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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_APP_LIST_VIEWS_APP_LIST_VIEW_H_
#define ASH_APP_LIST_VIEWS_APP_LIST_VIEW_H_
#include <memory>
#include <vector>
#include "ash/app_list/app_list_export.h"
#include "ash/app_list/app_list_view_delegate.h"
#include "ash/app_list/model/app_list_view_state.h"
#include "ash/public/cpp/app_list/app_list_constants.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/scoped_observer.h"
#include "build/build_config.h"
#include "ui/display/display_observer.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
namespace aura {
class Window;
}
namespace display {
class Screen;
}
namespace ui {
class AnimationMetricsReporter;
} // namespace ui
namespace app_list {
class AppsContainerView;
class ApplicationDragAndDropHost;
class AppListMainView;
class AppListModel;
class AppsGridView;
class HideViewAnimationObserver;
class PaginationModel;
class SearchBoxView;
class SearchModel;
class TransitionAnimationObserver;
// AppListView is the top-level view and controller of app list UI. It creates
// and hosts a AppsGridView and passes AppListModel to it for display.
class APP_LIST_EXPORT AppListView : public views::WidgetDelegateView,
public display::DisplayObserver {
public:
class TestApi {
public:
explicit TestApi(AppListView* view);
~TestApi();
AppsGridView* GetRootAppsGridView();
private:
AppListView* const view_;
DISALLOW_COPY_AND_ASSIGN(TestApi);
};
// Number of the size of shelf. Used to determine the opacity of items in the
// app list during dragging.
static constexpr float kNumOfShelfSize = 2.0;
// The opacity of the app list background.
static constexpr float kAppListOpacity = 0.95;
// The opacity of the app list background with blur.
static constexpr float kAppListOpacityWithBlur = 0.7;
// The preferred blend alpha with wallpaper color for background.
static constexpr int kAppListColorDarkenAlpha = 178;
// The defualt color of the app list background.
static constexpr SkColor kDefaultBackgroundColor = SK_ColorBLACK;
// The duration the AppListView ignores scroll events which could transition
// its state.
static constexpr int kScrollIgnoreTimeMs = 500;
struct InitParams {
// Used in classic ash for both bubble and fullscreen style.
gfx::NativeView parent = nullptr;
// Window container id. Used in mash for both bubble and fullscreen style.
// TODO(jamescook): Remove when the app list moves into the ash process.
int parent_container_id = -1;
// Used for both bubble and fullscreen style.
int initial_apps_page = 0;
// Used for fullscreen style.
bool is_tablet_mode = false;
// Whether the shelf alignment is on the side of the display. Used for
// fullscreen style.
bool is_side_shelf = false;
};
// Does not take ownership of |delegate|.
explicit AppListView(AppListViewDelegate* delegate);
~AppListView() override;
// Prevents handling input events for the |window| in context of handling in
// app list.
static void ExcludeWindowFromEventHandling(aura::Window* window);
static void SetShortAnimationForTesting(bool enabled);
static bool ShortAnimationsForTesting();
// Initializes the widget as a bubble or fullscreen view depending on if the
// fullscreen app list feature is set.
void Initialize(const InitParams& params);
// If |drag_and_drop_host| is not NULL it will be called upon drag and drop
// operations outside the application list. This has to be called after
// Initialize was called since the app list object needs to exist so that
// it can set the host.
void SetDragAndDropHostOfCurrentAppList(
ApplicationDragAndDropHost* drag_and_drop_host);
// Shows the UI when there are no pending icon loads. Otherwise, starts a
// timer to show the UI when a maximum allowed wait time has expired.
void ShowWhenReady();
// Dismisses the UI, cleans up and sets the state to CLOSED.
void Dismiss();
// Enables/disables a semi-transparent overlay over the app list (good for
// hiding the app list when a modal dialog is being shown).
void SetAppListOverlayVisible(bool visible);
// Overridden from views::View:
gfx::Size CalculatePreferredSize() const override;
void OnPaint(gfx::Canvas* canvas) override;
const char* GetClassName() const override;
// WidgetDelegate overrides:
ax::mojom::Role GetAccessibleWindowRole() const override;
// Overridden from views::View:
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
void Layout() override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
void OnKeyEvent(ui::KeyEvent* event) override;
// Overridden from ui::EventHandler:
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
// Called when tablet mode starts and ends.
void OnTabletModeChanged(bool started);
// Called when the wallpaper colors change.
