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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "ash/ash_export.h"
#include "ui/gfx/geometry/rect.h"
namespace aura {
class Window;
} // namespace aura
namespace ash {
// Describes the information that each window needs to carry for persistent
// window placement in multi-displays scenario.
struct ASH_EXPORT PersistentWindowInfo {
explicit PersistentWindowInfo(aura::Window* window);
// Persistent window bounds in screen coordinates.
gfx::Rect window_bounds_in_screen;
// Indicates the display to restore to when available.
int64_t display_id;
// Indicates last display bounds for |display_id| in screen coordinates.
gfx::Rect display_bounds_in_screen;
} // namespace ash