| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NDEBUG |
| |
| #include "ui/gfx/compositor/debug_utils.h" |
| |
| #include <iomanip> |
| #include <iostream> |
| #include <string> |
| |
| #include "base/utf_string_conversions.h" |
| #include "base/logging.h" |
| #include "ui/gfx/compositor/layer.h" |
| #include "ui/gfx/interpolated_transform.h" |
| #include "ui/gfx/point.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| void PrintLayerHierarchyImp(const Layer* layer, int indent, |
| gfx::Point mouse_location) { |
| if (!layer->visible()) |
| return; |
| |
| std::wostringstream buf; |
| std::string indent_str(indent, ' '); |
| std::string content_indent_str(indent+1, ' '); |
| |
| layer->transform().TransformPointReverse(mouse_location); |
| bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); |
| mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); |
| |
| buf << UTF8ToWide(indent_str); |
| if (mouse_inside_layer_bounds) |
| buf << L'*'; |
| else |
| buf << L' '; |
| |
| buf << UTF8ToWide(layer->name()) << L' ' << layer; |
| |
| switch (layer->type()) { |
| case Layer::LAYER_NOT_DRAWN: |
| buf << L" not_drawn"; |
| break; |
| case Layer::LAYER_TEXTURED: |
| buf << L" textured"; |
| if (layer->fills_bounds_opaquely()) |
| buf << L" opaque"; |
| break; |
| case Layer::LAYER_SOLID_COLOR: |
| buf << L" solid"; |
| break; |
| } |
| |
| buf << L'\n' << UTF8ToWide(content_indent_str); |
| buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); |
| buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); |
| |
| if (layer->opacity() != 1.0f) { |
| buf << L'\n' << UTF8ToWide(content_indent_str); |
| buf << L"opacity: " << std::setprecision(2) << layer->opacity(); |
| } |
| |
| if (layer->transform().HasChange()) { |
| gfx::Point translation; |
| float rotation; |
| gfx::Point3f scale; |
| if (ui::InterpolatedTransform::FactorTRS(layer->transform(), |
| &translation, |
| &rotation, |
| &scale)) { |
| if (translation != gfx::Point()) { |
| buf << L'\n' << UTF8ToWide(content_indent_str); |
| buf << L"translation: " << translation.x() << L", " << translation.y(); |
| } |
| |
| if (fabs(rotation) > 1e-5) { |
| buf << L'\n' << UTF8ToWide(content_indent_str); |
| buf << L"rotation: " << std::setprecision(4) << rotation; |
| } |
| |
| if (scale.AsPoint() != gfx::Point()) { |
| buf << L'\n' << UTF8ToWide(content_indent_str); |
| buf << std::setprecision(4); |
| buf << L"scale: " << scale.x() << L", " << scale.y(); |
| } |
| } |
| } |
| |
| VLOG(1) << buf.str(); |
| std::cout << buf.str() << std::endl; |
| |
| for (size_t i = 0, count = layer->children().size(); i < count; ++i) |
| PrintLayerHierarchyImp(layer->children()[i], indent + 3, mouse_location); |
| } |
| |
| } // namespace |
| |
| void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { |
| PrintLayerHierarchyImp(layer, 0, mouse_location); |
| } |
| |
| } // namespace ui |
| |
| #endif // NDEBUG |