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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "skia/ext/skia_utils_mac.h"
#import <AppKit/AppKit.h>
#include "base/logging.h"
#include "base/mac/mac_util.h"
#include "base/mac/scoped_cftyperef.h"
#include "base/memory/scoped_nsobject.h"
#include "base/memory/scoped_ptr.h"
#include "skia/ext/bitmap_platform_device_mac.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/utils/mac/SkCGUtils.h"
#include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
// 10.6 API that we use if available.
#if !defined(MAC_OS_X_VERSION_10_6) || \
MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6
@interface NSImageRep (NSObject)
- (BOOL)drawInRect:(NSRect)dstSpacePortionRect
fromRect:(NSRect)srcSpacePortionRect
operation:(NSCompositingOperation)op
fraction:(CGFloat)requestedAlpha
respectFlipped:(BOOL)respectContextIsFlipped
hints:(NSDictionary*)hints;
@end
#endif // OSes < Mac OS X 10.6
namespace {
// Draws an NSImage or an NSImageRep with a given size into a SkBitmap.
SkBitmap NSImageOrNSImageRepToSkBitmap(
NSImage* image,
NSImageRep* image_rep,
NSSize size,
bool is_opaque) {
// Only image or image_rep should be provided, not both.
DCHECK((image != 0) ^ (image_rep != 0));
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height);
if (!bitmap.allocPixels())
return bitmap; // Return |bitmap| which should respond true to isNull().
bitmap.setIsOpaque(is_opaque);
base::mac::ScopedCFTypeRef<CGColorSpaceRef> color_space(
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB));
void* data = bitmap.getPixels();
// Allocate a bitmap context with 4 components per pixel (BGRA). Apple
// recommends these flags for improved CG performance.
#define HAS_ARGB_SHIFTS(a, r, g, b) \
(SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
&& SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
base::mac::ScopedCFTypeRef<CGContextRef> context(
CGBitmapContextCreate(data, size.width, size.height, 8, size.width*4,
color_space,
kCGImageAlphaPremultipliedFirst |
kCGBitmapByteOrder32Host));
#else
#error We require that Skia's and CoreGraphics's recommended \
image memory layout match.
#endif
#undef HAS_ARGB_SHIFTS
// Something went really wrong. Best guess is that the bitmap data is invalid.
DCHECK(context);
// Save the current graphics context so that we can restore it later.
gfx::ScopedNSGraphicsContextSaveGState scoped_g_state;
// Dummy context that we will draw into.
NSGraphicsContext* context_cocoa =
[NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
[NSGraphicsContext setCurrentContext:context_cocoa];
// This will stretch any images to |size| if it does not fit or is non-square.
NSRect drawRect = NSMakeRect(0, 0, size.width, size.height);
// NSImage does caching such that subsequent drawing is much faster (on my
// machine, about 4x faster). Unfortunately on 10.5 NSImageRep doesn't do
// caching. For this reason we draw using an NSImage if available. Once
// 10.5 is no longer supported we can drop this and always use NSImageRep.
if (image) {
[image drawInRect:drawRect
fromRect:NSZeroRect
operation:NSCompositeCopy
fraction:1.0];
} else {
// Use NSCompositeCopy if available, it's slightly faster.
if ([image_rep respondsToSelector:@selector(
drawInRect:fromRect:operation:fraction:respectFlipped:hints:)]) {
[image_rep drawInRect:drawRect
fromRect:NSZeroRect
operation:NSCompositeCopy
fraction:1.0
respectFlipped:NO
hints:NO];
} else {
[image_rep drawInRect:drawRect];
}
}
return bitmap;
}
} // namespace
namespace gfx {
CGAffineTransform SkMatrixToCGAffineTransform(const SkMatrix& matrix) {
// CGAffineTransforms don't support perspective transforms, so make sure
// we don't get those.
