blob: d37ef5b71fc9df55294282b10e08efd39e2fd48f [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/delegated_renderer_layer_impl.h"
#include "cc/append_quads_data.h"
#include "cc/layer_tree_host_impl.h"
#include "cc/quad_sink.h"
#include "cc/render_pass_draw_quad.h"
#include "cc/scoped_ptr_vector.h"
#include "cc/single_thread_proxy.h"
#include "cc/solid_color_draw_quad.h"
#include "cc/solid_color_layer_impl.h"
#include "cc/test/fake_proxy.h"
#include "cc/test/fake_web_compositor_output_surface.h"
#include "cc/test/fake_web_graphics_context_3d.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/mock_quad_culler.h"
#include "cc/test/render_pass_test_common.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/transform.h"
using WebKit::FakeWebCompositorOutputSurface;
using WebKit::FakeWebGraphicsContext3D;
using namespace WebKitTests;
namespace cc {
namespace {
class DelegatedRendererLayerImplTest : public testing::Test, public LayerTreeHostImplClient {
public:
DelegatedRendererLayerImplTest()
: m_proxy(scoped_ptr<Thread>(NULL))
, m_alwaysImplThreadAndMainThreadBlocked(&m_proxy)
{
LayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = gfx::Size();
m_hostImpl = LayerTreeHostImpl::create(settings, this, &m_proxy);
m_hostImpl->initializeRenderer(createContext());
m_hostImpl->setViewportSize(gfx::Size(10, 10), gfx::Size(10, 10));
}
// LayerTreeHostImplClient implementation.
virtual void didLoseContextOnImplThread() OVERRIDE { }
virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE { }
virtual void onVSyncParametersChanged(base::TimeTicks, base::TimeDelta) OVERRIDE { }
virtual void onCanDrawStateChanged(bool) OVERRIDE { }
virtual void setNeedsRedrawOnImplThread() OVERRIDE { }
virtual void setNeedsCommitOnImplThread() OVERRIDE { }
virtual void setNeedsManageTilesOnImplThread() OVERRIDE { }
virtual void postAnimationEventsToMainThreadOnImplThread(scoped_ptr<AnimationEventsVector>, base::Time wallClockTime) OVERRIDE { }
virtual bool reduceContentsTextureMemoryOnImplThread(size_t limitBytes, int priorityCutoff) OVERRIDE { return true; }
virtual void sendManagedMemoryStats() OVERRIDE { }
protected:
scoped_ptr<GraphicsContext> createContext()
{
return FakeWebCompositorOutputSurface::create(scoped_ptr<WebKit::WebGraphicsContext3D>(new FakeWebGraphicsContext3D)).PassAs<GraphicsContext>();
}
FakeProxy m_proxy;
DebugScopedSetImplThreadAndMainThreadBlocked m_alwaysImplThreadAndMainThreadBlocked;
scoped_ptr<LayerTreeHostImpl> m_hostImpl;
};
static TestRenderPass* addRenderPass(ScopedPtrVector<RenderPass>& passList, RenderPass::Id id, gfx::Rect outputRect, gfx::Transform rootTransform)
{
scoped_ptr<TestRenderPass> pass(TestRenderPass::Create());
pass->SetNew(id, outputRect, outputRect, rootTransform);
TestRenderPass* saved = pass.get();
passList.append(pass.PassAs<RenderPass>());
return saved;
}
static SolidColorDrawQuad* addQuad(TestRenderPass* pass, gfx::Rect rect, SkColor color)
{
MockQuadCuller quadSink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* sharedState = quadSink.useSharedQuadState(SharedQuadState::Create());
sharedState->SetAll(gfx::Transform(), rect, rect, rect, false, 1);
scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
quad->SetNew(sharedState, rect, color);
SolidColorDrawQuad* quadPtr = quad.get();
quadSink.append(quad.PassAs<DrawQuad>(), data);
return quadPtr;
}
static void addRenderPassQuad(TestRenderPass* toPass, TestRenderPass* contributingPass)
{
MockQuadCuller quadSink(toPass->quad_list, toPass->shared_quad_state_list);
AppendQuadsData data(toPass->id);
