blob: 9db86e1f68b8260b32197b6b3b892fac9d54c638 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/compositor_impl_android.h"
#include <android/bitmap.h>
#include <android/native_window_jni.h>
#include <stdint.h>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "base/android/application_status_listener.h"
#include "base/android/jni_android.h"
#include "base/android/scoped_java_ref.h"
#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/histogram_macros.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/threading/simple_thread.h"
#include "base/threading/thread.h"
#include "base/threading/thread_checker.h"
#include "base/threading/thread_task_runner_handle.h"
#include "cc/animation/animation_host.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/metrics/begin_main_frame_metrics.h"
#include "cc/mojo_embedder/async_layer_tree_frame_sink.h"
#include "cc/resources/ui_resource_manager.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_settings.h"
#include "components/viz/client/hit_test_data_provider_draw_quad.h"
#include "components/viz/common/features.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/surfaces/local_surface_id_allocation.h"
#include "components/viz/common/viz_utils.h"
#include "components/viz/host/host_display_client.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/display_embedder/server_shared_bitmap_manager.h"
#include "components/viz/service/frame_sinks/direct_layer_tree_frame_sink.h"
#include "content/browser/browser_main_loop.h"
#include "content/browser/compositor/surface_utils.h"
#include "content/browser/gpu/compositor_util.h"
#include "content/browser/gpu/gpu_process_host.h"
#include "content/browser/renderer_host/compositor_dependencies_android.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/public/browser/android/compositor.h"
#include "content/public/browser/android/compositor_client.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/common/content_features.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/gpu_stream_constants.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "gpu/command_buffer/common/swap_buffers_flags.h"
#include "gpu/ipc/client/command_buffer_proxy_impl.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "gpu/ipc/common/gpu_surface_tracker.h"
#include "mojo/public/cpp/bindings/pending_associated_remote.h"
#include "services/viz/public/cpp/gpu/context_provider_command_buffer.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#include "ui/android/window_android.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/ca_layer_params.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/color_space_utils.h"
#include "ui/latency/latency_tracker.h"
namespace content {
namespace {
static const char* kBrowser = "Browser";
// NOINLINE to make sure crashes use this for magic signature.
NOINLINE void FatalSurfaceFailure() {
LOG(FATAL) << "Fatal surface initialization failure";
}
gfx::OverlayTransform RotationToDisplayTransform(
display::Display::Rotation rotation) {
// Note that the angle provided by |rotation| here is the opposite direction
// of the physical rotation of the device, which is the space in which the UI
// prepares the scene (see
// https://developer.android.com/reference/android/view/Display#getRotation()
// for details).
//
// The rotation which needs to be applied by the display compositor to allow
// the buffers produced by it to be used directly by the system compositor
// needs to be the inverse of this rotation. Since display::Rotation is in
// clockwise direction while gfx::OverlayTransform is anti-clockwise, directly
// mapping them below performs this inversion.
switch (rotation) {
case display::Display::ROTATE_0:
return gfx::OVERLAY_TRANSFORM_NONE;
case display::Display::ROTATE_90:
return gfx::OVERLAY_TRANSFORM_ROTATE_90;
case display::Display::ROTATE_180:
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
case display::Display::ROTATE_270:
return gfx::OVERLAY_TRANSFORM_ROTATE_270;
}
NOTREACHED();
return gfx::OVERLAY_TRANSFORM_NONE;
}
gpu::SharedMemoryLimits GetCompositorContextSharedMemoryLimits(
gfx::NativeWindow window) {
const gfx::Size screen_size = display::Screen::GetScreen()
->GetDisplayNearestWindow(window)
.GetSizeInPixel();
return gpu::SharedMemoryLimits::ForDisplayCompositor(screen_size);
}
gpu::ContextCreationAttribs GetCompositorContextAttributes(
const gfx::ColorSpace& display_color_space,
bool requires_alpha_channel) {
// This is used for the browser compositor (offscreen) and for the display
// compositor (onscreen), so ask for capabilities needed by either one.
