| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_FILTERS_ANDROID_MEDIA_CODEC_AUDIO_DECODER_H_ |
| #define MEDIA_FILTERS_ANDROID_MEDIA_CODEC_AUDIO_DECODER_H_ |
| |
| #include <deque> |
| #include <utility> |
| |
| #include "base/macros.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "media/base/android/media_codec_bridge.h" |
| #include "media/base/android/media_drm_bridge_cdm_context.h" |
| #include "media/base/audio_decoder.h" |
| #include "media/base/audio_decoder_config.h" |
| #include "media/base/media_export.h" |
| |
| // MediaCodecAudioDecoder is based on Android's MediaCodec API. |
| // The MediaCodec API is required to play encrypted (as in EME) content on |
| // Android. It is also a way to employ hardware-accelerated decoding. |
| |
| // TODO(timav): This class has the logic to manipulate the MediaCodec that is |
| // the common for audio and video stream and can and should be refactored out |
| // (http://crbug.com/583082). |
| |
| // Implementation notes. |
| // |
| // The MediaCodec |
| // (http://developer.android.com/reference/android/media/MediaCodec.html) works |
| // by exchanging buffers between the client and the codec itself. On the input |
| // side an "empty" buffer has to be dequeued from the codec, filled with data |
| // and queued back. On the output side a "full" buffer with data should be |
| // dequeued, the data is to be used somehow (copied out, or rendered to a pre- |
| // defined texture for video) and the buffer has to be returned back (released). |
| // Neither input nor output dequeue operations are guaranteed to succeed: the |
| // codec might not have available input buffers yet, or not every encoded buffer |
| // has arrived to complete an output frame. In such case the client should try |
| // to dequeue a buffer again at a later time. |
| // |
| // There is also a special situation related to an encrypted stream, where the |
| // enqueuing of a filled input buffer might fail due to lack of the relevant key |
| // in the CDM module. |
| // |
| // Because both dequeuing and enqueuing of an input buffer can fail, the |
| // implementation puts the input |DecoderBuffer|s and the corresponding decode |
| // callbacks into an input queue. The decoder has a timer that periodically |
| // fires the decoding cycle that has two steps. The first step tries to send the |
| // front buffer from the input queue to the MediaCodec. In the case of success |
| // the element is removed from the queue, the decode callback is fired and the |
| // decoding process advances. The second step tries to dequeue an output buffer, |
| // and uses it in the case of success. |
| // |
| // The failures in both steps are normal and they happen periodically since |
| // both input and output buffers become available at unpredictable moments. The |
| // timer is here to repeat the dequeueing attempts. |
| // |
| // Although one can specify a delay in the MediaCodec's dequeue operations, |
| // this implementation follows the simple logic which is similar to |
| // AndroidVideoDecodeAccelerator: no delay for either input or output buffers, |
| // the processing is initated by the timer with short period (10 ms). Using no |
| // delay for enqueue operations has an extra benefit of not blocking the current |
| // thread. |
| // |
| // This implementation detects the MediaCodec idle run (no input or output |
| // buffer processing) and after being idle for a predefined time the timer |
| // stops. Every Decode() wakes the timer up. |
| // |
| // The current implementation is single threaded. Every method is supposed to |
| // run on the same thread. |
| // |
| // State diagram. |
| // |
| // [Uninitialized] <-> (init failed) [Ready] |
| // | | |
| // (init succeeded) (MEDIA_CODEC_NO_KEY) |
| // | | |
| // [Ready] [WaitingForKey] |
| // | | |
| // (EOS enqueued) (OnKeyAdded) |
| // | | |
| // [Draining] [Ready] |
| // | |
| // (EOS dequeued on output) |
| // | |
| // [Drained] |
| // |
| // [Ready, WaitingForKey, Draining] -[Any state]- |
| // | | | |
| // (MediaCodec error) (Reset ok) (Reset fails) |
| // | | | |
| // [Error] [Ready] [Error] |
| |
| namespace base { |
| class SingleThreadTaskRunner; |
| } |
| |
| namespace media { |
| |
| class AudioTimestampHelper; |
| |
| class MEDIA_EXPORT MediaCodecAudioDecoder : public AudioDecoder { |
| public: |
| explicit MediaCodecAudioDecoder( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| ~MediaCodecAudioDecoder() override; |
| |
| // AudioDecoder implementation. |
| std::string GetDisplayName() const override; |
| void Initialize(const AudioDecoderConfig& config, |
| CdmContext* cdm_context, |
| const InitCB& init_cb, |
| const OutputCB& output_cb) override; |
| void Decode(const scoped_refptr<DecoderBuffer>& buffer, |
| const DecodeCB& decode_cb) override; |
| void Reset(const base::Closure& closure) override; |
| bool NeedsBitstreamConversion() const override; |
| |
| private: |
| // Possible states. |
| enum State { |
| STATE_UNINITIALIZED, |
| STATE_WAITING_FOR_MEDIA_CRYPTO, |
| STATE_READY, |
| STATE_WAITING_FOR_KEY, |
| STATE_DRAINING, |
| STATE_DRAINED, |
| STATE_ERROR, |
| }; |
| |
| // Information about dequeued input buffer. |
| struct InputBufferInfo { |
| int buf_index; // The codec input buffers are referred to by this index. |
| bool is_pending; // True if we tried to enqueue this buffer before. |
| InputBufferInfo(int i, bool p) : buf_index(i), is_pending(p) {} |
| }; |
| |
| // Information about the MediaCodec's output buffer. |
