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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_IME_INPUT_METHOD_H_
#define UI_VIEWS_IME_INPUT_METHOD_H_
#include <string>
#include "base/basictypes.h"
#include "base/i18n/rtl.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/views/views_export.h"
namespace ui {
class KeyEvent;
class TextInputClient;
} // namespace ui
namespace views {
namespace internal {
class InputMethodDelegate;
} // namespace internal
class View;
class Widget;
// An interface implemented by an object that encapsulates a native input method
// service provided by the underlying operation system.
// Because on most systems, the system input method service is bound to
// individual native window. On Windows, its HWND, on Aura, its
// ui::aura::Window. And in Views control system, only the top-level
// NativeWidget has a native window that can get keyboard focus. So this API is
// designed to be bound to the top-level NativeWidget.
class VIEWS_EXPORT InputMethod {
public:
virtual ~InputMethod() {}
// Sets the delegate used by this InputMethod instance. It should only be
// called by the internal NativeWidget or testing code.
virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0;
// Initialize the InputMethod object and attach it to the given |widget|.
// The |widget| must already be initialized.
virtual void Init(Widget* widget) = 0;
// Called when the top-level NativeWidget gets keyboard focus. It should only
// be called by the top-level NativeWidget which owns this InputMethod
// instance.
virtual void OnFocus() = 0;
// Called when the top-level NativeWidget loses keyboard focus. It should only
// be called by the top-level NativeWidget which owns this InputMethod
// instance.
virtual void OnBlur() = 0;
// Dispatch a key event to the input method. The key event will be dispatched
// back to the caller via InputMethodDelegate::DispatchKeyEventPostIME(), once
// it's processed by the input method. It should only be called by the
// top-level NativeWidget which owns this InputMethod instance, or other
// related platform dependent code, such as a message dispatcher.
virtual void DispatchKeyEvent(const ui::KeyEvent& key) = 0;
// Called by the focused |view| whenever its text input type is changed.
// Before calling this method, the focused |view| must confirm or clear
// existing composition text and call InputMethod::CancelComposition() when
// necessary. Otherwise unexpected behavior may happen. This method has no
// effect if the |view| is not focused.
virtual void OnTextInputTypeChanged(View* view) = 0;
// Called by the focused |view| whenever its caret bounds is changed.
// This method has no effect if the |view| is not focused.
virtual void OnCaretBoundsChanged(View* view) = 0;
// Called by the focused |view| to ask the input method cancel the ongoing
// composition session. This method has no effect if the |view| is not
// focused.
virtual void CancelComposition(View* view) = 0;
// Returns the locale of current keyboard layout or input method, as a BCP-47
// tag, or an empty string if the input method cannot provide it.
virtual std::string GetInputLocale() = 0;
// Returns the text direction of current keyboard layout or input method, or
// base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
virtual base::i18n::TextDirection GetInputTextDirection() = 0;
// Checks if the input method is active, i.e. if it's ready for processing
// keyboard event and generate composition or text result.
// If the input method is inactive, then it's not necessary to inform it the
// changes of caret bounds and text input type.
// Note: character results may still be generated and sent to the text input
// client by calling TextInputClient::InsertChar(), even if the input method
// is not active.
virtual bool IsActive() = 0;
// Gets the focused text input client. Returns NULL if the Widget is not
// focused, or there is no focused View or the focused View doesn't support
// text input.
virtual ui::TextInputClient* GetTextInputClient() const = 0;
// Gets the text input type of the focused text input client. Returns
// ui::TEXT_INPUT_TYPE_NONE if there is no focused text input client.
virtual ui::TextInputType GetTextInputType() const = 0;
// Returns true if the input method is a mock and not real.
virtual bool IsMock() const = 0;
// TODO(suzhe): Support mouse/touch event.
};
} // namespace views
#endif // UI_VIEWS_IME_INPUT_METHOD_H_