORMAL);
NotifyClick(event);
return true;
}
void CustomButton::OnGestureEvent(ui::GestureEvent* event) {
if (state_ == STATE_DISABLED) {
Button::OnGestureEvent(event);
return;
}
if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) {
// Set the button state to hot and start the animation fully faded in. The
// GESTURE_END event issued immediately after will set the state to
// STATE_NORMAL beginning the fade out animation. See
// http://crbug.com/131184.
SetState(STATE_HOVERED);
hover_animation_->Reset(1.0);
NotifyClick(*event);
event->StopPropagation();
} else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
ShouldEnterPushedState(*event)) {
SetState(STATE_PRESSED);
if (request_focus_on_press_)
RequestFocus();
event->StopPropagation();
} else if (event->type() == ui::ET_GESTURE_TAP_CANCEL ||
event->type() == ui::ET_GESTURE_END) {
SetState(STATE_NORMAL);
}
if (!event->handled())
Button::OnGestureEvent(event);
}
bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
// Should only handle accelerators when active. However, only top level
// widgets can be active, so for child widgets check if they are focused
// instead.
if ((IsChildWidget() && !FocusInChildWidget()) ||
(!IsChildWidget() && !GetWidget()->IsActive())) {
return false;
}
SetState(STATE_NORMAL);
// TODO(beng): remove once NotifyClick takes ui::Event.
ui::MouseEvent synthetic_event(
ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
NotifyClick(synthetic_event);
return true;
}
void CustomButton::ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) {
if (!context_menu_controller())
return;
// We're about to show the context menu. Showing the context menu likely means
// we won't get a mouse exited and reset state. Reset it now to be sure.
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
View::ShowContextMenu(p, source_type);
}
void CustomButton::OnDragDone() {
// Only reset the state to normal if the button isn't currently disabled
// (since disabled buttons may still be able to be dragged).
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
if (ink_drop_delegate_)
ink_drop_delegate_->OnAction(InkDropState::HIDDEN);
}
void CustomButton::GetAccessibleState(ui::AXViewState* state) {
Button::GetAccessibleState(state);
switch (state_) {
case STATE_HOVERED:
state->AddStateFlag(ui::AX_STATE_HOVERED);
break;
case STATE_PRESSED:
state->AddStateFlag(ui::AX_STATE_PRESSED);
break;
case STATE_DISABLED:
state->AddStateFlag(ui::AX_STATE_DISABLED);
break;
case STATE_NORMAL:
case STATE_COUNT:
// No additional accessibility state set for this button state.
break;
}
}
void CustomButton::VisibilityChanged(View* starting_from, bool visible) {
if (state_ == STATE_DISABLED)
return;
SetState(visible && ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL);
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, gfx::AnimationDelegate implementation:
void CustomButton::AnimationProgressed(const gfx::Animation* animation) {
SchedulePaint();
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, protected:
CustomButton::CustomButton(ButtonListener* listener)
: Button(listener),
state_(STATE_NORMAL),
animate_on_state_change_(true),
is_throbbing_(false),
triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON),
request_focus_on_press_(true),
ink_drop_delegate_(nullptr),
notify_action_(NOTIFY_ON_RELEASE) {
hover_animation_.reset(new gfx::ThrobAnimation(this));
hover_animation_->SetSlideDuration(kHoverFadeDurationMs);
}
void CustomButton::StateChanged() {
}
bool CustomButton::IsTriggerableEvent(const ui::Event& event) {
return event.type() == ui::ET_GESTURE_TAP_DOWN ||
event.type() == ui::ET_GESTURE_TAP ||
(event.IsMouseEvent() &&
(triggerable_event_flags_ & event.flags()) != 0);
}
bool CustomButton::ShouldEnterPushedState(const ui::Event& event) {
return IsTriggerableEvent(event);
}
bool CustomButton::ShouldEnterHoveredState() {
if (!visible())
return false;
bool check_mouse_position = true;
#if defined(USE_AURA)
// If another window has capture, we shouldn't check the current mouse
// position because the button won't receive any mouse events - so if the
// mouse was hovered, the button would be stuck in a hovered state (since it
// would never receive OnMouseExited).
const Widget* widget = GetWidget();
if (widget && widget->GetNativeWindow()) {
aura::Window* root_window = widget->GetNativeWindow()->GetRootWindow();
aura::client::CaptureClient* capture_client =
aura::client::GetCaptureClient(root_window);
aura::Window* capture_window =
capture_client ? capture_client->GetGlobalCaptureWindow() : nullptr;
check_mouse_position = !capture_window || capture_window == root_window;
}
#endif
return check_mouse_position && IsMouseHovered();
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides (protected):
void CustomButton::OnBoundsChanged(const gfx::Rect& previous_bounds) {
Button::OnBoundsChanged(previous_bounds);
if (ink_drop_delegate_)
ink_drop_delegate_->OnLayout();
}
void CustomButton::ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) {
if (!details.is_add && state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
}
void CustomButton::OnBlur() {
if (IsHotTracked())
SetState(STATE_NORMAL);
}
bool CustomButton::IsChildWidget() const {
return GetWidget() && GetWidget()->GetTopLevelWidget() != GetWidget();
}
bool CustomButton::FocusInChildWidget() const {
return GetWidget() &&
GetWidget()->GetRootView()->Contains(
GetFocusManager()->GetFocusedView());
}
} // namespace views