| struct OutputBufferInfo { |
| int buf_index; // The codec output buffers are referred to by this index. |
| size_t offset; // Position in the buffer where data starts. |
| size_t size; // The size of the buffer (includes offset). |
| base::TimeDelta pts; // Presentation timestamp. |
| bool is_eos; // true if this buffer is the end of stream. |
| bool is_key_frame; |
| }; |
| |
| // A helper method to start CDM initialization. |
| void SetCdm(CdmContext* cdm_context, const InitCB& init_cb); |
| |
| // This callback is called after CDM obtained a MediaCrypto object. |
| void OnMediaCryptoReady( |
| const InitCB& init_cb, |
| media::MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto, |
| bool needs_protected_surface); |
| |
| // Callback called when a new key is available after the codec received |
| // the status MEDIA_CODEC_NO_KEY. |
| void OnKeyAdded(); |
| |
| // Does the MediaCodec processing cycle: enqueues an input buffer, then |
| // dequeues output buffers. |
| void DoIOTask(); |
| |
| // Enqueues pending input buffers into MediaCodec as long as it can happen |
| // without delay in dequeuing and enqueueing input buffers. |
| // Returns true if any input was processed. |
| bool QueueInput(); |
| |
| // Enqueues one pending input buffer into MediaCodec if MediaCodec has room. |
| // Returns true if any input was processed. |
| bool QueueOneInputBuffer(); |
| |
| // A helper method for QueueInput(). Dequeues an empty input buffer from the |
| // codec and returns the information about it. OutputBufferInfo.buf_index is |
| // the index of the dequeued buffer or -1 if the codec is busy or an error |
| // occured. OutputBufferInfo.is_pending is set to true if we tried to enqueue |
| // this buffer before. In this case the buffer is already filled with data. |
| // In the case of an error sets STATE_ERROR. |
| InputBufferInfo DequeueInputBuffer(); |
| |
| // A helper method for QueueInput(). Fills an input buffer referred to by |
| // |input_info| with data and enqueues it to the codec. Returns true if |
| // succeeded or false if an error occurs or there is no good CDM key. |
| // May set STATE_DRAINING, STATE_WAITING_FOR_KEY or STATE_ERROR. |
| bool EnqueueInputBuffer(const InputBufferInfo& input_info); |
| |
| // Calls DecodeCB with |decode_status| for every frame in |input_queue| and |
| // then clears it. |
| void ClearInputQueue(DecodeStatus decode_status); |
| |
| // Dequeues all output buffers from MediaCodec that are immediately available. |
| // Returns true if any output buffer was received from MediaCodec. |
| bool DequeueOutput(); |
| |
| // Start the timer immediately if |start| is true or stop it based on elapsed |
| // idle time if |start| is false. |
| void ManageTimer(bool start); |
| |
| // Helper method to change the state. |
| void SetState(State new_state); |
| |
| // Helper method for DequeueOutput(), processes end of stream. |
| void OnDecodedEos(const OutputBufferInfo& out); |
| |
| // The following helper methods OnDecodedFrame() and OnOutputFormatChanged() |
| // are specific to the stream (audio/video), but others seem to apply to any |
| // MediaCodec decoder. |
| // TODO(timav): refactor the common part out and use it here and in AVDA |
| // (http://crbug.com/583082). |
| |
| // Processes the output buffer after it comes from MediaCodec. |
| void OnDecodedFrame(const OutputBufferInfo& out); |
| |
| // Processes the output format change. |
| void OnOutputFormatChanged(); |
| |
| // A helper function for logging. |
| static const char* AsString(State state); |
| |
| // Used to post tasks. This class is single threaded and every method should |
| // run on this task runner. |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| |
| State state_; |
| |
| // The queue of encoded (and maybe encrypted) buffers. The MediaCodec might |
| // not be able to accept the input at the time of Decode(), thus all |
| // DecoderBuffers first go to |input_queue_|. |
| using BufferCBPair = std::pair<scoped_refptr<DecoderBuffer>, DecodeCB>; |
| using InputQueue = std::deque<BufferCBPair>; |
| InputQueue input_queue_; |
| |
| // Cached decoder config. |
| AudioDecoderConfig config_; |
| |
| // Callback that delivers output frames. |
| OutputCB output_cb_; |
| |
| scoped_ptr<MediaCodecBridge> media_codec_; |
| |
| scoped_ptr<AudioTimestampHelper> timestamp_helper_; |
| |
| // Repeating timer that kicks MediaCodec operation. |
| base::RepeatingTimer io_timer_; |
| |
| // Time at which we last did useful work on |io_timer_|. |
| base::TimeTicks idle_time_begin_; |
| |
| // Index of the dequeued and filled buffer that we keep trying to enqueue. |
| // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means |
| // there is no such buffer. |
| int pending_input_buf_index_; |
| |
| // CDM related stuff. |
| |
| // CDM context that knowns about MediaCrypto. Owned by CDM which is external |
| // to this decoder. |
| MediaDrmBridgeCdmContext* media_drm_bridge_cdm_context_; |
| |
| // MediaDrmBridge requires registration/unregistration of the player, this |
| // registration id is used for this. |
| int cdm_registration_id_; |
| |
| // The MediaCrypto object is used in the MediaCodec.configure() in case of |
| // an encrypted stream. |
| media::MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto_; |
| |
| base::WeakPtrFactory<MediaCodecAudioDecoder> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MediaCodecAudioDecoder); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_FILTERS_ANDROID_MEDIA_CODEC_AUDIO_DECODER_H_ |