// The default framebuffer for an offscreen context is not used, so it does
// not need alpha, stencil, depth, antialiasing. The display compositor does
// not use these things either, except for alpha when it has a transparent
// background.
gpu::ContextCreationAttribs attributes;
attributes.alpha_size = -1;
attributes.stencil_size = 0;
attributes.depth_size = 0;
attributes.samples = 0;
attributes.sample_buffers = 0;
attributes.bind_generates_resource = false;
if (display_color_space == gfx::ColorSpace::CreateSRGB()) {
attributes.color_space = gpu::COLOR_SPACE_SRGB;
} else if (display_color_space == gfx::ColorSpace::CreateDisplayP3D65()) {
attributes.color_space = gpu::COLOR_SPACE_DISPLAY_P3;
} else {
attributes.color_space = gpu::COLOR_SPACE_UNSPECIFIED;
DLOG(ERROR) << "Android color space is neither sRGB nor P3, output color "
"will be incorrect.";
}
if (requires_alpha_channel) {
attributes.alpha_size = 8;
} else if (viz::PreferRGB565ResourcesForDisplay()) {
// In this case we prefer to use RGB565 format instead of RGBA8888 if
// possible.
// TODO(danakj): CommandBufferStub constructor checks for alpha == 0
// in order to enable 565, but it should avoid using 565 when -1s are
// specified
// (IOW check that a <= 0 && rgb > 0 && rgb <= 565) then alpha should be
// -1.
// TODO(liberato): This condition is memorized in ComositorView.java, to
// avoid using two surfaces temporarily during alpha <-> no alpha
// transitions. If these mismatch, then we risk a power regression if the
// SurfaceView is not marked as eOpaque (FORMAT_OPAQUE), and we have an
// EGL surface with an alpha channel. SurfaceFlinger needs at least one of
// those hints to optimize out alpha blending.
attributes.alpha_size = 0;
attributes.red_size = 5;
attributes.green_size = 6;
attributes.blue_size = 5;
}
attributes.enable_swap_timestamps_if_supported = true;
return attributes;
}
void CreateContextProviderAfterGpuChannelEstablished(
gpu::SurfaceHandle handle,
gpu::ContextCreationAttribs attributes,
gpu::SharedMemoryLimits shared_memory_limits,
Compositor::ContextProviderCallback callback,
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
if (!gpu_channel_host)
callback.Run(nullptr);
gpu::GpuChannelEstablishFactory* factory =
BrowserMainLoop::GetInstance()->gpu_channel_establish_factory();
int32_t stream_id = kGpuStreamIdDefault;
gpu::SchedulingPriority stream_priority = kGpuStreamPriorityUI;
constexpr bool automatic_flushes = false;
constexpr bool support_locking = false;
constexpr bool support_grcontext = false;
auto context_provider =
base::MakeRefCounted<viz::ContextProviderCommandBuffer>(
std::move(gpu_channel_host), factory->GetGpuMemoryBufferManager(),
stream_id, stream_priority, handle,
GURL(std::string("chrome://gpu/Compositor::CreateContextProvider")),
automatic_flushes, support_locking, support_grcontext,
shared_memory_limits, attributes,
viz::command_buffer_metrics::ContextType::UNKNOWN);
callback.Run(std::move(context_provider));
}
static bool g_initialized = false;
} // anonymous namespace
// An implementation of HostDisplayClient which handles swap callbacks.
