blob: 85c9836d3d601ecdd43fa03ccc086a14623bec4c [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host_impl.h"
#include <cmath>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/containers/hash_tables.h"
#include "cc/base/math_util.h"
#include "cc/input/top_controls_manager.h"
#include "cc/layers/delegated_renderer_layer_impl.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/io_surface_layer_impl.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/quad_sink.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/scrollbar_layer_impl.h"
#include "cc/layers/solid_color_layer_impl.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/layers/tiled_layer_impl.h"
#include "cc/layers/video_layer_impl.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/compositor_frame_ack.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/gl_renderer.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/resources/layer_tiling_data.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_proxy.h"
#include "cc/test/fake_rendering_stats_instrumentation.h"
#include "cc/test/fake_video_frame_provider.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/layer_test_common.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "media/base/media.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gfx/vector2d_conversions.h"
using ::testing::Mock;
using ::testing::Return;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::_;
using media::VideoFrame;
namespace cc {
namespace {
class LayerTreeHostImplTest : public testing::Test,
public LayerTreeHostImplClient {
public:
LayerTreeHostImplTest()
: proxy_(),
always_impl_thread_(&proxy_),
always_main_thread_blocked_(&proxy_),
did_try_initialize_renderer_(false),
on_can_draw_state_changed_called_(false),
has_pending_tree_(false),
did_request_commit_(false),
did_request_redraw_(false),
did_upload_visible_tile_(false),
reduce_memory_result_(true),
current_limit_bytes_(0),
current_priority_cutoff_value_(0) {
media::InitializeMediaLibraryForTesting();
}
virtual void SetUp() OVERRIDE {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.impl_side_painting = true;
settings.solid_color_scrollbars = true;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->SetViewportSize(gfx::Size(10, 10));
}
virtual void TearDown() OVERRIDE {}
virtual void DidTryInitializeRendererOnImplThread(
bool success,
scoped_refptr<ContextProvider> offscreen_context_provider) OVERRIDE {
did_try_initialize_renderer_ = true;
}
virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE {}
virtual void OnSwapBuffersCompleteOnImplThread() OVERRIDE {}
virtual void BeginFrameOnImplThread(const BeginFrameArgs& args)
OVERRIDE {}
virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE {
on_can_draw_state_changed_called_ = true;
}
virtual void OnHasPendingTreeStateChanged(bool has_pending_tree) OVERRIDE {
has_pending_tree_ = has_pending_tree;
}
virtual void SetNeedsRedrawOnImplThread() OVERRIDE {
did_request_redraw_ = true;
}
virtual void SetNeedsRedrawRectOnImplThread(gfx::Rect damage_rect) OVERRIDE {
did_request_redraw_ = true;
}
virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE {
did_upload_visible_tile_ = true;
}
virtual void SetNeedsCommitOnImplThread() OVERRIDE {
did_request_commit_ = true;
}
virtual void PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> events,
base::Time wall_clock_time) OVERRIDE {}
virtual bool ReduceContentsTextureMemoryOnImplThread(
size_t limit_bytes, int priority_cutoff) OVERRIDE {
current_limit_bytes_ = limit_bytes;
current_priority_cutoff_value_ = priority_cutoff;
return reduce_memory_result_;
}
virtual void ReduceWastedContentsTextureMemoryOnImplThread() OVERRIDE {}
virtual void SendManagedMemoryStats() OVERRIDE {}
virtual bool IsInsideDraw() OVERRIDE { return false; }
virtual void RenewTreePriority() OVERRIDE {}
virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay)
OVERRIDE { requested_scrollbar_animation_delay_ = delay; }
virtual void DidActivatePendingTree() OVERRIDE {}
void set_reduce_memory_result(bool reduce_memory_result) {
reduce_memory_result_ = reduce_memory_result;
}
void CreateLayerTreeHost(bool partial_swap,
scoped_ptr<OutputSurface> output_surface) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.partial_swap_enabled = partial_swap;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
host_impl_->InitializeRenderer(output_surface.Pass());
host_impl_->SetViewportSize(gfx::Size(10, 10));
}
void SetupRootLayerImpl(scoped_ptr<LayerImpl> root) {
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetContentBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->draw_properties().visible_content_rect = gfx::Rect(0, 0, 10, 10);
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
static void ExpectClearedScrollDeltasRecursive(LayerImpl* layer) {
ASSERT_EQ(layer->ScrollDelta(), gfx::Vector2d());
for (size_t i = 0; i < layer->children().size(); ++i)
ExpectClearedScrollDeltasRecursive(layer->children()[i]);
}
static void ExpectContains(const ScrollAndScaleSet& scroll_info,
int id,
gfx::Vector2d scroll_delta) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].layer_id != id)
continue;
EXPECT_VECTOR_EQ(scroll_delta, scroll_info.scrolls[i].scroll_delta);
times_encountered++;
}
ASSERT_EQ(times_encountered, 1);
}
static void ExpectNone(const ScrollAndScaleSet& scroll_info, int id) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].layer_id != id)
continue;
times_encountered++;
}
ASSERT_EQ(0, times_encountered);
}
LayerImpl* SetupScrollAndContentsLayers(gfx::Size content_size) {
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(content_size);
root->SetContentBounds(content_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
scoped_ptr<LayerImpl> scroll =
LayerImpl::Create(host_impl_->active_tree(), 2);
LayerImpl* scroll_layer = scroll.get();
scroll->SetScrollable(true);
scroll->SetScrollOffset(gfx::Vector2d());
scroll->SetMaxScrollOffset(gfx::Vector2d(content_size.width(),
content_size.height()));
scroll->SetBounds(content_size);
scroll->SetContentBounds(content_size);
scroll->SetPosition(gfx::PointF());
scroll->SetAnchorPoint(gfx::PointF());
scoped_ptr<LayerImpl> contents =
LayerImpl::Create(host_impl_->active_tree(), 3);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->SetContentBounds(content_size);
contents->SetPosition(gfx::PointF());
contents->SetAnchorPoint(gfx::PointF());
scroll->AddChild(contents.Pass());
root->AddChild(scroll.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
return scroll_layer;
}
scoped_ptr<LayerImpl> CreateScrollableLayer(int id, gfx::Size size) {
scoped_ptr<LayerImpl> layer =
LayerImpl::Create(host_impl_->active_tree(), id);
layer->SetScrollable(true);
layer->SetDrawsContent(true);
layer->SetBounds(size);
layer->SetContentBounds(size);
layer->SetMaxScrollOffset(gfx::Vector2d(size.width() * 2,
size.height() * 2));
return layer.Pass();
}
void InitializeRendererAndDrawFrame() {
host_impl_->InitializeRenderer(CreateOutputSurface());
DrawFrame();
}
void DrawFrame() {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
void pinch_zoom_pan_viewport_forces_commit_redraw(float device_scale_factor);
void pinch_zoom_pan_viewport_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_boundary_test(
float device_scale_factor);
protected:
virtual scoped_ptr<OutputSurface> CreateOutputSurface() {
return CreateFakeOutputSurface();
}
void DrawOneFrame() {
LayerTreeHostImpl::FrameData frame_data;
host_impl_->PrepareToDraw(&frame_data, gfx::Rect());
host_impl_->DidDrawAllLayers(frame_data);
}
FakeProxy proxy_;
DebugScopedSetImplThread always_impl_thread_;
DebugScopedSetMainThreadBlocked always_main_thread_blocked_;
scoped_ptr<LayerTreeHostImpl> host_impl_;
FakeRenderingStatsInstrumentation stats_instrumentation_;
bool did_try_initialize_renderer_;
bool on_can_draw_state_changed_called_;
bool has_pending_tree_;
bool did_request_commit_;
bool did_request_redraw_;
bool did_upload_visible_tile_;
bool reduce_memory_result_;
base::TimeDelta requested_scrollbar_animation_delay_;
size_t current_limit_bytes_;
int current_priority_cutoff_value_;
};
class TestWebGraphicsContext3DMakeCurrentFails
: public TestWebGraphicsContext3D {
public:
virtual bool makeContextCurrent() OVERRIDE { return false; }
};
TEST_F(LayerTreeHostImplTest, NotifyIfCanDrawChanged) {
// Note: It is not possible to disable the renderer once it has been set,
// so we do not need to test that disabling the renderer notifies us
// that can_draw changed.
EXPECT_FALSE(host_impl_->CanDraw());
on_can_draw_state_changed_called_ = false;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the root layer to make sure it toggles can_draw
host_impl_->active_tree()->SetRootLayer(scoped_ptr<LayerImpl>());
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the device viewport size to make sure it toggles can_draw.
host_impl_->SetViewportSize(gfx::Size());
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
host_impl_->SetViewportSize(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle contents textures purged without causing any evictions,
// and make sure that it does not change can_draw.
set_reduce_memory_result(false);
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes() - 1), true);
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_FALSE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle contents textures purged to make sure it toggles can_draw.
set_reduce_memory_result(true);
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes() - 1), true);
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
host_impl_->active_tree()->ResetContentsTexturesPurged();
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaNoLayers) {
ASSERT_FALSE(host_impl_->active_tree()->root_layer());
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaTreeButNoChanges) {
{
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->AddChild(LayerImpl::Create(host_impl_->active_tree(), 2));
root->AddChild(LayerImpl::Create(host_impl_->active_tree(), 3));
root->children()[1]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 4));
root->children()[1]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 5));
root->children()[1]->children()[0]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 6));
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer();
ExpectClearedScrollDeltasRecursive(root);
scoped_ptr<ScrollAndScaleSet> scroll_info;
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaRepeatedScrolls) {
gfx::Vector2d scroll_offset(20, 30);
gfx::Vector2d scroll_delta(11, -15);
{
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetScrollOffset(scroll_offset);
root->SetScrollable(true);
root->SetMaxScrollOffset(gfx::Vector2d(100, 100));
root->ScrollBy(scroll_delta);
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer();
scoped_ptr<ScrollAndScaleSet> scroll_info;
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_VECTOR_EQ(root->sent_scroll_delta(), scroll_delta);
ExpectContains(*scroll_info, root->id(), scroll_delta);
gfx::Vector2d scroll_delta2(-5, 27);
root->ScrollBy(scroll_delta2);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_VECTOR_EQ(root->sent_scroll_delta(), scroll_delta + scroll_delta2);
ExpectContains(*scroll_info, root->id(), scroll_delta + scroll_delta2);
root->ScrollBy(gfx::Vector2d());
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_EQ(root->sent_scroll_delta(), scroll_delta + scroll_delta2);
}
TEST_F(LayerTreeHostImplTest, ScrollRootCallsCommitAndRedraw) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRootLayer) {
// We should not crash when trying to scroll an empty layer tree.
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRenderer) {
LayerTreeSettings settings;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Initialization will fail here.
host_impl_->InitializeRenderer(FakeOutputSurface::Create3d(
scoped_ptr<WebKit::WebGraphicsContext3D>(
new TestWebGraphicsContext3DMakeCurrentFails))
.PassAs<OutputSurface>());
host_impl_->SetViewportSize(gfx::Size(10, 10));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should not crash when trying to scroll after the renderer initialization
// fails.
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, ReplaceTreeWhileScrolling) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
// We should not crash if the tree is replaced while we are scrolling.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
host_impl_->active_tree()->DetachLayerTree();
scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should still be scrolling, because the scrolled layer also exists in the
// new tree.
gfx::Vector2d scroll_delta(0, 10);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info, scroll_layer->id(), scroll_delta);
}
TEST_F(LayerTreeHostImplTest, ClearRootRenderSurfaceAndScroll) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
// We should be able to scroll even if the root layer loses its render surface
// after the most recent render.
host_impl_->active_tree()->root_layer()->ClearRenderSurface();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, WheelEventHandlers) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetHaveWheelEventHandlers(true);
// With registered event handlers, wheel scrolls have to go to the main
// thread.
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
// But gesture scrolls can still be handled.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
}
TEST_F(LayerTreeHostImplTest, FlingOnlyWhenScrollingTouchscreen) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
// Ignore the fling since no layer is being scrolled
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->FlingScrollBegin());
// Start scrolling a layer
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
// Now the fling should go ahead since we've started scrolling a layer
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, FlingOnlyWhenScrollingTouchpad) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
// Ignore the fling since no layer is being scrolled
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->FlingScrollBegin());
// Start scrolling a layer
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
// Now the fling should go ahead since we've started scrolling a layer
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, NoFlingWhenScrollingOnMain) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetShouldScrollOnMainThread(true);
// Start scrolling a layer
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
// The fling should be ignored since there's no layer being scrolled impl-side
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, ShouldScrollOnMainThread) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetShouldScrollOnMainThread(true);
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionBasic) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetContentsScale(2.f, 2.f);
root->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
InitializeRendererAndDrawFrame();
// All scroll types inside the non-fast scrollable region should fail.
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(25, 25),
InputHandler::Wheel));
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(25, 25),
InputHandler::Gesture));
// All scroll types outside this region should succeed.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(75, 75),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(75, 75),
InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionWithOffset) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetContentsScale(2.f, 2.f);
root->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
root->SetPosition(gfx::PointF(-25.f, 0.f));
InitializeRendererAndDrawFrame();
// This point would fall into the non-fast scrollable region except that we've
// moved the layer down by 25 pixels.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(40, 10),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 1));
host_impl_->ScrollEnd();
// This point is still inside the non-fast region.
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(10, 10),
InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, ScrollByReturnsCorrectValue) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
// Trying to scroll to the left/top will not succeed.
EXPECT_FALSE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)));
EXPECT_FALSE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10)));
EXPECT_FALSE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, -10)));
// Scrolling to the right/bottom will succeed.
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, 0)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, 10)));
// Scrolling to left/top will now succeed.
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, -10)));
// Scrolling diagonally against an edge will succeed.
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, -10)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 10)));
// Trying to scroll more than the available space will also succeed.
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(5000, 5000)));
}
TEST_F(LayerTreeHostImplTest, ScrollVerticallyByPageReturnsCorrectValue) {
SetupScrollAndContentsLayers(gfx::Size(200, 2000));
host_impl_->SetViewportSize(gfx::Size(100, 1000));
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Wheel));
// Trying to scroll without a vertical scrollbar will fail.
EXPECT_FALSE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_FORWARD));
EXPECT_FALSE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_BACKWARD));
scoped_ptr<cc::ScrollbarLayerImpl> vertical_scrollbar(
cc::ScrollbarLayerImpl::Create(
host_impl_->active_tree(),
20,
VERTICAL));
vertical_scrollbar->SetBounds(gfx::Size(15, 1000));
host_impl_->RootScrollLayer()->SetVerticalScrollbarLayer(
vertical_scrollbar.get());
// Trying to scroll with a vertical scrollbar will succeed.
EXPECT_TRUE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_FORWARD));
EXPECT_FLOAT_EQ(875.f, host_impl_->RootScrollLayer()->ScrollDelta().y());
EXPECT_TRUE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_BACKWARD));
}
TEST_F(LayerTreeHostImplTest,
ClearRootRenderSurfaceAndHitTestTouchHandlerRegion) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
// We should be able to hit test for touch event handlers even if the root
// layer loses its render surface after the most recent render.
host_impl_->active_tree()->root_layer()->ClearRenderSurface();
host_impl_->active_tree()->set_needs_update_draw_properties();
EXPECT_EQ(host_impl_->HaveTouchEventHandlersAt(gfx::Point()), false);
}
TEST_F(LayerTreeHostImplTest, ImplPinchZoom) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
EXPECT_EQ(scroll_layer, host_impl_->RootScrollLayer());
float min_page_scale = 1.f, max_page_scale = 4.f;
// The impl-based pinch zoom should adjust the max scroll position.
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
host_impl_->active_tree()->SetPageScaleDelta(1.f);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_EQ(gfx::Vector2d(75, 75).ToString(),
scroll_layer->max_scroll_offset().ToString());
}
// Scrolling after a pinch gesture should always be in local space. The
// scroll deltas do not have the page scale factor applied.
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
host_impl_->active_tree()->SetPageScaleDelta(1.f);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd();
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
scroll_delta);
}
}
TEST_F(LayerTreeHostImplTest, PinchGesture) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* scroll_layer = host_impl_->RootScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 1.f;
float max_page_scale = 4.f;
// Basic pinch zoom in gesture
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
}
// Zoom-in clamping
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 10.f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, max_page_scale);
}
// Zoom-out clamping
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->SetScrollOffset(gfx::Vector2d(50, 50));
float page_scale_delta = 0.1f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should not happen based on pinch events only
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->SetScrollOffset(gfx::Vector2d(20, 20));
float page_scale_delta = 1.f;
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should work with interleaved scroll events
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->SetScrollOffset(gfx::Vector2d(20, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::Wheel);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->ScrollBy(gfx::Point(10, 10), gfx::Vector2d(-10, -10));
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
ExpectContains(*scroll_info, scroll_layer->id(), gfx::Vector2d(-10, -10));
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimation) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* scroll_layer = host_impl_->RootScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time = base::TimeTicks() +
base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
// Non-anchor zoom-in
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollOffset(gfx::Vector2d(50, 50));
host_impl_->StartPageScaleAnimation(gfx::Vector2d(),
false,
2.f,
start_time,
duration);
host_impl_->Animate(halfway_through_animation, base::Time());
EXPECT_TRUE(did_request_redraw_);
host_impl_->Animate(end_time, base::Time());
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 2);
ExpectContains(*scroll_info, scroll_layer->id(), gfx::Vector2d(-50, -50));
}
// Anchor zoom-out
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollOffset(gfx::Vector2d(50, 50));
host_impl_->StartPageScaleAnimation(gfx::Vector2d(25, 25),
true,
min_page_scale,
start_time, duration);
host_impl_->Animate(end_time, base::Time());
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
// Pushed to (0,0) via clamping against contents layer size.
