| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |
| |
| #include "base/memory/raw_ptr.h" |
| #include "gpu/command_buffer/service/memory_tracking.h" |
| #include "gpu/command_buffer/service/shared_image/d3d_image_backing.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_backing_factory.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_manager.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_representation.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "ui/gl/buildflags.h" |
| |
| namespace gpu { |
| |
| // Representation of a D3DImageBacking as a GL TexturePassthrough. |
| class GLTexturePassthroughD3DImageRepresentation |
| : public GLTexturePassthroughImageRepresentation { |
| public: |
| GLTexturePassthroughD3DImageRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device, |
| std::vector<scoped_refptr<D3DImageBacking::GLTextureHolder>> |
| texture_holders); |
| ~GLTexturePassthroughD3DImageRepresentation() override; |
| |
| bool NeedsSuspendAccessForDXGIKeyedMutex() const override; |
| |
| const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough( |
| int plane_index) override; |
| |
| void* GetEGLImage(); |
| |
| private: |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| |
| // Holds a gles2::TexturePassthrough and corresponding egl image. |
| std::vector<scoped_refptr<D3DImageBacking::GLTextureHolder>> |
| gl_texture_holders_; |
| }; |
| |
| // Representation of a D3DImageBacking as a Dawn Texture |
| #if BUILDFLAG(USE_DAWN) |
| class DawnD3DImageRepresentation : public DawnImageRepresentation { |
| public: |
| DawnD3DImageRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| const wgpu::Device& device, |
| wgpu::BackendType backend_type); |
| ~DawnD3DImageRepresentation() override; |
| |
| wgpu::Texture BeginAccess(wgpu::TextureUsage usage) override; |
| void EndAccess() override; |
| |
| private: |
| const wgpu::Device device_; |
| const wgpu::BackendType backend_type_; |
| wgpu::Texture texture_; |
| }; |
| #endif // BUILDFLAG(USE_DAWN) |
| |
| // Representation of a D3DImageBacking as an overlay. |
| class OverlayD3DImageRepresentation : public OverlayImageRepresentation { |
| public: |
| OverlayD3DImageRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device); |
| ~OverlayD3DImageRepresentation() override; |
| |
| private: |
| bool BeginReadAccess(gfx::GpuFenceHandle& acquire_fence) override; |
| void EndReadAccess(gfx::GpuFenceHandle release_fence) override; |
| |
| absl::optional<gl::DCLayerOverlayImage> GetDCLayerOverlayImage() override; |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| }; |
| |
| class D3D11VideoDecodeImageRepresentation |
| : public VideoDecodeImageRepresentation { |
| public: |
| D3D11VideoDecodeImageRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device, |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture); |
| ~D3D11VideoDecodeImageRepresentation() override; |
| |
| private: |
| bool BeginWriteAccess() override; |
| void EndWriteAccess() override; |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> GetD3D11Texture() const override; |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture_; |
| }; |
| |
| } // namespace gpu |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |