| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/exo/gaming_seat.h" |
| #include "ash/shell.h" |
| #include "base/command_line.h" |
| #include "base/run_loop.h" |
| #include "components/exo/buffer.h" |
| #include "components/exo/gamepad_delegate.h" |
| #include "components/exo/gaming_seat_delegate.h" |
| #include "components/exo/shell_surface.h" |
| #include "components/exo/surface.h" |
| #include "components/exo/test/exo_test_base.h" |
| #include "components/exo/test/exo_test_helper.h" |
| #include "device/gamepad/gamepad_test_helpers.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" |
| |
| namespace exo { |
| namespace { |
| |
| class MockGamingSeatDelegate : public GamingSeatDelegate { |
| public: |
| MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*)); |
| MOCK_METHOD0(GamepadAdded, GamepadDelegate*()); |
| MOCK_METHOD0(Die, void()); |
| void OnGamingSeatDestroying(GamingSeat*) override { delete this; }; |
| ~MockGamingSeatDelegate() { Die(); }; |
| }; |
| |
| class MockGamepadDelegate : public GamepadDelegate { |
| public: |
| MockGamepadDelegate() {} |
| |
| // Overridden from GamepadDelegate: |
| MOCK_METHOD0(OnRemoved, void()); |
| MOCK_METHOD2(OnAxis, void(int, double)); |
| MOCK_METHOD3(OnButton, void(int, bool, double)); |
| MOCK_METHOD0(OnFrame, void()); |
| }; |
| |
| class GamingSeatTest : public test::ExoTestBase { |
| public: |
| GamingSeatTest() {} |
| void InitializeGamingSeat(MockGamingSeatDelegate* delegate) { |
| gaming_seat_.reset(new GamingSeat(delegate, nullptr)); |
| } |
| |
| void DestroyGamingSeat(MockGamingSeatDelegate* delegate) { |
| EXPECT_CALL(*delegate, Die()).Times(1); |
| gaming_seat_.reset(); |
| } |
| |
| void UpdateGamepadDevice(const std::vector<int>& gamepad_device_ids) { |
| std::vector<ui::InputDevice> gamepad_devices; |
| for (auto& id : gamepad_device_ids) { |
| gamepad_devices.push_back(ui::InputDevice( |
| id, ui::InputDeviceType::INPUT_DEVICE_EXTERNAL, "gamepad")); |
| } |
| ui::GamepadProviderOzone::GetInstance()->DispatchGamepadDevicesUpdated( |
| gamepad_devices); |
| } |
| |
| void SendFrameToGamepads(const std::vector<int>& gamepad_device_ids) { |
| for (auto& id : gamepad_device_ids) { |
| ui::GamepadEvent event(id, ui::GamepadEventType::FRAME, 0, 0, |
| base::TimeTicks()); |
| ui::GamepadProviderOzone::GetInstance()->DispatchGamepadEvent(event); |
| } |
| } |
| |
| protected: |
| std::unique_ptr<GamingSeat> gaming_seat_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamingSeatTest); |
| }; |
| |
| TEST_F(GamingSeatTest, ConnectionChange) { |
| std::unique_ptr<Surface> surface(new Surface); |
| std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); |
| gfx::Size buffer_size(10, 10); |
| std::unique_ptr<Buffer> buffer( |
| new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| surface->Attach(buffer.get()); |
| surface->Commit(); |
| |
| testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = |
| new testing::StrictMock<MockGamingSeatDelegate>(); |
| EXPECT_CALL(*gaming_seat_delegate, |
| CanAcceptGamepadEventsForSurface(testing::_)) |
| .WillOnce(testing::Return(true)); |
| |
| InitializeGamingSeat(gaming_seat_delegate); |
| testing::StrictMock<MockGamepadDelegate> gamepad_delegate[6]; |
| |
| { // Test sequence |
| testing::InSequence s; |
| // Connect 2 gamepads. |
| EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| .WillOnce(testing::Return(&gamepad_delegate[0])) |
| .WillOnce(testing::Return(&gamepad_delegate[1])); |
| // Send frame to connected gamepad. |
| EXPECT_CALL(gamepad_delegate[0], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); |
| // Connect 3 more. |
| EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| .WillOnce(testing::Return(&gamepad_delegate[2])) |
| .WillOnce(testing::Return(&gamepad_delegate[3])) |
| .WillOnce(testing::Return(&gamepad_delegate[4])); |
| // Send frame to all gamepads. |
| EXPECT_CALL(gamepad_delegate[0], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[2], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[3], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[4], OnFrame()).Times(1); |
| // Disconnect gamepad 0 and gamepad 2 and connect a new gamepad. |
| EXPECT_CALL(gamepad_delegate[0], OnRemoved()).Times(1); |
| EXPECT_CALL(gamepad_delegate[2], OnRemoved()).Times(1); |
| EXPECT_CALL(gamepad_delegate[4], OnRemoved()).Times(1); |
| EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| .WillOnce(testing::Return(&gamepad_delegate[5])); |
| // Send frame to all gamepads. |
| EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[3], OnFrame()).Times(1); |
| EXPECT_CALL(gamepad_delegate[5], OnFrame()).Times(1); |
| |
| // disconnect other gamepads |
| EXPECT_CALL(gamepad_delegate[1], OnRemoved()).Times(1); |
| EXPECT_CALL(gamepad_delegate[3], OnRemoved()).Times(1); |
| EXPECT_CALL(gamepad_delegate[5], OnRemoved()).Times(1); |
| } |
| // Gamepad connected. |
| UpdateGamepadDevice({0, 1}); |
| SendFrameToGamepads({0, 1}); |
| UpdateGamepadDevice({0, 1, 2, 3, 4}); |
| SendFrameToGamepads({0, 1, 2, 3, 4}); |
| UpdateGamepadDevice({1, 3, 5}); |
| SendFrameToGamepads({1, 2, 3, 4, 5}); |
| DestroyGamingSeat(gaming_seat_delegate); |
| } |
| |
| } // namespace |
| } // namespace exo |