ExpectContains(*scroll_info, scroll_layer->id(), gfx::Vector2d(-50, -50));
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationNoOp) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
InitializeRendererAndDrawFrame();
LayerImpl* scroll_layer = host_impl_->RootScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time = base::TimeTicks() +
base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
// Anchor zoom with unchanged page scale should not change scroll or scale.
{
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f,
min_page_scale,
max_page_scale);
scroll_layer->SetScrollOffset(gfx::Vector2d(50, 50));
host_impl_->StartPageScaleAnimation(gfx::Vector2d(),
true,
1.f,
start_time,
duration);
host_impl_->Animate(halfway_through_animation, base::Time());
EXPECT_TRUE(did_request_redraw_);
host_impl_->Animate(end_time, base::Time());
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 1);
ExpectNone(*scroll_info, scroll_layer->id());
}
}
class LayerTreeHostImplOverridePhysicalTime : public LayerTreeHostImpl {
public:
LayerTreeHostImplOverridePhysicalTime(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* rendering_stats_instrumentation)
: LayerTreeHostImpl(settings,
client,
proxy,
rendering_stats_instrumentation) {}
virtual base::TimeTicks CurrentPhysicalTimeTicks() const OVERRIDE {
return fake_current_physical_time_;
}
void SetCurrentPhysicalTimeTicksForTest(base::TimeTicks fake_now) {
fake_current_physical_time_ = fake_now;
}
private:
base::TimeTicks fake_current_physical_time_;
};
TEST_F(LayerTreeHostImplTest, ScrollbarLinearFadeScheduling) {
LayerTreeSettings settings;
settings.use_linear_fade_scrollbar_animator = true;
settings.scrollbar_linear_fade_delay_ms = 20;
settings.scrollbar_linear_fade_length_ms = 20;
LayerTreeHostImplOverridePhysicalTime* host_impl_override_time =
new LayerTreeHostImplOverridePhysicalTime(
settings, this, &proxy_, &stats_instrumentation_);
host_impl_ = make_scoped_ptr<LayerTreeHostImpl>(host_impl_override_time);
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->SetViewportSize(gfx::Size(10, 10));
gfx::Size content_size(100, 100);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(content_size);
root->SetContentBounds(content_size);
scoped_ptr<LayerImpl> scroll =
LayerImpl::Create(host_impl_->active_tree(), 2);
scroll->SetScrollable(true);
scroll->SetScrollOffset(gfx::Vector2d());
scroll->SetMaxScrollOffset(gfx::Vector2d(content_size.width(),
content_size.height()));
scroll->SetBounds(content_size);
scroll->SetContentBounds(content_size);
scoped_ptr<LayerImpl> contents =
LayerImpl::Create(host_impl_->active_tree(), 3);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->SetContentBounds(content_size);
scoped_ptr<ScrollbarLayerImpl> scrollbar = ScrollbarLayerImpl::Create(
host_impl_->active_tree(),
4,
VERTICAL);
scroll->SetVerticalScrollbarLayer(scrollbar.get());
scroll->AddChild(contents.Pass());
root->AddChild(scroll.Pass());
root->AddChild(scrollbar.PassAs<LayerImpl>());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
InitializeRendererAndDrawFrame();
base::TimeTicks fake_now = base::TimeTicks::Now();
host_impl_override_time->SetCurrentPhysicalTimeTicksForTest(fake_now);
// If no scroll happened recently, StartScrollbarAnimation should have no
// effect.
host_impl_->StartScrollbarAnimation();
EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
EXPECT_FALSE(did_request_redraw_);
// After a scroll, a fade animation should be scheduled about 20ms from now.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel);
host_impl_->ScrollEnd();
host_impl_->StartScrollbarAnimation();
EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
requested_scrollbar_animation_delay_);
EXPECT_FALSE(did_request_redraw_);
requested_scrollbar_animation_delay_ = base::TimeDelta();
// After the fade begins, we should start getting redraws instead of a
// scheduled animation.
fake_now += base::TimeDelta::FromMilliseconds(25);
host_impl_override_time->SetCurrentPhysicalTimeTicksForTest(fake_now);
host_impl_->StartScrollbarAnimation();
EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
// If no scroll happened recently, StartScrollbarAnimation should have no
// effect.
fake_now += base::TimeDelta::FromMilliseconds(25);
host_impl_override_time->SetCurrentPhysicalTimeTicksForTest(fake_now);
host_impl_->StartScrollbarAnimation();
EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
EXPECT_FALSE(did_request_redraw_);
// Setting the scroll offset outside a scroll should also cause the scrollbar
// to appear and to schedule a fade.
host_impl_->RootScrollLayer()->SetScrollOffset(gfx::Vector2d(5, 5));
host_impl_->StartScrollbarAnimation();
EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
requested_scrollbar_animation_delay_);
EXPECT_FALSE(did_request_redraw_);
requested_scrollbar_animation_delay_ = base::TimeDelta();
// None of the above should have called CurrentFrameTimeTicks, so if we call
// it now we should get the current time.
fake_now += base::TimeDelta::FromMilliseconds(10);
host_impl_override_time->SetCurrentPhysicalTimeTicksForTest(fake_now);
EXPECT_EQ(fake_now, host_impl_->CurrentFrameTimeTicks());
}
TEST_F(LayerTreeHostImplTest, CompositorFrameMetadata) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f, 0.5f, 4.f);
InitializeRendererAndDrawFrame();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(), metadata.root_scroll_offset);
EXPECT_EQ(1.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(50.f, 50.f), metadata.viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
}
// Scrolling should update metadata immediately.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
host_impl_->ScrollEnd();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
// Page scale should update metadata correctly (shrinking only the viewport).
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point());
host_impl_->PinchGestureEnd();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(2.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(25.f, 25.f), metadata.viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
}
// Likewise if set from the main thread.
host_impl_->ProcessScrollDeltas();
host_impl_->active_tree()->SetPageScaleFactorAndLimits(4.f, 0.5f, 4.f);
host_impl_->active_tree()->SetPageScaleDelta(1.f);
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(4.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(12.5f, 12.5f), metadata.viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
}
}
class DidDrawCheckLayer : public TiledLayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return scoped_ptr<LayerImpl>(new DidDrawCheckLayer(tree_impl, id));
}
virtual bool WillDraw(DrawMode draw_mode, ResourceProvider* provider)
OVERRIDE {
will_draw_called_ = true;
if (will_draw_returns_false_)
return false;
return TiledLayerImpl::WillDraw(draw_mode, provider);
}
virtual void AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) OVERRIDE {
append_quads_called_ = true;
TiledLayerImpl::AppendQuads(quad_sink, append_quads_data);
}
virtual void DidDraw(ResourceProvider* provider) OVERRIDE {
did_draw_called_ = true;
TiledLayerImpl::DidDraw(provider);
}
bool will_draw_called() const { return will_draw_called_; }
bool append_quads_called() const { return append_quads_called_; }
bool did_draw_called() const { return did_draw_called_; }
void set_will_draw_returns_false() { will_draw_returns_false_ = true; }
void ClearDidDrawCheck() {
will_draw_called_ = false;
append_quads_called_ = false;
did_draw_called_ = false;
}
protected:
DidDrawCheckLayer(LayerTreeImpl* tree_impl, int id)
: TiledLayerImpl(tree_impl, id),
will_draw_returns_false_(false),
will_draw_called_(false),
append_quads_called_(false),
did_draw_called_(false) {
SetAnchorPoint(gfx::PointF());
SetBounds(gfx::Size(10, 10));
SetContentBounds(gfx::Size(10, 10));
SetDrawsContent(true);
set_skips_draw(false);
draw_properties().visible_content_rect = gfx::Rect(0, 0, 10, 10);
scoped_ptr<LayerTilingData> tiler =
LayerTilingData::Create(gfx::Size(100, 100),
LayerTilingData::HAS_BORDER_TEXELS);
tiler->SetBounds(content_bounds());
SetTilingData(*tiler.get());
}
private:
bool will_draw_returns_false_;
bool will_draw_called_;
bool append_quads_called_;
bool did_draw_called_;
};
TEST_F(LayerTreeHostImplTest, WillDrawReturningFalseDoesNotCall) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(
host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect(10, 10)));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_TRUE(layer->append_quads_called());
EXPECT_TRUE(layer->did_draw_called());
}
{
LayerTreeHostImpl::FrameData frame;
layer->set_will_draw_returns_false();
layer->ClearDidDrawCheck();
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect(10, 10)));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_FALSE(layer->append_quads_called());
EXPECT_FALSE(layer->did_draw_called());
}
}
TEST_F(LayerTreeHostImplTest, DidDrawNotCalledOnHiddenLayer) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(
host_impl_->active_tree()->root_layer());
root->SetMasksToBounds(true);
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
// Ensure visible_content_rect for layer is empty.
layer->SetPosition(gfx::PointF(100.f, 100.f));
layer->SetBounds(gfx::Size(10, 10));
layer->SetContentBounds(gfx::Size(10, 10));
LayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_TRUE(layer->visible_content_rect().IsEmpty());
// Ensure visible_content_rect for layer is not empty
layer->SetPosition(gfx::PointF());
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_TRUE(layer->did_draw_called());
EXPECT_FALSE(layer->visible_content_rect().IsEmpty());
}
TEST_F(LayerTreeHostImplTest, WillDrawNotCalledOnOccludedLayer) {
gfx::Size big_size(1000, 1000);
host_impl_->SetViewportSize(big_size);
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* occluded_layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
DidDrawCheckLayer* top_layer =
static_cast<DidDrawCheckLayer*>(root->children()[1]);
// This layer covers the occluded_layer above. Make this layer large so it can
// occlude.
top_layer->SetBounds(big_size);
top_layer->SetContentBounds(big_size);
top_layer->SetContentsOpaque(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(occluded_layer->will_draw_called());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_FALSE(top_layer->will_draw_called());
EXPECT_FALSE(top_layer->did_draw_called());
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(occluded_layer->will_draw_called());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_TRUE(top_layer->will_draw_called());
EXPECT_TRUE(top_layer->did_draw_called());
}
TEST_F(LayerTreeHostImplTest, DidDrawCalledOnAllLayers) {
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* layer1 =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
layer1->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
DidDrawCheckLayer* layer2 =
static_cast<DidDrawCheckLayer*>(layer1->children()[0]);
layer1->SetOpacity(0.3f);
layer1->SetPreserves3d(false);
EXPECT_FALSE(root->did_draw_called());
EXPECT_FALSE(layer1->did_draw_called());
EXPECT_FALSE(layer2->did_draw_called());
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(root->did_draw_called());
EXPECT_TRUE(layer1->did_draw_called());
EXPECT_TRUE(layer2->did_draw_called());
EXPECT_NE(root->render_surface(), layer1->render_surface());
EXPECT_TRUE(!!layer1->render_surface());
}
class MissingTextureAnimatingLayer : public DidDrawCheckLayer {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool skips_draw,
bool animating,
ResourceProvider* resource_provider) {
return scoped_ptr<LayerImpl>(new MissingTextureAnimatingLayer(
tree_impl,
id,
tile_missing,
skips_draw,
animating,
resource_provider));
}
private:
MissingTextureAnimatingLayer(LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool skips_draw,
bool animating,
ResourceProvider* resource_provider)
: DidDrawCheckLayer(tree_impl, id) {
scoped_ptr<LayerTilingData> tiling_data =
LayerTilingData::Create(gfx::Size(10, 10),
LayerTilingData::NO_BORDER_TEXELS);
tiling_data->SetBounds(bounds());
SetTilingData(*tiling_data.get());
set_skips_draw(skips_draw);
if (!tile_missing) {
ResourceProvider::ResourceId resource =
resource_provider->CreateResource(gfx::Size(1, 1),
GL_RGBA,
ResourceProvider::TextureUsageAny);
resource_provider->AllocateForTesting(resource);
PushTileProperties(0, 0, resource, gfx::Rect(), false);
}
if (animating)
AddAnimatedTransformToLayer(this, 10.0, 3, 0);
}
};
TEST_F(LayerTreeHostImplTest, PrepareToDrawFailsWhenAnimationUsesCheckerboard) {
// When the texture is not missing, we draw as usual.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(
MissingTextureAnimatingLayer::Create(host_impl_->active_tree(),
2,
false,
false,
true,
host_impl_->resource_provider()));
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
// When a texture is missing and we're not animating, we draw as usual with
// checkerboarding.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(
MissingTextureAnimatingLayer::Create(host_impl_->active_tree(),
4,
true,
false,
false,
host_impl_->resource_provider()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
// When a texture is missing and we're animating, we don't want to draw
// anything.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 5));
root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(
MissingTextureAnimatingLayer::Create(host_impl_->active_tree(),
6,
true,
false,
true,
host_impl_->resource_provider()));
EXPECT_FALSE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
// When the layer skips draw and we're animating, we still draw the frame.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 7));
root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(
MissingTextureAnimatingLayer::Create(host_impl_->active_tree(),
8,
false,
true,
true,
host_impl_->resource_provider()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
TEST_F(LayerTreeHostImplTest, ScrollRootIgnored) {
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetScrollable(false);
host_impl_->active_tree()->SetRootLayer(root.Pass());
InitializeRendererAndDrawFrame();
// Scroll event is ignored because layer is not scrollable.
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollNonScrollableRootWithTopControls) {
LayerTreeSettings settings;
settings.calculate_top_controls_position = true;
settings.top_controls_height = 50;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->SetViewportSize(gfx::Size(10, 10));
gfx::Size layer_size(5, 5);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetScrollable(true);
root->SetMaxScrollOffset(gfx::Vector2d(layer_size.width(),
layer_size.height()));
root->SetBounds(layer_size);
root->SetContentBounds(layer_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
root->SetDrawsContent(false);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->FindRootScrollLayer();
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 50.f));
host_impl_->top_controls_manager()->ScrollEnd();
EXPECT_EQ(host_impl_->top_controls_manager()->content_top_offset(), 0.f);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Gesture));
}
TEST_F(LayerTreeHostImplTest, ScrollNonCompositedRoot) {
// Test the configuration where a non-composited root layer is embedded in a
// scrollable outer layer.
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> content_layer =
LayerImpl::Create(host_impl_->active_tree(), 1);
content_layer->SetDrawsContent(true);
content_layer->SetPosition(gfx::PointF());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetBounds(surface_size);
content_layer->SetContentBounds(gfx::Size(surface_size.width() * 2,
surface_size.height() * 2));
content_layer->SetContentsScale(2.f, 2.f);
scoped_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
scroll_layer->SetScrollable(true);
scroll_layer->SetMaxScrollOffset(gfx::Vector2d(surface_size.width(),
surface_size.height()));
scroll_layer->SetBounds(surface_size);
scroll_layer->SetContentBounds(surface_size);
scroll_layer->SetPosition(gfx::PointF());
scroll_layer->SetAnchorPoint(gfx::PointF());
scroll_layer->AddChild(content_layer.Pass());
host_impl_->active_tree()->SetRootLayer(scroll_layer.Pass());
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollChildCallsCommitAndRedraw) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(surface_size);
root->SetContentBounds(surface_size);
root->AddChild(CreateScrollableLayer(2, surface_size));
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesChild) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->AddChild(CreateScrollableLayer(2, surface_size));
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
// Scroll event is ignored because the input coordinate is outside the layer
// boundaries.
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(15, 5),
InputHandler::Wheel));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesBackfacingChild) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
host_impl_->SetViewportSize(surface_size);
gfx::Transform matrix;
matrix.RotateAboutXAxis(180.0);
child->SetTransform(matrix);
child->SetDoubleSided(false);
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
InitializeRendererAndDrawFrame();
// Scroll event is ignored because the scrollable layer is not facing the
// viewer and there is nothing scrollable behind it.
EXPECT_EQ(InputHandler::ScrollIgnored,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollBlockedByContentLayer) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> content_layer = CreateScrollableLayer(1, surface_size);
content_layer->SetShouldScrollOnMainThread(true);
content_layer->SetScrollable(false);
scoped_ptr<LayerImpl> scroll_layer = CreateScrollableLayer(2, surface_size);
scroll_layer->AddChild(content_layer.Pass());
host_impl_->active_tree()->SetRootLayer(scroll_layer.Pass());
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
// Scrolling fails because the content layer is asking to be scrolled on the
// main thread.
EXPECT_EQ(InputHandler::ScrollOnMainThread,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnMainThread) {
gfx::Size surface_size(10, 10);
float page_scale = 2.f;
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, surface_size);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta = scroll_delta;
gfx::Vector2d expected_max_scroll =
host_impl_->active_tree()->root_layer()->max_scroll_offset();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// Set new page scale from main thread.
host_impl_->active_tree()->SetPageScaleFactorAndLimits(page_scale,
page_scale,
page_scale);
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
host_impl_->active_tree()->root_layer()->id(),
expected_scroll_delta);
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll,
host_impl_->active_tree()->root_layer()->max_scroll_offset());
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnImplThread) {
gfx::Size surface_size(10, 10);
float page_scale = 2.f;
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, surface_size);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f, 1.f, page_scale);
InitializeRendererAndDrawFrame();
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta = scroll_delta;
gfx::Vector2d expected_max_scroll =
host_impl_->active_tree()->root_layer()->max_scroll_offset();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// Set new page scale on impl thread by pinching.
