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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_
#define MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_
#include <stddef.h>
#include <stdint.h>
#include <deque>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/timer/timer.h"
#include "media/base/decryptor.h"
#include "media/base/demuxer_stream.h"
#include "media/base/media_log.h"
#include "media/base/pipeline_status.h"
#include "media/base/video_decoder.h"
#include "media/base/video_frame.h"
#include "media/base/video_renderer.h"
#include "media/base/video_renderer_sink.h"
#include "media/filters/decoder_stream.h"
#include "media/filters/video_renderer_algorithm.h"
#include "media/renderers/gpu_video_accelerator_factories.h"
#include "media/video/gpu_memory_buffer_video_frame_pool.h"
namespace base {
class SingleThreadTaskRunner;
class TickClock;
}
namespace media {
// VideoRendererImpl handles reading from a VideoFrameStream storing the
// results in a queue of decoded frames and executing a callback when a frame is
// ready for rendering.
class MEDIA_EXPORT VideoRendererImpl
: public VideoRenderer,
public NON_EXPORTED_BASE(VideoRendererSink::RenderCallback) {
public:
// |decoders| contains the VideoDecoders to use when initializing.
//
// Implementors should avoid doing any sort of heavy work in this method and
// instead post a task to a common/worker thread to handle rendering. Slowing
// down the video thread may result in losing synchronization with audio.
//
// Setting |drop_frames_| to true causes the renderer to drop expired frames.
VideoRendererImpl(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
const scoped_refptr<base::TaskRunner>& worker_task_runner,
VideoRendererSink* sink,
ScopedVector<VideoDecoder> decoders,
bool drop_frames,
GpuVideoAcceleratorFactories* gpu_factories,
const scoped_refptr<MediaLog>& media_log);
~VideoRendererImpl() override;
// VideoRenderer implementation.
void Initialize(DemuxerStream* stream,
const PipelineStatusCB& init_cb,
CdmContext* cdm_context,
const StatisticsCB& statistics_cb,
const BufferingStateCB& buffering_state_cb,
const base::Closure& ended_cb,
const PipelineStatusCB& error_cb,
const TimeSource::WallClockTimeCB& wall_clock_time_cb,
const base::Closure& waiting_for_decryption_key_cb) override;
void Flush(const base::Closure& callback) override;
void StartPlayingFrom(base::TimeDelta timestamp) override;
void OnTimeStateChanged(bool time_progressing) override;
void SetTickClockForTesting(scoped_ptr<base::TickClock> tick_clock);
void SetGpuMemoryBufferVideoForTesting(
scoped_ptr<GpuMemoryBufferVideoFramePool> gpu_memory_buffer_pool);
// VideoRendererSink::RenderCallback implementation.
scoped_refptr<VideoFrame> Render(base::TimeTicks deadline_min,
base::TimeTicks deadline_max,
bool background_rendering) override;
void OnFrameDropped() override;
private:
// Callback for |video_frame_stream_| initialization.
void OnVideoFrameStreamInitialized(bool success);
// Callback for |video_frame_stream_| to deliver decoded video frames and
// report video decoding status. If a frame is available the planes will be
// copied asynchronously and FrameReady will be called once finished copying.
void FrameReadyForCopyingToGpuMemoryBuffers(
VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame);
// Callback for |video_frame_stream_| to deliver decoded video frames and
// report video decoding status.
void FrameReady(uint32_t sequence_token,
VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame);
// Helper method for enqueueing a frame to |alogorithm_|.
void AddReadyFrame_Locked(const scoped_refptr<VideoFrame>& frame);
// Helper method that schedules an asynchronous read from the
// |video_frame_stream_| as long as there isn't a pending read and we have
// capacity.
void AttemptRead();
void AttemptRead_Locked();
// Called when VideoFrameStream::Reset() completes.
void OnVideoFrameStreamResetDone();
// Returns true if the renderer has enough data for playback purposes.
// Note that having enough data may be due to reaching end of stream.
bool HaveEnoughData_Locked();
void TransitionToHaveEnough_Locked();
void TransitionToHaveNothing();
// Runs |statistics_cb_| with |frames_decoded_| and |frames_dropped_|, resets
// them to 0.
void UpdateStats_Locked();
// Called after we've painted the first frame. If |time_progressing_| is
// false it Stop() on |sink_|.
void MaybeStopSinkAfterFirstPaint();
// Returns true if there is no more room for additional buffered frames.
bool HaveReachedBufferingCap();
// Starts or stops |sink_| respectively. Do not call while |lock_| is held.
void StartSink();
void StopSink();
// Fires |ended_cb_| if there are no remaining usable frames and
// |received_end_of_stream_| is true. Sets |rendered_end_of_stream_| if it
// does so.
