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#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCHEDULED_ACTION_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCHEDULED_ACTION_H_
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "v8/include/v8.h"
namespace blink {
class ExecutionContext;
class LocalFrame;
class ScriptState;
class ScriptStateProtectingContext;
class ScriptValue;
class V8Function;
class WorkerGlobalScope;
class ScheduledAction final : public GarbageCollectedFinalized<ScheduledAction>,
public NameClient {
DISALLOW_COPY_AND_ASSIGN(ScheduledAction);
public:
static ScheduledAction* Create(ScriptState*,
ExecutionContext* target,
V8Function* handler,
const Vector<ScriptValue>& arguments);
static ScheduledAction* Create(ScriptState*,
ExecutionContext* target,
const String& handler);
explicit ScheduledAction(ScriptState*,
V8Function* handler,
const Vector<ScriptValue>& arguments);
explicit ScheduledAction(ScriptState*, const String& handler);
// Creates an empty ScheduledAction.
explicit ScheduledAction(ScriptState*);
~ScheduledAction();
void Dispose();
void Execute(ExecutionContext*);
void Trace(blink::Visitor*);
const char* NameInHeapSnapshot() const override { return "ScheduledAction"; }
private:
void Execute(LocalFrame*);
void Execute(WorkerGlobalScope*);
Member<ScriptStateProtectingContext> script_state_;
Member<V8Function> function_;
Vector<ScriptValue> arguments_;
String code_;
};
} // namespace blink
#endif // ScheduledAction