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale, gfx::Point());
host_impl_->PinchGestureEnd();
DrawOneFrame();
// The scroll delta is not scaled because the main thread did not scale.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
host_impl_->active_tree()->root_layer()->id(),
expected_scroll_delta);
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll,
host_impl_->active_tree()->root_layer()->max_scroll_offset());
// The page scale delta should match the new scale on the impl side.
EXPECT_EQ(page_scale, host_impl_->active_tree()->total_page_scale_factor());
}
TEST_F(LayerTreeHostImplTest, PageScaleDeltaAppliedToRootScrollLayerOnly) {
gfx::Size surface_size(10, 10);
float default_page_scale = 1.f;
gfx::Transform default_page_scale_matrix;
default_page_scale_matrix.Scale(default_page_scale, default_page_scale);
float new_page_scale = 2.f;
gfx::Transform new_page_scale_matrix;
new_page_scale_matrix.Scale(new_page_scale, new_page_scale);
// Create a normal scrollable root layer and another scrollable child layer.
LayerImpl* scroll = SetupScrollAndContentsLayers(surface_size);
LayerImpl* root = host_impl_->active_tree()->root_layer();
LayerImpl* child = scroll->children()[0];
scoped_ptr<LayerImpl> scrollable_child =
CreateScrollableLayer(4, surface_size);
child->AddChild(scrollable_child.Pass());
LayerImpl* grand_child = child->children()[0];
// Set new page scale on impl thread by pinching.
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(new_page_scale, gfx::Point());
host_impl_->PinchGestureEnd();
DrawOneFrame();
EXPECT_EQ(1.f, root->contents_scale_x());
EXPECT_EQ(1.f, root->contents_scale_y());
EXPECT_EQ(1.f, scroll->contents_scale_x());
EXPECT_EQ(1.f, scroll->contents_scale_y());
EXPECT_EQ(1.f, child->contents_scale_x());
EXPECT_EQ(1.f, child->contents_scale_y());
EXPECT_EQ(1.f, grand_child->contents_scale_x());
EXPECT_EQ(1.f, grand_child->contents_scale_y());
// Make sure all the layers are drawn with the page scale delta applied, i.e.,
// the page scale delta on the root layer is applied hierarchically.
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(1.f, root->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(1.f, root->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, scroll->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, scroll->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, child->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, child->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale,
grand_child->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale,
grand_child->draw_transform().matrix().getDouble(1, 1));
}
TEST_F(LayerTreeHostImplTest, ScrollChildAndChangePageScaleOnMainThread) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(surface_size);
root->SetContentBounds(surface_size);
// Also mark the root scrollable so it becomes the root scroll layer.
root->SetScrollable(true);
int scroll_layer_id = 2;
root->AddChild(CreateScrollableLayer(scroll_layer_id, surface_size));
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta(scroll_delta);
gfx::Vector2d expected_max_scroll(child->max_scroll_offset());
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
float page_scale = 2.f;
host_impl_->active_tree()->SetPageScaleFactorAndLimits(page_scale,
1.f,
page_scale);
DrawOneFrame();
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(), scroll_layer_id, expected_scroll_delta);
// The scroll range should not have changed.
EXPECT_EQ(child->max_scroll_offset(), expected_max_scroll);
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollChildBeyondLimit) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// parent layer is scrolled on the axis on which the child was unable to
// scroll.
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, surface_size);
scoped_ptr<LayerImpl> grand_child = CreateScrollableLayer(3, surface_size);
grand_child->SetScrollOffset(gfx::Vector2d(0, 5));
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
child->SetScrollOffset(gfx::Vector2d(3, 0));
child->AddChild(grand_child.Pass());
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
{
gfx::Vector2d scroll_delta(-8, -7);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
LayerImpl* grand_child = child->children()[0];
ExpectContains(*scroll_info.get(), grand_child->id(), gfx::Vector2d(0, -5));
// The child should have only scrolled on the other axis.
ExpectContains(*scroll_info.get(), child->id(), gfx::Vector2d(-3, 0));
}
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutBubbling) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// the scroll doesn't bubble up to the parent layer.
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, surface_size);
scoped_ptr<LayerImpl> grand_child = CreateScrollableLayer(3, surface_size);
grand_child->SetScrollOffset(gfx::Vector2d(0, 2));
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
child->SetScrollOffset(gfx::Vector2d(0, 3));
child->AddChild(grand_child.Pass());
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::NonBubblingGesture));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
LayerImpl* grand_child = child->children()[0];
ExpectContains(*scroll_info.get(), grand_child->id(), gfx::Vector2d(0, -2));
// The child should not have scrolled.
ExpectNone(*scroll_info.get(), child->id());
// The next time we scroll we should only scroll the parent.
scroll_delta = gfx::Vector2d(0, -3);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NonBubblingGesture));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// The child should have scrolled up to its limit.
ExpectContains(*scroll_info.get(), child->id(), gfx::Vector2d(0, -3));
// The grand child should not have scrolled.
ExpectContains(*scroll_info.get(), grand_child->id(), gfx::Vector2d(0, -2));
// After scrolling the parent, another scroll on the opposite direction
// should still scroll the child.
scroll_delta = gfx::Vector2d(0, 7);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NonBubblingGesture));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled.
ExpectContains(*scroll_info.get(), grand_child->id(), gfx::Vector2d(0, 5));
// The child should not have scrolled.
ExpectContains(*scroll_info.get(), child->id(), gfx::Vector2d(0, -3));
// Scrolling should be adjusted from viewport space.
host_impl_->active_tree()->SetPageScaleFactorAndLimits(2.f, 2.f, 2.f);
host_impl_->active_tree()->SetPageScaleDelta(1.f);
scroll_delta = gfx::Vector2d(0, -2);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(1, 1),
InputHandler::NonBubblingGesture));
EXPECT_EQ(grand_child, host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// Should have scrolled by half the amount in layer space (5 - 2/2)
ExpectContains(*scroll_info.get(), grand_child->id(), gfx::Vector2d(0, 4));
}
}
TEST_F(LayerTreeHostImplTest, ScrollEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, content_size);
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, content_size);
child->SetScrollable(false);
root->AddChild(child.Pass());
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
InitializeRendererAndDrawFrame();
{
gfx::Vector2d scroll_delta(0, 4);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// Only the root should have scrolled.
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
ExpectContains(*scroll_info.get(),
host_impl_->active_tree()->root_layer()->id(),
scroll_delta);
}
}
TEST_F(LayerTreeHostImplTest, ScrollBeforeRedraw) {
gfx::Size surface_size(10, 10);
host_impl_->active_tree()->SetRootLayer(
CreateScrollableLayer(1, surface_size));
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
// Draw one frame and then immediately rebuild the layer tree to mimic a tree
// synchronization.
InitializeRendererAndDrawFrame();
host_impl_->active_tree()->DetachLayerTree();
host_impl_->active_tree()->SetRootLayer(
CreateScrollableLayer(2, surface_size));
host_impl_->active_tree()->DidBecomeActive();
// Scrolling should still work even though we did not draw yet.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
}
TEST_F(LayerTreeHostImplTest, ScrollAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Rotate the root layer 90 degrees counter-clockwise about its center.
gfx::Transform rotate_transform;
rotate_transform.Rotate(-90.0);
host_impl_->active_tree()->root_layer()->SetTransform(rotate_transform);
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
// Scroll to the right in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
gfx::Vector2d(0, gesture_scroll_delta.x()));
// Reset and scroll down with the wheel.
scroll_layer->SetScrollDelta(gfx::Vector2dF());
gfx::Vector2d wheel_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), wheel_scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates.
scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
wheel_scroll_delta);
}
TEST_F(LayerTreeHostImplTest, ScrollNonAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
int child_layer_id = 4;
float child_layer_angle = -20.f;
// Create a child layer that is rotated to a non-axis-aligned angle.
scoped_ptr<LayerImpl> child = CreateScrollableLayer(
child_layer_id,
scroll_layer->content_bounds());
gfx::Transform rotate_transform;
rotate_transform.Translate(-50.0, -50.0);
rotate_transform.Rotate(child_layer_angle);
rotate_transform.Translate(50.0, 50.0);
child->SetTransform(rotate_transform);
// Only allow vertical scrolling.
child->SetMaxScrollOffset(gfx::Vector2d(0, child->content_bounds().height()));
scroll_layer->AddChild(child.Pass());
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
{
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::Vector2d expected_scroll_delta(
0,
gesture_scroll_delta.y() *
std::cos(MathUtil::Deg2Rad(child_layer_angle)));
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(), child_layer_id, expected_scroll_delta);
// The root scroll layer should not have scrolled, because the input delta
// was close to the layer's axis of movement.
EXPECT_EQ(scroll_info->scrolls.size(), 1u);
}
{
// Now reset and scroll the same amount horizontally.
scroll_layer->children()[1]->SetScrollDelta(
gfx::Vector2dF());
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::Vector2d expected_scroll_delta(
0,
-gesture_scroll_delta.x() *
std::sin(MathUtil::Deg2Rad(child_layer_angle)));
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(), child_layer_id, expected_scroll_delta);
// The root scroll layer should have scrolled more, since the input scroll
// delta was mostly orthogonal to the child layer's vertical scroll axis.
gfx::Vector2d expected_root_scroll_delta(
gesture_scroll_delta.x() *
std::pow(std::cos(MathUtil::Deg2Rad(child_layer_angle)), 2),
0);
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
expected_root_scroll_delta);
}
}
TEST_F(LayerTreeHostImplTest, ScrollScaledLayer) {
LayerImpl* scroll_layer =
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Scale the layer to twice its normal size.
int scale = 2;
gfx::Transform scale_transform;
scale_transform.Scale(scale, scale);
scroll_layer->SetTransform(scale_transform);
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates, but half the
// amount.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
gfx::Vector2d(0, scroll_delta.y() / scale));
// Reset and scroll down with the wheel.
scroll_layer->SetScrollDelta(gfx::Vector2dF());
gfx::Vector2d wheel_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), wheel_scroll_delta);
host_impl_->ScrollEnd();
// The scale should not have been applied to the scroll delta.
scroll_info = host_impl_->ProcessScrollDeltas();
ExpectContains(*scroll_info.get(),
scroll_layer->id(),
wheel_scroll_delta);
}
class TestScrollOffsetDelegate : public LayerScrollOffsetDelegate {
public:
TestScrollOffsetDelegate() {}
virtual ~TestScrollOffsetDelegate() {}
virtual void SetTotalScrollOffset(gfx::Vector2dF new_value) OVERRIDE {
last_set_scroll_offset_ = new_value;
}
virtual gfx::Vector2dF GetTotalScrollOffset() OVERRIDE {
return getter_return_value_;
}
gfx::Vector2dF last_set_scroll_offset() {
return last_set_scroll_offset_;
}
void set_getter_return_value(gfx::Vector2dF value) {
getter_return_value_ = value;
}
private:
gfx::Vector2dF last_set_scroll_offset_;
gfx::Vector2dF getter_return_value_;
};
TEST_F(LayerTreeHostImplTest, RootLayerScrollOffsetDelegation) {
TestScrollOffsetDelegate scroll_delegate;
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Setting the delegate results in the current scroll offset being set.
gfx::Vector2dF initial_scroll_delta(10.f, 10.f);
scroll_layer->SetScrollOffset(gfx::Vector2d());
scroll_layer->SetScrollDelta(initial_scroll_delta);
host_impl_->SetRootLayerScrollOffsetDelegate(&scroll_delegate);
EXPECT_EQ(initial_scroll_delta.ToString(),
scroll_delegate.last_set_scroll_offset().ToString());
// Scrolling should be relative to the offset as returned by the delegate.
gfx::Vector2dF scroll_delta(0.f, 10.f);
gfx::Vector2dF current_offset(7.f, 8.f);
scroll_delegate.set_getter_return_value(current_offset);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(current_offset + scroll_delta,
scroll_delegate.last_set_scroll_offset());
current_offset = gfx::Vector2dF(42.f, 41.f);
scroll_delegate.set_getter_return_value(current_offset);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(current_offset + scroll_delta,
scroll_delegate.last_set_scroll_offset());
host_impl_->ScrollEnd();
// Un-setting the delegate should propagate the delegate's current offset to
// the root scrollable layer.
current_offset = gfx::Vector2dF(13.f, 12.f);
scroll_delegate.set_getter_return_value(current_offset);
host_impl_->SetRootLayerScrollOffsetDelegate(NULL);
EXPECT_EQ(current_offset.ToString(),
scroll_layer->TotalScrollOffset().ToString());
}
TEST_F(LayerTreeHostImplTest, OverscrollRoot) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->SetPageScaleFactorAndLimits(1.f, 0.5f, 4.f);
InitializeRendererAndDrawFrame();
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->current_fling_velocity());
// In-bounds scrolling does not affect overscroll.
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->current_fling_velocity());
// Overscroll events are reflected immediately.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 50));
EXPECT_EQ(gfx::Vector2dF(0, 10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->current_fling_velocity());
// In-bounds scrolling resets accumulated overscroll.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -50));
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10));
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
// Overscroll accumulates within the scope of ScrollBegin/ScrollEnd as long
// as no scroll occurs.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_EQ(gfx::Vector2dF(0, -30), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_EQ(gfx::Vector2dF(0, -50), host_impl_->accumulated_root_overscroll());
// Overscroll resets on valid scroll.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Wheel));
// Fling velocity is reflected immediately.
host_impl_->NotifyCurrentFlingVelocity(gfx::Vector2dF(10, 0));
EXPECT_EQ(gfx::Vector2dF(10, 0), host_impl_->current_fling_velocity());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_EQ(gfx::Vector2dF(0, -20), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(gfx::Vector2dF(10, 0), host_impl_->current_fling_velocity());
}
TEST_F(LayerTreeHostImplTest, OverscrollChildWithoutBubbling) {
// Scroll child layers beyond their maximum scroll range and make sure root
// overscroll does not accumulate.
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, surface_size);
scoped_ptr<LayerImpl> grand_child = CreateScrollableLayer(3, surface_size);
grand_child->SetScrollOffset(gfx::Vector2d(0, 2));
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, surface_size);
child->SetScrollOffset(gfx::Vector2d(0, 3));
child->AddChild(grand_child.Pass());
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
InitializeRendererAndDrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::NonBubblingGesture));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
LayerImpl* grand_child = child->children()[0];
// The next time we scroll we should only scroll the parent, but overscroll
// should still not reach the root layer.
scroll_delta = gfx::Vector2d(0, -30);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NonBubblingGesture));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
// After scrolling the parent, another scroll on the opposite direction
// should scroll the child, resetting the fling velocity.
scroll_delta = gfx::Vector2d(0, 70);
host_impl_->NotifyCurrentFlingVelocity(gfx::Vector2dF(10, 0));
EXPECT_EQ(gfx::Vector2dF(10, 0), host_impl_->current_fling_velocity());
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NonBubblingGesture));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(gfx::Vector2dF(), host_impl_->current_fling_velocity());
host_impl_->ScrollEnd();
}
}
TEST_F(LayerTreeHostImplTest, OverscrollChildEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible. Overscroll should
// be reflected only when it has bubbled up to the root scrolling layer.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root = CreateScrollableLayer(1, content_size);
scoped_ptr<LayerImpl> child = CreateScrollableLayer(2, content_size);
child->SetScrollable(false);
root->AddChild(child.Pass());
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
InitializeRendererAndDrawFrame();
{
gfx::Vector2d scroll_delta(0, 8);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::Wheel));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 6), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 14), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
}
}
class BlendStateTrackerContext: public TestWebGraphicsContext3D {
public:
BlendStateTrackerContext() : blend_(false) {}
virtual void enable(WebKit::WGC3Denum cap) OVERRIDE {
if (cap == GL_BLEND)
blend_ = true;
}
virtual void disable(WebKit::WGC3Denum cap) OVERRIDE {
if (cap == GL_BLEND)
blend_ = false;
}
bool blend() const { return blend_; }
private:
bool blend_;
};
class BlendStateCheckLayer : public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl,
int id,
ResourceProvider* resource_provider) {
return scoped_ptr<LayerImpl>(new BlendStateCheckLayer(tree_impl,
id,
resource_provider));
}
virtual void AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) OVERRIDE {
quads_appended_ = true;
gfx::Rect opaque_rect;
if (contents_opaque())
opaque_rect = quad_rect_;
else
opaque_rect = opaque_content_rect_;
SharedQuadState* shared_quad_state =
quad_sink->UseSharedQuadState(CreateSharedQuadState());
scoped_ptr<TileDrawQuad> test_blending_draw_quad = TileDrawQuad::Create();
test_blending_draw_quad->SetNew(shared_quad_state,
quad_rect_,
opaque_rect,
resource_id_,
gfx::RectF(0.f, 0.f, 1.f, 1.f),
gfx::Size(1, 1),
false);
test_blending_draw_quad->visible_rect = quad_visible_rect_;
EXPECT_EQ(blend_, test_blending_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(has_render_surface_, !!render_surface());
quad_sink->Append(test_blending_draw_quad.PassAs<DrawQuad>(),
append_quads_data);
}
void SetExpectation(bool blend, bool has_render_surface) {
blend_ = blend;
has_render_surface_ = has_render_surface;
quads_appended_ = false;
}
bool quads_appended() const { return quads_appended_; }
void SetQuadRect(gfx::Rect rect) { quad_rect_ = rect; }
void SetQuadVisibleRect(gfx::Rect rect) { quad_visible_rect_ = rect; }
void SetOpaqueContentRect(gfx::Rect rect) { opaque_content_rect_ = rect; }
private:
BlendStateCheckLayer(LayerTreeImpl* tree_impl,
int id,
ResourceProvider* resource_provider)
: LayerImpl(tree_impl, id),
blend_(false),
has_render_surface_(false),
quads_appended_(false),
quad_rect_(5, 5, 5, 5),
quad_visible_rect_(5, 5, 5, 5),
resource_id_(resource_provider->CreateResource(
gfx::Size(1, 1),
GL_RGBA,
ResourceProvider::TextureUsageAny)) {
resource_provider->AllocateForTesting(resource_id_);
SetAnchorPoint(gfx::PointF());
SetBounds(gfx::Size(10, 10));
SetContentBounds(gfx::Size(10, 10));
SetDrawsContent(true);
}
bool blend_;
bool has_render_surface_;
bool quads_appended_;
gfx::Rect quad_rect_;
gfx::Rect opaque_content_rect_;
gfx::Rect quad_visible_rect_;
ResourceProvider::ResourceId resource_id_;
};
TEST_F(LayerTreeHostImplTest, BlendingOffWhenDrawingOpaqueLayers) {
{
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetAnchorPoint(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetContentBounds(root->bounds());
root->SetDrawsContent(false);
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
2,
host_impl_->resource_provider()));
BlendStateCheckLayer* layer1 =
static_cast<BlendStateCheckLayer*>(root->children()[0]);
layer1->SetPosition(gfx::PointF(2.f, 2.f));
LayerTreeHostImpl::FrameData frame;
// Opaque layer, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent content and painting, so drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity and painting, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
layer1->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
3,
host_impl_->resource_provider()));
BlendStateCheckLayer* layer2 =
static_cast<BlendStateCheckLayer*>(layer1->children()[0]);
layer2->SetPosition(gfx::PointF(4.f, 4.f));
// 2 opaque layers, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(1.f);
layer2->SetExpectation(false, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content, drawn with blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetExpectation(false, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content but opaque painting, drawn without
// blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetExpectation(false, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent opacity and opaque content. Since it has a
// drawing child, it's drawn to a render surface which carries the opacity,
// so it's itself drawn without blending.
