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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "skia/ext/bitmap_platform_device_mac.h"
#import <ApplicationServices/ApplicationServices.h>
#include <time.h>
#include "base/mac/mac_util.h"
#include "base/memory/ref_counted.h"
#include "skia/ext/bitmap_platform_device_data.h"
#include "skia/ext/skia_utils_mac.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/core/SkTypes.h"
#include "third_party/skia/include/core/SkUtils.h"
namespace skia {
namespace {
static CGContextRef CGContextForData(void* data, int width, int height) {
#define HAS_ARGB_SHIFTS(a, r, g, b) \
(SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
&& SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
// Allocate a bitmap context with 4 components per pixel (BGRA). Apple
// recommends these flags for improved CG performance.
CGContextRef context =
CGBitmapContextCreate(data, width, height, 8, width * 4,
base::mac::GetSystemColorSpace(),
kCGImageAlphaPremultipliedFirst |
kCGBitmapByteOrder32Host);
#else
#error We require that Skia's and CoreGraphics's recommended \
image memory layout match.
#endif
#undef HAS_ARGB_SHIFTS
if (!context)
return NULL;
// Change the coordinate system to match WebCore's
CGContextTranslateCTM(context, 0, height);
CGContextScaleCTM(context, 1.0, -1.0);
return context;
}
} // namespace
BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData(
CGContextRef bitmap)
: bitmap_context_(bitmap),
config_dirty_(true) { // Want to load the config next time.
SkASSERT(bitmap_context_);
// Initialize the clip region to the entire bitmap.
SkIRect rect;
rect.set(0, 0,
CGBitmapContextGetWidth(bitmap_context_),
CGBitmapContextGetHeight(bitmap_context_));
clip_region_ = SkRegion(rect);
transform_.reset();
CGContextRetain(bitmap_context_);
// We must save the state once so that we can use the restore/save trick
// in LoadConfig().
CGContextSaveGState(bitmap_context_);
}
BitmapPlatformDevice::BitmapPlatformDeviceData::~BitmapPlatformDeviceData() {
if (bitmap_context_)
CGContextRelease(bitmap_context_);
}
void BitmapPlatformDevice::BitmapPlatformDeviceData::ReleaseBitmapContext() {
SkASSERT(bitmap_context_);
CGContextRelease(bitmap_context_);
bitmap_context_ = NULL;
}
void BitmapPlatformDevice::BitmapPlatformDeviceData::SetMatrixClip(
const SkMatrix& transform,
const SkRegion& region) {
transform_ = transform;
clip_region_ = region;
config_dirty_ = true;
}
void BitmapPlatformDevice::BitmapPlatformDeviceData::LoadConfig() {
if (!config_dirty_ || !bitmap_context_)
return; // Nothing to do.
config_dirty_ = false;
// We must restore and then save the state of the graphics context since the
// calls to Load the clipping region to the context are strictly cummulative,
// i.e., you can't replace a clip rect, other than with a save/restore.
// But this implies that no other changes to the state are done elsewhere.
// If we ever get to need to change this, then we must replace the clip rect
// calls in LoadClippingRegionToCGContext() with an image mask instead.
CGContextRestoreGState(bitmap_context_);
CGContextSaveGState(bitmap_context_);
LoadTransformToCGContext(bitmap_context_, transform_);
LoadClippingRegionToCGContext(bitmap_context_, clip_region_, transform_);
}
// We use this static factory function instead of the regular constructor so
// that we can create the pixel data before calling the constructor. This is
// required so that we can call the base class' constructor with the pixel
// data.
BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
int width,
int height,
bool is_opaque) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
if (bitmap.allocPixels() != true)
return NULL;
void* data = NULL;
if (context) {
data = CGBitmapContextGetData(context);
bitmap.setPixels(data);
} else {
data = bitmap.getPixels();
// Note: The Windows implementation clears the Bitmap later on.
// This bears mentioning since removal of this line makes the
// unit tests only fail periodically (or when MallocPreScribble is set).
bitmap.eraseARGB(0, 0, 0, 0);
}
bitmap.setIsOpaque(is_opaque);
// If we were given data, then don't clobber it!
#ifndef NDEBUG
if (!context && is_opaque) {
// To aid in finding bugs, we set the background color to something
// obviously wrong so it will be noticable when it is not cleared
bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
}
#endif
if (!context)
context = CGContextForData(data, width, height);
else
CGContextRetain(context);
BitmapPlatformDevice* rv = new BitmapPlatformDevice(
new BitmapPlatformDeviceData(context), bitmap);
// The device object took ownership of the graphics context with its own
// CGContextRetain call.
CGContextRelease(context);
return rv;
}
BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
int width,
int height,
bool is_opaque) {
CGContextRef context = NULL;
if (data)
context = CGContextForData(data, width, height);
BitmapPlatformDevice* rv = Create(context, width, height, is_opaque);
// The device object took ownership of the graphics context with its own
// CGContextRetain call.
if (context)
CGContextRelease(context);
return rv;
}
// The device will own the bitmap, which corresponds to also owning the pixel
// data. Therefore, we do not transfer ownership to the SkDevice's bitmap.
BitmapPlatformDevice::BitmapPlatformDevice(
BitmapPlatformDeviceData* data, const SkBitmap& bitmap)
: PlatformDevice(bitmap),
data_(data) {
}
BitmapPlatformDevice::~BitmapPlatformDevice() {
data_->unref();
}
CGContextRef BitmapPlatformDevice::GetBitmapContext() {
data_->LoadConfig();
return data_->bitmap_context();
}
void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform,
const SkRegion& region,
const SkClipStack&) {
data_->SetMatrixClip(transform, region);
}
void BitmapPlatformDevice::DrawToNativeContext(CGContextRef context, int x,
int y, const CGRect* src_rect) {
bool created_dc = false;
if (!data_->bitmap_context()) {
created_dc = true;
GetBitmapContext();
}
// this should not make a copy of the bits, since we're not doing
// anything to trigger copy on write
CGImageRef image = CGBitmapContextCreateImage(data_->bitmap_context());
CGRect bounds;
bounds.origin.x = x;
bounds.origin.y = y;
if (src_rect) {
bounds.size.width = src_rect->size.width;
bounds.size.height = src_rect->size.height;
CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect);
CGContextDrawImage(context, bounds, sub_image);
CGImageRelease(sub_image);
} else {
bounds.size.width = width();
bounds.size.height = height();
CGContextDrawImage(context, bounds, image);
}
CGImageRelease(image);
if (created_dc)
data_->ReleaseBitmapContext();
}
void BitmapPlatformDevice::onAccessBitmap(SkBitmap*) {
// Not needed in CoreGraphics
}
SkDevice* BitmapPlatformDevice::onCreateCompatibleDevice(
SkBitmap::Config config, int width, int height, bool isOpaque,
Usage /*usage*/) {
SkASSERT(config == SkBitmap::kARGB_8888_Config);
return BitmapPlatformDevice::Create(NULL, width, height, isOpaque);
}
} // namespace skia