blob: dc33290f3a0396b409b6690c011dde202d2b0d24 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/hud_display/graph.h"
#include <algorithm>
#include <limits>
#include <sstream>
#include "cc/paint/paint_flags.h"
#include "third_party/skia/include/core/SkBlendMode.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect_f.h"
namespace ash {
namespace hud_display {
Graph::Graph(size_t max_data_points,
Baseline baseline,
Fill fill,
Style style,
SkColor color)
: baseline_(baseline), fill_(fill), style_(style), color_(color) {
DCHECK_LT(max_data_points, data_.BufferSize());
max_data_points_ = std::min(max_data_points, data_.BufferSize() - 1);
}
Graph::~Graph() {}
void Graph::AddValue(float value, float unscaled_value) {
data_.SaveToBuffer(value);
unscaled_data_.SaveToBuffer(unscaled_value);
}
void Graph::Layout(const gfx::Rect& graph_bounds, const Graph* base) {
graph_bounds_ = graph_bounds;
const float scale_x = graph_bounds.width() / (float)max_data_points_;
// Assume data is already scaled to [0-1], which will map to full
// |graph_bounds| height.
const float scale_y = graph_bounds.height();
// Let every graph to occupy at least given amount of pixels.
const int pixel_adjust = (baseline_ == Baseline::BASELINE_BOTTOM) ? -1 : 1;
// Bottom path is always base. So it's visually below the current line when
// BASELINE_BOTTOM and above current graph when BASELINE_TOP.
// top_path_ is similarly inverted.
bottom_path_.resize(0);
if (base) {
bottom_path_.reserve(base->top_path().size());
bottom_path_style_ = base->style_;
for (const SkPoint& point : base->top_path())
bottom_path_.push_back({point.x(), point.y() + pixel_adjust});
}
top_path_.resize(0);
top_path_.reserve(max_data_points_);
size_t i = 0;
// base::RingBuffer<> does not conform to C++ containers specification, so
// it's End() is actually Back().
for (Graph::Data::Iterator it = data_.End(); it; --it) {
const float value = **it;
float x = graph_bounds.x() + (max_data_points_ - i) * scale_x;
float y =
(baseline_ == Baseline::BASELINE_BOTTOM ? -1 : 1) * value * scale_y;
if (bottom_path_.size()) {
CHECK_LT(i, bottom_path_.size());
// Adjust to the single pixel line added above.
y = bottom_path_[i].y() - pixel_adjust + y;
} else {
y = (baseline_ == Baseline::BASELINE_BOTTOM ? graph_bounds.bottom()
: graph_bounds.y()) +
y;
}
top_path_.push_back({x, y});
++i;
if (i >= max_data_points_)
break;
}
// This is the first layer from the start and it is filled and is non-empty.
if (!base && fill_ != Graph::Fill::NONE && !top_path_.empty()) {
gfx::RectF graph_bounds_f(graph_bounds);
if (baseline_ == Baseline::BASELINE_BOTTOM) {
bottom_path_.push_back({graph_bounds_f.right(), graph_bounds_f.bottom()});
bottom_path_.push_back({top_path_.back().x(), graph_bounds_f.bottom()});
} else {
bottom_path_.push_back({graph_bounds_f.right(), graph_bounds_f.y()});
bottom_path_.push_back({top_path_.back().x(), graph_bounds_f.y()});
}
}
}
void Graph::Draw(gfx::Canvas* canvas) const {
if (top_path_.empty())
return;
SkPath path;
path.moveTo(top_path_.front());
const auto draw_top_line = [](const std::vector<SkPoint>& top_path,
const auto& draw_point, SkPath& out_path) {
SkPoint previous_point = top_path.front();
for (std::vector<SkPoint>::const_iterator it = top_path.begin();
it != top_path.end(); ++it) {
// For the top line we are already here.
if (it == top_path.begin())
continue;
// Depending on the line type, |draw_point| may use the previous point.
draw_point(*it, previous_point, out_path);
}
};
const auto draw_bottom_line = [](const std::vector<SkPoint>& bottom_path,
const auto& draw_point, SkPath& result) {
SkPoint previous_point = bottom_path.back();
for (std::vector<SkPoint>::const_reverse_iterator it =
bottom_path.crbegin();
it != bottom_path.crend(); ++it) {
// Bottom line needs line to the first point too.
