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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_LOGIN_UI_PARENT_ACCESS_VIEW_H_
#define ASH_LOGIN_UI_PARENT_ACCESS_VIEW_H_
#include <string>
#include "ash/ash_export.h"
#include "ash/login/ui/non_accessible_view.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "components/account_id/account_id.h"
#include "ui/views/controls/button/button.h"
namespace views {
class Label;
class LabelButton;
} // namespace views
namespace ash {
class ArrowButtonView;
class LoginButton;
class LoginPinView;
// The view that allows for input of parent access code to authorize certain
// actions on child's device.
class ASH_EXPORT ParentAccessView : public NonAccessibleView,
public views::ButtonListener {
public:
// ParentAccessView state.
enum class State {
kNormal, // View with default texts and colors.
kError // View with texts and color signalizing input error.
};
class ASH_EXPORT TestApi {
public:
explicit TestApi(ParentAccessView* view);
~TestApi();
LoginButton* back_button() const;
ArrowButtonView* submit_button() const;
LoginPinView* pin_keyboard_view() const;
State state() const;
private:
ParentAccessView* const view_;
};
using OnFinished = base::RepeatingCallback<void(bool access_granted)>;
// Parent access view callbacks.
struct Callbacks {
Callbacks();
Callbacks(const Callbacks& other);
~Callbacks();
// Called when ParentAccessView finshed processing and should be dismissed.
// If access code was successfully validated, |access_granted| will
// contain true. If access code was not entered or not successfully
// validated and user pressed back button, |access_granted| will contain
// false.
OnFinished on_finished;
};
// Creates parent access view for the user identified by |account_id|.
// |callbacks| will be called when user performs certain actions.
ParentAccessView(const AccountId& account_id, const Callbacks& callbacks);
~ParentAccessView() override;
// views::View:
void OnPaint(gfx::Canvas* canvas) override;
void RequestFocus() override;
// views::ButtonListener:
void ButtonPressed(views::Button* sender, const ui::Event& event) override;
private:
class AccessCodeInput;
// Submits access code for validation.
void SubmitCode();
// Updates state of the view.
void UpdateState(State state);
// Called when access code input changes. |complete| brings information
// whether current input code is complete.
void OnInputChange(bool complete);
// To be called when parent access code validation was completed. Result of
// the validation is available in |result| if validation was performed.
void OnValidationResult(base::Optional<bool> result);
// Callbacks to be called when user performs certain actions.
const Callbacks callbacks_;
// Account id of the user that parent access code is processed for.
const AccountId account_id_;
State state_ = State::kNormal;
views::Label* title_label_ = nullptr;
views::Label* description_label_ = nullptr;
AccessCodeInput* access_code_view_ = nullptr;
LoginPinView* pin_keyboard_view_ = nullptr;
LoginButton* back_button_ = nullptr;
views::LabelButton* help_button_ = nullptr;
ArrowButtonView* submit_button_ = nullptr;
base::WeakPtrFactory<ParentAccessView> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ParentAccessView);
};
} // namespace ash
#endif // ASH_LOGIN_UI_PARENT_ACCESS_VIEW_H_