| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/raster/gpu_raster_buffer_provider.h" |
| |
| #include <stdint.h> |
| |
| #include <algorithm> |
| |
| #include "base/macros.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/base/histograms.h" |
| #include "cc/paint/display_item_list.h" |
| #include "cc/paint/paint_canvas.h" |
| #include "cc/paint/paint_recorder.h" |
| #include "cc/raster/raster_source.h" |
| #include "cc/raster/scoped_gpu_raster.h" |
| #include "cc/resources/resource.h" |
| #include "components/viz/common/gpu/context_provider.h" |
| #include "components/viz/common/gpu/raster_context_provider.h" |
| #include "components/viz/common/resources/resource_format_utils.h" |
| #include "gpu/command_buffer/client/context_support.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "gpu/command_buffer/client/raster_interface.h" |
| #include "third_party/skia/include/core/SkMultiPictureDraw.h" |
| #include "third_party/skia/include/core/SkPictureRecorder.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| #include "third_party/skia/include/gpu/GrContext.h" |
| #include "ui/gfx/geometry/axis_transform2d.h" |
| |
| namespace cc { |
| namespace { |
| |
| static void RasterizeSourceOOP( |
| const RasterSource* raster_source, |
| bool resource_has_previous_content, |
| const gfx::Size& resource_size, |
| const gfx::Rect& raster_full_rect, |
| const gfx::Rect& playback_rect, |
| const gfx::AxisTransform2d& transform, |
| const RasterSource::PlaybackSettings& playback_settings, |
| viz::RasterContextProvider* context_provider, |
| LayerTreeResourceProvider::ScopedWriteLockRaster* resource_lock, |
| bool use_distance_field_text, |
| int msaa_sample_count) { |
| gpu::raster::RasterInterface* ri = context_provider->RasterInterface(); |
| GLuint texture_id = resource_lock->ConsumeTexture(ri); |
| |
| ri->BeginRasterCHROMIUM(texture_id, raster_source->background_color(), |
| msaa_sample_count, playback_settings.use_lcd_text, |
| use_distance_field_text, |
| resource_lock->PixelConfig()); |
| // TODO(enne): need to pass color space into this function as well. |
| float recording_to_raster_scale = |
| transform.scale() / raster_source->recording_scale_factor(); |
| ri->RasterCHROMIUM(raster_source->GetDisplayItemList().get(), |
| playback_settings.image_provider, |
| raster_full_rect.OffsetFromOrigin(), playback_rect, |
| transform.translation(), recording_to_raster_scale); |
| ri->EndRasterCHROMIUM(); |
| |
| ri->DeleteTextures(1, &texture_id); |
| } |
| |
| // The following class is needed to correctly reset GL state when rendering to |
| // SkCanvases with a GrContext on a RasterInterface enabled context. |
| class ScopedGrContextAccess { |
| public: |
| explicit ScopedGrContextAccess(viz::RasterContextProvider* context_provider) |
| : context_provider_(context_provider) { |
| gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); |
| ri->BeginGpuRaster(); |
| |
| class GrContext* gr_context = context_provider_->GrContext(); |
| gr_context->resetContext(); |
| } |
| ~ScopedGrContextAccess() { |
| gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); |
| ri->EndGpuRaster(); |
| } |
| |
| private: |
| viz::RasterContextProvider* context_provider_; |
| }; |
| |
| static void RasterizeSource( |
| const RasterSource* raster_source, |
| bool resource_has_previous_content, |
| const gfx::Size& resource_size, |
| const gfx::Rect& raster_full_rect, |
| const gfx::Rect& playback_rect, |
| const gfx::AxisTransform2d& transform, |
| const RasterSource::PlaybackSettings& playback_settings, |
| viz::RasterContextProvider* context_provider, |
| LayerTreeResourceProvider::ScopedWriteLockRaster* resource_lock, |
| bool use_distance_field_text, |
| int msaa_sample_count) { |
| ScopedGrContextAccess gr_context_access(context_provider); |
| |
| gpu::raster::RasterInterface* ri = context_provider->RasterInterface(); |
| GLuint texture_id = resource_lock->ConsumeTexture(ri); |
| |
| { |
| LayerTreeResourceProvider::ScopedSkSurface scoped_surface( |
| context_provider->GrContext(), texture_id, resource_lock->target(), |
| resource_lock->size(), resource_lock->format(), use_distance_field_text, |
| playback_settings.use_lcd_text, msaa_sample_count); |
| |
| SkSurface* surface = scoped_surface.surface(); |
| |
| // Allocating an SkSurface will fail after a lost context. Pretend we |
