blob: 6b1b9fc92f570dc96f6fc2a97cf8131740d04c2f [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/pass_through_image_transport_surface.h"
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "ui/gfx/vsync_provider.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_switches.h"
namespace gpu {
namespace {
// Number of swap generations before vsync is reenabled after we've stopped
// doing multiple swaps per frame.
const int kMultiWindowSwapEnableVSyncDelay = 60;
int g_current_swap_generation_ = 0;
int g_num_swaps_in_current_swap_generation_ = 0;
int g_last_multi_window_swap_generation_ = 0;
bool HasSwitch(const char switch_constant[]) {
return base::CommandLine::ForCurrentProcess()->HasSwitch(switch_constant);
}
} // anonymous namespace
PassThroughImageTransportSurface::PassThroughImageTransportSurface(
base::WeakPtr<ImageTransportSurfaceDelegate> delegate,
gl::GLSurface* surface,
bool override_vsync_for_multi_window_swap)
: GLSurfaceAdapter(surface),
is_gpu_vsync_disabled_(HasSwitch(switches::kDisableGpuVsync)),
is_multi_window_swap_vsync_override_enabled_(
override_vsync_for_multi_window_swap),
delegate_(delegate),
weak_ptr_factory_(this) {}
PassThroughImageTransportSurface::~PassThroughImageTransportSurface() {
}
bool PassThroughImageTransportSurface::Initialize(gl::GLSurfaceFormat format) {
DCHECK(gl::GLSurfaceAdapter::SupportsPresentationCallback());
// The surface is assumed to have already been initialized.
return true;
}
gfx::SwapResult PassThroughImageTransportSurface::SwapBuffers(
PresentationCallback callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gfx::SwapResult result = gl::GLSurfaceAdapter::SwapBuffers(
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(), std::move(callback)));
response.result = result;
FinishSwapBuffers(std::move(response));
return result;
}
void PassThroughImageTransportSurface::SwapBuffersAsync(
SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
// We use WeakPtr here to avoid manual management of life time of an instance
// of this class. Callback will not be called once the instance of this class
// is destroyed. However, this also means that the callback can be run on
// the calling thread only.
gl::GLSurfaceAdapter::SwapBuffersAsync(
base::BindOnce(&PassThroughImageTransportSurface::FinishSwapBuffersAsync,
weak_ptr_factory_.GetWeakPtr(),
std::move(completion_callback), std::move(response)),
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(),
std::move(presentation_callback)));
}
gfx::SwapResult PassThroughImageTransportSurface::SwapBuffersWithBounds(
const std::vector<gfx::Rect>& rects,
PresentationCallback callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gfx::SwapResult result = gl::GLSurfaceAdapter::SwapBuffersWithBounds(
rects,
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(), std::move(callback)));
response.result = result;
FinishSwapBuffers(std::move(response));
return result;
}
gfx::SwapResult PassThroughImageTransportSurface::PostSubBuffer(
int x,
int y,
int width,
int height,
PresentationCallback callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gfx::SwapResult result = gl::GLSurfaceAdapter::PostSubBuffer(
x, y, width, height,
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(), std::move(callback)));
response.result = result;
FinishSwapBuffers(std::move(response));
return result;
}
void PassThroughImageTransportSurface::PostSubBufferAsync(
int x,
int y,
int width,
int height,
SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gl::GLSurfaceAdapter::PostSubBufferAsync(
x, y, width, height,
base::BindOnce(&PassThroughImageTransportSurface::FinishSwapBuffersAsync,
weak_ptr_factory_.GetWeakPtr(),
std::move(completion_callback), std::move(response)),
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(),
std::move(presentation_callback)));