// Child layer with opaque content, drawn without blending (parent surface
// carries the inherited opacity).
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetExpectation(false, true);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetExpectation(false, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Draw again, but with child non-opaque, to make sure
// layer1 not culled.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(0.5f);
layer2->SetExpectation(true, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// A second way of making the child non-opaque.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetContentsOpaque(false);
layer2->SetOpacity(1.f);
layer2->SetExpectation(true, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// And when the layer says its not opaque but is painted opaque, it is not
// blended.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(1.f);
layer2->SetExpectation(false, false);
layer2->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents partially culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 2));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(7, 5, 3, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents and translucent contents culled, drawn
// without blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 2, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(false, false);
layer1->set_update_rect(gfx::RectF(layer1->content_bounds()));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
}
TEST_F(LayerTreeHostImplTest, ViewportCovered) {
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->active_tree()->set_background_color(SK_ColorGRAY);
gfx::Size viewport_size(1000, 1000);
host_impl_->SetViewportSize(viewport_size);
host_impl_->active_tree()->SetRootLayer(
LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->root_layer()->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
2,
host_impl_->resource_provider()));
BlendStateCheckLayer* child = static_cast<BlendStateCheckLayer*>(
host_impl_->active_tree()->root_layer()->children()[0]);
child->SetExpectation(false, false);
child->SetContentsOpaque(true);
// No gutter rects
{
gfx::Rect layer_rect(0, 0, 1000, 1000);
child->SetPosition(layer_rect.origin());
child->SetBounds(layer_rect.size());
child->SetContentBounds(layer_rect.size());
child->SetQuadRect(gfx::Rect(layer_rect.size()));
child->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
size_t num_gutter_quads = 0;
for (size_t i = 0; i < frame.render_passes[0]->quad_list.size(); ++i)
num_gutter_quads += (frame.render_passes[0]->quad_list[i]->material ==
DrawQuad::SOLID_COLOR) ? 1 : 0;
EXPECT_EQ(0u, num_gutter_quads);
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
LayerTestCommon::VerifyQuadsExactlyCoverRect(
frame.render_passes[0]->quad_list, gfx::Rect(viewport_size));
host_impl_->DidDrawAllLayers(frame);
}
// Empty visible content area (fullscreen gutter rect)
{
gfx::Rect layer_rect(0, 0, 0, 0);
child->SetPosition(layer_rect.origin());
child->SetBounds(layer_rect.size());
child->SetContentBounds(layer_rect.size());
child->SetQuadRect(gfx::Rect(layer_rect.size()));
child->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
size_t num_gutter_quads = 0;
for (size_t i = 0; i < frame.render_passes[0]->quad_list.size(); ++i)
num_gutter_quads += (frame.render_passes[0]->quad_list[i]->material ==
DrawQuad::SOLID_COLOR) ? 1 : 0;
EXPECT_EQ(1u, num_gutter_quads);
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
LayerTestCommon::VerifyQuadsExactlyCoverRect(
frame.render_passes[0]->quad_list, gfx::Rect(viewport_size));
host_impl_->DidDrawAllLayers(frame);
}
// Content area in middle of clip rect (four surrounding gutter rects)
{
gfx::Rect layer_rect(500, 500, 200, 200);
child->SetPosition(layer_rect.origin());
child->SetBounds(layer_rect.size());
child->SetContentBounds(layer_rect.size());
child->SetQuadRect(gfx::Rect(layer_rect.size()));
child->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
size_t num_gutter_quads = 0;
for (size_t i = 0; i < frame.render_passes[0]->quad_list.size(); ++i)
num_gutter_quads += (frame.render_passes[0]->quad_list[i]->material ==
DrawQuad::SOLID_COLOR) ? 1 : 0;
EXPECT_EQ(4u, num_gutter_quads);
EXPECT_EQ(5u, frame.render_passes[0]->quad_list.size());
LayerTestCommon::VerifyQuadsExactlyCoverRect(
frame.render_passes[0]->quad_list, gfx::Rect(viewport_size));
host_impl_->DidDrawAllLayers(frame);
}
}
class ReshapeTrackerContext: public TestWebGraphicsContext3D {
public:
ReshapeTrackerContext()
: reshape_called_(false),
last_reshape_width_(-1),
last_reshape_height_(-1),
last_reshape_scale_factor_(-1.f) {
}
virtual void reshapeWithScaleFactor(
int width, int height, float scale_factor) OVERRIDE {
reshape_called_ = true;
last_reshape_width_ = width;
last_reshape_height_ = height;
last_reshape_scale_factor_ = scale_factor;
}
bool reshape_called() const { return reshape_called_; }
void clear_reshape_called() { reshape_called_ = false; }
int last_reshape_width() { return last_reshape_width_; }
int last_reshape_height() { return last_reshape_height_; }
int last_reshape_scale_factor() { return last_reshape_scale_factor_; }
private:
bool reshape_called_;
int last_reshape_width_;
int last_reshape_height_;
float last_reshape_scale_factor_;
};
class FakeDrawableLayerImpl: public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return scoped_ptr<LayerImpl>(new FakeDrawableLayerImpl(tree_impl, id));
}
protected:
FakeDrawableLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
// Only reshape when we know we are going to draw. Otherwise, the reshape
// can leave the window at the wrong size if we never draw and the proper
// viewport size is never set.
TEST_F(LayerTreeHostImplTest, ReshapeNotCalledUntilDraw) {
scoped_ptr<OutputSurface> output_surface = FakeOutputSurface::Create3d(
scoped_ptr<WebKit::WebGraphicsContext3D>(new ReshapeTrackerContext))
.PassAs<OutputSurface>();
ReshapeTrackerContext* reshape_tracker =
static_cast<ReshapeTrackerContext*>(output_surface->context3d());
host_impl_->InitializeRenderer(output_surface.Pass());
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetAnchorPoint(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetContentBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
EXPECT_FALSE(reshape_tracker->reshape_called());
reshape_tracker->clear_reshape_called();
LayerTreeHostImpl::FrameData frame;
host_impl_->SetViewportSize(gfx::Size(10, 10));
host_impl_->SetDeviceScaleFactor(1.f);
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(reshape_tracker->reshape_called());
EXPECT_EQ(reshape_tracker->last_reshape_width(), 10);
EXPECT_EQ(reshape_tracker->last_reshape_height(), 10);
EXPECT_EQ(reshape_tracker->last_reshape_scale_factor(), 1.f);
host_impl_->DidDrawAllLayers(frame);
reshape_tracker->clear_reshape_called();
host_impl_->SetViewportSize(gfx::Size(20, 30));
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(reshape_tracker->reshape_called());
EXPECT_EQ(reshape_tracker->last_reshape_width(), 20);
EXPECT_EQ(reshape_tracker->last_reshape_height(), 30);
EXPECT_EQ(reshape_tracker->last_reshape_scale_factor(), 1.f);
host_impl_->DidDrawAllLayers(frame);
reshape_tracker->clear_reshape_called();
host_impl_->SetDeviceScaleFactor(2.f);
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
EXPECT_TRUE(reshape_tracker->reshape_called());
EXPECT_EQ(reshape_tracker->last_reshape_width(), 20);
EXPECT_EQ(reshape_tracker->last_reshape_height(), 30);
EXPECT_EQ(reshape_tracker->last_reshape_scale_factor(), 2.f);
host_impl_->DidDrawAllLayers(frame);
reshape_tracker->clear_reshape_called();
}
class SwapTrackerContext : public TestWebGraphicsContext3D {
public:
SwapTrackerContext() : last_update_type_(NoUpdate) {}
virtual void prepareTexture() OVERRIDE {
update_rect_ = gfx::Rect(width_, height_);
last_update_type_ = PrepareTexture;
}
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height)
OVERRIDE {
update_rect_ = gfx::Rect(x, y, width, height);
last_update_type_ = PostSubBuffer;
}
virtual WebKit::WebString getString(WebKit::WGC3Denum name) OVERRIDE {
if (name == GL_EXTENSIONS) {
return WebKit::WebString(
"GL_CHROMIUM_post_sub_buffer GL_CHROMIUM_set_visibility");
}
return WebKit::WebString();
}
gfx::Rect update_rect() const { return update_rect_; }
enum UpdateType {
NoUpdate = 0,
PrepareTexture,
PostSubBuffer
};
UpdateType last_update_type() {
return last_update_type_;
}
private:
gfx::Rect update_rect_;
UpdateType last_update_type_;
};
// Make sure damage tracking propagates all the way to the graphics context,
// where it should request to swap only the sub-buffer that is damaged.
TEST_F(LayerTreeHostImplTest, PartialSwapReceivesDamageRect) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new SwapTrackerContext)).PassAs<OutputSurface>();
SwapTrackerContext* swap_tracker =
static_cast<SwapTrackerContext*>(output_surface->context3d());
// This test creates its own LayerTreeHostImpl, so
// that we can force partial swap enabled.
LayerTreeSettings settings;
settings.partial_swap_enabled = true;
scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
layer_tree_host_impl->InitializeRenderer(output_surface.Pass());
layer_tree_host_impl->SetViewportSize(gfx::Size(500, 500));
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 1);
scoped_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 2);
child->SetPosition(gfx::PointF(12.f, 13.f));
child->SetAnchorPoint(gfx::PointF());
child->SetBounds(gfx::Size(14, 15));
child->SetContentBounds(gfx::Size(14, 15));
child->SetDrawsContent(true);
root->SetAnchorPoint(gfx::PointF());
root->SetBounds(gfx::Size(500, 500));
root->SetContentBounds(gfx::Size(500, 500));
root->SetDrawsContent(true);
root->AddChild(child.Pass());
layer_tree_host_impl->active_tree()->SetRootLayer(root.Pass());
LayerTreeHostImpl::FrameData frame;
// First frame, the entire screen should get swapped.
EXPECT_TRUE(layer_tree_host_impl->PrepareToDraw(&frame, gfx::Rect()));
layer_tree_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
layer_tree_host_impl->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
gfx::Rect actual_swap_rect = swap_tracker->update_rect();
gfx::Rect expected_swap_rect = gfx::Rect(0, 0, 500, 500);
EXPECT_EQ(expected_swap_rect.x(), actual_swap_rect.x());
EXPECT_EQ(expected_swap_rect.y(), actual_swap_rect.y());
EXPECT_EQ(expected_swap_rect.width(), actual_swap_rect.width());
EXPECT_EQ(expected_swap_rect.height(), actual_swap_rect.height());
EXPECT_EQ(swap_tracker->last_update_type(),
SwapTrackerContext::PrepareTexture);
// Second frame, only the damaged area should get swapped. Damage should be
// the union of old and new child rects.
// expected damage rect: gfx::Rect(26, 28);
// expected swap rect: vertically flipped, with origin at bottom left corner.
layer_tree_host_impl->active_tree()->root_layer()->children()[0]->SetPosition(
gfx::PointF());
EXPECT_TRUE(layer_tree_host_impl->PrepareToDraw(&frame, gfx::Rect()));
layer_tree_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
actual_swap_rect = swap_tracker->update_rect();
expected_swap_rect = gfx::Rect(0, 500-28, 26, 28);
EXPECT_EQ(expected_swap_rect.x(), actual_swap_rect.x());
EXPECT_EQ(expected_swap_rect.y(), actual_swap_rect.y());
EXPECT_EQ(expected_swap_rect.width(), actual_swap_rect.width());
EXPECT_EQ(expected_swap_rect.height(), actual_swap_rect.height());
EXPECT_EQ(swap_tracker->last_update_type(),
SwapTrackerContext::PostSubBuffer);
// Make sure that partial swap is constrained to the viewport dimensions
// expected damage rect: gfx::Rect(500, 500);
// expected swap rect: flipped damage rect, but also clamped to viewport
layer_tree_host_impl->SetViewportSize(gfx::Size(10, 10));
// This will damage everything.
layer_tree_host_impl->active_tree()->root_layer()->SetBackgroundColor(
SK_ColorBLACK);
EXPECT_TRUE(layer_tree_host_impl->PrepareToDraw(&frame, gfx::Rect()));
layer_tree_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
actual_swap_rect = swap_tracker->update_rect();
expected_swap_rect = gfx::Rect(10, 10);
EXPECT_EQ(expected_swap_rect.x(), actual_swap_rect.x());
EXPECT_EQ(expected_swap_rect.y(), actual_swap_rect.y());
EXPECT_EQ(expected_swap_rect.width(), actual_swap_rect.width());
EXPECT_EQ(expected_swap_rect.height(), actual_swap_rect.height());
EXPECT_EQ(swap_tracker->last_update_type(),
SwapTrackerContext::PrepareTexture);
}
TEST_F(LayerTreeHostImplTest, RootLayerDoesntCreateExtraSurface) {
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 1);
scoped_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 2);
child->SetAnchorPoint(gfx::PointF());
child->SetBounds(gfx::Size(10, 10));
child->SetContentBounds(gfx::Size(10, 10));
child->SetDrawsContent(true);
root->SetAnchorPoint(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetContentBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetForceRenderSurface(true);
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
EXPECT_EQ(1u, frame.render_surface_layer_list->size());
EXPECT_EQ(1u, frame.render_passes.size());
host_impl_->DidDrawAllLayers(frame);
}
class FakeLayerWithQuads : public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return scoped_ptr<LayerImpl>(new FakeLayerWithQuads(tree_impl, id));
}
virtual void AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) OVERRIDE {
SharedQuadState* shared_quad_state =
quad_sink->UseSharedQuadState(CreateSharedQuadState());
SkColor gray = SkColorSetRGB(100, 100, 100);
gfx::Rect quad_rect(content_bounds());
scoped_ptr<SolidColorDrawQuad> my_quad = SolidColorDrawQuad::Create();
my_quad->SetNew(shared_quad_state, quad_rect, gray, false);
quad_sink->Append(my_quad.PassAs<DrawQuad>(), append_quads_data);
}
private:
FakeLayerWithQuads(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
class MockContext : public TestWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(WebKit::WebGLId program));
MOCK_METHOD5(uniform4f, void(WebKit::WGC3Dint location,
WebKit::WGC3Dfloat x,
WebKit::WGC3Dfloat y,
WebKit::WGC3Dfloat z,
WebKit::WGC3Dfloat w));
MOCK_METHOD4(uniformMatrix4fv, void(WebKit::WGC3Dint location,
WebKit::WGC3Dsizei count,
WebKit::WGC3Dboolean transpose,
const WebKit::WGC3Dfloat* value));
MOCK_METHOD4(drawElements, void(WebKit::WGC3Denum mode,
WebKit::WGC3Dsizei count,
WebKit::WGC3Denum type,
WebKit::WGC3Dintptr offset));
MOCK_METHOD1(getString, WebKit::WebString(WebKit::WGC3Denum name));
MOCK_METHOD0(getRequestableExtensionsCHROMIUM, WebKit::WebString());
MOCK_METHOD1(enable, void(WebKit::WGC3Denum cap));
MOCK_METHOD1(disable, void(WebKit::WGC3Denum cap));
MOCK_METHOD4(scissor, void(WebKit::WGC3Dint x,
WebKit::WGC3Dint y,
WebKit::WGC3Dsizei width,
WebKit::WGC3Dsizei height));
};
class MockContextHarness {
private:
MockContext* context_;
public:
explicit MockContextHarness(MockContext* context)
: context_(context) {
// Catch "uninteresting" calls
EXPECT_CALL(*context_, useProgram(_))
.Times(0);
EXPECT_CALL(*context_, drawElements(_, _, _, _))
.Times(0);
// These are not asserted
EXPECT_CALL(*context_, uniformMatrix4fv(_, _, _, _))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, uniform4f(_, _, _, _, _))
.WillRepeatedly(Return());
// Any other strings are empty
EXPECT_CALL(*context_, getString(_))
.WillRepeatedly(Return(WebKit::WebString()));
// Support for partial swap, if needed
EXPECT_CALL(*context_, getString(GL_EXTENSIONS))
.WillRepeatedly(Return(
WebKit::WebString("GL_CHROMIUM_post_sub_buffer")));
EXPECT_CALL(*context_, getRequestableExtensionsCHROMIUM())
.WillRepeatedly(Return(
WebKit::WebString("GL_CHROMIUM_post_sub_buffer")));
// Any un-sanctioned calls to enable() are OK
EXPECT_CALL(*context_, enable(_))
.WillRepeatedly(Return());
// Any un-sanctioned calls to disable() are OK
EXPECT_CALL(*context_, disable(_))
.WillRepeatedly(Return());
}
void MustDrawSolidQuad() {
EXPECT_CALL(*context_, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0))
.WillOnce(Return())
.RetiresOnSaturation();
EXPECT_CALL(*context_, useProgram(_))
.WillOnce(Return())
.RetiresOnSaturation();
}
void MustSetScissor(int x, int y, int width, int height) {
EXPECT_CALL(*context_, enable(GL_SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, scissor(x, y, width, height))
.Times(AtLeast(1))
.WillRepeatedly(Return());
}
void MustSetNoScissor() {
EXPECT_CALL(*context_, disable(GL_SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, enable(GL_SCISSOR_TEST))
.Times(0);
EXPECT_CALL(*context_, scissor(_, _, _, _))
.Times(0);
}
};
TEST_F(LayerTreeHostImplTest, NoPartialSwap) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new MockContext)).PassAs<OutputSurface>();
MockContext* mock_context =
static_cast<MockContext*>(output_surface->context3d());
MockContextHarness harness(mock_context);
// Run test case
CreateLayerTreeHost(false, output_surface.Pass());
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
// Without partial swap, and no clipping, no scissor is set.