class CompositorImpl::AndroidHostDisplayClient : public viz::HostDisplayClient {
public:
explicit AndroidHostDisplayClient(CompositorImpl* compositor)
: HostDisplayClient(gfx::kNullAcceleratedWidget),
compositor_(compositor) {}
// viz::mojom::DisplayClient implementation:
void DidCompleteSwapWithSize(const gfx::Size& pixel_size) override {
compositor_->DidSwapBuffers(pixel_size);
}
void OnContextCreationResult(gpu::ContextResult context_result) override {
compositor_->OnContextCreationResult(context_result);
}
void SetPreferredRefreshRate(float refresh_rate) override {
if (compositor_->root_window_)
compositor_->root_window_->SetPreferredRefreshRate(refresh_rate);
}
private:
CompositorImpl* compositor_;
};
class CompositorImpl::ScopedCachedBackBuffer {
public:
ScopedCachedBackBuffer(const viz::FrameSinkId& root_sink_id) {
cache_id_ =
GetHostFrameSinkManager()->CacheBackBufferForRootSink(root_sink_id);
}
~ScopedCachedBackBuffer() {
GetHostFrameSinkManager()->EvictCachedBackBuffer(cache_id_);
}
private:
uint32_t cache_id_;
};
// static
Compositor* Compositor::Create(CompositorClient* client,
gfx::NativeWindow root_window) {
return client ? new CompositorImpl(client, root_window) : NULL;
}
// static
void Compositor::Initialize() {
DCHECK(!CompositorImpl::IsInitialized());
g_initialized = true;
}
// static
void Compositor::CreateContextProvider(
gpu::SurfaceHandle handle,
gpu::ContextCreationAttribs attributes,
gpu::SharedMemoryLimits shared_memory_limits,
ContextProviderCallback callback) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
BrowserMainLoop::GetInstance()
->gpu_channel_establish_factory()
->EstablishGpuChannel(
base::BindOnce(&CreateContextProviderAfterGpuChannelEstablished,
handle, attributes, shared_memory_limits, callback));
}
// static
bool CompositorImpl::IsInitialized() {
return g_initialized;
}
CompositorImpl::CompositorImpl(CompositorClient* client,
gfx::NativeWindow root_window)
: frame_sink_id_(AllocateFrameSinkId()),
resource_manager_(root_window),
window_(NULL),
surface_handle_(gpu::kNullSurfaceHandle),
client_(client),
needs_animate_(false),
pending_frames_(0U),
layer_tree_frame_sink_request_pending_(false) {
CHECK(features::IsVizDisplayCompositorEnabled());
DCHECK(client);
SetRootWindow(root_window);
// Listen to display density change events and update painted device scale
// factor accordingly.
display::Screen::GetScreen()->AddObserver(this);
}
CompositorImpl::~CompositorImpl() {
display::Screen::GetScreen()->RemoveObserver(this);
DetachRootWindow();
// Clean-up any surface references.
SetSurface(nullptr, false);
}
void CompositorImpl::DetachRootWindow() {
root_window_->DetachCompositor();
root_window_->SetLayer(nullptr);
}
ui::UIResourceProvider& CompositorImpl::GetUIResourceProvider() {
return *this;
}
ui::ResourceManager& CompositorImpl::GetResourceManager() {
return resource_manager_;
}
void CompositorImpl::SetRootWindow(gfx::NativeWindow root_window) {
DCHECK(root_window);
DCHECK(!root_window->GetLayer());
// TODO(mthiesse): Right now we only support swapping the root window without
// a surface. If we want to support swapping with a surface we need to
// handle visibility, swapping begin frame sources, etc.
// These checks ensure we have no begin frame source, and that we don't need
// to register one on the new window.
DCHECK(!window_);
scoped_refptr<cc::Layer> root_layer;
if (root_window_) {
root_layer = root_window_->GetLayer();
DetachRootWindow();
}
root_window_ = root_window;
if (base::FeatureList::IsEnabled(features::kForce60HzRefreshRate))
root_window_->SetForce60HzRefreshRate();
root_window_->SetLayer(root_layer ? root_layer : cc::Layer::Create());
root_window_->GetLayer()->SetBounds(size_);
if (!readback_layer_tree_) {
readback_layer_tree_ = cc::Layer::Create();
readback_layer_tree_->SetHideLayerAndSubtree(true);
}
root_window->GetLayer()->AddChild(readback_layer_tree_);
root_window->AttachCompositor(this);
if (!host_) {
CreateLayerTreeHost();
resource_manager_.Init(host_->GetUIResourceManager());
}
host_->SetRootLayer(root_window_->GetLayer());
host_->SetViewportRectAndScale(gfx::Rect(size_), root_window_->GetDipScale(),
GenerateLocalSurfaceId());
}
void CompositorImpl::SetRootLayer(scoped_refptr<cc::Layer> root_layer) {
if (subroot_layer_.get()) {
subroot_layer_->RemoveFromParent();
subroot_layer_ = nullptr;
}
if (root_layer.get() && root_window_->GetLayer()) {
subroot_layer_ = root_window_->GetLayer();
subroot_layer_->AddChild(root_layer);
}
}
void CompositorImpl::SetSurface(jobject surface,
bool can_be_used_with_surface_control) {
JNIEnv* env = base::android::AttachCurrentThread();
gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
if (window_) {
// Shut down GL context before unregistering surface.
