blob: 5e5d5faf920655a47f6d5f1bbc1365eb434de6b9 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/child_process.h"
#if defined(OS_POSIX)
#include <signal.h> // For SigUSR1Handler below.
#endif
#include "base/message_loop.h"
#include "base/process_util.h"
#include "base/string_number_conversions.h"
#include "base/threading/thread.h"
#include "base/utf_string_conversions.h"
#include "content/common/child_thread.h"
#if defined(OS_POSIX)
static void SigUSR1Handler(int signal) { }
#endif
ChildProcess* ChildProcess::child_process_;
ChildProcess::ChildProcess()
: ref_count_(0),
shutdown_event_(true, false),
io_thread_("Chrome_ChildIOThread") {
DCHECK(!child_process_);
child_process_ = this;
io_thread_.StartWithOptions(base::Thread::Options(MessageLoop::TYPE_IO, 0));
}
ChildProcess::~ChildProcess() {
DCHECK(child_process_ == this);
// Signal this event before destroying the child process. That way all
// background threads can cleanup.
// For example, in the renderer the RenderThread instances will be able to
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_.Signal();
// Kill the main thread object before nulling child_process_, since
// destruction code might depend on it.
main_thread_.reset();
child_process_ = NULL;
}
ChildThread* ChildProcess::main_thread() {
return main_thread_.get();
}
void ChildProcess::set_main_thread(ChildThread* thread) {
main_thread_.reset(thread);
}
void ChildProcess::AddRefProcess() {
DCHECK(!main_thread_.get() || // null in unittests.
MessageLoop::current() == main_thread_->message_loop());
ref_count_++;
}
void ChildProcess::ReleaseProcess() {
DCHECK(!main_thread_.get() || // null in unittests.
MessageLoop::current() == main_thread_->message_loop());
DCHECK(ref_count_);
DCHECK(child_process_);
if (--ref_count_)
return;
if (main_thread_.get()) // null in unittests.
main_thread_->OnProcessFinalRelease();
}
base::WaitableEvent* ChildProcess::GetShutDownEvent() {
DCHECK(child_process_);
return &child_process_->shutdown_event_;
}
void ChildProcess::WaitForDebugger(const std::string& label) {
#if defined(OS_WIN)
#if defined(GOOGLE_CHROME_BUILD)
std::string title = "Google Chrome";
#else // CHROMIUM_BUILD
std::string title = "Chromium";
#endif // CHROMIUM_BUILD
title += " ";
title += label; // makes attaching to process easier
std::string message = label;
message += " starting with pid: ";
message += base::IntToString(base::GetCurrentProcId());
::MessageBox(NULL, UTF8ToWide(message).c_str(), UTF8ToWide(title).c_str(),
MB_OK | MB_SETFOREGROUND);
#elif defined(OS_POSIX)
// TODO(playmobil): In the long term, overriding this flag doesn't seem
// right, either use our own flag or open a dialog we can use.
// This is just to ease debugging in the interim.
LOG(ERROR) << label
<< " ("
<< getpid()
<< ") paused waiting for debugger to attach @ pid";
// Install a signal handler so that pause can be woken.
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = SigUSR1Handler;
sigaction(SIGUSR1, &sa, NULL);
pause();
#endif // defined(OS_POSIX)
}