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/*
* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_
#include "third_party/blink/renderer/core/paint/clip_rect.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class FragmentData;
// PaintLayerFragment is the representation of a fragment.
// https://drafts.csswg.org/css-break/#fragment
//
// Fragments are a paint/hit-testing only concept in Blink.
// Every box has at least one fragment, even if it is not paginated/fragmented.
// If a box has more than one fragment (i.e. is paginated by an ancestor), the
// fragments are called "paginated fragments". Note that this is a Blink
// vocabulary extension and doesn't come from the specification.
//
// The fragments are collected by calling PaintLayer::CollectFragments
// on every box once per paint/hit-testing operation.
struct PaintLayerFragment {
DISALLOW_NEW();
public:
// See |root_fragment_data| for the coordinate space of |layer_bounds|,
// |background_rect| and |foreground_rect|.
// The PaintLayer's size in the space defined by |root_fragment_data|.
// See PaintLayer::size_ for the exact rectangle.
LayoutRect layer_bounds;
// The rectangle used to clip the background.
//
// The rectangle is the rectangle-to-paint if no clip applies to the
// fragment. It is the intersection of
// - the visual overflow rect and
// - all clips between |root_fragment_data->LocalBorderBoxProperties()
// .Clip()| (not included) and |fragment_data->PreClip()| (included).
//
// See PaintLayerClipper::CalculateRects.
ClipRect background_rect;
// The rectangle used to clip the content (foreground).
//
// The rectangle is the rectangle-to-paint if no clip applies to the
// fragment. If the layer should apply overflow clip, the rectangle is the
// intersection of |background_rect| and the overflow clip rect. Otherwise
// it's the same as |background_rect|.
//
// See PaintLayerClipper::CalculateRects.
ClipRect foreground_rect;
// Defines the coordinate space of the above rects:
// root_fragment_data->LocalBorderBoxProperties().Transform() +
// root_fragment_data.PaintOffset().
const FragmentData* root_fragment_data = nullptr;
// The corresponding FragmentData of this structure.
const FragmentData* fragment_data = nullptr;
};
typedef Vector<PaintLayerFragment, 1> PaintLayerFragments;
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_