SetVisible(false);
tracker->RemoveSurface(surface_handle_);
ANativeWindow_release(window_);
window_ = NULL;
surface_handle_ = gpu::kNullSurfaceHandle;
}
ANativeWindow* window = NULL;
if (surface) {
// Note: This ensures that any local references used by
// ANativeWindow_fromSurface are released immediately. This is needed as a
// workaround for https://code.google.com/p/android/issues/detail?id=68174
base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env);
window = ANativeWindow_fromSurface(env, surface);
}
if (window) {
window_ = window;
ANativeWindow_acquire(window);
// Register first, SetVisible() might create a LayerTreeFrameSink.
surface_handle_ = tracker->AddSurfaceForNativeWidget(
gpu::GpuSurfaceTracker::SurfaceRecord(
window, surface, can_be_used_with_surface_control));
SetVisible(true);
ANativeWindow_release(window);
}
}
void CompositorImpl::SetBackgroundColor(int color) {
DCHECK(host_);
host_->set_background_color(color);
}
void CompositorImpl::CreateLayerTreeHost() {
DCHECK(!host_);
cc::LayerTreeSettings settings;
settings.use_zero_copy = true;
settings.build_hit_test_data = features::IsVizHitTestingSurfaceLayerEnabled();
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
settings.initial_debug_state.show_fps_counter =
command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
if (command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders))
settings.initial_debug_state.show_debug_borders.set();
settings.single_thread_proxy_scheduler = true;
settings.use_painted_device_scale_factor = true;
// TODO(crbug.com/933846): LatencyRecovery is causing jank on Android. Disable
// for now, with a plan to disable more widely once viz launches.
settings.enable_latency_recovery = false;
animation_host_ = cc::AnimationHost::CreateMainInstance();
cc::LayerTreeHost::InitParams params;
params.client = this;
params.task_graph_runner =
CompositorDependenciesAndroid::Get().GetTaskGraphRunner();
params.main_task_runner = base::ThreadTaskRunnerHandle::Get();
params.settings = &settings;
params.mutator_host = animation_host_.get();
host_ = cc::LayerTreeHost::CreateSingleThreaded(this, std::move(params));
DCHECK(!host_->IsVisible());
host_->SetViewportRectAndScale(gfx::Rect(size_), root_window_->GetDipScale(),
GenerateLocalSurfaceId());
if (needs_animate_)
host_->SetNeedsAnimate();
}
void CompositorImpl::SetVisible(bool visible) {
TRACE_EVENT1("cc", "CompositorImpl::SetVisible", "visible", visible);
if (!visible) {
DCHECK(host_->IsVisible());
// Tear down the display first, synchronously completing any pending
// draws/readbacks if poosible.
TearDownDisplayAndUnregisterRootFrameSink();
// Hide the LayerTreeHost and release its frame sink.
host_->SetVisible(false);
host_->ReleaseLayerTreeFrameSink();
has_layer_tree_frame_sink_ = false;
pending_frames_ = 0;
// Notify CompositorDependenciesAndroid of visibility changes last, to
// ensure that we don't disable the GPU watchdog until sync IPCs above are
// completed.
CompositorDependenciesAndroid::Get().OnCompositorHidden(this);
} else {
DCHECK(!host_->IsVisible());
CompositorDependenciesAndroid::Get().OnCompositorVisible(this);
RegisterRootFrameSink();
host_->SetVisible(true);
has_submitted_frame_since_became_visible_ = false;
if (layer_tree_frame_sink_request_pending_)
HandlePendingLayerTreeFrameSinkRequest();
}
}
void CompositorImpl::TearDownDisplayAndUnregisterRootFrameSink() {
// TODO(ericrk): Remove this once hang issues have been debugged.
