blob: 3af0a2582ebec4d5a9fe79bdcf7347976e0da76b [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/accessibility/ax_root_obj_wrapper.h"
#include <utility>
#include "base/stl_util.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/platform/ax_unique_id.h"
#include "ui/aura/window.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/views/accessibility/ax_aura_obj_cache.h"
#include "ui/views/accessibility/ax_window_obj_wrapper.h"
AXRootObjWrapper::AXRootObjWrapper(views::AXAuraObjCache::Delegate* delegate)
: delegate_(delegate) {
if (display::Screen::GetScreen())
display::Screen::GetScreen()->AddObserver(this);
}
AXRootObjWrapper::~AXRootObjWrapper() {
if (display::Screen::GetScreen())
display::Screen::GetScreen()->RemoveObserver(this);
}
bool AXRootObjWrapper::HasChild(views::AXAuraObjWrapper* child) {
std::vector<views::AXAuraObjWrapper*> children;
GetChildren(&children);
return base::ContainsValue(children, child);
}
bool AXRootObjWrapper::IsIgnored() {
return false;
}
views::AXAuraObjWrapper* AXRootObjWrapper::GetParent() {
return NULL;
}
void AXRootObjWrapper::GetChildren(
std::vector<views::AXAuraObjWrapper*>* out_children) {
views::AXAuraObjCache::GetInstance()->GetTopLevelWindows(out_children);
}
void AXRootObjWrapper::Serialize(ui::AXNodeData* out_node_data) {
out_node_data->id = unique_id_.Get();
out_node_data->role = ax::mojom::Role::kDesktop;
display::Screen* screen = display::Screen::GetScreen();
if (!screen)
return;
const display::Display& display = screen->GetPrimaryDisplay();
out_node_data->relative_bounds.bounds =
gfx::RectF(display.bounds().width(), display.bounds().height());
// Utilize the display bounds to figure out if this screen is in landscape or
// portrait. We use this rather than |rotation| because some devices default
// to landscape, some in portrait. Encode landscape as horizontal state,
// portrait as vertical state.
if (display.bounds().width() > display.bounds().height())
out_node_data->AddState(ax::mojom::State::kHorizontal);
else
out_node_data->AddState(ax::mojom::State::kVertical);
}
int32_t AXRootObjWrapper::GetUniqueId() const {
return unique_id_.Get();
}
void AXRootObjWrapper::OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) {
delegate_->OnEvent(this, ax::mojom::Event::kLocationChanged);
}