blob: 34286a4fa59da3d4cf9e1fe751d0b11b14fbbd38 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_BASE_LISTEN_SOCKET_UNITTEST_H_
#define NET_BASE_LISTEN_SOCKET_UNITTEST_H_
#pragma once
#include "build/build_config.h"
#if defined(OS_WIN)
#include <winsock2.h>
#elif defined(OS_POSIX)
#include <sys/socket.h>
#include <errno.h>
#include <arpa/inet.h>
#endif
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/string_util.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
#include "net/base/listen_socket.h"
#include "net/base/net_util.h"
#include "net/base/winsock_init.h"
#include "testing/gtest/include/gtest/gtest.h"
#if defined(OS_POSIX)
// Used same name as in Windows to avoid #ifdef where referenced
#define SOCKET int
const int INVALID_SOCKET = -1;
const int SOCKET_ERROR = -1;
#endif
namespace net {
enum ActionType {
ACTION_NONE = 0,
ACTION_LISTEN = 1,
ACTION_ACCEPT = 2,
ACTION_READ = 3,
ACTION_SEND = 4,
ACTION_CLOSE = 5,
ACTION_SHUTDOWN = 6
};
class ListenSocketTestAction {
public:
ListenSocketTestAction() : action_(ACTION_NONE) {}
explicit ListenSocketTestAction(ActionType action) : action_(action) {}
ListenSocketTestAction(ActionType action, std::string data)
: action_(action),
data_(data) {}
const std::string data() const { return data_; }
ActionType type() const { return action_; }
private:
ActionType action_;
std::string data_;
};
// This had to be split out into a separate class because I couldn't
// make the testing::Test class refcounted.
class ListenSocketTester :
public ListenSocket::ListenSocketDelegate,
public base::RefCountedThreadSafe<ListenSocketTester> {
public:
ListenSocketTester();
void SetUp();
void TearDown();
void ReportAction(const ListenSocketTestAction& action);
void NextAction();
// read all pending data from the test socket
int ClearTestSocket();
// Release the connection and server sockets
void Shutdown();
void Listen();
void SendFromTester();
// verify the send/read from client to server
void TestClientSend();
// verify send/read of a longer string
void TestClientSendLong();
// verify a send/read from server to client
void TestServerSend();
virtual bool Send(SOCKET sock, const std::string& str);
// ListenSocket::ListenSocketDelegate:
virtual void DidAccept(ListenSocket *server, ListenSocket *connection);
virtual void DidRead(ListenSocket *connection, const char* data, int len);
virtual void DidClose(ListenSocket *sock);
scoped_ptr<base::Thread> thread_;
MessageLoopForIO* loop_;
ListenSocket* server_;
ListenSocket* connection_;
ListenSocketTestAction last_action_;
SOCKET test_socket_;
static const int kTestPort;
base::Lock lock_; // protects |queue_| and wraps |cv_|
base::ConditionVariable cv_;
std::deque<ListenSocketTestAction> queue_;
protected:
friend class base::RefCountedThreadSafe<ListenSocketTester>;
virtual ~ListenSocketTester();
virtual ListenSocket* DoListen();
};
} // namespace net
#endif // NET_BASE_LISTEN_SOCKET_UNITTEST_H_