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// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_MEDIA_CAPTURE_CURSOR_RENDERER_H_
#define CONTENT_BROWSER_MEDIA_CAPTURE_CURSOR_RENDERER_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/default_tick_clock.h"
#include "base/time/tick_clock.h"
#include "content/common/content_export.h"
#include "media/base/video_frame.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/base/cursor/cursor.h"
#include "ui/gfx/native_widget_types.h"
namespace content {
// Setting to control cursor display based on either mouse movement or always
// forced to be enabled.
enum CursorDisplaySetting {
kCursorAlwaysEnabled,
kCursorEnabledOnMouseMovement
};
// CursorRenderer is an abstract base class that handles all the
// non-platform-specific common cursor rendering functionality.
//
// In order to track the cursor, the platform-specific implementation
// will listen to mouse events.
class CONTENT_EXPORT CursorRenderer {
public:
static std::unique_ptr<CursorRenderer> Create(gfx::NativeView view);
CursorRenderer(gfx::NativeView captured_view,
CursorDisplaySetting cursor_display);
virtual ~CursorRenderer();
// Clears the cursor state being tracked. Called when there is a need to
// reset the state.
void Clear();
// Takes a snapshot of the current cursor state and determines whether
// the cursor will be rendered, which cursor image to render, and at what
// location within |region_in_frame| to render it. Returns true if cursor
// needs to be rendered.
bool SnapshotCursorState(const gfx::Rect& region_in_frame);
// Renders cursor on the |target| video frame.
void RenderOnVideoFrame(media::VideoFrame* target) const;
// Returns a weak pointer.
base::WeakPtr<CursorRenderer> GetWeakPtr();
protected:
enum {
// Minium movement before cursor is rendered on frame.
MIN_MOVEMENT_PIXELS = 15,
// Maximum idle time allowed before we stop rendering the cursor on frame.
MAX_IDLE_TIME_SECONDS = 2
};
// Returns true if the captured view is a part of an active application
// window.
virtual bool IsCapturedViewActive() = 0;
// Returns the size of the captured view (view coordinates).
virtual gfx::Size GetCapturedViewSize() = 0;
// Returns the cursor's position within the captured view (view coordinates).
virtual gfx::Point GetCursorPositionInView() = 0;
// Returns the last-known mouse cursor.
virtual gfx::NativeCursor GetLastKnownCursor() = 0;
// Returns the image of the last-known mouse cursor and its hotspot.
virtual SkBitmap GetLastKnownCursorImage(gfx::Point* hot_point) = 0;
// Called by subclasses to report mouse events within the captured view.
void OnMouseMoved(const gfx::Point& location, base::TimeTicks timestamp);
void OnMouseClicked(const gfx::Point& location, base::TimeTicks timestamp);
private:
friend class CursorRendererAuraTest;
const gfx::NativeView captured_view_;
// Snapshot of cursor, source size, scale, position, and cursor bitmap;
// as of the last call to SnapshotCursorState.
float last_x_scale_;
float last_y_scale_;
gfx::NativeCursor last_cursor_;
gfx::Point cursor_position_in_frame_;
gfx::Point last_cursor_hot_point_;
SkBitmap scaled_cursor_bitmap_;
// Updated in mouse event listener and used to make a decision on
// when the cursor is rendered.
base::TimeTicks last_mouse_movement_timestamp_;
float last_mouse_position_x_;
float last_mouse_position_y_;
bool cursor_displayed_;
// Controls whether cursor is displayed based on active mouse movement.
CursorDisplaySetting cursor_display_setting_;
// Allows tests to replace the clock.
base::DefaultTickClock default_tick_clock_;
base::TickClock* tick_clock_;
base::WeakPtrFactory<CursorRenderer> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(CursorRenderer);
};
} // namespace content
#endif // CONTENT_BROWSER_MEDIA_CAPTURE_CURSOR_RENDERER_H_