}
gfx::SwapResult PassThroughImageTransportSurface::CommitOverlayPlanes(
PresentationCallback callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gfx::SwapResult result = gl::GLSurfaceAdapter::CommitOverlayPlanes(
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(), std::move(callback)));
response.result = result;
FinishSwapBuffers(std::move(response));
return result;
}
void PassThroughImageTransportSurface::CommitOverlayPlanesAsync(
SwapCompletionCallback callback,
PresentationCallback presentation_callback) {
gfx::SwapResponse response;
StartSwapBuffers(&response);
gl::GLSurfaceAdapter::CommitOverlayPlanesAsync(
base::BindOnce(&PassThroughImageTransportSurface::FinishSwapBuffersAsync,
weak_ptr_factory_.GetWeakPtr(), std::move(callback),
std::move(response)),
base::BindOnce(&PassThroughImageTransportSurface::BufferPresented,
weak_ptr_factory_.GetWeakPtr(),
std::move(presentation_callback)));
}
void PassThroughImageTransportSurface::SetVSyncEnabled(bool enabled) {
if (vsync_enabled_ == enabled)
return;
vsync_enabled_ = enabled;
GLSurfaceAdapter::SetVSyncEnabled(enabled);
}
void PassThroughImageTransportSurface::UpdateVSyncEnabled() {
if (is_gpu_vsync_disabled_) {
SetVSyncEnabled(false);
return;
}
bool should_override_vsync = false;
if (is_multi_window_swap_vsync_override_enabled_) {
// This code is a simple way of enforcing that we only vsync if one surface
// is swapping per frame. This provides single window cases a stable refresh
// while allowing multi-window cases to not slow down due to multiple syncs
// on a single thread. A better way to fix this problem would be to have
// each surface present on its own thread.
if (g_current_swap_generation_ == swap_generation_) {
// No other surface has swapped since we swapped last time.
if (g_num_swaps_in_current_swap_generation_ > 1)
g_last_multi_window_swap_generation_ = g_current_swap_generation_;
g_num_swaps_in_current_swap_generation_ = 0;
g_current_swap_generation_++;
}
swap_generation_ = g_current_swap_generation_;
g_num_swaps_in_current_swap_generation_++;
should_override_vsync =
(g_num_swaps_in_current_swap_generation_ > 1) ||
(g_current_swap_generation_ - g_last_multi_window_swap_generation_ <
kMultiWindowSwapEnableVSyncDelay);
}
SetVSyncEnabled(!should_override_vsync);
}
void PassThroughImageTransportSurface::StartSwapBuffers(
gfx::SwapResponse* response) {
UpdateVSyncEnabled();
allow_running_presentation_callback_ = false;
// Populated later in the DecoderClient, before passing to client.
response->swap_id = 0;
response->swap_start = base::TimeTicks::Now();
}
void PassThroughImageTransportSurface::FinishSwapBuffers(
gfx::SwapResponse response) {
response.swap_end = base::TimeTicks::Now();
if (delegate_) {
SwapBuffersCompleteParams params;
params.swap_response = std::move(response);
delegate_->DidSwapBuffersComplete(std::move(params));
}
allow_running_presentation_callback_ = true;
}
void PassThroughImageTransportSurface::FinishSwapBuffersAsync(
SwapCompletionCallback callback,
gfx::SwapResponse response,
gfx::SwapResult result,
std::unique_ptr<gfx::GpuFence> gpu_fence) {
// TODO(afrantzis): It's probably not ideal to introduce a wait here.
// However, since this is a temporary step to maintain existing behavior
// until we are ready to expose the gpu_fence further, and fences are only
// enabled with a flag, this should be fine for now.
if (gpu_fence)
gpu_fence->Wait();
response.result = result;
FinishSwapBuffers(std::move(response));
std::move(callback).Run(result, nullptr);
}
void PassThroughImageTransportSurface::BufferPresented(
GLSurface::PresentationCallback callback,
const gfx::PresentationFeedback& feedback) {
DCHECK(allow_running_presentation_callback_);
std::move(callback).Run(feedback);
if (delegate_)
delegate_->BufferPresented(feedback);
}
} // namespace gpu