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/*
* Copyright (C) 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_SANDWICH_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_SANDWICH_H_
#include "third_party/blink/renderer/core/svg/animation/smil_time.h"
#include "third_party/blink/renderer/core/svg/animation/svg_smil_element.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
struct PriorityCompare {
PriorityCompare(double elapsed) : elapsed_(elapsed) {}
bool operator()(const Member<SVGSMILElement>& a,
const Member<SVGSMILElement>& b) {
// FIXME: This should also consider possible timing relations between the
// elements.
SMILTime a_begin = a->IntervalBegin();
SMILTime b_begin = b->IntervalBegin();
// Frozen elements need to be prioritized based on their previous interval.
a_begin = a->IsFrozen() && elapsed_ < a_begin ? a->PreviousIntervalBegin()
: a_begin;
b_begin = b->IsFrozen() && elapsed_ < b_begin ? b->PreviousIntervalBegin()
: b_begin;
if (a_begin == b_begin)
return a->DocumentOrderIndex() < b->DocumentOrderIndex();
return a_begin < b_begin;
}
double elapsed_;
};
class SMILAnimationSandwich : public GarbageCollected<SMILAnimationSandwich> {
public:
using ScheduledVector = HeapVector<Member<SVGSMILElement>>;
explicit SMILAnimationSandwich();
void Schedule(SVGSMILElement* animation);
void Unschedule(SVGSMILElement* animation);
void Reset();
void UpdateTiming(double elapsed);
void UpdateSyncBases(double elapsed);
SVGSMILElement* ApplyAnimationValues();
SMILTime NextInterestingTime(SMILTime) const;
SMILTime GetNextFireTime() const;
bool IsEmpty() { return sandwich_.IsEmpty(); }
void Trace(blink::Visitor*);
private:
// The list stored here is always sorted.
ScheduledVector sandwich_;
ScheduledVector active_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_ANIMATION_SMIL_ANIMATION_SANDWICH_H_