gfx::Rect outputRect = contributingPass->output_rect;
SharedQuadState* sharedState = quadSink.useSharedQuadState(SharedQuadState::Create());
sharedState->SetAll(gfx::Transform(), outputRect, outputRect, outputRect, false, 1);
scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
quad->SetNew(sharedState, outputRect, contributingPass->id, false, 0, outputRect, 0, 0, 0, 0);
quadSink.append(quad.PassAs<DrawQuad>(), data);
}
class DelegatedRendererLayerImplTestSimple : public DelegatedRendererLayerImplTest {
public:
DelegatedRendererLayerImplTestSimple()
: DelegatedRendererLayerImplTest()
{
scoped_ptr<LayerImpl> rootLayer = SolidColorLayerImpl::create(1).PassAs<LayerImpl>();
scoped_ptr<LayerImpl> layerBefore = SolidColorLayerImpl::create(2).PassAs<LayerImpl>();
scoped_ptr<LayerImpl> layerAfter = SolidColorLayerImpl::create(3).PassAs<LayerImpl>();
scoped_ptr<DelegatedRendererLayerImpl> delegatedRendererLayer = DelegatedRendererLayerImpl::create(4);
m_hostImpl->setViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
rootLayer->setBounds(gfx::Size(100, 100));
layerBefore->setPosition(gfx::Point(20, 20));
layerBefore->setBounds(gfx::Size(14, 14));
layerBefore->setContentBounds(gfx::Size(14, 14));
layerBefore->setDrawsContent(true);
layerBefore->setForceRenderSurface(true);
layerAfter->setPosition(gfx::Point(5, 5));
layerAfter->setBounds(gfx::Size(15, 15));
layerAfter->setContentBounds(gfx::Size(15, 15));
layerAfter->setDrawsContent(true);
layerAfter->setForceRenderSurface(true);
delegatedRendererLayer->setPosition(gfx::Point(3, 3));
delegatedRendererLayer->setBounds(gfx::Size(10, 10));
delegatedRendererLayer->setContentBounds(gfx::Size(10, 10));
delegatedRendererLayer->setDrawsContent(true);
gfx::Transform transform;
transform.Translate(1, 1);
delegatedRendererLayer->setTransform(transform);
ScopedPtrVector<RenderPass> delegatedRenderPasses;
TestRenderPass* pass1 = addRenderPass(delegatedRenderPasses, RenderPass::Id(9, 6), gfx::Rect(6, 6, 6, 6), gfx::Transform());
addQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
TestRenderPass* pass2 = addRenderPass(delegatedRenderPasses, RenderPass::Id(9, 7), gfx::Rect(7, 7, 7, 7), gfx::Transform());
addQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
addRenderPassQuad(pass2, pass1);
TestRenderPass* pass3 = addRenderPass(delegatedRenderPasses, RenderPass::Id(9, 8), gfx::Rect(8, 8, 8, 8), gfx::Transform());
addRenderPassQuad(pass3, pass2);
delegatedRendererLayer->setRenderPasses(delegatedRenderPasses);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegatedRenderPasses.size());
m_rootLayerPtr = rootLayer.get();
m_layerBeforePtr = layerBefore.get();
m_layerAfterPtr = layerAfter.get();
m_delegatedRendererLayerPtr = delegatedRendererLayer.get();
// Force the delegated RenderPasses to come before the RenderPass from layerAfter.
layerAfter->addChild(delegatedRendererLayer.PassAs<LayerImpl>());
rootLayer->addChild(layerAfter.Pass());
// Get the RenderPass generated by layerBefore to come before the delegated RenderPasses.
rootLayer->addChild(layerBefore.Pass());
m_hostImpl->setRootLayer(rootLayer.Pass());
}
protected:
LayerImpl* m_rootLayerPtr;
LayerImpl* m_layerBeforePtr;
LayerImpl* m_layerAfterPtr;
DelegatedRendererLayerImpl* m_delegatedRendererLayerPtr;
};
TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[0]->id.index);
EXPECT_NE(4, frame.renderPasses[3]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[3]->id.index);
EXPECT_NE(4, frame.renderPasses[4]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[4]->id.index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame in order.