// https://crbug.com/899705
SCOPED_UMA_HISTOGRAM_LONG_TIMER("CompositorImplAndroid.TearDownDisplayTime");
// Make a best effort to try to complete pending readbacks.
// TODO(crbug.com/637035): Consider doing this in a better way,
// ideally with the guarantee of readbacks completing.
if (display_private_ && HavePendingReadbacks()) {
// Note that while this is not a Sync IPC, the call to
// InvalidateFrameSinkId below will end up triggering a sync call to
// FrameSinkManager::DestroyCompositorFrameSink, as this is the root
// frame sink. Because |display_private_| is an associated interface to
// FrameSinkManager, this subsequent sync call will ensure ordered
// execution of this call.
display_private_->ForceImmediateDrawAndSwapIfPossible();
}
GetHostFrameSinkManager()->InvalidateFrameSinkId(frame_sink_id_);
display_private_.reset();
}
void CompositorImpl::RegisterRootFrameSink() {
GetHostFrameSinkManager()->RegisterFrameSinkId(
frame_sink_id_, this, viz::ReportFirstSurfaceActivation::kNo);
GetHostFrameSinkManager()->SetFrameSinkDebugLabel(frame_sink_id_,
"CompositorImpl");
}
void CompositorImpl::SetWindowBounds(const gfx::Size& size) {
if (size_ == size)
return;
size_ = size;
if (host_) {
// TODO(ccameron): Ensure a valid LocalSurfaceId here.
host_->SetViewportRectAndScale(gfx::Rect(size_),
root_window_->GetDipScale(),
GenerateLocalSurfaceId());
}
if (display_private_)
display_private_->Resize(size);
root_window_->GetLayer()->SetBounds(size);
}
void CompositorImpl::SetRequiresAlphaChannel(bool flag) {
requires_alpha_channel_ = flag;
}
void CompositorImpl::SetNeedsComposite() {
if (!host_->IsVisible())
return;
TRACE_EVENT0("compositor", "Compositor::SetNeedsComposite");
host_->SetNeedsAnimate();
}
void CompositorImpl::DidUpdateLayers() {
// Dump property trees and layers if run with:
// --vmodule=compositor_impl_android=3
VLOG(3) << "After updating layers:\n"
<< "property trees:\n"
<< host_->property_trees()->ToString() << "\n"
<< "cc::Layers:\n"
<< host_->LayersAsString();
}
void CompositorImpl::UpdateLayerTreeHost() {
client_->UpdateLayerTreeHost();
if (needs_animate_) {
needs_animate_ = false;
root_window_->Animate(base::TimeTicks::Now());
}
}
void CompositorImpl::RequestNewLayerTreeFrameSink() {
DCHECK(!layer_tree_frame_sink_request_pending_)
<< "LayerTreeFrameSink request is already pending?";
layer_tree_frame_sink_request_pending_ = true;
HandlePendingLayerTreeFrameSinkRequest();
}
void CompositorImpl::DidInitializeLayerTreeFrameSink() {
layer_tree_frame_sink_request_pending_ = false;
has_layer_tree_frame_sink_ = true;
for (auto& frame_sink_id : pending_child_frame_sink_ids_)
AddChildFrameSink(frame_sink_id);
pending_child_frame_sink_ids_.clear();
}
void CompositorImpl::DidFailToInitializeLayerTreeFrameSink() {
layer_tree_frame_sink_request_pending_ = false;
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(&CompositorImpl::RequestNewLayerTreeFrameSink,
weak_factory_.GetWeakPtr()));
}
void CompositorImpl::HandlePendingLayerTreeFrameSinkRequest() {
DCHECK(layer_tree_frame_sink_request_pending_);
// We might have been made invisible now.
if (!host_->IsVisible())
return;
DCHECK(surface_handle_ != gpu::kNullSurfaceHandle);
BrowserMainLoop::GetInstance()
->gpu_channel_establish_factory()
->EstablishGpuChannel(
base::BindOnce(&CompositorImpl::OnGpuChannelEstablished,
weak_factory_.GetWeakPtr()));
}
void CompositorImpl::OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
// At this point we know we have a valid GPU process, establish our viz
// connection if needed.
