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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_
#include <string.h>
#include <map>
#include "base/memory/ref_counted.h"
#include "base/memory/singleton.h"
#include "gpu/command_buffer/service/shader_translator.h"
#if defined(ANGLE_DX11)
#include "third_party/angle_dx11/include/GLSLANG/ShaderLang.h"
#else
#include "third_party/angle/include/GLSLANG/ShaderLang.h"
#endif
namespace gpu {
namespace gles2 {
// This singleton and the cache that it implements is NOT thread safe.
// We're relying on the fact that the all GLES2DecoderImpl's are used
// on one thread.
//
// TODO(backer): Investigate using glReleaseShaderCompiler as an alternative to
// to this cache.
class ShaderTranslatorCache : public ShaderTranslator::DestructionObserver {
public:
static ShaderTranslatorCache* GetInstance();
// ShaderTranslator::DestructionObserver implementation
virtual void OnDestruct(ShaderTranslator* translator) OVERRIDE;
scoped_refptr<ShaderTranslator> GetTranslator(
ShShaderType shader_type,
ShShaderSpec shader_spec,
const ShBuiltInResources* resources,
ShaderTranslatorInterface::GlslImplementationType
glsl_implementation_type,
ShaderTranslatorInterface::GlslBuiltInFunctionBehavior
glsl_built_in_function_behavior);
private:
ShaderTranslatorCache();
virtual ~ShaderTranslatorCache();
friend struct DefaultSingletonTraits<ShaderTranslatorCache>;
// Parameters passed into ShaderTranslator::Init
struct ShaderTranslatorInitParams {
ShShaderType shader_type;
ShShaderSpec shader_spec;
ShBuiltInResources resources;
ShaderTranslatorInterface::GlslImplementationType
glsl_implementation_type;
ShaderTranslatorInterface::GlslBuiltInFunctionBehavior
glsl_built_in_function_behavior;
ShaderTranslatorInitParams(
ShShaderType shader_type,
ShShaderSpec shader_spec,
const ShBuiltInResources& resources,
ShaderTranslatorInterface::GlslImplementationType
glsl_implementation_type,
ShaderTranslatorInterface::GlslBuiltInFunctionBehavior
glsl_built_in_function_behavior)
: shader_type(shader_type),
shader_spec(shader_spec),
resources(resources),
glsl_implementation_type(glsl_implementation_type),
glsl_built_in_function_behavior(glsl_built_in_function_behavior) {
}
ShaderTranslatorInitParams(const ShaderTranslatorInitParams& params) {
memcpy(this, &params, sizeof(*this));
}
bool operator== (const ShaderTranslatorInitParams& params) const {
return memcmp(&params, this, sizeof(*this)) == 0;
}
bool operator< (const ShaderTranslatorInitParams& params) const {
return memcmp(&params, this, sizeof(*this)) < 0;
}
};
typedef std::map<ShaderTranslatorInitParams, ShaderTranslator* > Cache;
Cache cache_;
DISALLOW_COPY_AND_ASSIGN(ShaderTranslatorCache);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_