EXPECT_RECT_EQ(gfx::Rect(6, 6, 6, 6), frame.renderPasses[1]->output_rect);
EXPECT_RECT_EQ(gfx::Rect(7, 7, 7, 7), frame.renderPasses[2]->output_rect);
}
TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToContributingRenderPasses)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added copies of its quads to contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 6, 6), frame.renderPasses[1]->quad_list[0]->rect);
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 7, 7), frame.renderPasses[2]->quad_list[0]->rect);
EXPECT_RECT_EQ(gfx::Rect(6, 6, 6, 6), frame.renderPasses[2]->quad_list[1]->rect);
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 6, 6), frame.renderPasses[1]->quad_list[0]->rect);
}
TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The layer's target is the RenderPass from m_layerAfter.
EXPECT_EQ(RenderPass::Id(3, 0), frame.renderPasses[3]->id);
// The DelegatedRendererLayer should have added copies of quads in its root RenderPass to its target RenderPass.
// The m_layerAfter also adds one quad.
ASSERT_EQ(2u, frame.renderPasses[3]->quad_list.size());
// Verify it added the right quads.
EXPECT_RECT_EQ(gfx::Rect(7, 7, 7, 7), frame.renderPasses[3]->quad_list[0]->rect);
// Its target layer should have a quad as well.
EXPECT_RECT_EQ(gfx::Rect(0, 0, 15, 15), frame.renderPasses[3]->quad_list[1]->rect);
}
TEST_F(DelegatedRendererLayerImplTestSimple, QuadsFromRootRenderPassAreModifiedForTheTarget)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer is at position 3,3 compared to its target, and has a translation transform of 1,1.
// So its root RenderPass' quads should all be transformed by that combined amount.
gfx::Transform transform;
transform.Translate(4, 4);
EXPECT_TRANSFORMATION_MATRIX_EQ(transform, frame.renderPasses[3]->quad_list[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted though.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[2]->quad_list[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[2]->quad_list[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[1]->quad_list[0]->quadTransform());
}
TEST_F(DelegatedRendererLayerImplTestSimple, DoesNotOwnARenderSurface)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// If the DelegatedRendererLayer is axis aligned and has opacity 1, then
// it has no need to be a renderSurface for the quads it carries.
EXPECT_FALSE(m_delegatedRendererLayerPtr->renderSurface());
}
TEST_F(DelegatedRendererLayerImplTestSimple, DoesOwnARenderSurface)
{
m_delegatedRendererLayerPtr->setOpacity(0.5f);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// This test case has quads from multiple layers in the delegated renderer,
// so if the DelegatedRendererLayer has opacity < 1, it should end up with
// a render surface.
EXPECT_TRUE(m_delegatedRendererLayerPtr->renderSurface());
}
class DelegatedRendererLayerImplTestOwnSurface : public DelegatedRendererLayerImplTestSimple {
public:
DelegatedRendererLayerImplTestOwnSurface()
: DelegatedRendererLayerImplTestSimple()
{
m_delegatedRendererLayerPtr->setForceRenderSurface(true);
}
};
TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added a RenderPass for its surface to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[3]->id.index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[0]->id.index);
EXPECT_NE(4, frame.renderPasses[4]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[4]->id.index);
EXPECT_NE(4, frame.renderPasses[5]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[5]->id.index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame in order.
EXPECT_RECT_EQ(gfx::Rect(6, 6, 6, 6), frame.renderPasses[1]->output_rect);
EXPECT_RECT_EQ(gfx::Rect(7, 7, 7, 7), frame.renderPasses[2]->output_rect);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToContributingRenderPasses)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added copies of its quads to contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 6, 6), frame.renderPasses[1]->quad_list[0]->rect);
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 7, 7), frame.renderPasses[2]->quad_list[0]->rect);
EXPECT_RECT_EQ(gfx::Rect(6, 6, 6, 6), frame.renderPasses[2]->quad_list[1]->rect);
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_RECT_EQ(gfx::Rect(0, 0, 6, 6), frame.renderPasses[1]->quad_list[0]->rect);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The layer's target is the RenderPass owned by itself.
EXPECT_EQ(RenderPass::Id(4, 0), frame.renderPasses[3]->id);
// The DelegatedRendererLayer should have added copies of quads in its root RenderPass to its target RenderPass.
// The m_layerAfter also adds one quad.
ASSERT_EQ(1u, frame.renderPasses[3]->quad_list.size());
// Verify it added the right quads.
