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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/window_sizer/window_sizer.h"
#include <utility>
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_list.h"
#include "chrome/browser/ui/browser_window.h"
#include "chrome/browser/ui/browser_window_state.h"
#include "chrome/common/chrome_switches.h"
#include "components/prefs/pref_service.h"
#include "ui/base/ui_base_switches.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#if defined(OS_CHROMEOS)
#include "ash/public/cpp/ash_switches.h" // nogncheck
#include "ash/shell.h"
#include "ash/wm/window_positioner.h"
#include "chrome/browser/ui/ash/ash_util.h"
#endif
namespace {
// Minimum height of the visible part of a window.
const int kMinVisibleHeight = 30;
// Minimum width of the visible part of a window.
const int kMinVisibleWidth = 30;
///////////////////////////////////////////////////////////////////////////////
// An implementation of WindowSizer::StateProvider that gets the last active
// and persistent state from the browser window and the user's profile.
class DefaultStateProvider : public WindowSizer::StateProvider {
public:
DefaultStateProvider(const std::string& app_name, const Browser* browser)
: app_name_(app_name), browser_(browser) {
}
// Overridden from WindowSizer::StateProvider:
bool GetPersistentState(gfx::Rect* bounds,
gfx::Rect* work_area,
ui::WindowShowState* show_state) const override {
DCHECK(bounds);
DCHECK(show_state);
if (!browser_ || !browser_->profile()->GetPrefs())
return false;
const base::DictionaryValue* wp_pref =
chrome::GetWindowPlacementDictionaryReadOnly(
chrome::GetWindowName(browser_), browser_->profile()->GetPrefs());
int top = 0, left = 0, bottom = 0, right = 0;
bool maximized = false;
bool has_prefs = wp_pref &&
wp_pref->GetInteger("top", &top) &&
wp_pref->GetInteger("left", &left) &&
wp_pref->GetInteger("bottom", &bottom) &&
wp_pref->GetInteger("right", &right) &&
wp_pref->GetBoolean("maximized", &maximized);
bounds->SetRect(left, top, std::max(0, right - left),
std::max(0, bottom - top));
int work_area_top = 0;
int work_area_left = 0;
int work_area_bottom = 0;
int work_area_right = 0;
if (wp_pref) {
wp_pref->GetInteger("work_area_top", &work_area_top);
wp_pref->GetInteger("work_area_left", &work_area_left);
wp_pref->GetInteger("work_area_bottom", &work_area_bottom);
wp_pref->GetInteger("work_area_right", &work_area_right);
if (*show_state == ui::SHOW_STATE_DEFAULT && maximized)
*show_state = ui::SHOW_STATE_MAXIMIZED;
}
work_area->SetRect(work_area_left, work_area_top,
std::max(0, work_area_right - work_area_left),
std::max(0, work_area_bottom - work_area_top));
return has_prefs;
}
bool GetLastActiveWindowState(
gfx::Rect* bounds,
ui::WindowShowState* show_state) const override {
DCHECK(show_state);
// Applications are always restored with the same position.
if (!app_name_.empty())
return false;
// If a reference browser is set, use its window. Otherwise find last
// active. Panels are never used as reference browsers as panels are
// specially positioned.
BrowserWindow* window = NULL;
// Window may be null if browser is just starting up.
if (browser_ && browser_->window()) {
window = browser_->window();
} else {
// This code is only run on the native desktop (on the ash
// desktop, GetTabbedBrowserBoundsAsh should take over below
// before this is reached). TODO(gab): This code should go in a
// native desktop specific window sizer as part of fixing
// crbug.com/175812.
const BrowserList* browser_list = BrowserList::GetInstance();
for (BrowserList::const_reverse_iterator it =
browser_list->begin_last_active();
it != browser_list->end_last_active(); ++it) {
Browser* last_active = *it;
if (last_active && last_active->is_type_tabbed()) {
window = last_active->window();
DCHECK(window);
break;
}
}
}
if (window) {
*bounds = window->GetRestoredBounds();
if (*show_state == ui::SHOW_STATE_DEFAULT && window->IsMaximized())
*show_state = ui::SHOW_STATE_MAXIMIZED;
return true;
}
return false;
}
private:
std::string app_name_;
// If set, is used as the reference browser for GetLastActiveWindowState.
const Browser* browser_;
DISALLOW_COPY_AND_ASSIGN(DefaultStateProvider);
};
class DefaultTargetDisplayProvider : public WindowSizer::TargetDisplayProvider {
public:
DefaultTargetDisplayProvider() {}
~DefaultTargetDisplayProvider() override {}
display::Display GetTargetDisplay(const display::Screen* screen,
const gfx::Rect& bounds) const override {
#if defined(OS_CHROMEOS)
// Use the target display on ash.
if (ash_util::ShouldOpenAshOnStartup()) {
aura::Window* target = ash::Shell::GetRootWindowForNewWindows();
return screen->GetDisplayNearestWindow(target);
}
#endif
// Find the size of the work area of the monitor that intersects the bounds
// of the anchor window.
