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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGFEDropShadowElement_h
#define SVGFEDropShadowElement_h
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGAnimatedNumberOptionalNumber.h"
#include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
#include "platform/heap/Handle.h"
namespace blink {
class SVGFEDropShadowElement final
: public SVGFilterPrimitiveStandardAttributes {
DEFINE_WRAPPERTYPEINFO();
public:
DECLARE_NODE_FACTORY(SVGFEDropShadowElement);
void setStdDeviation(float std_deviation_x, float std_deviation_y);
SVGAnimatedNumber* dx() { return dx_.Get(); }
SVGAnimatedNumber* dy() { return dy_.Get(); }
SVGAnimatedNumber* stdDeviationX() { return std_deviation_->FirstNumber(); }
SVGAnimatedNumber* stdDeviationY() { return std_deviation_->SecondNumber(); }
SVGAnimatedString* in1() { return in1_.Get(); }
virtual void Trace(blink::Visitor*);
private:
explicit SVGFEDropShadowElement(Document&);
void SvgAttributeChanged(const QualifiedName&) override;
bool SetFilterEffectAttribute(FilterEffect*, const QualifiedName&) override;
FilterEffect* Build(SVGFilterBuilder*, Filter*) override;
Member<SVGAnimatedNumber> dx_;
Member<SVGAnimatedNumber> dy_;
Member<SVGAnimatedNumberOptionalNumber> std_deviation_;
Member<SVGAnimatedString> in1_;
};
} // namespace blink
#endif // SVGFEDropShadowElement_h