blob: f57d44340c5a3a51b83472e2378afdbaea6d9a76 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scheduler/compositor_timing_history.h"
#include "base/macros.h"
#include "cc/debug/rendering_stats_instrumentation.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class CompositorTimingHistoryTest;
class TestCompositorTimingHistory : public CompositorTimingHistory {
public:
TestCompositorTimingHistory(CompositorTimingHistoryTest* test,
RenderingStatsInstrumentation* rendering_stats)
: CompositorTimingHistory(false, NULL_UMA, rendering_stats),
test_(test) {}
protected:
base::TimeTicks Now() const override;
CompositorTimingHistoryTest* test_;
private:
DISALLOW_COPY_AND_ASSIGN(TestCompositorTimingHistory);
};
class CompositorTimingHistoryTest : public testing::Test {
public:
CompositorTimingHistoryTest()
: rendering_stats_(RenderingStatsInstrumentation::Create()),
timing_history_(this, rendering_stats_.get()) {
AdvanceNowBy(base::TimeDelta::FromMilliseconds(1));
timing_history_.SetRecordingEnabled(true);
}
void AdvanceNowBy(base::TimeDelta delta) { now_ += delta; }
base::TimeTicks Now() { return now_; }
protected:
scoped_ptr<RenderingStatsInstrumentation> rendering_stats_;
TestCompositorTimingHistory timing_history_;
base::TimeTicks now_;
};
base::TimeTicks TestCompositorTimingHistory::Now() const {
return test_->Now();
}
TEST_F(CompositorTimingHistoryTest, AllSequential_Commit) {
base::TimeDelta one_second = base::TimeDelta::FromSeconds(1);
// Critical BeginMainFrames are faster than non critical ones,
// as expected.
base::TimeDelta begin_main_frame_queue_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta begin_main_frame_start_to_commit_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta prepare_tiles_duration = base::TimeDelta::FromMilliseconds(2);
base::TimeDelta prepare_tiles_end_to_ready_to_activate_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta commit_to_ready_to_activate_duration =
base::TimeDelta::FromMilliseconds(3);
base::TimeDelta activate_duration = base::TimeDelta::FromMilliseconds(4);
base::TimeDelta draw_duration = base::TimeDelta::FromMilliseconds(5);
timing_history_.WillBeginMainFrame(true, Now());
AdvanceNowBy(begin_main_frame_queue_duration);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
timing_history_.DidCommit();
timing_history_.WillPrepareTiles();
AdvanceNowBy(prepare_tiles_duration);
timing_history_.DidPrepareTiles();
AdvanceNowBy(prepare_tiles_end_to_ready_to_activate_duration);
timing_history_.ReadyToActivate();
// Do not count idle time between notification and actual activation.
AdvanceNowBy(one_second);
timing_history_.WillActivate();
AdvanceNowBy(activate_duration);
timing_history_.DidActivate();
// Do not count idle time between activate and draw.
AdvanceNowBy(one_second);
timing_history_.WillDraw();
AdvanceNowBy(draw_duration);
timing_history_.DidDraw(true, true, Now());
EXPECT_EQ(begin_main_frame_queue_duration,
timing_history_.BeginMainFrameQueueDurationCriticalEstimate());
EXPECT_EQ(begin_main_frame_queue_duration,
timing_history_.BeginMainFrameQueueDurationNotCriticalEstimate());
EXPECT_EQ(begin_main_frame_start_to_commit_duration,
timing_history_.BeginMainFrameStartToCommitDurationEstimate());
base::TimeDelta begin_main_frame_to_commit_duration_expected_ =
begin_main_frame_queue_duration +
begin_main_frame_start_to_commit_duration;
EXPECT_EQ(begin_main_frame_to_commit_duration_expected_,
timing_history_.BeginMainFrameToCommitDurationEstimate());
EXPECT_EQ(commit_to_ready_to_activate_duration,
timing_history_.CommitToReadyToActivateDurationEstimate());
EXPECT_EQ(prepare_tiles_duration,
timing_history_.PrepareTilesDurationEstimate());
EXPECT_EQ(activate_duration, timing_history_.ActivateDurationEstimate());
EXPECT_EQ(draw_duration, timing_history_.DrawDurationEstimate());
}
TEST_F(CompositorTimingHistoryTest, AllSequential_BeginMainFrameAborted) {
base::TimeDelta one_second = base::TimeDelta::FromSeconds(1);
base::TimeDelta begin_main_frame_queue_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta begin_main_frame_start_to_commit_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta prepare_tiles_duration = base::TimeDelta::FromMilliseconds(2);
base::TimeDelta prepare_tiles_end_to_ready_to_activate_duration =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta commit_to_ready_to_activate_duration =
base::TimeDelta::FromMilliseconds(3);
base::TimeDelta activate_duration = base::TimeDelta::FromMilliseconds(4);
base::TimeDelta draw_duration = base::TimeDelta::FromMilliseconds(5);
timing_history_.WillBeginMainFrame(false, Now());
AdvanceNowBy(begin_main_frame_queue_duration);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
// BeginMainFrameAborted counts as a commit complete.