void OnWallpaperColorsChanged();
// Handles scroll events from various sources.
bool HandleScroll(int offset, ui::EventType type);
// Changes the app list state.
void SetState(AppListViewState new_state);
// Starts the close animation.
void StartCloseAnimation(base::TimeDelta animation_duration);
// Changes the app list state depending on the current |app_list_state_| and
// whether the search box is empty.
void SetStateFromSearchBoxView(bool search_box_is_empty);
// Updates y position and opacity of app list.
void UpdateYPositionAndOpacity(int y_position_in_screen,
float background_opacity);
// Layouts the app list during dragging.
void DraggingLayout();
// The search box cannot actively listen to all key events. To control and
// input into the search box when it does not have focus, we need to redirect
// necessary key events to the search box.
void RedirectKeyEventToSearchBox(ui::KeyEvent* event);
// Called when on-screen keyboard's visibility is changed.
void OnScreenKeyboardShown(bool shown);
// Sets |is_in_drag_| and updates the visibility of app list items.
void SetIsInDrag(bool is_in_drag);
// Gets the PaginationModel owned by this view's apps grid.
PaginationModel* GetAppsPaginationModel();
// Gets the content bounds of the app info dialog of the app list in the
// screen coordinates.
gfx::Rect GetAppInfoDialogBounds() const;
// Gets current screen bottom.
int GetScreenBottom();
// Returns current app list height above display bottom.
int GetCurrentAppListHeight() const;
views::Widget* get_fullscreen_widget_for_test() const {
return fullscreen_widget_;
}
gfx::NativeView parent_window() const { return parent_window_; }
AppListViewState app_list_state() const { return app_list_state_; }
views::Widget* search_box_widget() const { return search_box_widget_; }
SearchBoxView* search_box_view() const { return search_box_view_; }
AppListMainView* app_list_main_view() const { return app_list_main_view_; }
bool is_fullscreen() const {
return app_list_state_ == AppListViewState::FULLSCREEN_ALL_APPS ||
app_list_state_ == AppListViewState::FULLSCREEN_SEARCH;
}
bool is_tablet_mode() const { return is_tablet_mode_; }
bool is_side_shelf() const { return is_side_shelf_; }
bool is_in_drag() const { return is_in_drag_; }
bool drag_started_from_peeking() const { return drag_started_from_peeking_; }
void set_onscreen_keyboard_shown(bool onscreen_keyboard_shown) {
onscreen_keyboard_shown_ = onscreen_keyboard_shown;
}
// Returns true if the home launcher is enabled in tablet mode.
bool IsHomeLauncherEnabledInTabletMode() const;
// Returns true if the home_launcher feature is enabled.
bool is_home_launcher_enabled() const { return is_home_launcher_enabled_; }
views::View* app_list_background_shield_for_test() {
return app_list_background_shield_;
}
private:
// A widget observer that is responsible for keeping the AppListView state up
// to date on closing.
// TODO(newcomer): Merge this class into AppListView once the old app list
// view code is removed.
class FullscreenWidgetObserver;
void InitContents(int initial_apps_page);
void InitChildWidgets();
// Initializes the widget for fullscreen mode.
void InitializeFullscreen(gfx::NativeView parent, int parent_container_id);
// Closes the AppListView when a click or tap event propogates to the
// AppListView.
void HandleClickOrTap(ui::LocatedEvent* event);
// Initializes |initial_drag_point_|.
void StartDrag(const gfx::Point& location);
// Updates the bounds of the widget while maintaining the relative position
// of the top of the widget and the gesture.
void UpdateDrag(const gfx::Point& location);
// Handles app list state transfers. If the drag was fast enough, ignore the
// release position and snap to the next state.
void EndDrag(const gfx::Point& location);
// Set child views for FULLSCREEN_ALL_APPS and PEEKING.
void SetChildViewsForStateTransition(AppListViewState new_state);
// Converts |state| to the fullscreen equivalent.
void ConvertAppListStateToFullscreenEquivalent(AppListViewState* state);
// Kicks off the proper animation for the state change. If an animation is
// in progress it will be interrupted.
void StartAnimationForState(AppListViewState new_state);
// Records the state transition for UMA.
void RecordStateTransitionForUma(AppListViewState new_state);
// Creates an Accessibility Event if the state transition warrants one.
void MaybeCreateAccessibilityEvent(AppListViewState new_state);
// Gets the display nearest to the parent window.
display::Display GetDisplayNearestView() const;
// Gets the apps container view owned by this view.