CompositorDependenciesAndroid::Get().TryEstablishVizConnectionIfNeeded();
// We might end up queing multiple GpuChannel requests for the same
// LayerTreeFrameSink request as the visibility of the compositor changes, so
// the LayerTreeFrameSink request could have been handled already.
if (!layer_tree_frame_sink_request_pending_)
return;
if (!gpu_channel_host) {
HandlePendingLayerTreeFrameSinkRequest();
return;
}
// We don't need the context anymore if we are invisible.
if (!host_->IsVisible()) {
return;
}
DCHECK(window_);
DCHECK_NE(surface_handle_, gpu::kNullSurfaceHandle);
gpu::GpuChannelEstablishFactory* factory =
BrowserMainLoop::GetInstance()->gpu_channel_establish_factory();
int32_t stream_id = kGpuStreamIdDefault;
gpu::SchedulingPriority stream_priority = kGpuStreamPriorityUI;
constexpr bool support_locking = false;
constexpr bool automatic_flushes = false;
constexpr bool support_grcontext = true;
display_color_space_ = display::Screen::GetScreen()
->GetDisplayNearestWindow(root_window_)
.color_space();
auto context_provider =
base::MakeRefCounted<viz::ContextProviderCommandBuffer>(
std::move(gpu_channel_host), factory->GetGpuMemoryBufferManager(),
stream_id, stream_priority, gpu::kNullSurfaceHandle,
GURL(std::string("chrome://gpu/CompositorImpl::") +
std::string("CompositorContextProvider")),
automatic_flushes, support_locking, support_grcontext,
GetCompositorContextSharedMemoryLimits(root_window_),
GetCompositorContextAttributes(display_color_space_,
requires_alpha_channel_),
viz::command_buffer_metrics::ContextType::BROWSER_COMPOSITOR);
auto result = context_provider->BindToCurrentThread();
if (result == gpu::ContextResult::kFatalFailure) {
LOG(FATAL) << "Fatal failure in creating offscreen context";
}
if (result != gpu::ContextResult::kSuccess) {
HandlePendingLayerTreeFrameSinkRequest();
return;
}
InitializeVizLayerTreeFrameSink(std::move(context_provider));
}
void CompositorImpl::DidSwapBuffers(const gfx::Size& swap_size) {
client_->DidSwapBuffers(swap_size);
if (swap_completed_with_size_for_testing_)
swap_completed_with_size_for_testing_.Run(swap_size);
}
cc::UIResourceId CompositorImpl::CreateUIResource(
cc::UIResourceClient* client) {
TRACE_EVENT0("compositor", "CompositorImpl::CreateUIResource");
return host_->GetUIResourceManager()->CreateUIResource(client);
}
void CompositorImpl::DeleteUIResource(cc::UIResourceId resource_id) {
TRACE_EVENT0("compositor", "CompositorImpl::DeleteUIResource");
host_->GetUIResourceManager()->DeleteUIResource(resource_id);
}
bool CompositorImpl::SupportsETC1NonPowerOfTwo() const {
return gpu_capabilities_.texture_format_etc1_npot;
}
void CompositorImpl::DidSubmitCompositorFrame() {
TRACE_EVENT0("compositor", "CompositorImpl::DidSubmitCompositorFrame");
pending_frames_++;
has_submitted_frame_since_became_visible_ = true;
}
void CompositorImpl::DidReceiveCompositorFrameAck() {
TRACE_EVENT0("compositor", "CompositorImpl::DidReceiveCompositorFrameAck");
DCHECK_GT(pending_frames_, 0U);
pending_frames_--;
client_->DidSwapFrame(pending_frames_);
}
void CompositorImpl::DidLoseLayerTreeFrameSink() {
TRACE_EVENT0("compositor", "CompositorImpl::DidLoseLayerTreeFrameSink");
has_layer_tree_frame_sink_ = false;
client_->DidSwapFrame(0);
}
void CompositorImpl::DidCommit() {
root_window_->OnCompositingDidCommit();