return screen->GetDisplayMatching(bounds);
}
private:
DISALLOW_COPY_AND_ASSIGN(DefaultTargetDisplayProvider);
};
} // namespace
///////////////////////////////////////////////////////////////////////////////
// WindowSizer, public:
WindowSizer::WindowSizer(
std::unique_ptr<StateProvider> state_provider,
std::unique_ptr<TargetDisplayProvider> target_display_provider,
const Browser* browser)
: state_provider_(std::move(state_provider)),
target_display_provider_(std::move(target_display_provider)),
screen_(display::Screen::GetScreen()),
browser_(browser) {}
WindowSizer::WindowSizer(
std::unique_ptr<StateProvider> state_provider,
std::unique_ptr<TargetDisplayProvider> target_display_provider,
display::Screen* screen,
const Browser* browser)
: state_provider_(std::move(state_provider)),
target_display_provider_(std::move(target_display_provider)),
screen_(screen),
browser_(browser) {
DCHECK(screen_);
}
WindowSizer::~WindowSizer() {
}
// static
void WindowSizer::GetBrowserWindowBoundsAndShowState(
const std::string& app_name,
const gfx::Rect& specified_bounds,
const Browser* browser,
gfx::Rect* window_bounds,
ui::WindowShowState* show_state) {
std::unique_ptr<StateProvider> state_provider(
new DefaultStateProvider(app_name, browser));
std::unique_ptr<TargetDisplayProvider> target_display_provider(
new DefaultTargetDisplayProvider);
const WindowSizer sizer(std::move(state_provider),
std::move(target_display_provider), browser);
sizer.DetermineWindowBoundsAndShowState(specified_bounds,
window_bounds,
show_state);
}
///////////////////////////////////////////////////////////////////////////////
// WindowSizer, private:
void WindowSizer::DetermineWindowBoundsAndShowState(
const gfx::Rect& specified_bounds,
gfx::Rect* bounds,
ui::WindowShowState* show_state) const {
DCHECK(bounds);
DCHECK(show_state);
// Pre-populate the window state with our default.
*show_state = GetWindowDefaultShowState();
*bounds = specified_bounds;
#if defined(OS_CHROMEOS)
// See if ash should decide the window placement.
if (GetBrowserBoundsAsh(bounds, show_state))
return;
#endif
if (bounds->IsEmpty()) {
// See if there's last active window's placement information.
if (GetLastActiveWindowBounds(bounds, show_state))
return;
// See if there's saved placement information.
if (GetSavedWindowBounds(bounds, show_state))
return;
// No saved placement, figure out some sensible default size based on
// the user's screen size.
GetDefaultWindowBounds(GetTargetDisplay(gfx::Rect()), bounds);
return;
}
// In case that there was a bound given we need to make sure that it is
// visible and fits on the screen.
// Find the size of the work area of the monitor that intersects the bounds
// of the anchor window. Note: AdjustBoundsToBeVisibleOnMonitorContaining
// does not exactly what we want: It makes only sure that "a minimal part"
// is visible on the screen.
gfx::Rect work_area = screen_->GetDisplayMatching(*bounds).work_area();
// Resize so that it fits.
bounds->AdjustToFit(work_area);
}
bool WindowSizer::GetLastActiveWindowBounds(
gfx::Rect* bounds,
ui::WindowShowState* show_state) const {
DCHECK(bounds);
DCHECK(show_state);
if (!state_provider_.get() ||
!state_provider_->GetLastActiveWindowState(bounds, show_state))
return false;
bounds->Offset(kWindowTilePixels, kWindowTilePixels);
AdjustBoundsToBeVisibleOnDisplay(screen_->GetDisplayMatching(*bounds),
gfx::Rect(),
bounds);
return true;
}
bool WindowSizer::GetSavedWindowBounds(gfx::Rect* bounds,
ui::WindowShowState* show_state) const {
DCHECK(bounds);
DCHECK(show_state);
gfx::Rect saved_work_area;
if (!state_provider_.get() ||
!state_provider_->GetPersistentState(bounds,
&saved_work_area,
show_state))
return false;
AdjustBoundsToBeVisibleOnDisplay(GetTargetDisplay(*bounds),
saved_work_area,
bounds);
return true;
}
void WindowSizer::GetDefaultWindowBounds(const display::Display& display,
gfx::Rect* default_bounds) const {
DCHECK(default_bounds);
#if defined(OS_CHROMEOS)
*default_bounds = GetDefaultWindowBoundsAsh(display);
return;
#endif
gfx::Rect work_area = display.work_area();
// The default size is either some reasonably wide width, or if the work
// area is narrower, then the work area width less some aesthetic padding.
int default_width = std::min(work_area.width() - 2 * kWindowTilePixels,
kWindowMaxDefaultWidth);
int default_height = work_area.height() - 2 * kWindowTilePixels;
#if !defined(OS_MACOSX)
// For wider aspect ratio displays at higher resolutions, we might size the
// window narrower to allow two windows to easily be placed side-by-side.
gfx::Rect screen_size = screen_->GetPrimaryDisplay().bounds();
double width_to_height =
static_cast<double>(screen_size.width()) / screen_size.height();
// The least wide a screen can be to qualify for the halving described above.
static const int kMinScreenWidthForWindowHalving = 1600;
// We assume 16:9/10 is a fairly standard indicator of a wide aspect ratio
// computer display.
if (((width_to_height * 10) >= 16) &&
work_area.width() > kMinScreenWidthForWindowHalving) {
// Halve the work area, subtracting aesthetic padding on either side.
