| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| #pragma once |
| |
| #include "third_party/skia/include/core/SkDevice.h" |
| |
| typedef struct CGContext* CGContextRef; |
| typedef struct CGRect CGRect; |
| |
| class SkMatrix; |
| class SkPath; |
| class SkRegion; |
| |
| namespace skia { |
| |
| // Returns the CGContext that backing the SkDevice. Forwards to the bound |
| // PlatformDevice. Returns NULL if no PlatformDevice is bound. |
| SK_API CGContextRef GetBitmapContext(SkDevice* device); |
| |
| // A device is basically a wrapper around SkBitmap that provides a surface for |
| // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
| // write to. It also provides functionality to play well with CG drawing |
| // functions. |
| // This class is abstract and must be subclassed. It provides the basic |
| // interface to implement it either with or without a bitmap backend. |
| class PlatformDevice : public SkDevice { |
| public: |
| typedef CGContextRef PlatformSurface; |
| |
| // The CGContext that corresponds to the bitmap, used for CoreGraphics |
| // operations drawing into the bitmap. This is possibly heavyweight, so it |
| // should exist only during one pass of rendering. |
| virtual CGContextRef GetBitmapContext() = 0; |
| |
| // Draws to the given graphics context. If the bitmap context doesn't exist, |
| // this will temporarily create it. However, if you have created the bitmap |
| // context, it will be more efficient if you don't free it until after this |
| // call so it doesn't have to be created twice. If src_rect is null, then |
| // the entirety of the source device will be copied. |
| virtual void DrawToNativeContext(CGContextRef context, int x, int y, |
| const CGRect* src_rect) = 0; |
| |
| // Sets the opacity of each pixel in the specified region to be opaque. |
| virtual void MakeOpaque(int x, int y, int width, int height) { } |
| |
| // Returns if native platform APIs are allowed to render text to this device. |
| virtual bool IsNativeFontRenderingAllowed(); |
| |
| virtual PlatformSurface BeginPlatformPaint(); |
| virtual void EndPlatformPaint(); |
| |
| // Initializes the default settings and colors in a device context. |
| static void InitializeCGContext(CGContextRef context); |
| |
| // Loads a SkPath into the CG context. The path can there after be used for |
| // clipping or as a stroke. |
| static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
| |
| // Loads a SkRegion into the CG context. |
| static void LoadClippingRegionToCGContext(CGContextRef context, |
| const SkRegion& region, |
| const SkMatrix& transformation); |
| |
| protected: |
| // Forwards |bitmap| to SkDevice's constructor. |
| PlatformDevice(const SkBitmap& bitmap); |
| |
| // Loads the specified Skia transform into the device context |
| static void LoadTransformToCGContext(CGContextRef context, |
| const SkMatrix& matrix); |
| }; |
| |
| } // namespace skia |
| |
| #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| |