AppsContainerView* GetAppsContainerView();
// Gets the root apps grid view owned by this view.
AppsGridView* GetRootAppsGridView();
// Gets the apps grid view within the folder view owned by this view.
AppsGridView* GetFolderAppsGridView();
// Gets the AppListStateTransitionSource for |app_list_state_| to
// |target_state|. If we are not interested in recording a state transition
// (ie. PEEKING->PEEKING) then return kMaxAppListStateTransition. If this is
// modified, histograms will be affected.
AppListStateTransitionSource GetAppListStateTransitionSource(
AppListViewState target_state) const;
// Overridden from views::WidgetDelegateView:
views::View* GetInitiallyFocusedView() override;
// Overridden from DisplayObserver:
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
// Gets app list background opacity during dragging.
float GetAppListBackgroundOpacityDuringDragging();
void GetWallpaperProminentColors(
AppListViewDelegate::GetWallpaperProminentColorsCallback callback);
void SetBackgroundShieldColor();
// Records the number of folders, and the number of items in folders for UMA
// histograms.
void RecordFolderMetrics();
// Returns true if scroll events should be ignored.
bool ShouldIgnoreScrollEvents();
AppListViewDelegate* delegate_; // Weak. Owned by AppListService.
AppListModel* const model_; // Not Owned.
SearchModel* const search_model_; // Not Owned.
AppListMainView* app_list_main_view_ = nullptr;
views::Widget* fullscreen_widget_ = nullptr; // Owned by AppListView.
gfx::NativeView parent_window_ = nullptr;
views::View* search_box_focus_host_ =
nullptr; // Owned by the views hierarchy.
views::Widget* search_box_widget_ =
nullptr; // Owned by the app list's widget.
SearchBoxView* search_box_view_ = nullptr; // Owned by |search_box_widget_|.
// Owned by the app list's widget. Null if the fullscreen app list is not
// enabled.
views::View* app_list_background_shield_ = nullptr;
// Whether tablet mode is active.
bool is_tablet_mode_ = false;
// Whether the shelf is oriented on the side.
bool is_side_shelf_ = false;
// True if the user is in the process of gesture-dragging on opened app list,
// or dragging the app list from shelf.
bool is_in_drag_ = false;
// Y position of the app list in screen space coordinate during dragging.
int app_list_y_position_in_screen_ = 0;
// The opacity of app list background during dragging.
float background_opacity_ = 0.f;
// The location of initial gesture event in screen coordinates.
gfx::Point initial_drag_point_;
// The rectangle of initial widget's window in screen coordinates.
gfx::Rect initial_window_bounds_;
// The velocity of the gesture event.
float last_fling_velocity_ = 0;
// Whether the background blur is enabled.
const bool is_background_blur_enabled_;
// The state of the app list, controlled via SetState().
AppListViewState app_list_state_ = AppListViewState::PEEKING;
// An observer that notifies AppListView when the display has changed.
ScopedObserver<display::Screen, display::DisplayObserver> display_observer_;
// A widget observer that sets the AppListView state when the widget is
// closed.
std::unique_ptr<FullscreenWidgetObserver> widget_observer_;
// A semi-transparent white overlay that covers the app list while dialogs
// are open.
views::View* overlay_view_ = nullptr;
std::unique_ptr<HideViewAnimationObserver> hide_view_animation_observer_;
std::unique_ptr<TransitionAnimationObserver> transition_animation_observer_;
// For UMA and testing. If non-null, triggered when the app list is painted.
base::Closure next_paint_callback_;
// True if the dragging started from PEEKING state.
bool drag_started_from_peeking_ = false;
// Accessibility announcement dialogue.
base::string16 state_announcement_;
// Whether FocusManager can handle arrow key before this class is constructed.
const bool previous_arrow_key_traversal_enabled_;
// Metric reporter for state change animations.
const std::unique_ptr<ui::AnimationMetricsReporter>
state_animation_metrics_reporter_;
// Whether the on-screen keyboard is shown.
bool onscreen_keyboard_shown_ = false;
// Whether the home launcher feature is enabled.
const bool is_home_launcher_enabled_;
base::WeakPtrFactory<AppListView> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(AppListView);
};
} // namespace app_list
#endif // ASH_APP_LIST_VIEWS_APP_LIST_VIEW_H_