| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/viewport.h" |
| |
| #include "base/logging.h" |
| #include "cc/input/top_controls_manager.h" |
| #include "cc/trees/layer_tree_host_impl.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| |
| namespace cc { |
| |
| // static |
| scoped_ptr<Viewport> Viewport::Create( |
| LayerTreeHostImpl* host_impl) { |
| return make_scoped_ptr(new Viewport(host_impl)); |
| } |
| |
| Viewport::Viewport(LayerTreeHostImpl* host_impl) |
| : host_impl_(host_impl) |
| , pinch_zoom_active_(false) { |
| DCHECK(host_impl_); |
| } |
| |
| void Viewport::Pan(const gfx::Vector2dF& delta) { |
| gfx::Vector2dF pending_delta = delta; |
| float page_scale = host_impl_->active_tree()->current_page_scale_factor(); |
| pending_delta.Scale(1 / page_scale); |
| InnerScrollLayer()->ScrollBy(pending_delta); |
| } |
| |
| Viewport::ScrollResult Viewport::ScrollBy(const gfx::Vector2dF& delta, |
| const gfx::Point& viewport_point, |
| bool is_direct_manipulation, |
| bool affect_top_controls) { |
| gfx::Vector2dF content_delta = delta; |
| |
| if (affect_top_controls && ShouldTopControlsConsumeScroll(delta)) |
| content_delta -= ScrollTopControls(delta); |
| |
| gfx::Vector2dF pending_content_delta = content_delta; |
| |
| ScrollTree& scroll_tree = |
| host_impl_->active_tree()->property_trees()->scroll_tree; |
| ScrollNode* inner_node = |
| scroll_tree.Node(InnerScrollLayer()->scroll_tree_index()); |
| pending_content_delta -= host_impl_->ScrollSingleNode( |
| inner_node, pending_content_delta, viewport_point, is_direct_manipulation, |
| &scroll_tree); |
| |
| ScrollResult result; |
| |
| ScrollNode* outer_node = |
| scroll_tree.Node(OuterScrollLayer()->scroll_tree_index()); |
| pending_content_delta -= host_impl_->ScrollSingleNode( |
| outer_node, pending_content_delta, viewport_point, is_direct_manipulation, |
| &scroll_tree); |
| result.consumed_delta = delta - AdjustOverscroll(pending_content_delta); |
| |
| result.content_scrolled_delta = content_delta - pending_content_delta; |
| return result; |
| } |
| |
| bool Viewport::ShouldAnimateViewport(const gfx::Vector2dF& viewport_delta, |
| const gfx::Vector2dF& pending_delta) { |
| float max_dim_viewport_delta = |
| std::max(std::abs(viewport_delta.x()), std::abs(viewport_delta.y())); |
| float max_dim_pending_delta = |
| std::max(std::abs(pending_delta.x()), std::abs(pending_delta.y())); |
| return max_dim_viewport_delta > max_dim_pending_delta; |
| } |
| |
| gfx::Vector2dF Viewport::ScrollAnimated(const gfx::Vector2dF& delta) { |
| ScrollTree& scroll_tree = |
| host_impl_->active_tree()->property_trees()->scroll_tree; |
| |
| float scale_factor = host_impl_->active_tree()->current_page_scale_factor(); |
| gfx::Vector2dF scaled_delta = delta; |
| scaled_delta.Scale(1.f / scale_factor); |
| |
| ScrollNode* inner_node = |
| scroll_tree.Node(InnerScrollLayer()->scroll_tree_index()); |
| gfx::Vector2dF inner_delta = |
| host_impl_->ComputeScrollDelta(inner_node, delta); |
| |
| gfx::Vector2dF pending_delta = scaled_delta - inner_delta; |
| pending_delta.Scale(scale_factor); |
| |
| ScrollNode* outer_node = |
| scroll_tree.Node(OuterScrollLayer()->scroll_tree_index()); |
| gfx::Vector2dF outer_delta = |
| host_impl_->ComputeScrollDelta(outer_node, pending_delta); |
| |
| if (inner_delta.IsZero() && outer_delta.IsZero()) |
| return gfx::Vector2dF(0, 0); |
| |
| // Animate the viewport to which the majority of scroll delta will be applied. |
| // The animation system only supports running one scroll offset animation. |
| // TODO(ymalik): Fix the visible jump seen by instant scrolling one of the |
| // viewports. |
| bool will_animate = false; |
| if (ShouldAnimateViewport(inner_delta, outer_delta)) { |
| scroll_tree.ScrollBy(outer_node, outer_delta, host_impl_->active_tree()); |
| will_animate = host_impl_->ScrollAnimationCreate(inner_node, inner_delta); |
| } else { |
| scroll_tree.ScrollBy(inner_node, inner_delta, host_impl_->active_tree()); |
| will_animate = host_impl_->ScrollAnimationCreate(outer_node, outer_delta); |
| } |
| |
| if (will_animate) { |
| // Consume entire scroll delta as long as we are starting an animation. |
| return delta; |
| } |
| |