timing_history_.BeginMainFrameAborted();
timing_history_.WillPrepareTiles();
AdvanceNowBy(prepare_tiles_duration);
timing_history_.DidPrepareTiles();
AdvanceNowBy(prepare_tiles_end_to_ready_to_activate_duration);
timing_history_.ReadyToActivate();
// Do not count idle time between notification and actual activation.
AdvanceNowBy(one_second);
timing_history_.WillActivate();
AdvanceNowBy(activate_duration);
timing_history_.DidActivate();
// Do not count idle time between activate and draw.
AdvanceNowBy(one_second);
timing_history_.WillDraw();
AdvanceNowBy(draw_duration);
timing_history_.DidDraw(false, false, Now());
EXPECT_EQ(base::TimeDelta(),
timing_history_.BeginMainFrameQueueDurationCriticalEstimate());
EXPECT_EQ(begin_main_frame_queue_duration,
timing_history_.BeginMainFrameQueueDurationNotCriticalEstimate());
EXPECT_EQ(begin_main_frame_start_to_commit_duration,
timing_history_.BeginMainFrameStartToCommitDurationEstimate());
base::TimeDelta begin_main_frame_to_commit_duration_expected_ =
begin_main_frame_queue_duration +
begin_main_frame_start_to_commit_duration;
EXPECT_EQ(begin_main_frame_to_commit_duration_expected_,
timing_history_.BeginMainFrameToCommitDurationEstimate());
EXPECT_EQ(commit_to_ready_to_activate_duration,
timing_history_.CommitToReadyToActivateDurationEstimate());
EXPECT_EQ(prepare_tiles_duration,
timing_history_.PrepareTilesDurationEstimate());
EXPECT_EQ(activate_duration, timing_history_.ActivateDurationEstimate());
EXPECT_EQ(draw_duration, timing_history_.DrawDurationEstimate());
}
TEST_F(CompositorTimingHistoryTest, BeginMainFrame_CriticalFaster) {
// Critical BeginMainFrames are faster than non critical ones.
base::TimeDelta begin_main_frame_queue_duration_critical =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta begin_main_frame_queue_duration_not_critical =
base::TimeDelta::FromMilliseconds(2);
base::TimeDelta begin_main_frame_start_to_commit_duration =
base::TimeDelta::FromMilliseconds(1);
timing_history_.WillBeginMainFrame(true, Now());
AdvanceNowBy(begin_main_frame_queue_duration_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
timing_history_.BeginMainFrameAborted();
timing_history_.WillBeginMainFrame(false, Now());
AdvanceNowBy(begin_main_frame_queue_duration_not_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
timing_history_.BeginMainFrameAborted();
// Since the critical BeginMainFrames are faster than non critical ones,
// the expectations are straightforward.