}
std::unique_ptr<cc::BeginMainFrameMetrics>
CompositorImpl::GetBeginMainFrameMetrics() {
return nullptr;
}
void CompositorImpl::AttachLayerForReadback(scoped_refptr<cc::Layer> layer) {
readback_layer_tree_->AddChild(layer);
}
void CompositorImpl::RequestCopyOfOutputOnRootLayer(
std::unique_ptr<viz::CopyOutputRequest> request) {
root_window_->GetLayer()->RequestCopyOfOutput(std::move(request));
}
void CompositorImpl::SetNeedsAnimate() {
needs_animate_ = true;
if (!host_->IsVisible())
return;
TRACE_EVENT0("compositor", "Compositor::SetNeedsAnimate");
host_->SetNeedsAnimate();
}
viz::FrameSinkId CompositorImpl::GetFrameSinkId() {
return frame_sink_id_;
}
void CompositorImpl::AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) {
if (has_layer_tree_frame_sink_) {
GetHostFrameSinkManager()->RegisterFrameSinkHierarchy(frame_sink_id_,
frame_sink_id);
} else {
pending_child_frame_sink_ids_.insert(frame_sink_id);
}
}
void CompositorImpl::RemoveChildFrameSink(
const viz::FrameSinkId& frame_sink_id) {
auto it = pending_child_frame_sink_ids_.find(frame_sink_id);
if (it != pending_child_frame_sink_ids_.end()) {
pending_child_frame_sink_ids_.erase(it);
return;
}
GetHostFrameSinkManager()->UnregisterFrameSinkHierarchy(frame_sink_id_,
frame_sink_id);
}
void CompositorImpl::OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) {
if (display.id() != display::Screen::GetScreen()
->GetDisplayNearestWindow(root_window_)
.id()) {
return;
}
if (changed_metrics & display::DisplayObserver::DisplayMetric::
DISPLAY_METRIC_DEVICE_SCALE_FACTOR) {
// TODO(ccameron): This is transiently incorrect -- |size_| must be
// recalculated here as well. Is the call in SetWindowBounds sufficient?
host_->SetViewportRectAndScale(gfx::Rect(size_),
root_window_->GetDipScale(),
GenerateLocalSurfaceId());
}
if ((changed_metrics &
display::DisplayObserver::DisplayMetric::DISPLAY_METRIC_ROTATION) &&
display_private_) {
display_private_->SetDisplayTransformHint(
RotationToDisplayTransform(display.rotation()));
}
}
bool CompositorImpl::HavePendingReadbacks() {
return !readback_layer_tree_->children().empty();
}
bool CompositorImpl::IsDrawingFirstVisibleFrame() const {
return !has_submitted_frame_since_became_visible_;
}
void CompositorImpl::SetVSyncPaused(bool paused) {
if (vsync_paused_ == paused)
return;
vsync_paused_ = paused;
if (display_private_)
display_private_->SetVSyncPaused(paused);
}
void CompositorImpl::OnUpdateRefreshRate(float refresh_rate) {
if (display_private_)
display_private_->UpdateRefreshRate(refresh_rate);
}
void CompositorImpl::OnUpdateSupportedRefreshRates(
const std::vector<float>& supported_refresh_rates) {
if (display_private_)
display_private_->SetSupportedRefreshRates(supported_refresh_rates);
}
void CompositorImpl::InitializeVizLayerTreeFrameSink(
scoped_refptr<viz::ContextProviderCommandBuffer> context_provider) {
DCHECK(root_window_);
pending_frames_ = 0;
gpu_capabilities_ = context_provider->ContextCapabilities();
scoped_refptr<base::SingleThreadTaskRunner> task_runner =
base::ThreadTaskRunnerHandle::Get();
auto root_params = viz::mojom::RootCompositorFrameSinkParams::New();
// Android requires swap size notifications.
root_params->send_swap_size_notifications = true;
// Create interfaces for a root CompositorFrameSink.