harness.MustDrawSolidQuad();
harness.MustSetNoScissor();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
// Without partial swap, but a layer does clip its subtree, one scissor is
// set.
host_impl_->active_tree()->root_layer()->SetMasksToBounds(true);
harness.MustDrawSolidQuad();
harness.MustSetScissor(0, 0, 10, 10);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
}
TEST_F(LayerTreeHostImplTest, PartialSwap) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new MockContext)).PassAs<OutputSurface>();
MockContext* mock_context =
static_cast<MockContext*>(output_surface->context3d());
MockContextHarness harness(mock_context);
CreateLayerTreeHost(true, output_surface.Pass());
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
// The first frame is not a partially-swapped one.
harness.MustSetScissor(0, 0, 10, 10);
harness.MustDrawSolidQuad();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
// Damage a portion of the frame.
host_impl_->active_tree()->root_layer()->set_update_rect(
gfx::Rect(0, 0, 2, 3));
// The second frame will be partially-swapped (the y coordinates are flipped).
harness.MustSetScissor(0, 7, 2, 3);
harness.MustDrawSolidQuad();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
}
class PartialSwapContext : public TestWebGraphicsContext3D {
public:
virtual WebKit::WebString getString(WebKit::WGC3Denum name) OVERRIDE {
if (name == GL_EXTENSIONS)
return WebKit::WebString("GL_CHROMIUM_post_sub_buffer");
return WebKit::WebString();
}
virtual WebKit::WebString getRequestableExtensionsCHROMIUM() OVERRIDE {
return WebKit::WebString("GL_CHROMIUM_post_sub_buffer");
}
// Unlimited texture size.
virtual void getIntegerv(WebKit::WGC3Denum pname, WebKit::WGC3Dint* value)
OVERRIDE {
if (pname == GL_MAX_TEXTURE_SIZE)
*value = 8192;
}
};
static scoped_ptr<LayerTreeHostImpl> SetupLayersForOpacity(
bool partial_swap,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* stats_instrumentation) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
LayerTreeSettings settings;
settings.partial_swap_enabled = partial_swap;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings, client, proxy, stats_instrumentation);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(gfx::Size(100, 100));
/*
Layers are created as follows:
+--------------------+
| 1 |
| +-----------+ |
| | 2 | |
| | +-------------------+
| | | 3 |
| | +-------------------+
| | | |
| +-----------+ |
| |
| |
+--------------------+
Layers 1, 2 have render surfaces
*/
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
scoped_ptr<LayerImpl> child =
LayerImpl::Create(my_host_impl->active_tree(), 2);
scoped_ptr<LayerImpl> grand_child =
FakeLayerWithQuads::Create(my_host_impl->active_tree(), 3);
gfx::Rect root_rect(0, 0, 100, 100);
gfx::Rect child_rect(10, 10, 50, 50);
gfx::Rect grand_child_rect(5, 5, 150, 150);
root->CreateRenderSurface();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(root_rect.origin());
root->SetBounds(root_rect.size());
root->SetContentBounds(root->bounds());
root->draw_properties().visible_content_rect = root_rect;
root->SetDrawsContent(false);
root->render_surface()->SetContentRect(gfx::Rect(root_rect.size()));
child->SetAnchorPoint(gfx::PointF());
child->SetPosition(gfx::PointF(child_rect.x(), child_rect.y()));
child->SetOpacity(0.5f);
child->SetBounds(gfx::Size(child_rect.width(), child_rect.height()));
child->SetContentBounds(child->bounds());
child->draw_properties().visible_content_rect = child_rect;
child->SetDrawsContent(false);
child->SetForceRenderSurface(true);
grand_child->SetAnchorPoint(gfx::PointF());
grand_child->SetPosition(grand_child_rect.origin());
grand_child->SetBounds(grand_child_rect.size());
grand_child->SetContentBounds(grand_child->bounds());
grand_child->draw_properties().visible_content_rect = grand_child_rect;
grand_child->SetDrawsContent(true);
child->AddChild(grand_child.Pass());
root->AddChild(child.Pass());
my_host_impl->active_tree()->SetRootLayer(root.Pass());
return my_host_impl.Pass();
}
TEST_F(LayerTreeHostImplTest, ContributingLayerEmptyScissorPartialSwap) {
scoped_ptr<LayerTreeHostImpl> my_host_impl =
SetupLayersForOpacity(true, this, &proxy_, &stats_instrumentation_);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Verify all quads have been computed
ASSERT_EQ(2U, frame.render_passes.size());
ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list[0]->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ContributingLayerEmptyScissorNoPartialSwap) {
scoped_ptr<LayerTreeHostImpl> my_host_impl =
SetupLayersForOpacity(false, this, &proxy_, &stats_instrumentation_);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Verify all quads have been computed
ASSERT_EQ(2U, frame.render_passes.size());
ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list[0]->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
// Fake WebKit::WebGraphicsContext3D that tracks the number of textures in use.
class TrackingWebGraphicsContext3D : public TestWebGraphicsContext3D {
public:
TrackingWebGraphicsContext3D()
: TestWebGraphicsContext3D(),
num_textures_(0) {}
virtual WebKit::WebGLId createTexture() OVERRIDE {
WebKit::WebGLId id = TestWebGraphicsContext3D::createTexture();
textures_[id] = true;
++num_textures_;
return id;
}
virtual void deleteTexture(WebKit::WebGLId id) OVERRIDE {
if (textures_.find(id) == textures_.end())
return;
textures_[id] = false;
--num_textures_;
}
virtual WebKit::WebString getString(WebKit::WGC3Denum name) OVERRIDE {
if (name == GL_EXTENSIONS) {
return WebKit::WebString(
"GL_CHROMIUM_iosurface GL_ARB_texture_rectangle");
}
return WebKit::WebString();
}
unsigned num_textures() const { return num_textures_; }
private:
base::hash_map<WebKit::WebGLId, bool> textures_;
unsigned num_textures_;
};
TEST_F(LayerTreeHostImplTest, LayersFreeTextures) {
scoped_ptr<TestWebGraphicsContext3D> context =
TestWebGraphicsContext3D::Create();
TestWebGraphicsContext3D* context3d = context.get();
scoped_ptr<OutputSurface> output_surface = FakeOutputSurface::Create3d(
context.PassAs<WebKit::WebGraphicsContext3D>()).PassAs<OutputSurface>();
host_impl_->InitializeRenderer(output_surface.Pass());
scoped_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl_->active_tree(), 1);
root_layer->SetBounds(gfx::Size(10, 10));
root_layer->SetAnchorPoint(gfx::PointF());
scoped_refptr<VideoFrame> softwareFrame =
media::VideoFrame::CreateColorFrame(
gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta());
FakeVideoFrameProvider provider;
provider.set_frame(softwareFrame);
scoped_ptr<VideoLayerImpl> video_layer =
VideoLayerImpl::Create(host_impl_->active_tree(), 4, &provider);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetAnchorPoint(gfx::PointF());
video_layer->SetContentBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->AddChild(video_layer.PassAs<LayerImpl>());
scoped_ptr<IOSurfaceLayerImpl> io_surface_layer =
IOSurfaceLayerImpl::Create(host_impl_->active_tree(), 5);
io_surface_layer->SetBounds(gfx::Size(10, 10));
io_surface_layer->SetAnchorPoint(gfx::PointF());
io_surface_layer->SetContentBounds(gfx::Size(10, 10));
io_surface_layer->SetDrawsContent(true);
io_surface_layer->SetIOSurfaceProperties(1, gfx::Size(10, 10));
root_layer->AddChild(io_surface_layer.PassAs<LayerImpl>());
host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
EXPECT_EQ(0u, context3d->NumTextures());
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
EXPECT_GT(context3d->NumTextures(), 0u);
// Kill the layer tree.
host_impl_->active_tree()->SetRootLayer(
LayerImpl::Create(host_impl_->active_tree(), 100));
// There should be no textures left in use after.
EXPECT_EQ(0u, context3d->NumTextures());
}
class MockDrawQuadsToFillScreenContext : public TestWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(WebKit::WebGLId program));
MOCK_METHOD4(drawElements, void(WebKit::WGC3Denum mode,
WebKit::WGC3Dsizei count,
WebKit::WGC3Denum type,
WebKit::WGC3Dintptr offset));
};
TEST_F(LayerTreeHostImplTest, HasTransparentBackground) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new MockDrawQuadsToFillScreenContext)).PassAs<OutputSurface>();
MockDrawQuadsToFillScreenContext* mock_context =
static_cast<MockDrawQuadsToFillScreenContext*>(
output_surface->context3d());
// Run test case
CreateLayerTreeHost(false, output_surface.Pass());
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->set_background_color(SK_ColorWHITE);
// Verify one quad is drawn when transparent background set is not set.
host_impl_->active_tree()->set_has_transparent_background(false);
EXPECT_CALL(*mock_context, useProgram(_))
.Times(1);
EXPECT_CALL(*mock_context, drawElements(_, _, _, _))
.Times(1);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mock_context);
// Verify no quads are drawn when transparent background is set.
host_impl_->active_tree()->set_has_transparent_background(true);
host_impl_->SetFullRootLayerDamage();
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mock_context);
}
static void AddDrawingLayerTo(LayerImpl* parent,
int id,
gfx::Rect layer_rect,
LayerImpl** result) {
scoped_ptr<LayerImpl> layer =
FakeLayerWithQuads::Create(parent->layer_tree_impl(), id);
LayerImpl* layer_ptr = layer.get();
layer_ptr->SetAnchorPoint(gfx::PointF());
layer_ptr->SetPosition(gfx::PointF(layer_rect.origin()));
layer_ptr->SetBounds(layer_rect.size());
layer_ptr->SetContentBounds(layer_rect.size());
layer_ptr->SetDrawsContent(true); // only children draw content
layer_ptr->SetContentsOpaque(true);
parent->AddChild(layer.Pass());
if (result)
*result = layer_ptr;
}
static void SetupLayersForTextureCaching(
LayerTreeHostImpl* layer_tree_host_impl,
LayerImpl*& root_ptr,
LayerImpl*& intermediate_layer_ptr,
LayerImpl*& surface_layer_ptr,
LayerImpl*& child_ptr,
gfx::Size root_size) {
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
layer_tree_host_impl->InitializeRenderer(output_surface.Pass());
layer_tree_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(layer_tree_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
layer_tree_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr,
2,
gfx::Rect(10, 10, root_size.width(), root_size.height()),
&intermediate_layer_ptr);
// Only children draw content.
intermediate_layer_ptr->SetDrawsContent(false);
// Surface layer is the layer that changes its opacity
// It will contain other layers that draw content.
AddDrawingLayerTo(intermediate_layer_ptr,
3,
gfx::Rect(10, 10, root_size.width(), root_size.height()),
&surface_layer_ptr);
// Only children draw content.
surface_layer_ptr->SetDrawsContent(false);
surface_layer_ptr->SetOpacity(0.5f);
surface_layer_ptr->SetForceRenderSurface(true);
// Child of the surface layer will produce some quads
AddDrawingLayerTo(surface_layer_ptr,
4,
gfx::Rect(5,
5,
root_size.width() - 25,
root_size.height() - 25),
&child_ptr);
}
class GLRendererWithReleaseTextures : public GLRenderer {
public:
using GLRenderer::ReleaseRenderPassTextures;
};
TEST_F(LayerTreeHostImplTest, TextureCachingWithOcclusion) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning)
// | +- L11
// | +- L12
// |
// +-- S2 +- L20 (owning)
// +- L21
//
// Occlusion:
// L12 occludes L11 (internal)
// L20 occludes L10 (external)
// L21 occludes L20 (internal)
LayerImpl* root_ptr;
LayerImpl* layer_s1_ptr;
LayerImpl* layer_s2_ptr;
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
gfx::Size root_size(1000, 1000);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
my_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr, 2, gfx::Rect(300, 300, 300, 300), &layer_s1_ptr);
layer_s1_ptr->SetForceRenderSurface(true);
AddDrawingLayerTo(layer_s1_ptr, 3, gfx::Rect(10, 10, 10, 10), 0); // L11
AddDrawingLayerTo(layer_s1_ptr, 4, gfx::Rect(0, 0, 30, 30), 0); // L12
AddDrawingLayerTo(root_ptr, 5, gfx::Rect(550, 250, 300, 400), &layer_s2_ptr);
layer_s2_ptr->SetForceRenderSurface(true);
AddDrawingLayerTo(layer_s2_ptr, 6, gfx::Rect(20, 20, 5, 5), 0); // L21
// Initial draw - must receive all quads
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 2 quads (1 is occluded);
// for S2, there is 2 quads.
ASSERT_EQ(3U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[2]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
gfx::Transform transform = layer_s2_ptr->transform();
transform.Translate(150.0, 150.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not
// asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_GT(frame.render_passes[0]->quad_list.size(), 0U);
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layer_s2_ptr->transform();
transform.Translate(-15.0, -15.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 1 render pass - for the root.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, TextureCachingWithOcclusionEarlyOut) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning, non drawing)
// | +- L11 (corner, unoccluded)
// | +- L12 (corner, unoccluded)
// | +- L13 (corner, unoccluded)
// | +- L14 (corner, entirely occluded)
// |
// +-- S2 +- L20 (owning, drawing)
//
LayerImpl* root_ptr;
LayerImpl* layer_s1_ptr;
LayerImpl* layer_s2_ptr;
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
gfx::Size root_size(1000, 1000);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
my_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr, 2, gfx::Rect(0, 0, 800, 800), &layer_s1_ptr);
layer_s1_ptr->SetForceRenderSurface(true);
layer_s1_ptr->SetDrawsContent(false);
AddDrawingLayerTo(layer_s1_ptr, 3, gfx::Rect(0, 0, 300, 300), 0); // L11
AddDrawingLayerTo(layer_s1_ptr, 4, gfx::Rect(0, 500, 300, 300), 0); // L12
AddDrawingLayerTo(layer_s1_ptr, 5, gfx::Rect(500, 0, 300, 300), 0); // L13
AddDrawingLayerTo(layer_s1_ptr, 6, gfx::Rect(500, 500, 300, 300), 0); // L14
AddDrawingLayerTo(layer_s1_ptr, 9, gfx::Rect(500, 500, 300, 300), 0); // L14
AddDrawingLayerTo(root_ptr, 7, gfx::Rect(450, 450, 450, 450), &layer_s2_ptr);
layer_s2_ptr->SetForceRenderSurface(true);
// Initial draw - must receive all quads
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 3 quads; for S2, there is
// 1 quad.
ASSERT_EQ(3U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
// L14 is culled, so only 3 quads.