EXPECT_EQ(begin_main_frame_queue_duration_critical,
timing_history_.BeginMainFrameQueueDurationCriticalEstimate());
EXPECT_EQ(begin_main_frame_queue_duration_not_critical,
timing_history_.BeginMainFrameQueueDurationNotCriticalEstimate());
EXPECT_EQ(begin_main_frame_start_to_commit_duration,
timing_history_.BeginMainFrameStartToCommitDurationEstimate());
base::TimeDelta begin_main_frame_to_commit_duration_expected_ =
begin_main_frame_queue_duration_not_critical +
begin_main_frame_start_to_commit_duration;
EXPECT_EQ(begin_main_frame_to_commit_duration_expected_,
timing_history_.BeginMainFrameToCommitDurationEstimate());
}
TEST_F(CompositorTimingHistoryTest, BeginMainFrames_OldCriticalSlower) {
// Critical BeginMainFrames are slower than non critical ones,
// which is unexpected, but could occur if one type of frame
// hasn't been sent for a significant amount of time.
base::TimeDelta begin_main_frame_queue_duration_critical =
base::TimeDelta::FromMilliseconds(2);
base::TimeDelta begin_main_frame_queue_duration_not_critical =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta begin_main_frame_start_to_commit_duration =
base::TimeDelta::FromMilliseconds(1);
// A single critical frame that is slow.
timing_history_.WillBeginMainFrame(true, Now());
AdvanceNowBy(begin_main_frame_queue_duration_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
// BeginMainFrameAborted counts as a commit complete.
timing_history_.BeginMainFrameAborted();
// A bunch of faster non critical frames that are newer.
for (int i = 0; i < 100; i++) {
timing_history_.WillBeginMainFrame(false, Now());
AdvanceNowBy(begin_main_frame_queue_duration_not_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
// BeginMainFrameAborted counts as a commit complete.
timing_history_.BeginMainFrameAborted();
}
// Recent fast non critical BeginMainFrames should result in the
// critical estimate also being fast.
EXPECT_EQ(begin_main_frame_queue_duration_not_critical,
timing_history_.BeginMainFrameQueueDurationCriticalEstimate());
EXPECT_EQ(begin_main_frame_queue_duration_not_critical,
timing_history_.BeginMainFrameQueueDurationNotCriticalEstimate());
EXPECT_EQ(begin_main_frame_start_to_commit_duration,
timing_history_.BeginMainFrameStartToCommitDurationEstimate());
base::TimeDelta begin_main_frame_to_commit_duration_expected_ =
begin_main_frame_queue_duration_not_critical +
begin_main_frame_start_to_commit_duration;
EXPECT_EQ(begin_main_frame_to_commit_duration_expected_,
timing_history_.BeginMainFrameToCommitDurationEstimate());
}
TEST_F(CompositorTimingHistoryTest, BeginMainFrames_NewCriticalSlower) {
// Critical BeginMainFrames are slower than non critical ones,
// which is unexpected, but could occur if one type of frame
// hasn't been sent for a significant amount of time.
base::TimeDelta begin_main_frame_queue_duration_critical =
base::TimeDelta::FromMilliseconds(2);
base::TimeDelta begin_main_frame_queue_duration_not_critical =
base::TimeDelta::FromMilliseconds(1);
base::TimeDelta begin_main_frame_start_to_commit_duration =
base::TimeDelta::FromMilliseconds(1);
// A single non critical frame that is fast.
timing_history_.WillBeginMainFrame(false, Now());
AdvanceNowBy(begin_main_frame_queue_duration_not_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
timing_history_.BeginMainFrameAborted();
// A bunch of slower critical frames that are newer.
for (int i = 0; i < 100; i++) {
timing_history_.WillBeginMainFrame(true, Now());
AdvanceNowBy(begin_main_frame_queue_duration_critical);
timing_history_.BeginMainFrameStarted(Now());
AdvanceNowBy(begin_main_frame_start_to_commit_duration);
timing_history_.BeginMainFrameAborted();
}
// Recent slow critical BeginMainFrames should result in the
// not critical estimate also being slow.
EXPECT_EQ(begin_main_frame_queue_duration_critical,
timing_history_.BeginMainFrameQueueDurationCriticalEstimate());
EXPECT_EQ(begin_main_frame_queue_duration_critical,
timing_history_.BeginMainFrameQueueDurationNotCriticalEstimate());
EXPECT_EQ(begin_main_frame_start_to_commit_duration,
timing_history_.BeginMainFrameStartToCommitDurationEstimate());
base::TimeDelta begin_main_frame_to_commit_duration_expected_ =
begin_main_frame_queue_duration_critical +
begin_main_frame_start_to_commit_duration;
EXPECT_EQ(begin_main_frame_to_commit_duration_expected_,
timing_history_.BeginMainFrameToCommitDurationEstimate());
}
} // namespace
} // namespace cc