mojo::PendingAssociatedRemote<viz::mojom::CompositorFrameSink> sink_remote;
root_params->compositor_frame_sink =
sink_remote.InitWithNewEndpointAndPassReceiver();
mojo::PendingReceiver<viz::mojom::CompositorFrameSinkClient> client_receiver =
root_params->compositor_frame_sink_client
.InitWithNewPipeAndPassReceiver();
root_params->display_private = mojo::MakeRequest(&display_private_);
display_client_ = std::make_unique<AndroidHostDisplayClient>(this);
root_params->display_client =
display_client_->GetBoundPtr(task_runner).PassInterface();
const auto& display_props =
display::Screen::GetScreen()->GetDisplayNearestWindow(root_window_);
viz::RendererSettings renderer_settings;
renderer_settings.partial_swap_enabled = true;
renderer_settings.allow_antialiasing = false;
renderer_settings.highp_threshold_min = 2048;
renderer_settings.requires_alpha_channel = requires_alpha_channel_;
renderer_settings.initial_screen_size = display_props.GetSizeInPixel();
renderer_settings.use_skia_renderer = features::IsUsingSkiaRenderer();
renderer_settings.color_space = display_color_space_;
root_params->frame_sink_id = frame_sink_id_;
root_params->widget = surface_handle_;
root_params->gpu_compositing = true;
root_params->renderer_settings = renderer_settings;
root_params->refresh_rate = root_window_->GetRefreshRate();
GetHostFrameSinkManager()->CreateRootCompositorFrameSink(
std::move(root_params));
// Create LayerTreeFrameSink with the browser end of CompositorFrameSink.
cc::mojo_embedder::AsyncLayerTreeFrameSink::InitParams params;
params.compositor_task_runner = task_runner;
params.gpu_memory_buffer_manager = BrowserMainLoop::GetInstance()
->gpu_channel_establish_factory()
->GetGpuMemoryBufferManager();
params.pipes.compositor_frame_sink_associated_remote = std::move(sink_remote);
params.pipes.client_receiver = std::move(client_receiver);
params.hit_test_data_provider =
std::make_unique<viz::HitTestDataProviderDrawQuad>(
false /* should_ask_for_child_region */,
true /* root_accepts_events */);
params.client_name = kBrowser;
auto layer_tree_frame_sink =
std::make_unique<cc::mojo_embedder::AsyncLayerTreeFrameSink>(
std::move(context_provider), nullptr, &params);
host_->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink));
display_private_->SetDisplayVisible(true);
display_private_->Resize(size_);
display_private_->SetDisplayColorSpace(
display_color_space_, gfx::ColorSpace::kDefaultSDRWhiteLevel);
display_private_->SetVSyncPaused(vsync_paused_);
display_private_->SetSupportedRefreshRates(
root_window_->GetSupportedRefreshRates());
display_private_->SetDisplayTransformHint(
RotationToDisplayTransform(display_props.rotation()));
}
viz::LocalSurfaceIdAllocation CompositorImpl::GenerateLocalSurfaceId() {
local_surface_id_allocator_.GenerateId();
return local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation();
}
void CompositorImpl::OnContextCreationResult(
gpu::ContextResult context_result) {
if (!gpu::IsFatalOrSurfaceFailure(context_result)) {
num_of_consecutive_surface_failures_ = 0u;
return;
}
OnFatalOrSurfaceContextCreationFailure(context_result);
}
void CompositorImpl::OnFatalOrSurfaceContextCreationFailure(
gpu::ContextResult context_result) {
DCHECK(gpu::IsFatalOrSurfaceFailure(context_result));
LOG_IF(FATAL, context_result == gpu::ContextResult::kFatalFailure)
<< "Fatal error making Gpu context";
constexpr size_t kMaxConsecutiveSurfaceFailures = 10u;
if (++num_of_consecutive_surface_failures_ > kMaxConsecutiveSurfaceFailures)
FatalSurfaceFailure();
if (context_result == gpu::ContextResult::kSurfaceFailure) {
SetSurface(nullptr, false);
client_->RecreateSurface();
}
}
void CompositorImpl::OnFirstSurfaceActivation(const viz::SurfaceInfo& info) {
NOTREACHED();
}
void CompositorImpl::CacheBackBufferForCurrentSurface() {
if (window_ && display_private_) {
cached_back_buffer_ =
std::make_unique<ScopedCachedBackBuffer>(frame_sink_id_);
}
}
void CompositorImpl::EvictCachedBackBuffer() {
cached_back_buffer_.reset();
}
} // namespace content