DCHECK(matrix[SkMatrix::kMPersp0] == 0.0f);
DCHECK(matrix[SkMatrix::kMPersp1] == 0.0f);
DCHECK(matrix[SkMatrix::kMPersp2] == 1.0f);
return CGAffineTransformMake(matrix[SkMatrix::kMScaleX],
matrix[SkMatrix::kMSkewY],
matrix[SkMatrix::kMSkewX],
matrix[SkMatrix::kMScaleY],
matrix[SkMatrix::kMTransX],
matrix[SkMatrix::kMTransY]);
}
SkIRect CGRectToSkIRect(const CGRect& rect) {
SkIRect sk_rect = {
SkScalarRound(rect.origin.x),
SkScalarRound(rect.origin.y),
SkScalarRound(rect.origin.x + rect.size.width),
SkScalarRound(rect.origin.y + rect.size.height)
};
return sk_rect;
}
SkRect CGRectToSkRect(const CGRect& rect) {
SkRect sk_rect = {
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height,
};
return sk_rect;
}
CGRect SkIRectToCGRect(const SkIRect& rect) {
CGRect cg_rect = {
{ rect.fLeft, rect.fTop },
{ rect.fRight - rect.fLeft, rect.fBottom - rect.fTop }
};
return cg_rect;
}
CGRect SkRectToCGRect(const SkRect& rect) {
CGRect cg_rect = {
{ rect.fLeft, rect.fTop },
{ rect.fRight - rect.fLeft, rect.fBottom - rect.fTop }
};
return cg_rect;
}
// Converts CGColorRef to the ARGB layout Skia expects.
SkColor CGColorRefToSkColor(CGColorRef color) {
DCHECK(CGColorGetNumberOfComponents(color) == 4);
const CGFloat* components = CGColorGetComponents(color);
return SkColorSetARGB(SkScalarRound(255.0 * components[3]), // alpha
SkScalarRound(255.0 * components[0]), // red
SkScalarRound(255.0 * components[1]), // green
SkScalarRound(255.0 * components[2])); // blue
}
// Converts ARGB to CGColorRef.
CGColorRef SkColorToCGColorRef(SkColor color) {
return CGColorCreateGenericRGB(SkColorGetR(color) / 255.0,
SkColorGetG(color) / 255.0,
SkColorGetB(color) / 255.0,
SkColorGetA(color) / 255.0);
}
// Converts ARGB to NSColor.
NSColor* SkColorToCalibratedNSColor(SkColor color) {
return [NSColor colorWithCalibratedRed:SkColorGetR(color) / 255.0
green:SkColorGetG(color) / 255.0
blue:SkColorGetB(color) / 255.0
alpha:SkColorGetA(color) / 255.0];
}
SkBitmap CGImageToSkBitmap(CGImageRef image) {
if (!image)
return SkBitmap();
int width = CGImageGetWidth(image);
int height = CGImageGetHeight(image);
scoped_ptr<SkDevice> device(
skia::BitmapPlatformDevice::Create(NULL, width, height, false));
CGContextRef context = skia::GetBitmapContext(device.get());
// We need to invert the y-axis of the canvas so that Core Graphics drawing
// happens right-side up. Skia has an upper-left origin and CG has a lower-
// left one.
CGContextScaleCTM(context, 1.0, -1.0);
CGContextTranslateCTM(context, 0, -height);
// We want to copy transparent pixels from |image|, instead of blending it
// onto uninitialized pixels.
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGRect rect = CGRectMake(0, 0, width, height);
CGContextDrawImage(context, rect, image);
// Because |device| will be cleaned up and will take its pixels with it, we
// copy it to the stack and return it.
SkBitmap bitmap = device->accessBitmap(false);
return bitmap;
}
SkBitmap NSImageToSkBitmap(NSImage* image, NSSize size, bool is_opaque) {
return NSImageOrNSImageRepToSkBitmap(image, nil, size, is_opaque);
}
SkBitmap NSImageRepToSkBitmap(NSImageRep* image, NSSize size, bool is_opaque) {
return NSImageOrNSImageRepToSkBitmap(nil, image, size, is_opaque);
}
NSImage* SkBitmapToNSImageWithColorSpace(const SkBitmap& skiaBitmap,
CGColorSpaceRef colorSpace) {
if (skiaBitmap.isNull())
return nil;
// First convert SkBitmap to CGImageRef.
base::mac::ScopedCFTypeRef<CGImageRef> cgimage(
SkCreateCGImageRefWithColorspace(skiaBitmap, colorSpace));
// Now convert to NSImage.