| // rasterized, as the contents of the resource don't matter anymore. |
| if (!surface) { |
| DLOG(ERROR) << "Failed to allocate raster surface"; |
| return; |
| } |
| |
| SkCanvas* canvas = surface->getCanvas(); |
| |
| // As an optimization, inform Skia to discard when not doing partial raster. |
| if (raster_full_rect == playback_rect) |
| canvas->discard(); |
| |
| raster_source->PlaybackToCanvas( |
| canvas, resource_lock->color_space_for_raster(), raster_full_rect, |
| playback_rect, transform, playback_settings); |
| } |
| |
| ri->DeleteTextures(1, &texture_id); |
| } |
| |
| } // namespace |
| |
| GpuRasterBufferProvider::RasterBufferImpl::RasterBufferImpl( |
| GpuRasterBufferProvider* client, |
| LayerTreeResourceProvider* resource_provider, |
| viz::ResourceId resource_id, |
| bool resource_has_previous_content) |
| : client_(client), |
| lock_(resource_provider, resource_id), |
| resource_has_previous_content_(resource_has_previous_content) { |
| client_->pending_raster_buffers_.insert(this); |
| lock_.CreateMailbox(); |
| } |
| |
| GpuRasterBufferProvider::RasterBufferImpl::~RasterBufferImpl() { |
| client_->pending_raster_buffers_.erase(this); |
| } |
| |
| void GpuRasterBufferProvider::RasterBufferImpl::Playback( |
| const RasterSource* raster_source, |
| const gfx::Rect& raster_full_rect, |
| const gfx::Rect& raster_dirty_rect, |
| uint64_t new_content_id, |
| const gfx::AxisTransform2d& transform, |
| const RasterSource::PlaybackSettings& playback_settings) { |
| TRACE_EVENT0("cc", "GpuRasterBuffer::Playback"); |
| client_->PlaybackOnWorkerThread(&lock_, sync_token_, |
| resource_has_previous_content_, raster_source, |
| raster_full_rect, raster_dirty_rect, |
| new_content_id, transform, playback_settings); |
| } |
| |
| GpuRasterBufferProvider::GpuRasterBufferProvider( |
| viz::ContextProvider* compositor_context_provider, |
| viz::RasterContextProvider* worker_context_provider, |
| LayerTreeResourceProvider* resource_provider, |
| bool use_distance_field_text, |
| int gpu_rasterization_msaa_sample_count, |
| viz::ResourceFormat preferred_tile_format, |
| bool enable_oop_rasterization) |
| : compositor_context_provider_(compositor_context_provider), |
| worker_context_provider_(worker_context_provider), |
| resource_provider_(resource_provider), |
| use_distance_field_text_(use_distance_field_text), |
| msaa_sample_count_(gpu_rasterization_msaa_sample_count), |
| preferred_tile_format_(preferred_tile_format), |
| enable_oop_rasterization_(enable_oop_rasterization) { |
| DCHECK(compositor_context_provider); |
| DCHECK(worker_context_provider); |
| } |
| |
| GpuRasterBufferProvider::~GpuRasterBufferProvider() { |
| DCHECK(pending_raster_buffers_.empty()); |
| } |
| |
| std::unique_ptr<RasterBuffer> GpuRasterBufferProvider::AcquireBufferForRaster( |
| const ResourcePool::InUsePoolResource& resource, |
| uint64_t resource_content_id, |
| uint64_t previous_content_id) { |
| bool resource_has_previous_content = |
| resource_content_id && resource_content_id == previous_content_id; |
| return std::make_unique<RasterBufferImpl>(this, resource_provider_, |
| resource.gpu_backing_resource_id(), |
| resource_has_previous_content); |
| } |
| |
| void GpuRasterBufferProvider::OrderingBarrier() { |
| TRACE_EVENT0("cc", "GpuRasterBufferProvider::OrderingBarrier"); |
| |
| gpu::gles2::GLES2Interface* gl = compositor_context_provider_->ContextGL(); |
| gpu::SyncToken sync_token = |
| LayerTreeResourceProvider::GenerateSyncTokenHelper(gl); |
| for (RasterBufferImpl* buffer : pending_raster_buffers_) |
| buffer->set_sync_token(sync_token); |
| pending_raster_buffers_.clear(); |
| } |
| |
| void GpuRasterBufferProvider::Flush() { |
| compositor_context_provider_->ContextSupport()->FlushPendingWork(); |
| } |
| |
| viz::ResourceFormat GpuRasterBufferProvider::GetResourceFormat( |
| bool must_support_alpha) const { |
| if (resource_provider_->IsRenderBufferFormatSupported( |
| preferred_tile_format_) && |
| (DoesResourceFormatSupportAlpha(preferred_tile_format_) || |
| !must_support_alpha)) { |
| return preferred_tile_format_; |
| } |
| |
| return resource_provider_->best_render_buffer_format(); |
| } |
| |
| bool GpuRasterBufferProvider::IsResourceSwizzleRequired( |
| bool must_support_alpha) const { |
| // This doesn't require a swizzle because we rasterize to the correct format. |