//
// When called from the media thread, |time_progressing| should reflect the
// value of |time_progressing_|. When called from Render() on the sink
// callback thread, the inverse of |render_first_frame_and_stop_| should be
// used as a proxy for |time_progressing_|.
//
// Returns algorithm_->EffectiveFramesQueued().
size_t MaybeFireEndedCallback_Locked(bool time_progressing);
// Helper method for converting a single media timestamp to wall clock time.
base::TimeTicks ConvertMediaTimestamp(base::TimeDelta media_timestamp);
base::TimeTicks GetCurrentMediaTimeAsWallClockTime();
// Helper method for checking if a frame timestamp plus the frame's expected
// duration is before |start_timestamp_|.
bool IsBeforeStartTime(base::TimeDelta timestamp);
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Sink which calls into VideoRendererImpl via Render() for video frames. Do
// not call any methods on the sink while |lock_| is held or the two threads
// might deadlock. Do not call Start() or Stop() on the sink directly, use
// StartSink() and StopSink() to ensure background rendering is started. Only
// access these values on |task_runner_|.
VideoRendererSink* const sink_;
bool sink_started_;
// Used for accessing data members.
base::Lock lock_;
// Provides video frames to VideoRendererImpl.
scoped_ptr<VideoFrameStream> video_frame_stream_;
// Pool of GpuMemoryBuffers and resources used to create hardware frames.
scoped_ptr<GpuMemoryBufferVideoFramePool> gpu_memory_buffer_pool_;
scoped_refptr<MediaLog> media_log_;
// Flag indicating low-delay mode.
bool low_delay_;
// Keeps track of whether we received the end of stream buffer and finished
// rendering.
bool received_end_of_stream_;
bool rendered_end_of_stream_;
// Important detail: being in kPlaying doesn't imply that video is being
// rendered. Rather, it means that the renderer is ready to go. The actual
// rendering of video is controlled by time advancing via |get_time_cb_|.
//
// kUninitialized
// | Initialize()
// |
// V
// kInitializing
// | Decoders initialized
// |
// V Decoders reset
// kFlushed <------------------ kFlushing
// | StartPlayingFrom() ^
// | |
// | | Flush()
// `---------> kPlaying --------'
enum State {
kUninitialized,
kInitializing,
kFlushing,
kFlushed,
kPlaying
};
State state_;
// An integer that represents how many times the video frame stream has been
// reset. This is useful when doing video frame copies asynchronously since we
// want to discard video frames that might be received after the stream has
// been reset.
uint32_t sequence_token_;
// Keep track of the outstanding read on the VideoFrameStream. Flushing can
// only complete once the read has completed.
bool pending_read_;
bool drop_frames_;
BufferingState buffering_state_;
// Playback operation callbacks.
base::Closure flush_cb_;
// Event callbacks.
PipelineStatusCB init_cb_;
StatisticsCB statistics_cb_;
BufferingStateCB buffering_state_cb_;
base::Closure ended_cb_;
PipelineStatusCB error_cb_;
TimeSource::WallClockTimeCB wall_clock_time_cb_;
base::TimeDelta start_timestamp_;
// Keeps track of the number of frames decoded and dropped since the
// last call to |statistics_cb_|. These must be accessed under lock.
int frames_decoded_;
int frames_dropped_;
scoped_ptr<base::TickClock> tick_clock_;
// Algorithm for selecting which frame to render; manages frames and all
// timing related information.
scoped_ptr<VideoRendererAlgorithm> algorithm_;
// Indicates that Render() was called with |background_rendering| set to true,
// so we've entered a background rendering mode where dropped frames are not
// counted. Must be accessed under |lock_| once |sink_| is started.
bool was_background_rendering_;
// Indicates whether or not media time is currently progressing or not. Must
// only be accessed from |task_runner_|.
bool time_progressing_;
// Indicates that Render() should only render the first frame and then request
// that the sink be stopped. |posted_maybe_stop_after_first_paint_| is used
// to avoid repeated task posts.
bool render_first_frame_and_stop_;
bool posted_maybe_stop_after_first_paint_;
// Memory usage of |algorithm_| recorded during the last UpdateStats_Locked()
// call.
int64_t last_video_memory_usage_;
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<VideoRendererImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(VideoRendererImpl);
};
} // namespace media
#endif // MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_