// Depending on the line type, |draw_point| may use the previous point.
draw_point(*it, previous_point, result);
}
};
// This is used to draw both top and bottom Style::LINES paths.
const auto draw_lines_point =
[](const SkPoint& point, const SkPoint& /*previous_point*/,
SkPath& out_path) { out_path.lineTo(point); };
// Top and bottom Style::SKYLINE drawing functions are symmetric.
const auto draw_skyline_point =
[](const SkPoint& point, SkPoint& previous_point, SkPath& out_path) {
out_path.lineTo(SkPoint::Make(point.x(), previous_point.y()));
out_path.lineTo(point);
previous_point = point;
};
const auto draw_bottom_skyline_point =
[](const SkPoint& point, SkPoint& previous_point, SkPath& out_path) {
out_path.lineTo(SkPoint::Make(previous_point.x(), point.y()));
out_path.lineTo(point);
previous_point = point;
};
switch (style_) {
case Style::LINES:
draw_top_line(top_path_, draw_lines_point, path);
break;
case Style::SKYLINE:
draw_top_line(top_path_, draw_skyline_point, path);
break;
}
if (fill_ == Graph::Fill::SOLID) {
switch (bottom_path_style_) {
case Style::LINES:
draw_bottom_line(bottom_path_, draw_lines_point, path);
break;
case Style::SKYLINE:
draw_bottom_line(bottom_path_, draw_bottom_skyline_point, path);
break;
}
}
cc::PaintFlags flags;
flags.setAntiAlias(true);
flags.setBlendMode(SkBlendMode::kSrc);
const cc::PaintFlags::Style style = (fill_ == Graph::Fill::NONE)
? cc::PaintFlags::kStroke_Style
: cc::PaintFlags::kFill_Style;
flags.setStyle(style);
flags.setStrokeWidth(1);
flags.setColor(color_);
canvas->DrawPath(path, flags);
}
void Graph::UpdateLastValue(float value, float unscaled_value) {
const size_t last_index = data_.BufferSize() - 1;
if (!data_.IsFilledIndex(last_index))
return;
*data_.MutableReadBuffer(last_index) = value;
*unscaled_data_.MutableReadBuffer(last_index) = unscaled_value;
}
float Graph::GetUnscaledValueAt(size_t index) const {
if (index >= max_data_points_)
return 0;
// 0 - the oldest value
// BufferSize() - 1 - the newest value.
const size_t raw_index = index < unscaled_data_.BufferSize()
? unscaled_data_.BufferSize() - 1 - index
: 0;
// It will CHECK() if index is not populated.
if (!unscaled_data_.IsFilledIndex(raw_index))
return 0;
return unscaled_data_.ReadBuffer(raw_index);
}
bool Graph::IsFilledIndex(size_t index) const {
if (index >= max_data_points_)
return false;
// 0 - the oldest value
// BufferSize() - 1 - the newest value.
const size_t raw_index =
index < data_.BufferSize() ? data_.BufferSize() - 1 - index : 0;
return data_.IsFilledIndex(raw_index);
}
void Graph::Reset() {
data_.Clear();
unscaled_data_.Clear();
}
#if !defined(NDEBUG)
std::string Graph::DebugDump(const std::string& name) const {
std::ostringstream os;
os << name << ": location BLxy [" << graph_bounds_.x() << ", "
<< graph_bounds_.bottom() << "] TRxy [" << graph_bounds_.right() << ", "
<< graph_bounds_.y() << "]";
const int topsize = static_cast<int>(top_path_.size());
for (int i = 0; i < topsize; ++i) {
if ((i > 5) && (i < topsize - 5)) {
// Skip the middle part.
os << "\t" << name << ": ...";
i = topsize - 5;
}
if (fill_ == Graph::Fill::SOLID) {
// Print filled graph as a set of vertical lines.
if (top_path_.size() == bottom_path_.size()) {
// Each point on the top has matching point on the bottom.
os << "\t" << name << ": " << i << ": [" << bottom_path_[i].x() << ", "
<< bottom_path_[i].y() << "] -> [" << top_path_[i].x() << ", "
<< top_path_[i].y() << "]";
} else {
// This is the first graph in stack. Use bottom_path_[0].y() as
// reference.
os << "\t" << name << ": " << i << ": ["
<< ((i == 0) ? bottom_path_[0].x() : top_path_[i].x()) << ", "
<< bottom_path_[0].y() << "] -> [" << top_path_[i].x() << ", "
<< top_path_[i].y() << "]";
}
} else {
// Print lines graph as a list of dots.
os << "\t" << name << ": " << i << ": -> [" << top_path_[i].x() << ", "
<< top_path_[i].y() << "]";
}
os << "\n";
}
return os.str();
}
#endif
} // namespace hud_display
} // namespace ash