| return false; |
| } |
| |
| bool GpuRasterBufferProvider::CanPartialRasterIntoProvidedResource() const { |
| // Partial raster doesn't support MSAA, as the MSAA resolve is unaware of clip |
| // rects. |
| // TODO(crbug.com/629683): See if we can work around this limitation. |
| return msaa_sample_count_ == 0; |
| } |
| |
| bool GpuRasterBufferProvider::IsResourceReadyToDraw( |
| const ResourcePool::InUsePoolResource& resource) const { |
| gpu::SyncToken sync_token = resource_provider_->GetSyncTokenForResources( |
| {resource.gpu_backing_resource_id()}); |
| if (!sync_token.HasData()) |
| return true; |
| |
| // IsSyncTokenSignaled is thread-safe, no need for worker context lock. |
| return worker_context_provider_->ContextSupport()->IsSyncTokenSignaled( |
| sync_token); |
| } |
| |
| uint64_t GpuRasterBufferProvider::SetReadyToDrawCallback( |
| const std::vector<const ResourcePool::InUsePoolResource*>& resources, |
| const base::Closure& callback, |
| uint64_t pending_callback_id) const { |
| std::vector<viz::ResourceId> resource_ids; |
| resource_ids.reserve(resources.size()); |
| for (auto* resource : resources) |
| resource_ids.push_back(resource->gpu_backing_resource_id()); |
| gpu::SyncToken sync_token = |
| resource_provider_->GetSyncTokenForResources(resource_ids); |
| uint64_t callback_id = sync_token.release_count(); |
| DCHECK_NE(callback_id, 0u); |
| |
| // If the callback is different from the one the caller is already waiting on, |
| // pass the callback through to SignalSyncToken. Otherwise the request is |
| // redundant. |
| if (callback_id != pending_callback_id) { |
| // Use the compositor context because we want this callback on the impl |
| // thread. |
| compositor_context_provider_->ContextSupport()->SignalSyncToken(sync_token, |
| callback); |
| } |
| |
| return callback_id; |
| } |
| |
| void GpuRasterBufferProvider::Shutdown() { |
| pending_raster_buffers_.clear(); |
| } |
| |
| void GpuRasterBufferProvider::PlaybackOnWorkerThread( |
| LayerTreeResourceProvider::ScopedWriteLockRaster* resource_lock, |
| const gpu::SyncToken& sync_token, |
| bool resource_has_previous_content, |
| const RasterSource* raster_source, |
| const gfx::Rect& raster_full_rect, |
| const gfx::Rect& raster_dirty_rect, |
| uint64_t new_content_id, |
| const gfx::AxisTransform2d& transform, |
| const RasterSource::PlaybackSettings& playback_settings) { |
| viz::RasterContextProvider::ScopedRasterContextLock scoped_context( |
| worker_context_provider_); |
| gpu::raster::RasterInterface* ri = scoped_context.RasterInterface(); |
| DCHECK(ri); |
| |
| // Synchronize with compositor. Nop if sync token is empty. |
| ri->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| |
| gfx::Rect playback_rect = raster_full_rect; |
| if (resource_has_previous_content) { |
| playback_rect.Intersect(raster_dirty_rect); |
| } |
| DCHECK(!playback_rect.IsEmpty()) |
| << "Why are we rastering a tile that's not dirty?"; |
| |
| // Log a histogram of the percentage of pixels that were saved due to |
| // partial raster. |
| const char* client_name = GetClientNameForMetrics(); |
| float full_rect_size = raster_full_rect.size().GetArea(); |
| if (full_rect_size > 0 && client_name) { |
| float fraction_partial_rastered = |
| static_cast<float>(playback_rect.size().GetArea()) / full_rect_size; |
| float fraction_saved = 1.0f - fraction_partial_rastered; |
| UMA_HISTOGRAM_PERCENTAGE( |
| base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", |
| client_name), |
| 100.0f * fraction_saved); |
| } |
| |
| if (enable_oop_rasterization_) { |
| RasterizeSourceOOP(raster_source, resource_has_previous_content, |
| resource_lock->size(), raster_full_rect, playback_rect, |
| transform, playback_settings, worker_context_provider_, |
| resource_lock, use_distance_field_text_, |
| msaa_sample_count_); |
| } else { |
| RasterizeSource(raster_source, resource_has_previous_content, |
| resource_lock->size(), raster_full_rect, playback_rect, |
| transform, playback_settings, worker_context_provider_, |
| resource_lock, use_distance_field_text_, |
| msaa_sample_count_); |
| } |
| |
| // Generate sync token for cross context synchronization. |
| resource_lock->set_sync_token( |
| LayerTreeResourceProvider::GenerateSyncTokenHelper(ri)); |
| } |
| |
| } // namespace cc |