EXPECT_EQ(3U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[2]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
gfx::Transform transform = layer_s2_ptr->transform();
transform.Translate(100.0, 100.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not
// asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_GT(frame.render_passes[0]->quad_list.size(), 0U);
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layer_s2_ptr->transform();
transform.Translate(-15.0, -15.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 1 render pass - for the root.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, TextureCachingWithOcclusionExternalOverInternal) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Layers are structured as follows:
//
// R +-- S1 +- L10 (owning, drawing)
// | +- L11 (corner, occluded by L12)
// | +- L12 (opposite corner)
// |
// +-- S2 +- L20 (owning, drawing)
//
LayerImpl* root_ptr;
LayerImpl* layer_s1_ptr;
LayerImpl* layer_s2_ptr;
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
gfx::Size root_size(1000, 1000);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
my_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr, 2, gfx::Rect(0, 0, 400, 400), &layer_s1_ptr);
layer_s1_ptr->SetForceRenderSurface(true);
AddDrawingLayerTo(layer_s1_ptr, 3, gfx::Rect(0, 0, 300, 300), 0); // L11
AddDrawingLayerTo(layer_s1_ptr, 4, gfx::Rect(100, 0, 300, 300), 0); // L12
AddDrawingLayerTo(root_ptr, 7, gfx::Rect(200, 0, 300, 300), &layer_s2_ptr);
layer_s2_ptr->SetForceRenderSurface(true);
// Initial draw - must receive all quads
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 3 quads; for S2, there is
// 1 quad.
ASSERT_EQ(3U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(3U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[2]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
gfx::Transform transform = layer_s2_ptr->transform();
transform.Translate(300.0, 0.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 2 render passes.
// For Root, there are 2 quads
// For S1, the number of quads depends on what got unoccluded, so not
// asserted beyond being positive.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_GT(frame.render_passes[0]->quad_list.size(), 0U);
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, TextureCachingWithOcclusionExternalNotAligned) {
LayerTreeSettings settings;
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Layers are structured as follows:
//
// R +-- S1 +- L10 (rotated, drawing)
// +- L11 (occupies half surface)
LayerImpl* root_ptr;
LayerImpl* layer_s1_ptr;
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
gfx::Size root_size(1000, 1000);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
my_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr, 2, gfx::Rect(0, 0, 400, 400), &layer_s1_ptr);
layer_s1_ptr->SetForceRenderSurface(true);
gfx::Transform transform = layer_s1_ptr->transform();
transform.Translate(200.0, 200.0);
transform.Rotate(45.0);
transform.Translate(-200.0, -200.0);
layer_s1_ptr->SetTransform(transform);
AddDrawingLayerTo(layer_s1_ptr, 3, gfx::Rect(200, 0, 200, 400), 0); // L11
// Initial draw - must receive all quads
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 2 render passes.
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(1U, frame.render_passes[1]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change opacity and draw. Verify we used cached texture.
layer_s1_ptr->SetOpacity(0.2f);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// One render pass must be gone due to cached texture.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, TextureCachingWithOcclusionPartialSwap) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.partial_swap_enabled = true;
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
// Layers are structure as follows:
//
// R +-- S1 +- L10 (owning)
// | +- L11
// | +- L12
// |
// +-- S2 +- L20 (owning)
// +- L21
//
// Occlusion:
// L12 occludes L11 (internal)
// L20 occludes L10 (external)
// L21 occludes L20 (internal)
LayerImpl* root_ptr;
LayerImpl* layer_s1_ptr;
LayerImpl* layer_s2_ptr;
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
gfx::Size root_size(1000, 1000);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->SetViewportSize(root_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
root_ptr = root.get();
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
my_host_impl->active_tree()->SetRootLayer(root.Pass());
AddDrawingLayerTo(root_ptr, 2, gfx::Rect(300, 300, 300, 300), &layer_s1_ptr);
layer_s1_ptr->SetForceRenderSurface(true);
AddDrawingLayerTo(layer_s1_ptr, 3, gfx::Rect(10, 10, 10, 10), 0); // L11
AddDrawingLayerTo(layer_s1_ptr, 4, gfx::Rect(0, 0, 30, 30), 0); // L12
AddDrawingLayerTo(root_ptr, 5, gfx::Rect(550, 250, 300, 400), &layer_s2_ptr);
layer_s2_ptr->SetForceRenderSurface(true);
AddDrawingLayerTo(layer_s2_ptr, 6, gfx::Rect(20, 20, 5, 5), 0); // L21
// Initial draw - must receive all quads
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 3 render passes.
// For Root, there are 2 quads; for S1, there are 2 quads (one is occluded);
// for S2, there is 2 quads.
ASSERT_EQ(3U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[2]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Unocclude" surface S1 and repeat draw.
// Must remove S2's render pass since it's cached;
// Must keep S1 quads because texture contained external occlusion.
gfx::Transform transform = layer_s2_ptr->transform();
transform.Translate(150.0, 150.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive 2 render passes.
// For Root, there are 2 quads.
// For S1, there are 2 quads.
// For S2, there is no render pass
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(2U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(2U, frame.render_passes[1]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// "Re-occlude" surface S1 and repeat draw.
// Must remove S1's render pass since it is now available in full.
// S2 has no change so must also be removed.
transform = layer_s2_ptr->transform();
transform.Translate(-15.0, -15.0);
layer_s2_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Root render pass only.
ASSERT_EQ(1U, frame.render_passes.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, TextureCachingWithScissor) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
/*
Layers are created as follows:
+--------------------+
| 1 |
| +-----------+ |
| | 2 | |
| | +-------------------+
| | | 3 |
| | +-------------------+
| | | |
| +-----------+ |
| |
| |
+--------------------+
Layers 1, 2 have render surfaces
*/
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
scoped_ptr<TiledLayerImpl> child =
TiledLayerImpl::Create(my_host_impl->active_tree(), 2);
scoped_ptr<LayerImpl> grand_child =
LayerImpl::Create(my_host_impl->active_tree(), 3);
gfx::Rect root_rect(0, 0, 100, 100);
gfx::Rect child_rect(10, 10, 50, 50);
gfx::Rect grand_child_rect(5, 5, 150, 150);
scoped_ptr<OutputSurface> output_surface =
FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>(
new PartialSwapContext)).PassAs<OutputSurface>();
my_host_impl->InitializeRenderer(output_surface.Pass());
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF(root_rect.x(), root_rect.y()));
root->SetBounds(gfx::Size(root_rect.width(), root_rect.height()));
root->SetContentBounds(root->bounds());
root->SetDrawsContent(true);
root->SetMasksToBounds(true);
child->SetAnchorPoint(gfx::PointF());
child->SetPosition(gfx::PointF(child_rect.x(), child_rect.y()));
child->SetOpacity(0.5f);
child->SetBounds(gfx::Size(child_rect.width(), child_rect.height()));
child->SetContentBounds(child->bounds());
child->SetDrawsContent(true);
child->set_skips_draw(false);
// child layer has 10x10 tiles.
scoped_ptr<LayerTilingData> tiler =
LayerTilingData::Create(gfx::Size(10, 10),
LayerTilingData::HAS_BORDER_TEXELS);
tiler->SetBounds(child->content_bounds());
child->SetTilingData(*tiler.get());
grand_child->SetAnchorPoint(gfx::PointF());
grand_child->SetPosition(grand_child_rect.origin());
grand_child->SetBounds(grand_child_rect.size());
grand_child->SetContentBounds(grand_child->bounds());
grand_child->SetDrawsContent(true);
TiledLayerImpl* child_ptr = child.get();
RenderPass::Id child_pass_id(child_ptr->id(), 0);
child->AddChild(grand_child.Pass());
root->AddChild(child.PassAs<LayerImpl>());
my_host_impl->active_tree()->SetRootLayer(root.Pass());
my_host_impl->SetViewportSize(root_rect.size());
EXPECT_FALSE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
child_pass_id));
{
LayerTreeHostImpl::FrameData frame;
host_impl_->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// We should have cached textures for surface 2.
EXPECT_TRUE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
child_pass_id));
{
LayerTreeHostImpl::FrameData frame;
host_impl_->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// We should still have cached textures for surface 2 after drawing with no
// damage.
EXPECT_TRUE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
child_pass_id));
// Damage a single tile of surface 2.
child_ptr->set_update_rect(gfx::Rect(10, 10, 10, 10));
{
LayerTreeHostImpl::FrameData frame;
host_impl_->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// We should have a cached texture for surface 2 again even though it was
// damaged.
EXPECT_TRUE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
child_pass_id));
}
TEST_F(LayerTreeHostImplTest, SurfaceTextureCaching) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.partial_swap_enabled = true;
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
LayerImpl* root_ptr;
LayerImpl* intermediate_layer_ptr;
LayerImpl* surface_layer_ptr;
LayerImpl* child_ptr;
SetupLayersForTextureCaching(my_host_impl.get(),
root_ptr,
intermediate_layer_ptr,
surface_layer_ptr,
child_ptr,
gfx::Size(100, 100));
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
ASSERT_TRUE(target_pass);
EXPECT_FALSE(target_pass->damage_rect.IsEmpty());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Draw without any change
{
LayerTreeHostImpl::FrameData frame;
my_host_impl->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change opacity and draw
surface_layer_ptr->SetOpacity(0.6f);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change less benign property and draw - should have contents changed flag
surface_layer_ptr->SetStackingOrderChanged(true);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list[0]->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
ASSERT_TRUE(target_pass);
EXPECT_FALSE(target_pass->damage_rect.IsEmpty());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change opacity again, and evict the cached surface texture.
surface_layer_ptr->SetOpacity(0.5f);
static_cast<GLRendererWithReleaseTextures*>(
my_host_impl->renderer())->ReleaseRenderPassTextures();
// Change opacity and draw
surface_layer_ptr->SetOpacity(0.6f);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes
ASSERT_EQ(2U, frame.render_passes.size());
// Even though not enough properties changed, the entire thing must be
// redrawn as we don't have cached textures
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
ASSERT_TRUE(target_pass);
EXPECT_TRUE(target_pass->damage_rect.IsEmpty());
// Was our surface evicted?
EXPECT_FALSE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
target_pass->id));
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Draw without any change, to make sure the state is clear
{
LayerTreeHostImpl::FrameData frame;
my_host_impl->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change location of the intermediate layer
gfx::Transform transform = intermediate_layer_ptr->transform();
transform.matrix().setDouble(0, 3, 1.0001);
intermediate_layer_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, SurfaceTextureCachingNoPartialSwap) {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.cache_render_pass_contents = true;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
LayerImpl* root_ptr;
LayerImpl* intermediate_layer_ptr;
LayerImpl* surface_layer_ptr;
LayerImpl* child_ptr;
SetupLayersForTextureCaching(my_host_impl.get(),
root_ptr,
intermediate_layer_ptr,
surface_layer_ptr,
child_ptr,
gfx::Size(100, 100));
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
EXPECT_FALSE(target_pass->damage_rect.IsEmpty());
EXPECT_FALSE(frame.render_passes[0]->damage_rect.IsEmpty());
EXPECT_FALSE(frame.render_passes[1]->damage_rect.IsEmpty());
EXPECT_FALSE(
frame.render_passes[0]->has_occlusion_from_outside_target_surface);
EXPECT_FALSE(
frame.render_passes[1]->has_occlusion_from_outside_target_surface);
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Draw without any change
{
LayerTreeHostImpl::FrameData frame;
my_host_impl->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Even though there was no change, we set the damage to entire viewport.
// One of the passes should be culled as a result, since contents didn't
// change and we have cached texture.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change opacity and draw
surface_layer_ptr->SetOpacity(0.6f);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change less benign property and draw - should have contents changed flag
surface_layer_ptr->SetStackingOrderChanged(true);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes, each with one quad
ASSERT_EQ(2U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list[0]->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
ASSERT_TRUE(target_pass);
EXPECT_FALSE(target_pass->damage_rect.IsEmpty());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change opacity again, and evict the cached surface texture.
surface_layer_ptr->SetOpacity(0.5f);
static_cast<GLRendererWithReleaseTextures*>(
my_host_impl->renderer())->ReleaseRenderPassTextures();
// Change opacity and draw
surface_layer_ptr->SetOpacity(0.6f);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive two render passes
ASSERT_EQ(2U, frame.render_passes.size());
// Even though not enough properties changed, the entire thing must be
// redrawn as we don't have cached textures
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[1]->quad_list[0]);
RenderPass* target_pass = frame.render_passes_by_id[quad->render_pass_id];
ASSERT_TRUE(target_pass);
EXPECT_TRUE(target_pass->damage_rect.IsEmpty());
// Was our surface evicted?
EXPECT_FALSE(my_host_impl->renderer()->HaveCachedResourcesForRenderPassId(
target_pass->id));
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Draw without any change, to make sure the state is clear
{
LayerTreeHostImpl::FrameData frame;
my_host_impl->SetFullRootLayerDamage();
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Even though there was no change, we set the damage to entire viewport.
// One of the passes should be culled as a result, since contents didn't
// change and we have cached texture.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
// Change location of the intermediate layer
gfx::Transform transform = intermediate_layer_ptr->transform();
transform.matrix().setDouble(0, 3, 1.0001);
intermediate_layer_ptr->SetTransform(transform);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(my_host_impl->PrepareToDraw(&frame, gfx::Rect()));
// Must receive one render pass, as the other one should be culled.
ASSERT_EQ(1U, frame.render_passes.size());
EXPECT_EQ(1U, frame.render_passes[0]->quad_list.size());
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_TRUE(frame.render_passes_by_id.find(quad->render_pass_id) ==
frame.render_passes_by_id.end());
my_host_impl->DrawLayers(&frame, base::TimeTicks::Now());
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ReleaseContentsTextureShouldTriggerCommit) {
set_reduce_memory_result(false);
// If changing the memory limit wouldn't result in changing what was
// committed, then no commit should be requested.
set_reduce_memory_result(false);
host_impl_->set_max_memory_needed_bytes(
host_impl_->memory_allocation_limit_bytes() - 1);
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes() - 1), true);
EXPECT_FALSE(did_request_commit_);
did_request_commit_ = false;
// If changing the memory limit would result in changing what was
// committed, then a commit should be requested, even though nothing was
// evicted.
set_reduce_memory_result(false);
host_impl_->set_max_memory_needed_bytes(
host_impl_->memory_allocation_limit_bytes());
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes() - 1), true);
EXPECT_TRUE(did_request_commit_);
did_request_commit_ = false;
// Especially if changing the memory limit caused evictions, we need
// to re-commit.
set_reduce_memory_result(true);
host_impl_->set_max_memory_needed_bytes(1);
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes() - 1), true);
EXPECT_TRUE(did_request_commit_);
did_request_commit_ = false;
// But if we set it to the same value that it was before, we shouldn't
// re-commit.
host_impl_->SetMemoryPolicy(ManagedMemoryPolicy(
host_impl_->memory_allocation_limit_bytes()), true);
EXPECT_FALSE(did_request_commit_);
}
struct RenderPassRemovalTestData : public LayerTreeHostImpl::FrameData {
ScopedPtrHashMap<RenderPass::Id, TestRenderPass> render_pass_cache;
scoped_ptr<SharedQuadState> shared_quad_state;
};
class TestRenderer : public GLRenderer, public RendererClient {
public:
static scoped_ptr<TestRenderer> Create(ResourceProvider* resource_provider,
OutputSurface* output_surface,
Proxy* proxy) {
scoped_ptr<TestRenderer> renderer(new TestRenderer(resource_provider,
output_surface,
proxy));
if (!renderer->Initialize())
return scoped_ptr<TestRenderer>();
return renderer.Pass();
}
void ClearCachedTextures() { textures_.clear(); }
void SetHaveCachedResourcesForRenderPassId(RenderPass::Id id) {
textures_.insert(id);
}
virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id) const
OVERRIDE {
return textures_.count(id);
}
// RendererClient implementation.
virtual gfx::Rect DeviceViewport() const OVERRIDE {
return gfx::Rect(viewport_size_);
}
virtual float DeviceScaleFactor() const OVERRIDE {
return 1.f;
}
virtual const LayerTreeSettings& Settings() const OVERRIDE {
return settings_;
}
virtual void SetFullRootLayerDamage() OVERRIDE {}
virtual bool HasImplThread() const OVERRIDE { return false; }
virtual bool ShouldClearRootRenderPass() const OVERRIDE { return true; }
virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const
OVERRIDE { return CompositorFrameMetadata(); }
virtual bool AllowPartialSwap() const OVERRIDE {
return true;
}
protected:
TestRenderer(ResourceProvider* resource_provider,
OutputSurface* output_surface,
Proxy* proxy)
: GLRenderer(this, output_surface, resource_provider, 0) {}
private:
LayerTreeSettings settings_;
gfx::Size viewport_size_;
base::hash_set<RenderPass::Id> textures_;
};
static void ConfigureRenderPassTestData(const char* test_script,
RenderPassRemovalTestData* test_data,
TestRenderer* renderer) {
renderer->ClearCachedTextures();
// One shared state for all quads - we don't need the correct details
test_data->shared_quad_state = SharedQuadState::Create();
test_data->shared_quad_state->SetAll(gfx::Transform(),
gfx::Size(),
gfx::Rect(),
gfx::Rect(),
false,
1.f);
const char* current_char = test_script;
// Pre-create root pass
RenderPass::Id root_render_pass_id =
RenderPass::Id(test_script[0], test_script[1]);
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetNew(root_render_pass_id, gfx::Rect(), gfx::Rect(), gfx::Transform());
test_data->render_pass_cache.add(root_render_pass_id, pass.Pass());
while (*current_char) {
int layer_id = *current_char;
current_char++;
ASSERT_TRUE(current_char);
int index = *current_char;
current_char++;
RenderPass::Id render_pass_id = RenderPass::Id(layer_id, index);
bool is_replica = false;
if (!test_data->render_pass_cache.contains(render_pass_id))
is_replica = true;
scoped_ptr<TestRenderPass> render_pass =
test_data->render_pass_cache.take(render_pass_id);
// Cycle through quad data and create all quads.
