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/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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*
* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include "third_party/blink/renderer/bindings/core/v8/scheduled_action.h"
#include "third_party/blink/renderer/bindings/core/v8/binding_security.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/script_source_code.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/source_location.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_function.h"
#include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/workers/worker_global_scope.h"
#include "third_party/blink/renderer/core/workers/worker_thread.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
namespace blink {
ScheduledAction* ScheduledAction::Create(ScriptState* script_state,
ExecutionContext* target,
V8Function* handler,
const Vector<ScriptValue>& arguments) {
if (!script_state->World().IsWorkerWorld()) {
if (!BindingSecurity::ShouldAllowAccessToFrame(
EnteredDOMWindow(script_state->GetIsolate()),
To<Document>(target)->GetFrame(),
BindingSecurity::ErrorReportOption::kDoNotReport)) {
UseCounter::Count(target, WebFeature::kScheduledActionIgnored);
return MakeGarbageCollected<ScheduledAction>(script_state);
}
}
return MakeGarbageCollected<ScheduledAction>(script_state, handler,
arguments);
}
ScheduledAction* ScheduledAction::Create(ScriptState* script_state,
ExecutionContext* target,
const String& handler) {
if (!script_state->World().IsWorkerWorld()) {
if (!BindingSecurity::ShouldAllowAccessToFrame(
EnteredDOMWindow(script_state->GetIsolate()),
To<Document>(target)->GetFrame(),
BindingSecurity::ErrorReportOption::kDoNotReport)) {
UseCounter::Count(target, WebFeature::kScheduledActionIgnored);
return MakeGarbageCollected<ScheduledAction>(script_state);
}
}
return MakeGarbageCollected<ScheduledAction>(script_state, handler);
}
ScheduledAction::ScheduledAction(ScriptState* script_state,
V8Function* function,
const Vector<ScriptValue>& arguments)
: script_state_(
MakeGarbageCollected<ScriptStateProtectingContext>(script_state)),
function_(function),
arguments_(arguments) {}
ScheduledAction::ScheduledAction(ScriptState* script_state, const String& code)
: script_state_(
MakeGarbageCollected<ScriptStateProtectingContext>(script_state)),
code_(code) {}
ScheduledAction::ScheduledAction(ScriptState* script_state)
: script_state_(
MakeGarbageCollected<ScriptStateProtectingContext>(script_state)) {}
ScheduledAction::~ScheduledAction() {
// Verify that owning DOMTimer has eagerly disposed.
DCHECK(!script_state_);
DCHECK(!function_);
DCHECK(arguments_.IsEmpty());
DCHECK(code_.IsNull());
}
void ScheduledAction::Dispose() {
script_state_->Reset();
script_state_.Clear();
if (function_) {
// setTimeout is pretty common and heavily used, and we need a special
// optimization to let V8 Scavenger GC collect the function object as
// soon as possible in order to reduce the memory usage.
// See also https://crbug.com/919474 and https://crbug.com/919475 .
//
// This optimization is safe because this ScheduledAction *owns* |function_|
// (i.e. no other objects reference |function_|) and this ScheduledAction
// immediately discards |function_| (so never uses it).
function_->DisposeV8FunctionImmediatelyToReduceMemoryFootprint();
function_.Clear();
}
arguments_.clear();
code_ = String();
}
void ScheduledAction::Execute(ExecutionContext* context) {
if (!script_state_->ContextIsValid()) {
DVLOG(1) << "ScheduledAction::execute " << this << ": context is empty";
return;
}
// ExecutionContext::CanExecuteScripts() relies on the current context to
// determine if it is allowed. Enter the scope here.
ScriptState::Scope scope(script_state_->Get());
if (auto* document = DynamicTo<Document>(context)) {
LocalFrame* frame = document->GetFrame();
if (!frame) {
DVLOG(1) << "ScheduledAction::execute " << this << ": no frame";
return;
}
if (!context->CanExecuteScripts(kAboutToExecuteScript)) {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": frame can not execute scripts";
return;
}
Execute(frame);
} else {
DVLOG(1) << "ScheduledAction::execute " << this << ": worker scope";
Execute(To<WorkerGlobalScope>(context));
}
}
void ScheduledAction::Trace(blink::Visitor* visitor) {
visitor->Trace(script_state_);
visitor->Trace(function_);
}
void ScheduledAction::Execute(LocalFrame* frame) {
DCHECK(script_state_->ContextIsValid());
// https://html.spec.whatwg.org/C/#timer-initialisation-steps
TRACE_EVENT0("v8", "ScheduledAction::execute");
if (function_) {
DVLOG(1) << "ScheduledAction::execute " << this << ": have function";
function_->InvokeAndReportException(frame->DomWindow(), arguments_);
} else {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": executing from source";
// We're using |SanitizeScriptErrors::kDoNotSanitize| to keep the existing
// behavior, but this causes failures on
// wpt/html/webappapis/scripting/processing-model-2/compile-error-cross-origin-setTimeout.html
// and friends.
frame->GetScriptController().ExecuteScriptAndReturnValue(
script_state_->GetContext(),
ScriptSourceCode(code_,
ScriptSourceLocationType::kEvalForScheduledAction),
KURL(), SanitizeScriptErrors::kDoNotSanitize);
}
// The frame might be invalid at this point because JavaScript could have
// released it.
}
void ScheduledAction::Execute(WorkerGlobalScope* worker) {
DCHECK(script_state_->ContextIsValid());
DCHECK(worker->GetThread()->IsCurrentThread());
// https://html.spec.whatwg.org/C/#timer-initialisation-steps
if (function_) {
function_->InvokeAndReportException(worker, arguments_);
} else {
// We're using |SanitizeScriptErrors::kDoNotSanitize| to keep the existing
// behavior, but this causes failures on
// wpt/html/webappapis/scripting/processing-model-2/compile-error-cross-origin-setTimeout.html
// and friends.
worker->ScriptController()->Evaluate(
ScriptSourceCode(code_,
ScriptSourceLocationType::kEvalForScheduledAction),
SanitizeScriptErrors::kDoNotSanitize);
}
}
} // namespace blink