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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_
#define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_
#include <string>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "content/common/content_export.h"
#include "media/base/audio_latency.h"
#include "media/base/output_device_info.h"
namespace media {
class AudioRendererSink;
class SwitchableAudioRendererSink;
class AudioCapturerSource;
}
namespace content {
// A factory for creating AudioRendererSinks and AudioCapturerSources. There is
// a global factory function that can be installed for the purposes of testing
// to provide specialized implementations.
// TODO(olka): rename it, probably split it into AudioRendererSinkFactory and
// AudioCapturerSourceFactory.
class CONTENT_EXPORT AudioDeviceFactory {
public:
// Types of audio sources. Each source can have individual mixing and/or
// latency requirements for output. The source is specified by the client when
// requesting output sink from the factory, and the factory creates the output
// sink basing on those requirements.
enum SourceType {
kSourceNone = 0,
kSourceMediaElement,
kSourceWebRtc,
kSourceNonRtcAudioTrack,
kSourceWebAudioInteractive,
kSourceWebAudioBalanced,
kSourceWebAudioPlayback,
kSourceWebAudioExact,
kSourceLast = kSourceWebAudioExact // Only used for validation of format.
};
// Maps the source type to the audio latency it requires.
static media::AudioLatency::LatencyType GetSourceLatencyType(
SourceType source);
// Creates a sink for AudioRendererMixer.
// |render_frame_id| refers to the RenderFrame containing the entity
// producing the audio. If |session_id| is nonzero, it is used by the browser
// to select the correct input device ID and its associated output device, if
// it exists. If |session_id| is zero, |device_id| identify the output device
// to use.
// If |session_id| is zero and |device_id| is empty, the default output
// device will be selected.
static scoped_refptr<media::AudioRendererSink> NewAudioRendererMixerSink(
int render_frame_id,
int session_id,
const std::string& device_id);
// Creates an AudioRendererSink bound to an AudioOutputDevice.
// Basing on |source_type| and build configuration, audio played out through
// the sink goes to AOD directly or can be mixed with other audio before that.
// TODO(olka): merge it with NewRestartableOutputDevice() as soon as
// AudioOutputDevice is fixed to be restartable.
static scoped_refptr<media::AudioRendererSink> NewAudioRendererSink(
SourceType source_type,
int render_frame_id,
int session_id,
const std::string& device_id);
// Creates a SwitchableAudioRendererSink bound to an AudioOutputDevice
// Basing on |source_type| and build configuration, audio played out through
// the sink goes to AOD directly or can be mixed with other audio before that.
static scoped_refptr<media::SwitchableAudioRendererSink>
NewSwitchableAudioRendererSink(SourceType source_type,
int render_frame_id,
int session_id,
const std::string& device_id);
// A helper to get device info in the absence of AudioOutputDevice.
// Must be called on renderer thread only.
static media::OutputDeviceInfo GetOutputDeviceInfo(
int render_frame_id,
int session_id,
const std::string& device_id);
// Creates an AudioCapturerSource using the currently registered factory.
// |render_frame_id| refers to the RenderFrame containing the entity
// consuming the audio.
static scoped_refptr<media::AudioCapturerSource> NewAudioCapturerSource(
int render_frame_id,
int session_id);
protected:
AudioDeviceFactory();
virtual ~AudioDeviceFactory();
// You can derive from this class and specify an implementation for these
// functions to provide alternate audio device implementations.
// If the return value of either of these function is NULL, we fall back
// on the default implementation.
// Creates a final sink in the rendering pipeline, which represents the actual
// output device.
virtual scoped_refptr<media::AudioRendererSink> CreateFinalAudioRendererSink(
int render_frame_id,
int sesssion_id,
const std::string& device_id) = 0;
virtual scoped_refptr<media::AudioRendererSink> CreateAudioRendererSink(
SourceType source_type,
int render_frame_id,
int sesssion_id,
const std::string& device_id) = 0;
virtual scoped_refptr<media::SwitchableAudioRendererSink>
CreateSwitchableAudioRendererSink(SourceType source_type,
int render_frame_id,
int sesssion_id,
const std::string& device_id) = 0;
virtual scoped_refptr<media::AudioCapturerSource> CreateAudioCapturerSource(
int render_frame_id) = 0;
private:
// The current globally registered factory. This is NULL when we should
// create the default AudioRendererSinks.
static AudioDeviceFactory* factory_;
static scoped_refptr<media::AudioRendererSink> NewFinalAudioRendererSink(
int render_frame_id,
int session_id,
const std::string& device_id);
DISALLOW_COPY_AND_ASSIGN(AudioDeviceFactory);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_FACTORY_H_