| pending_delta = scaled_delta - inner_delta - outer_delta; |
| pending_delta.Scale(scale_factor); |
| return pending_delta; |
| } |
| |
| void Viewport::SnapPinchAnchorIfWithinMargin(const gfx::Point& anchor) { |
| gfx::SizeF viewport_size = gfx::SizeF( |
| host_impl_->active_tree()->InnerViewportContainerLayer()->bounds()); |
| |
| if (anchor.x() < kPinchZoomSnapMarginDips) |
| pinch_anchor_adjustment_.set_x(-anchor.x()); |
| else if (anchor.x() > viewport_size.width() - kPinchZoomSnapMarginDips) |
| pinch_anchor_adjustment_.set_x(viewport_size.width() - anchor.x()); |
| |
| if (anchor.y() < kPinchZoomSnapMarginDips) |
| pinch_anchor_adjustment_.set_y(-anchor.y()); |
| else if (anchor.y() > viewport_size.height() - kPinchZoomSnapMarginDips) |
| pinch_anchor_adjustment_.set_y(viewport_size.height() - anchor.y()); |
| } |
| |
| void Viewport::PinchUpdate(float magnify_delta, const gfx::Point& anchor) { |
| if (!pinch_zoom_active_) { |
| // If this is the first pinch update and the pinch is within a margin- |
| // length of the screen edge, offset all updates by the amount so that we |
| // effectively snap the pinch zoom to the edge of the screen. This makes it |
| // easy to zoom in on position: fixed elements. |
| SnapPinchAnchorIfWithinMargin(anchor); |
| |
| pinch_zoom_active_ = true; |
| } |
| |
| LayerTreeImpl* active_tree = host_impl_->active_tree(); |
| |
| // Keep the center-of-pinch anchor specified by (x, y) in a stable |
| // position over the course of the magnify. |
| gfx::Point adjusted_anchor = anchor + pinch_anchor_adjustment_; |
| float page_scale = active_tree->current_page_scale_factor(); |
| gfx::PointF previous_scale_anchor = |
| gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale); |
| active_tree->SetPageScaleOnActiveTree(page_scale * magnify_delta); |
| page_scale = active_tree->current_page_scale_factor(); |
| gfx::PointF new_scale_anchor = |
| gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale); |
| gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor; |
| |
| // Scale back to viewport space since that's the coordinate space ScrollBy |
| // uses. |
| move.Scale(page_scale); |
| |
| // If clamping the inner viewport scroll offset causes a change, it should |
| // be accounted for from the intended move. |
| move -= InnerScrollLayer()->ClampScrollToMaxScrollOffset(); |
| |
| Pan(move); |
| } |
| |
| void Viewport::PinchEnd() { |
| pinch_anchor_adjustment_ = gfx::Vector2d(); |
| pinch_zoom_active_ = false; |
| } |
| |
| gfx::Vector2dF Viewport::ScrollTopControls(const gfx::Vector2dF& delta) { |
| gfx::Vector2dF excess_delta = |
| host_impl_->top_controls_manager()->ScrollBy(delta); |
| |
| return delta - excess_delta; |
| } |
| |
| bool Viewport::ShouldTopControlsConsumeScroll( |
| const gfx::Vector2dF& scroll_delta) const { |
| // Always consume if it's in the direction to show the top controls. |
| if (scroll_delta.y() < 0) |
| return true; |
| |
| if (TotalScrollOffset().y() < MaxTotalScrollOffset().y()) |
| return true; |
| |
| return false; |
| } |
| |
| gfx::Vector2dF Viewport::AdjustOverscroll(const gfx::Vector2dF& delta) const { |
| // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for |
| // details. |
| const float kEpsilon = 0.1f; |
| gfx::Vector2dF adjusted = delta; |
| |
| if (std::abs(adjusted.x()) < kEpsilon) |
| adjusted.set_x(0.0f); |
| if (std::abs(adjusted.y()) < kEpsilon) |
| adjusted.set_y(0.0f); |
| |
| return adjusted; |
| } |
| |
| gfx::ScrollOffset Viewport::MaxTotalScrollOffset() const { |
| gfx::ScrollOffset offset; |
| |
| offset += InnerScrollLayer()->MaxScrollOffset(); |
| |
| if (OuterScrollLayer()) |
| offset += OuterScrollLayer()->MaxScrollOffset(); |
| |
| return offset; |
| } |
| |
| gfx::ScrollOffset Viewport::TotalScrollOffset() const { |
| gfx::ScrollOffset offset; |
| |
| offset += InnerScrollLayer()->CurrentScrollOffset(); |
| |
| if (OuterScrollLayer()) |
| offset += OuterScrollLayer()->CurrentScrollOffset(); |
| |
| return offset; |
| } |
| |
| LayerImpl* Viewport::InnerScrollLayer() const { |
| return host_impl_->InnerViewportScrollLayer(); |
| } |
| |
| LayerImpl* Viewport::OuterScrollLayer() const { |
| return host_impl_->OuterViewportScrollLayer(); |
| } |
| |
| } // namespace cc |