while (*current_char && *current_char != '\n') {
if (*current_char == 's') {
// Solid color draw quad.
scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
quad->SetNew(test_data->shared_quad_state.get(),
gfx::Rect(0, 0, 10, 10),
SK_ColorWHITE,
false);
render_pass->AppendQuad(quad.PassAs<DrawQuad>());
current_char++;
} else if ((*current_char >= 'A') && (*current_char <= 'Z')) {
// RenderPass draw quad.
int layer_id = *current_char;
current_char++;
ASSERT_TRUE(current_char);
int index = *current_char;
current_char++;
RenderPass::Id new_render_pass_id = RenderPass::Id(layer_id, index);
ASSERT_NE(root_render_pass_id, new_render_pass_id);
bool has_texture = false;
bool contents_changed = true;
if (*current_char == '[') {
current_char++;
while (*current_char && *current_char != ']') {
switch (*current_char) {
case 'c':
contents_changed = false;
break;
case 't':
has_texture = true;
break;
}
current_char++;
}
if (*current_char == ']')
current_char++;
}
if (test_data->render_pass_cache.find(new_render_pass_id) ==
test_data->render_pass_cache.end()) {
if (has_texture)
renderer->SetHaveCachedResourcesForRenderPassId(new_render_pass_id);
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetNew(new_render_pass_id,
gfx::Rect(),
gfx::Rect(),
gfx::Transform());
test_data->render_pass_cache.add(new_render_pass_id, pass.Pass());
}
gfx::Rect quad_rect = gfx::Rect(0, 0, 1, 1);
gfx::Rect contents_changed_rect =
contents_changed ? quad_rect : gfx::Rect();
scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
quad->SetNew(test_data->shared_quad_state.get(),
quad_rect,
new_render_pass_id,
is_replica,
1,
contents_changed_rect,
gfx::RectF(0.f, 0.f, 1.f, 1.f),
FilterOperations(),
skia::RefPtr<SkImageFilter>(),
FilterOperations());
render_pass->AppendQuad(quad.PassAs<DrawQuad>());
}
}
test_data->render_passes_by_id[render_pass_id] = render_pass.get();
test_data->render_passes.insert(test_data->render_passes.begin(),
render_pass.PassAs<RenderPass>());
if (*current_char)
current_char++;
}
}
void DumpRenderPassTestData(const RenderPassRemovalTestData& test_data,
char* buffer) {
char* pos = buffer;
for (RenderPassList::const_reverse_iterator it =
test_data.render_passes.rbegin();
it != test_data.render_passes.rend();
++it) {
const RenderPass* current_pass = *it;
*pos = current_pass->id.layer_id;
pos++;
*pos = current_pass->id.index;
pos++;
QuadList::const_iterator quad_list_iterator =
current_pass->quad_list.begin();
while (quad_list_iterator != current_pass->quad_list.end()) {
DrawQuad* current_quad = *quad_list_iterator;
switch (current_quad->material) {
case DrawQuad::SOLID_COLOR:
*pos = 's';
pos++;
break;
case DrawQuad::RENDER_PASS:
*pos = RenderPassDrawQuad::MaterialCast(current_quad)->
render_pass_id.layer_id;
pos++;
*pos = RenderPassDrawQuad::MaterialCast(current_quad)->
render_pass_id.index;
pos++;
break;
default:
*pos = 'x';
pos++;
break;
}
quad_list_iterator++;
}
*pos = '\n';
pos++;
}
*pos = '\0';
}
// Each RenderPassList is represented by a string which describes the
// configuration.
// The syntax of the string is as follows:
//
// RsssssX[c]ssYsssZ[t]ssW[ct]
// Identifies the render pass------------------------^ ^^^ ^ ^ ^ ^ ^
// These are solid color quads--------------------------+ | | | | |
// Identifies RenderPassDrawQuad's RenderPass--------------+ | | | |
// This quad's contents didn't change------------------------+ | | |
// This quad's contents changed and it has no texture------------+ | |
// This quad has texture but its contents changed----------------------+ |
// This quad's contents didn't change and it has texture - will be removed---+
//
// Expected results have exactly the same syntax, except they do not use square
// brackets, since we only check the structure, not attributes.
//
// Test case configuration consists of initialization script and expected
// results, all in the same format.
struct TestCase {
const char* name;
const char* init_script;
const char* expected_result;
};
TestCase remove_render_passes_cases[] = {
{
"Single root pass",
"R0ssss\n",
"R0ssss\n"
}, {
"Single pass - no quads",
"R0\n",
"R0\n"
}, {
"Two passes, no removal",
"R0ssssA0sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Two passes, remove last",
"R0ssssA0[ct]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
}, {
"Have texture but contents changed - leave pass",
"R0ssssA0[t]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Contents didn't change but no texture - leave pass",
"R0ssssA0[c]sss\n"
"A0ssss\n",
"R0ssssA0sss\n"
"A0ssss\n"
}, {
"Replica: two quads reference the same pass; remove",
"R0ssssA0[ct]A0[ct]sss\n"
"A0ssss\n",
"R0ssssA0A0sss\n"
}, {
"Replica: two quads reference the same pass; leave",
"R0ssssA0[c]A0[c]sss\n"
"A0ssss\n",
"R0ssssA0A0sss\n"
"A0ssss\n",
}, {
"Many passes, remove all",
"R0ssssA0[ct]sss\n"
"A0sssB0[ct]C0[ct]s\n"
"B0sssD0[ct]ssE0[ct]F0[ct]\n"
"E0ssssss\n"
"C0G0[ct]\n"
"D0sssssss\n"
"F0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
}, {
"Deep recursion, remove all",
"R0sssssA0[ct]ssss\n"
"A0ssssB0sss\n"
"B0C0\n"
"C0D0\n"
"D0E0\n"
"E0F0\n"
"F0G0\n"
"G0H0\n"
"H0sssI0sss\n"
"I0J0\n"
"J0ssss\n",
"R0sssssA0ssss\n"
}, {
"Wide recursion, remove all",
"R0A0[ct]B0[ct]C0[ct]D0[ct]E0[ct]F0[ct]G0[ct]H0[ct]I0[ct]J0[ct]\n"
"A0s\n"
"B0s\n"
"C0ssss\n"
"D0ssss\n"
"E0s\n"
"F0\n"
"G0s\n"
"H0s\n"
"I0s\n"
"J0ssss\n",
"R0A0B0C0D0E0F0G0H0I0J0\n"
}, {
"Remove passes regardless of cache state",
"R0ssssA0[ct]sss\n"
"A0sssB0C0s\n"
"B0sssD0[c]ssE0[t]F0\n"
"E0ssssss\n"
"C0G0\n"
"D0sssssss\n"
"F0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
}, {
"Leave some passes, remove others",
"R0ssssA0[c]sss\n"
"A0sssB0[t]C0[ct]s\n"
"B0sssD0[c]ss\n"
"C0G0\n"
"D0sssssss\n"
"G0sss\n",
"R0ssssA0sss\n"
"A0sssB0C0s\n"
"B0sssD0ss\n"
"D0sssssss\n"
}, {
0, 0, 0
}
};
static void VerifyRenderPassTestData(
const TestCase& test_case,
const RenderPassRemovalTestData& test_data) {
char actual_result[1024];
DumpRenderPassTestData(test_data, actual_result);
EXPECT_STREQ(test_case.expected_result, actual_result) << "In test case: " <<
test_case.name;
}
TEST_F(LayerTreeHostImplTest, TestRemoveRenderPasses) {
scoped_ptr<OutputSurface> output_surface(CreateOutputSurface());
ASSERT_TRUE(output_surface->context3d());
scoped_ptr<ResourceProvider> resource_provider =
ResourceProvider::Create(output_surface.get(), 0);
scoped_ptr<TestRenderer> renderer =
TestRenderer::Create(resource_provider.get(),
output_surface.get(),
&proxy_);
int test_case_index = 0;
while (remove_render_passes_cases[test_case_index].name) {
RenderPassRemovalTestData test_data;
ConfigureRenderPassTestData(
remove_render_passes_cases[test_case_index].init_script,
&test_data,
renderer.get());
LayerTreeHostImpl::RemoveRenderPasses(
LayerTreeHostImpl::CullRenderPassesWithCachedTextures(renderer.get()),
&test_data);
VerifyRenderPassTestData(remove_render_passes_cases[test_case_index],
test_data);
test_case_index++;
}
}
class LayerTreeHostImplTestWithDelegatingRenderer
: public LayerTreeHostImplTest {
protected:
virtual scoped_ptr<OutputSurface> CreateOutputSurface() OVERRIDE {
return FakeOutputSurface::CreateDelegating3d().PassAs<OutputSurface>();
}
void DrawFrameAndTestDamage(const gfx::RectF& expected_damage) {
bool expect_to_draw = !expected_damage.IsEmpty();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
if (!expect_to_draw) {
// With no damage, we don't draw, and no quads are created.
ASSERT_EQ(0u, frame.render_passes.size());
} else {
ASSERT_EQ(1u, frame.render_passes.size());
// Verify the damage rect for the root render pass.
const RenderPass* root_render_pass = frame.render_passes.back();
EXPECT_RECT_EQ(expected_damage, root_render_pass->damage_rect);
// Verify the root and child layers' quads are generated and not being
// culled.
ASSERT_EQ(2u, root_render_pass->quad_list.size());
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
gfx::RectF expected_child_visible_rect(child->content_bounds());
EXPECT_RECT_EQ(expected_child_visible_rect,
root_render_pass->quad_list[0]->visible_rect);
LayerImpl* root = host_impl_->active_tree()->root_layer();
gfx::RectF expected_root_visible_rect(root->content_bounds());
EXPECT_RECT_EQ(expected_root_visible_rect,
root_render_pass->quad_list[1]->visible_rect);
}
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(expect_to_draw, host_impl_->SwapBuffers(frame));
}
};
TEST_F(LayerTreeHostImplTestWithDelegatingRenderer, FrameIncludesDamageRect) {
scoped_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetAnchorPoint(gfx::PointF());
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetContentBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
// Child layer is in the bottom right corner.
scoped_ptr<SolidColorLayerImpl> child =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 2);
child->SetAnchorPoint(gfx::PointF(0.f, 0.f));
child->SetPosition(gfx::PointF(9.f, 9.f));
child->SetBounds(gfx::Size(1, 1));
child->SetContentBounds(gfx::Size(1, 1));
child->SetDrawsContent(true);
root->AddChild(child.PassAs<LayerImpl>());
host_impl_->active_tree()->SetRootLayer(root.PassAs<LayerImpl>());
// Draw a frame. In the first frame, the entire viewport should be damaged.
gfx::Rect full_frame_damage = gfx::Rect(host_impl_->device_viewport_size());
DrawFrameAndTestDamage(full_frame_damage);
// The second frame has damage that doesn't touch the child layer. Its quads
// should still be generated.
gfx::Rect small_damage = gfx::Rect(0, 0, 1, 1);
host_impl_->active_tree()->root_layer()->set_update_rect(small_damage);
DrawFrameAndTestDamage(small_damage);
// The third frame should have no damage, so no quads should be generated.
gfx::Rect no_damage;
DrawFrameAndTestDamage(no_damage);
}
class FakeMaskLayerImpl : public LayerImpl {
public:
static scoped_ptr<FakeMaskLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return make_scoped_ptr(new FakeMaskLayerImpl(tree_impl, id));
}
virtual ResourceProvider::ResourceId ContentsResourceId() const OVERRIDE {
return 0;
}
private:
FakeMaskLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
TEST_F(LayerTreeHostImplTest, MaskLayerWithScaling) {
LayerTreeSettings settings;
settings.layer_transforms_should_scale_layer_contents = true;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->SetViewportSize(gfx::Size(10, 10));
// Root
// |
// +-- Scaling Layer (adds a 2x scale)
// |
// +-- Content Layer
// +--Mask
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->active_tree(), 1);
LayerImpl* root = scoped_root.get();
host_impl_->active_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_scaling_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
LayerImpl* scaling_layer = scoped_scaling_layer.get();
root->AddChild(scoped_scaling_layer.Pass());
scoped_ptr<LayerImpl> scoped_content_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
LayerImpl* content_layer = scoped_content_layer.get();
scaling_layer->AddChild(scoped_content_layer.Pass());
scoped_ptr<FakeMaskLayerImpl> scoped_mask_layer =
FakeMaskLayerImpl::Create(host_impl_->active_tree(), 4);
FakeMaskLayerImpl* mask_layer = scoped_mask_layer.get();
content_layer->SetMaskLayer(scoped_mask_layer.PassAs<LayerImpl>());
gfx::Size root_size(100, 100);
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
gfx::Size scaling_layer_size(50, 50);
scaling_layer->SetBounds(scaling_layer_size);
scaling_layer->SetContentBounds(scaling_layer_size);
scaling_layer->SetPosition(gfx::PointF());
scaling_layer->SetAnchorPoint(gfx::PointF());
gfx::Transform scale;
scale.Scale(2.f, 2.f);
scaling_layer->SetTransform(scale);
content_layer->SetBounds(scaling_layer_size);
content_layer->SetContentBounds(scaling_layer_size);
content_layer->SetPosition(gfx::PointF());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetDrawsContent(true);
mask_layer->SetBounds(scaling_layer_size);
mask_layer->SetContentBounds(scaling_layer_size);
mask_layer->SetPosition(gfx::PointF());
mask_layer->SetAnchorPoint(gfx::PointF());
mask_layer->SetDrawsContent(true);
// Check that the tree scaling is correctly taken into account for the mask,
// that should fully map onto the quad.
float device_scale_factor = 1.f;
host_impl_->SetViewportSize(root_size);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying a DSF should change the render surface size, but won't affect
// which part of the mask is used.
device_scale_factor = 2.f;
gfx::Size device_viewport =
gfx::ToFlooredSize(gfx::ScaleSize(root_size, device_scale_factor));
host_impl_->SetViewportSize(device_viewport);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 200, 200).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying an equivalent content scale on the content layer and the mask
// should still result in the same part of the mask being used.
gfx::Size content_bounds =
gfx::ToRoundedSize(gfx::ScaleSize(scaling_layer_size,
device_scale_factor));
content_layer->SetContentBounds(content_bounds);
content_layer->SetContentsScale(device_scale_factor, device_scale_factor);
mask_layer->SetContentBounds(content_bounds);
mask_layer->SetContentsScale(device_scale_factor, device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 200, 200).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, MaskLayerWithDifferentBounds) {
// The mask layer has bounds 100x100 but is attached to a layer with bounds
// 50x50.
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->active_tree(), 1);
LayerImpl* root = scoped_root.get();
host_impl_->active_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_content_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
LayerImpl* content_layer = scoped_content_layer.get();
root->AddChild(scoped_content_layer.Pass());
scoped_ptr<FakeMaskLayerImpl> scoped_mask_layer =
FakeMaskLayerImpl::Create(host_impl_->active_tree(), 4);
FakeMaskLayerImpl* mask_layer = scoped_mask_layer.get();
content_layer->SetMaskLayer(scoped_mask_layer.PassAs<LayerImpl>());
gfx::Size root_size(100, 100);
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
gfx::Size layer_size(50, 50);
content_layer->SetBounds(layer_size);
content_layer->SetContentBounds(layer_size);
content_layer->SetPosition(gfx::PointF());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetDrawsContent(true);
gfx::Size mask_size(100, 100);
mask_layer->SetBounds(mask_size);
mask_layer->SetContentBounds(mask_size);
mask_layer->SetPosition(gfx::PointF());
mask_layer->SetAnchorPoint(gfx::PointF());
mask_layer->SetDrawsContent(true);
// Check that the mask fills the surface.
float device_scale_factor = 1.f;
host_impl_->SetViewportSize(root_size);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying a DSF should change the render surface size, but won't affect
// which part of the mask is used.
device_scale_factor = 2.f;
gfx::Size device_viewport =
gfx::ToFlooredSize(gfx::ScaleSize(root_size, device_scale_factor));
host_impl_->SetViewportSize(device_viewport);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying an equivalent content scale on the content layer and the mask
// should still result in the same part of the mask being used.
gfx::Size layer_size_large =
gfx::ToRoundedSize(gfx::ScaleSize(layer_size, device_scale_factor));
content_layer->SetContentBounds(layer_size_large);
content_layer->SetContentsScale(device_scale_factor, device_scale_factor);
gfx::Size mask_size_large =
gfx::ToRoundedSize(gfx::ScaleSize(mask_size, device_scale_factor));
mask_layer->SetContentBounds(mask_size_large);
mask_layer->SetContentsScale(device_scale_factor, device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying a different contents scale to the mask layer means it will have
// a larger texture, but it should use the same tex coords to cover the
// layer it masks.
mask_layer->SetContentBounds(mask_size);
mask_layer->SetContentsScale(1.f, 1.f);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
render_pass_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ReflectionMaskLayerWithDifferentBounds) {
// The replica's mask layer has bounds 100x100 but the replica is of a
// layer with bounds 50x50.
