| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/keyboard/ui/container_floating_behavior.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| |
| namespace keyboard { |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequest) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect center(100, 100, keyboard_width, keyboard_height); |
| gfx::Rect top_left_overlap(-30, -30, keyboard_width, keyboard_height); |
| gfx::Rect bottom_right_overlap(workspace.width() - 30, |
| workspace.height() - 30, keyboard_width, |
| keyboard_height); |
| |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, center); |
| ASSERT_EQ(center, result); |
| result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, top_left_overlap); |
| ASSERT_EQ(gfx::Rect(0, 0, keyboard_width, keyboard_height), result); |
| |
| result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, bottom_right_overlap); |
| ASSERT_EQ(gfx::Rect(workspace.width() - keyboard_width, |
| workspace.height() - keyboard_height, keyboard_width, |
| keyboard_height), |
| result); |
| |
| // Try to move the keyboard to the center of the primary display while it's |
| // in a secondary display. |
| gfx::Rect secondary_display(1000, -200, 1200, 800); |
| result = floating_behavior.AdjustSetBoundsRequest(secondary_display, center); |
| // It gets clipped to the far left of this display |
| ASSERT_EQ(gfx::Rect(1000, 100, keyboard_width, keyboard_height), result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequestVariousSides) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 100; |
| const int keyboard_height = 100; |
| gfx::Size keyboard_size = gfx::Size(keyboard_width, keyboard_height); |
| gfx::Rect workspace_wide(0, 0, 1000, 500); |
| gfx::Rect workspace_tall(0, 0, 500, 1000); |
| gfx::Rect top_left(0, 0, keyboard_width, keyboard_height); |
| gfx::Rect top_right(900, 0, keyboard_width, keyboard_height); |
| gfx::Rect bottom_left(0, 400, keyboard_width, keyboard_height); |
| gfx::Rect bottom_right(900, 400, keyboard_width, keyboard_height); |
| gfx::Rect bottomish_center(450, 390, keyboard_width, keyboard_height); |
| |
| floating_behavior.AdjustSetBoundsRequest(workspace_wide, top_left); |
| gfx::Point result = floating_behavior.GetPositionForShowingKeyboard( |
| keyboard_size, workspace_wide); |
| ASSERT_EQ(gfx::Point(0, 0), result); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_tall); |
| ASSERT_EQ(gfx::Point(0, 0), result); |
| |
| floating_behavior.AdjustSetBoundsRequest(workspace_wide, top_right); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_wide); |
| ASSERT_EQ(gfx::Point(900, 0), result); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_tall); |
| ASSERT_EQ(gfx::Point(400, 0), result); |
| |
| floating_behavior.AdjustSetBoundsRequest(workspace_wide, bottom_left); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_wide); |
| ASSERT_EQ(gfx::Point(0, 400), result); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_tall); |
| ASSERT_EQ(gfx::Point(0, 900), result); |
| |
| floating_behavior.AdjustSetBoundsRequest(workspace_wide, bottom_right); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_wide); |
| ASSERT_EQ(gfx::Point(900, 400), result); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_tall); |
| ASSERT_EQ(gfx::Point(400, 900), result); |
| |
| floating_behavior.AdjustSetBoundsRequest(workspace_wide, bottomish_center); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_wide); |
| ASSERT_EQ(gfx::Point(450, 390), result); |
| result = floating_behavior.GetPositionForShowingKeyboard(keyboard_size, |
| workspace_tall); |
| |
| // rather than 400:0 for the vertical padding, use 390:10 |
| // with 900 pixels available this ratio results in 877.5, which is truncated. |
| // 390 / 400 * 900 = 877.5 |
| ASSERT_EQ(gfx::Point(200, 877), result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequestOverlapLeftEdge) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| |
| gfx::Rect area_to_remain_on_screen(10, 10, keyboard_width - 20, |
| keyboard_height - 20); |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect left_edge_overlap(-150, 30, keyboard_width, keyboard_height); |
| |
| floating_behavior.SetAreaToRemainOnScreen(area_to_remain_on_screen); |
| |
| // Left edge of keyboard should go offscreen up to leftmost bound of |
| // area_to_remain_on_screen. |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, left_edge_overlap); |
| ASSERT_EQ(gfx::Rect(area_to_remain_on_screen.x() * -1, left_edge_overlap.y(), |
| keyboard_width, keyboard_height), |
| result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequestOverlapTopEdge) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| |
| gfx::Rect area_to_remain_on_screen(10, 10, keyboard_width - 20, |
| keyboard_height - 20); |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect top_edge_overlap(30, -40, keyboard_width, keyboard_height); |
| |
| floating_behavior.SetAreaToRemainOnScreen(area_to_remain_on_screen); |
| |
| // Top edge of keyboard should go offscreen up to uppermost bound of |
| // area_to_remain_on_screen. |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, top_edge_overlap); |
| ASSERT_EQ(gfx::Rect(top_edge_overlap.x(), area_to_remain_on_screen.y() * -1, |
| keyboard_width, keyboard_height), |
| result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequestOverlapRightEdge) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| const int inner_offset_x = 10; |
| |
| gfx::Rect area_to_remain_on_screen(inner_offset_x, 10, keyboard_width - 20, |
| keyboard_height - 20); |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect right_edge_overlap(workspace.width() + 30 - keyboard_width, 0, |
| keyboard_width, keyboard_height); |
| |
| floating_behavior.SetAreaToRemainOnScreen(area_to_remain_on_screen); |
| |
| // Right edge of keyboard should go offscreen up to rightmost bound of |
| // area_to_remain_on_screen. |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, right_edge_overlap); |
| ASSERT_EQ(gfx::Rect((workspace.width() + inner_offset_x) - keyboard_width, |
| right_edge_overlap.y(), keyboard_width, keyboard_height), |
| result); |
| } |
| |
| TEST(ContainerFloatingBehaviorTest, AdjustSetBoundsRequestBottomEdge) { |
| ContainerFloatingBehavior floating_behavior(nullptr); |
| |
| const int keyboard_width = 600; |
| const int keyboard_height = 70; |
| const int inner_offset_y = 10; |
| |
| gfx::Rect area_to_remain_on_screen(10, inner_offset_y, keyboard_width - 20, |
| keyboard_height - 20); |
| gfx::Rect workspace(0, 0, 1000, 600); |
| gfx::Rect bottom_edge_overlap(0, workspace.height() + 30 - keyboard_height, |
| keyboard_width, keyboard_height); |
| |
| floating_behavior.SetAreaToRemainOnScreen(area_to_remain_on_screen); |
| |
| // Bottom edge of keyboard should go offscreen up to bottommost bound of |
| // area_to_remain_on_screen. |
| gfx::Rect result = |
| floating_behavior.AdjustSetBoundsRequest(workspace, bottom_edge_overlap); |
| ASSERT_EQ(gfx::Rect(bottom_edge_overlap.x(), |
| (workspace.height() + inner_offset_y) - keyboard_height, |
| keyboard_width, keyboard_height), |
| result); |
| } |
| |
| } // namespace keyboard |