blob: b66051401b68e8ffd1c13e15d3422354e1f2f4b2 [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/keyboard/ui/keyboard_ui_model.h"
#include "base/metrics/histogram_functions.h"
namespace keyboard {
namespace {
// Returns whether a given state transition is valid.
// See the design document linked in https://crbug.com/71990.
bool IsAllowedStateTransition(KeyboardUIState from, KeyboardUIState to) {
using State = KeyboardUIState;
switch (GetStateTransitionHash(from, to)) {
// The initial ShowKeyboard scenario
// INITIAL -> LOADING -> HIDDEN -> SHOWN.
case GetStateTransitionHash(State::kInitial, State::kLoading):
case GetStateTransitionHash(State::kLoading, State::kHidden):
case GetStateTransitionHash(State::kHidden, State::kShown):
// Hide scenario
// SHOWN -> WILL_HIDE -> HIDDEN.
case GetStateTransitionHash(State::kShown, State::kWillHide):
case GetStateTransitionHash(State::kWillHide, State::kHidden):
// Focus transition scenario
// SHOWN -> WILL_HIDE -> SHOWN.
case GetStateTransitionHash(State::kWillHide, State::kShown):
// HideKeyboard can be called at anytime (for example on shutdown).
case GetStateTransitionHash(State::kShown, State::kHidden):
// Return to INITIAL when keyboard is disabled.
case GetStateTransitionHash(State::kLoading, State::kInitial):
case GetStateTransitionHash(State::kHidden, State::kInitial):
return true;
default:
return false;
}
}
// Records a state transition for metrics.
void RecordStateTransition(KeyboardUIState prev, KeyboardUIState next) {
const bool valid_transition = IsAllowedStateTransition(prev, next);
// Use negative hash values to indicate invalid transitions.
const int hash = GetStateTransitionHash(prev, next);
base::UmaHistogramSparse("VirtualKeyboard.ControllerStateTransition",
valid_transition ? hash : -hash);
DCHECK(valid_transition) << "State: " << StateToStr(prev) << " -> "
<< StateToStr(next) << " Unexpected transition";
}
} // namespace
std::string StateToStr(KeyboardUIState state) {
switch (state) {
case KeyboardUIState::kUnknown:
return "UNKNOWN";
case KeyboardUIState::kInitial:
return "INITIAL";
case KeyboardUIState::kLoading:
return "LOADING";
case KeyboardUIState::kShown:
return "SHOWN";
case KeyboardUIState::kWillHide:
return "WILL_HIDE";
case KeyboardUIState::kHidden:
return "HIDDEN";
}
}
KeyboardUIModel::KeyboardUIModel() = default;
void KeyboardUIModel::ChangeState(KeyboardUIState new_state) {
RecordStateTransition(state_, new_state);
if (new_state == state_)
return;
state_ = new_state;
}
} // namespace keyboard