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->active_tree(), 1);
LayerImpl* root = scoped_root.get();
host_impl_->active_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_content_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
LayerImpl* content_layer = scoped_content_layer.get();
root->AddChild(scoped_content_layer.Pass());
scoped_ptr<LayerImpl> scoped_replica_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
LayerImpl* replica_layer = scoped_replica_layer.get();
content_layer->SetReplicaLayer(scoped_replica_layer.Pass());
scoped_ptr<FakeMaskLayerImpl> scoped_mask_layer =
FakeMaskLayerImpl::Create(host_impl_->active_tree(), 4);
FakeMaskLayerImpl* mask_layer = scoped_mask_layer.get();
replica_layer->SetMaskLayer(scoped_mask_layer.PassAs<LayerImpl>());
gfx::Size root_size(100, 100);
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
gfx::Size layer_size(50, 50);
content_layer->SetBounds(layer_size);
content_layer->SetContentBounds(layer_size);
content_layer->SetPosition(gfx::PointF());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetDrawsContent(true);
gfx::Size mask_size(100, 100);
mask_layer->SetBounds(mask_size);
mask_layer->SetContentBounds(mask_size);
mask_layer->SetPosition(gfx::PointF());
mask_layer->SetAnchorPoint(gfx::PointF());
mask_layer->SetDrawsContent(true);
// Check that the mask fills the surface.
float device_scale_factor = 1.f;
host_impl_->SetViewportSize(root_size);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying a DSF should change the render surface size, but won't affect
// which part of the mask is used.
device_scale_factor = 2.f;
gfx::Size device_viewport =
gfx::ToFlooredSize(gfx::ScaleSize(root_size, device_scale_factor));
host_impl_->SetViewportSize(device_viewport);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying an equivalent content scale on the content layer and the mask
// should still result in the same part of the mask being used.
gfx::Size layer_size_large =
gfx::ToRoundedSize(gfx::ScaleSize(layer_size, device_scale_factor));
content_layer->SetContentBounds(layer_size_large);
content_layer->SetContentsScale(device_scale_factor, device_scale_factor);
gfx::Size mask_size_large =
gfx::ToRoundedSize(gfx::ScaleSize(mask_size, device_scale_factor));
mask_layer->SetContentBounds(mask_size_large);
mask_layer->SetContentsScale(device_scale_factor, device_scale_factor);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Applying a different contents scale to the mask layer means it will have
// a larger texture, but it should use the same tex coords to cover the
// layer it masks.
mask_layer->SetContentBounds(mask_size);
mask_layer->SetContentsScale(1.f, 1.f);
host_impl_->active_tree()->set_needs_update_draw_properties();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 1.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ReflectionMaskLayerForSurfaceWithUnclippedChild) {
// The replica is of a layer with bounds 50x50, but it has a child that causes
// the surface bounds to be larger.
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->active_tree(), 1);
LayerImpl* root = scoped_root.get();
host_impl_->active_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_content_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
LayerImpl* content_layer = scoped_content_layer.get();
root->AddChild(scoped_content_layer.Pass());
scoped_ptr<LayerImpl> scoped_content_child_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
LayerImpl* content_child_layer = scoped_content_child_layer.get();
content_layer->AddChild(scoped_content_child_layer.Pass());
scoped_ptr<LayerImpl> scoped_replica_layer =
LayerImpl::Create(host_impl_->active_tree(), 4);
LayerImpl* replica_layer = scoped_replica_layer.get();
content_layer->SetReplicaLayer(scoped_replica_layer.Pass());
scoped_ptr<FakeMaskLayerImpl> scoped_mask_layer =
FakeMaskLayerImpl::Create(host_impl_->active_tree(), 5);
FakeMaskLayerImpl* mask_layer = scoped_mask_layer.get();
replica_layer->SetMaskLayer(scoped_mask_layer.PassAs<LayerImpl>());
gfx::Size root_size(100, 100);
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
gfx::Size layer_size(50, 50);
content_layer->SetBounds(layer_size);
content_layer->SetContentBounds(layer_size);
content_layer->SetPosition(gfx::PointF());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetDrawsContent(true);
gfx::Size child_size(50, 50);
content_child_layer->SetBounds(child_size);
content_child_layer->SetContentBounds(child_size);
content_child_layer->SetPosition(gfx::Point(50, 0));
content_child_layer->SetAnchorPoint(gfx::PointF());
content_child_layer->SetDrawsContent(true);
gfx::Size mask_size(50, 50);
mask_layer->SetBounds(mask_size);
mask_layer->SetContentBounds(mask_size);
mask_layer->SetPosition(gfx::PointF());
mask_layer->SetAnchorPoint(gfx::PointF());
mask_layer->SetDrawsContent(true);
float device_scale_factor = 1.f;
host_impl_->SetViewportSize(root_size);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
// The surface is 100x50.
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_FALSE(render_pass_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(),
render_pass_quad->rect.ToString());
// The mask covers the owning layer only.
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(0.f, 0.f, 2.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
// Move the child to (-50, 0) instead. Now the mask should be moved to still
// cover the layer being replicated.
content_child_layer->SetPosition(gfx::Point(-50, 0));
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
// The surface is 100x50 with its origin at (-50, 0).
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_FALSE(render_pass_quad->is_replica);
EXPECT_EQ(gfx::Rect(-50, 0, 100, 50).ToString(),
render_pass_quad->rect.ToString());
// The mask covers the owning layer only.
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[1]->material);
const RenderPassDrawQuad* replica_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
EXPECT_TRUE(replica_quad->is_replica);
EXPECT_EQ(gfx::Rect(-50, 0, 100, 50).ToString(),
replica_quad->rect.ToString());
EXPECT_EQ(gfx::RectF(-1.f, 0.f, 2.f, 1.f).ToString(),
replica_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, MaskLayerForSurfaceWithClippedLayer) {
// The masked layer has bounds 50x50, but it has a child that causes
// the surface bounds to be larger. It also has a parent that clips the
// masked layer and its surface.
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->active_tree(), 1);
LayerImpl* root = scoped_root.get();
host_impl_->active_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_clipping_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
LayerImpl* clipping_layer = scoped_clipping_layer.get();
root->AddChild(scoped_clipping_layer.Pass());
scoped_ptr<LayerImpl> scoped_content_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
LayerImpl* content_layer = scoped_content_layer.get();
clipping_layer->AddChild(scoped_content_layer.Pass());
scoped_ptr<LayerImpl> scoped_content_child_layer =
LayerImpl::Create(host_impl_->active_tree(), 4);
LayerImpl* content_child_layer = scoped_content_child_layer.get();
content_layer->AddChild(scoped_content_child_layer.Pass());
scoped_ptr<FakeMaskLayerImpl> scoped_mask_layer =
FakeMaskLayerImpl::Create(host_impl_->active_tree(), 6);
FakeMaskLayerImpl* mask_layer = scoped_mask_layer.get();
content_layer->SetMaskLayer(scoped_mask_layer.PassAs<LayerImpl>());
gfx::Size root_size(100, 100);
root->SetBounds(root_size);
root->SetContentBounds(root_size);
root->SetPosition(gfx::PointF());
root->SetAnchorPoint(gfx::PointF());
gfx::Rect clipping_rect(20, 10, 10, 20);
clipping_layer->SetBounds(clipping_rect.size());
clipping_layer->SetContentBounds(clipping_rect.size());
clipping_layer->SetPosition(clipping_rect.origin());
clipping_layer->SetAnchorPoint(gfx::PointF());
clipping_layer->SetMasksToBounds(true);
gfx::Size layer_size(50, 50);
content_layer->SetBounds(layer_size);
content_layer->SetContentBounds(layer_size);
content_layer->SetPosition(gfx::Point() - clipping_rect.OffsetFromOrigin());
content_layer->SetAnchorPoint(gfx::PointF());
content_layer->SetDrawsContent(true);
gfx::Size child_size(50, 50);
content_child_layer->SetBounds(child_size);
content_child_layer->SetContentBounds(child_size);
content_child_layer->SetPosition(gfx::Point(50, 0));
content_child_layer->SetAnchorPoint(gfx::PointF());
content_child_layer->SetDrawsContent(true);
gfx::Size mask_size(100, 100);
mask_layer->SetBounds(mask_size);
mask_layer->SetContentBounds(mask_size);
mask_layer->SetPosition(gfx::PointF());
mask_layer->SetAnchorPoint(gfx::PointF());
mask_layer->SetDrawsContent(true);
float device_scale_factor = 1.f;
host_impl_->SetViewportSize(root_size);
host_impl_->SetDeviceScaleFactor(device_scale_factor);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
// The surface is clipped to 10x20.
ASSERT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[0]->quad_list[0]->material);
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
EXPECT_FALSE(render_pass_quad->is_replica);
EXPECT_EQ(gfx::Rect(20, 10, 10, 20).ToString(),
render_pass_quad->rect.ToString());
// The masked layer is 50x50, but the surface size is 10x20. So the texture
// coords in the mask are scaled by 10/50 and 20/50.
// The surface is clipped to (20,10) so the mask texture coords are offset
// by 20/50 and 10/50
EXPECT_EQ(gfx::ScaleRect(gfx::RectF(20.f, 10.f, 10.f, 20.f),
1.f / 50.f).ToString(),
render_pass_quad->mask_uv_rect.ToString());
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
}
}
class CompositorFrameMetadataTest : public LayerTreeHostImplTest {
public:
CompositorFrameMetadataTest()
: swap_buffers_complete_(0) {}
virtual void OnSwapBuffersCompleteOnImplThread() OVERRIDE {
swap_buffers_complete_++;
}
int swap_buffers_complete_;
};
TEST_F(CompositorFrameMetadataTest, CompositorFrameAckCountsAsSwapComplete) {
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
{
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks());
host_impl_->DidDrawAllLayers(frame);
}
CompositorFrameAck ack;
host_impl_->OnSwapBuffersComplete(&ack);
EXPECT_EQ(swap_buffers_complete_, 1);
}
class CountingSoftwareDevice : public SoftwareOutputDevice {
public:
CountingSoftwareDevice() : frames_began_(0), frames_ended_(0) {}
virtual SkCanvas* BeginPaint(gfx::Rect damage_rect) OVERRIDE {
++frames_began_;
return SoftwareOutputDevice::BeginPaint(damage_rect);
}
virtual void EndPaint(SoftwareFrameData* frame_data) OVERRIDE {
++frames_ended_;
SoftwareOutputDevice::EndPaint(frame_data);
}
int frames_began_, frames_ended_;
};
TEST_F(LayerTreeHostImplTest, ForcedDrawToSoftwareDeviceBasicRender) {
// No main thread evictions in resourceless software mode.
set_reduce_memory_result(false);
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
CountingSoftwareDevice* software_device = new CountingSoftwareDevice();
FakeOutputSurface* output_surface = FakeOutputSurface::CreateDeferredGL(
scoped_ptr<SoftwareOutputDevice>(software_device)).release();
EXPECT_TRUE(host_impl_->InitializeRenderer(
scoped_ptr<OutputSurface>(output_surface)));
output_surface->set_forced_draw_to_software_device(true);
EXPECT_TRUE(output_surface->ForcedDrawToSoftwareDevice());
EXPECT_EQ(0, software_device->frames_began_);
EXPECT_EQ(0, software_device->frames_ended_);
DrawFrame();
EXPECT_EQ(1, software_device->frames_began_);
EXPECT_EQ(1, software_device->frames_ended_);
// Call other API methods that are likely to hit NULL pointer in this mode.
EXPECT_TRUE(host_impl_->AsValue());
EXPECT_TRUE(host_impl_->ActivationStateAsValue());
}
TEST_F(LayerTreeHostImplTest,
ForcedDrawToSoftwareDeviceSkipsUnsupportedLayers) {
set_reduce_memory_result(false);
FakeOutputSurface* output_surface = FakeOutputSurface::CreateDeferredGL(
scoped_ptr<SoftwareOutputDevice>(new CountingSoftwareDevice())).release();
host_impl_->InitializeRenderer(
scoped_ptr<OutputSurface>(output_surface));
output_surface->set_forced_draw_to_software_device(true);
EXPECT_TRUE(output_surface->ForcedDrawToSoftwareDevice());
// SolidColorLayerImpl will be drawn.
scoped_ptr<SolidColorLayerImpl> root_layer =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
// VideoLayerImpl will not be drawn.
FakeVideoFrameProvider provider;
scoped_ptr<VideoLayerImpl> video_layer =
VideoLayerImpl::Create(host_impl_->active_tree(), 2, &provider);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetContentBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->AddChild(video_layer.PassAs<LayerImpl>());
SetupRootLayerImpl(root_layer.PassAs<LayerImpl>());
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->PrepareToDraw(&frame, gfx::Rect()));
host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(1u, frame.will_draw_layers.size());
EXPECT_EQ(host_impl_->active_tree()->root_layer(), frame.will_draw_layers[0]);
}
TEST_F(LayerTreeHostImplTest, DeferredInitializeSmoke) {
set_reduce_memory_result(false);
scoped_ptr<FakeOutputSurface> output_surface(
FakeOutputSurface::CreateDeferredGL(
scoped_ptr<SoftwareOutputDevice>(new CountingSoftwareDevice())));
FakeOutputSurface* output_surface_ptr = output_surface.get();
EXPECT_TRUE(
host_impl_->InitializeRenderer(output_surface.PassAs<OutputSurface>()));
// Add two layers.
scoped_ptr<SolidColorLayerImpl> root_layer =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
FakeVideoFrameProvider provider;
scoped_ptr<VideoLayerImpl> video_layer =
VideoLayerImpl::Create(host_impl_->active_tree(), 2, &provider);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetContentBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->AddChild(video_layer.PassAs<LayerImpl>());
SetupRootLayerImpl(root_layer.PassAs<LayerImpl>());
// Software draw.
DrawFrame();
// DeferredInitialize and hardware draw.
EXPECT_FALSE(did_try_initialize_renderer_);
EXPECT_TRUE(output_surface_ptr->SetAndInitializeContext3D(
scoped_ptr<WebKit::WebGraphicsContext3D>(
TestWebGraphicsContext3D::Create())));
EXPECT_TRUE(did_try_initialize_renderer_);
// Defer intialized GL draw.
DrawFrame();
// Revert back to software.
did_try_initialize_renderer_ = false;
output_surface_ptr->ReleaseGL();
EXPECT_TRUE(did_try_initialize_renderer_);
DrawFrame();
}
class ContextThatDoesNotSupportMemoryManagmentExtensions
: public TestWebGraphicsContext3D {
public:
// WebGraphicsContext3D methods.
virtual WebKit::WebString getString(WebKit::WGC3Denum name) {
return WebKit::WebString();
}
};
// Checks that we have a non-0 default allocation if we pass a context that
// doesn't support memory management extensions.
TEST_F(LayerTreeHostImplTest, DefaultMemoryAllocation) {
LayerTreeSettings settings;
host_impl_ = LayerTreeHostImpl::Create(settings,
this,
&proxy_,
&stats_instrumentation_);
host_impl_->InitializeRenderer(FakeOutputSurface::Create3d(
scoped_ptr<WebKit::WebGraphicsContext3D>(
new ContextThatDoesNotSupportMemoryManagmentExtensions))
.PassAs<OutputSurface>());
EXPECT_LT(0ul, host_impl_->memory_allocation_limit_bytes());
}
TEST_F(LayerTreeHostImplTest, MemoryPolicy) {
ManagedMemoryPolicy policy1(
456, ManagedMemoryPolicy::CUTOFF_ALLOW_EVERYTHING,
123, ManagedMemoryPolicy::CUTOFF_ALLOW_NICE_TO_HAVE);
int visible_cutoff_value = ManagedMemoryPolicy::PriorityCutoffToValue(
policy1.priority_cutoff_when_visible);
int not_visible_cutoff_value = ManagedMemoryPolicy::PriorityCutoffToValue(
policy1.priority_cutoff_when_not_visible);
host_impl_->SetVisible(true);
host_impl_->SetMemoryPolicy(policy1, false);
EXPECT_EQ(policy1.bytes_limit_when_visible, current_limit_bytes_);
EXPECT_EQ(visible_cutoff_value, current_priority_cutoff_value_);
host_impl_->SetVisible(false);
EXPECT_EQ(policy1.bytes_limit_when_not_visible, current_limit_bytes_);
EXPECT_EQ(not_visible_cutoff_value, current_priority_cutoff_value_);
host_impl_->SetVisible(true);
EXPECT_EQ(policy1.bytes_limit_when_visible, current_limit_bytes_);
EXPECT_EQ(visible_cutoff_value, current_priority_cutoff_value_);
// A policy with a 0 allocation is discarded.
ManagedMemoryPolicy actual_policy = host_impl_->ActualManagedMemoryPolicy();
ManagedMemoryPolicy policy2(
0, ManagedMemoryPolicy::CUTOFF_ALLOW_REQUIRED_ONLY,
0, ManagedMemoryPolicy::CUTOFF_ALLOW_NOTHING);
host_impl_->SetMemoryPolicy(policy2, false);
EXPECT_EQ(actual_policy, host_impl_->ActualManagedMemoryPolicy());
EXPECT_EQ(policy1.bytes_limit_when_visible, current_limit_bytes_);
EXPECT_EQ(visible_cutoff_value, current_priority_cutoff_value_);
host_impl_->SetVisible(false);
EXPECT_EQ(policy1.bytes_limit_when_not_visible, current_limit_bytes_);
EXPECT_EQ(not_visible_cutoff_value, current_priority_cutoff_value_);
}
} // namespace
} // namespace cc