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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_WRAPPER_H_
#define UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_WRAPPER_H_
#include <stdint.h>
#include <vector>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/views_export.h"
namespace ui {
struct AXActionData;
struct AXNodeData;
} // namespace ui
namespace views {
class AXAuraObjCache;
// An interface abstraction for Aura views that exposes the view-tree formed
// by the implementing view types.
class VIEWS_EXPORT AXAuraObjWrapper {
public:
explicit AXAuraObjWrapper(AXAuraObjCache* cache);
virtual ~AXAuraObjWrapper() = default;
// See ViewAccessibility for details.
virtual bool IsIgnored() = 0;
// Traversal and serialization.
virtual AXAuraObjWrapper* GetParent() = 0;
virtual void GetChildren(
std::vector<AXAuraObjWrapper*>* out_children) = 0;
virtual void Serialize(ui::AXNodeData* out_node_data) = 0;
virtual int32_t GetUniqueId() const = 0;
// Actions.
virtual bool HandleAccessibleAction(const ui::AXActionData& action);
protected:
// The cache associated with this wrapper. Subclasses should initialize this
// cache on construction.
AXAuraObjCache* aura_obj_cache_ = nullptr;
};
} // namespace views
#endif // UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_WRAPPER_H_