scoped_nsobject<NSBitmapImageRep> bitmap(
[[NSBitmapImageRep alloc] initWithCGImage:cgimage]);
scoped_nsobject<NSImage> image([[NSImage alloc] init]);
[image addRepresentation:bitmap];
[image setSize:NSMakeSize(skiaBitmap.width(), skiaBitmap.height())];
return [image.release() autorelease];
}
NSImage* SkBitmapToNSImage(const SkBitmap& skiaBitmap) {
base::mac::ScopedCFTypeRef<CGColorSpaceRef> colorSpace(
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB));
return SkBitmapToNSImageWithColorSpace(skiaBitmap, colorSpace.get());
}
NSImage* SkBitmapsToNSImage(const std::vector<const SkBitmap*>& bitmaps) {
if (bitmaps.empty())
return nil;
base::mac::ScopedCFTypeRef<CGColorSpaceRef> color_space(
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB));
scoped_nsobject<NSImage> image([[NSImage alloc] init]);
NSSize min_size = NSZeroSize;
for (std::vector<const SkBitmap*>::const_iterator it = bitmaps.begin();
it != bitmaps.end(); ++it) {
const SkBitmap& skiaBitmap = **it;
// First convert SkBitmap to CGImageRef.
base::mac::ScopedCFTypeRef<CGImageRef> cgimage(
SkCreateCGImageRefWithColorspace(skiaBitmap, color_space));
// Now convert to NSImage.
scoped_nsobject<NSBitmapImageRep> bitmap(
[[NSBitmapImageRep alloc] initWithCGImage:cgimage]);
[image addRepresentation:bitmap];
if (min_size.width == 0 || min_size.width > skiaBitmap.width()) {
min_size.width = skiaBitmap.width();
min_size.height = skiaBitmap.height();
}
}
[image setSize:min_size];
return [image.release() autorelease];
}
SkBitmap AppplicationIconAtSize(int size) {
NSImage* image = [NSImage imageNamed:@"NSApplicationIcon"];
return NSImageToSkBitmap(image, NSMakeSize(size, size), /* is_opaque=*/true);
}
SkiaBitLocker::SkiaBitLocker(SkCanvas* canvas)
: canvas_(canvas),
cgContext_(0) {
}
SkiaBitLocker::~SkiaBitLocker() {
releaseIfNeeded();
}
void SkiaBitLocker::releaseIfNeeded() {
if (!cgContext_)
return;
canvas_->getDevice()->accessBitmap(true).unlockPixels();
CGContextRelease(cgContext_);
cgContext_ = 0;
}
CGContextRef SkiaBitLocker::cgContext() {
SkDevice* device = canvas_->getDevice();
DCHECK(device);
if (!device)
return 0;
releaseIfNeeded();
const SkBitmap& bitmap = device->accessBitmap(true);
bitmap.lockPixels();
void* pixels = bitmap.getPixels();
cgContext_ = CGBitmapContextCreate(pixels, device->width(),
device->height(), 8, bitmap.rowBytes(), CGColorSpaceCreateDeviceRGB(),
kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst);
// Apply device matrix.
CGAffineTransform contentsTransform = CGAffineTransformMakeScale(1, -1);
contentsTransform = CGAffineTransformTranslate(contentsTransform, 0,
-device->height());
CGContextConcatCTM(cgContext_, contentsTransform);
// Apply clip in device coordinates.
CGMutablePathRef clipPath = CGPathCreateMutable();
SkRegion::Iterator iter(canvas_->getTotalClip());
for (; !iter.done(); iter.next()) {
const SkIRect& skRect = iter.rect();
CGRect cgRect = SkIRectToCGRect(skRect);
CGPathAddRect(clipPath, 0, cgRect);
}
CGContextAddPath(cgContext_, clipPath);
CGContextClip(cgContext_);
CGPathRelease(clipPath);
// Apply content matrix.
const SkMatrix& skMatrix = canvas_->getTotalMatrix();
CGAffineTransform affine = SkMatrixToCGAffineTransform(skMatrix);
CGContextConcatCTM(cgContext_, affine);
return cgContext_;
}
} // namespace gfx