// The padding is set so that two windows, side by side have
// kWindowTilePixels between screen edge and each other.
default_width = static_cast<int>(work_area.width() / 2. -
1.5 * kWindowTilePixels);
}
#endif // !defined(OS_MACOSX)
default_bounds->SetRect(kWindowTilePixels + work_area.x(),
kWindowTilePixels + work_area.y(),
default_width, default_height);
}
void WindowSizer::AdjustBoundsToBeVisibleOnDisplay(
const display::Display& display,
const gfx::Rect& saved_work_area,
gfx::Rect* bounds) const {
DCHECK(bounds);
// If |bounds| is empty, reset to the default size.
if (bounds->IsEmpty()) {
gfx::Rect default_bounds;
GetDefaultWindowBounds(display, &default_bounds);
if (bounds->height() <= 0)
bounds->set_height(default_bounds.height());
if (bounds->width() <= 0)
bounds->set_width(default_bounds.width());
}
// Ensure the minimum height and width.
bounds->set_height(std::max(kMinVisibleHeight, bounds->height()));
bounds->set_width(std::max(kMinVisibleWidth, bounds->width()));
gfx::Rect work_area = display.work_area();
// Ensure that the title bar is not above the work area.
if (bounds->y() < work_area.y())
bounds->set_y(work_area.y());
// Reposition and resize the bounds if the saved_work_area is different from
// the current work area and the current work area doesn't completely contain
// the bounds.
if (!saved_work_area.IsEmpty() &&
saved_work_area != work_area &&
!work_area.Contains(*bounds)) {
bounds->set_width(std::min(bounds->width(), work_area.width()));
bounds->set_height(std::min(bounds->height(), work_area.height()));
bounds->set_x(
std::max(work_area.x(),
std::min(bounds->x(), work_area.right() - bounds->width())));
bounds->set_y(
std::max(work_area.y(),
std::min(bounds->y(), work_area.bottom() - bounds->height())));
}
#if defined(OS_MACOSX)
// Limit the maximum height. On the Mac the sizer is on the
// bottom-right of the window, and a window cannot be moved "up"
// past the menubar. If the window is too tall you'll never be able
// to shrink it again. Windows does not have this limitation
// (e.g. can be resized from the top).
bounds->set_height(std::min(work_area.height(), bounds->height()));
// On mac, we want to be aggressive about repositioning windows that are
// partially offscreen. If the window is partially offscreen horizontally,
// move it to be flush with the left edge of the work area.
if (bounds->x() < work_area.x() || bounds->right() > work_area.right())
bounds->set_x(work_area.x());
// If the window is partially offscreen vertically, move it to be flush with
// the top of the work area.
if (bounds->y() < work_area.y() || bounds->bottom() > work_area.bottom())
bounds->set_y(work_area.y());
#else
// On non-Mac platforms, we are less aggressive about repositioning. Simply
// ensure that at least kMinVisibleWidth * kMinVisibleHeight is visible.
const int min_y = work_area.y() + kMinVisibleHeight - bounds->height();
const int min_x = work_area.x() + kMinVisibleWidth - bounds->width();
const int max_y = work_area.bottom() - kMinVisibleHeight;
const int max_x = work_area.right() - kMinVisibleWidth;
bounds->set_y(std::max(min_y, std::min(max_y, bounds->y())));
bounds->set_x(std::max(min_x, std::min(max_x, bounds->x())));
#endif // defined(OS_MACOSX)
}
display::Display WindowSizer::GetTargetDisplay(const gfx::Rect& bounds) const {
return target_display_provider_->GetTargetDisplay(screen_, bounds);
}
ui::WindowShowState WindowSizer::GetWindowDefaultShowState() const {
if (!browser_)
return ui::SHOW_STATE_DEFAULT;
// Only tabbed browsers use the command line or preference state, with the
// exception of devtools.
bool show_state = !browser_->is_type_tabbed() && !browser_->is_devtools();
#if defined(USE_AURA)
// We use the apps save state on aura.
show_state &= !browser_->is_app();
#endif
if (show_state)
return browser_->initial_show_state();
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kStartMaximized))
return ui::SHOW_STATE_MAXIMIZED;
if (browser_->initial_show_state() != ui::SHOW_STATE_DEFAULT)
return browser_->initial_show_state();
// Otherwise we use the default which can be overridden later on.
return ui::SHOW_STATE_DEFAULT;
}