EXPECT_RECT_EQ(gfx::Rect(7, 7, 7, 7), frame.renderPasses[3]->quad_list[0]->rect);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface, QuadsFromRootRenderPassAreNotModifiedForTheTarget)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root RenderPass' quads do not need to be
// modified at all.
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[3]->quad_list[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted though.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[2]->quad_list[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[2]->quad_list[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(gfx::Transform(), frame.renderPasses[1]->quad_list[0]->quadTransform());
}
class DelegatedRendererLayerImplTestSharedData : public DelegatedRendererLayerImplTest {
public:
DelegatedRendererLayerImplTestSharedData()
: DelegatedRendererLayerImplTest()
{
scoped_ptr<LayerImpl> rootLayer = LayerImpl::create(1);
scoped_ptr<DelegatedRendererLayerImpl> delegatedRendererLayer = DelegatedRendererLayerImpl::create(2);
m_hostImpl->setViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
rootLayer->setBounds(gfx::Size(100, 100));
delegatedRendererLayer->setPosition(gfx::Point(20, 20));
delegatedRendererLayer->setBounds(gfx::Size(20, 20));
delegatedRendererLayer->setContentBounds(gfx::Size(20, 20));
delegatedRendererLayer->setDrawsContent(true);
gfx::Transform transform;
transform.Translate(10, 10);
delegatedRendererLayer->setTransform(transform);
ScopedPtrVector<RenderPass> delegatedRenderPasses;
gfx::Rect passRect(0, 0, 50, 50);
TestRenderPass* pass = addRenderPass(delegatedRenderPasses, RenderPass::Id(9, 6), passRect, gfx::Transform());
MockQuadCuller quadSink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* sharedState = quadSink.useSharedQuadState(SharedQuadState::Create());
sharedState->SetAll(gfx::Transform(), passRect, passRect, passRect, false, 1);
scoped_ptr<SolidColorDrawQuad> colorQuad;
colorQuad = SolidColorDrawQuad::Create();
colorQuad->SetNew(sharedState, gfx::Rect(0, 0, 10, 10), 1u);
quadSink.append(colorQuad.PassAs<DrawQuad>(), data);
colorQuad = SolidColorDrawQuad::Create();
colorQuad->SetNew(sharedState, gfx::Rect(0, 10, 10, 10), 2u);
quadSink.append(colorQuad.PassAs<DrawQuad>(), data);
colorQuad = SolidColorDrawQuad::Create();
colorQuad->SetNew(sharedState, gfx::Rect(10, 0, 10, 10), 3u);
quadSink.append(colorQuad.PassAs<DrawQuad>(), data);
colorQuad = SolidColorDrawQuad::Create();
colorQuad->SetNew(sharedState, gfx::Rect(10, 10, 10, 10), 4u);
quadSink.append(colorQuad.PassAs<DrawQuad>(), data);
delegatedRendererLayer->setRenderPasses(delegatedRenderPasses);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegatedRenderPasses.size());
m_rootLayerPtr = rootLayer.get();
m_delegatedRendererLayerPtr = delegatedRendererLayer.get();
rootLayer->addChild(delegatedRendererLayer.PassAs<LayerImpl>());
m_hostImpl->setRootLayer(rootLayer.Pass());
}
protected:
LayerImpl* m_rootLayerPtr;
DelegatedRendererLayerImpl* m_delegatedRendererLayerPtr;
};
TEST_F(DelegatedRendererLayerImplTestSharedData, SharedData)
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
ASSERT_EQ(1u, frame.renderPasses.size());
EXPECT_EQ(1, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[0]->id.index);
const QuadList& quadList = frame.renderPasses[0]->quad_list;
ASSERT_EQ(4u, quadList.size());
// All quads should share the same state.
const SharedQuadState* sharedState = quadList[0]->shared_quad_state;
EXPECT_EQ(sharedState, quadList[1]->shared_quad_state);
EXPECT_EQ(sharedState, quadList[2]->shared_quad_state);
EXPECT_EQ(sharedState, quadList[3]->shared_quad_state);
// The state should be transformed only once.
EXPECT_RECT_EQ(gfx::Rect(30, 30, 50, 50), sharedState->clipped_rect_in_target);
gfx::Transform expected;
expected.Translate(30, 30);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, sharedState->content_to_target_transform);
}
} // namespace
} // namespace cc