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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollAnimatorBase_h
#define ScrollAnimatorBase_h
#include "platform/PlatformExport.h"
#include "platform/PlatformWheelEvent.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatSize.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollAnimatorCompositorCoordinator.h"
#include "platform/scroll/ScrollTypes.h"
#include "wtf/Forward.h"
namespace blink {
class CompositorAnimationTimeline;
class ScrollableArea;
class Scrollbar;
class PLATFORM_EXPORT ScrollAnimatorBase : public ScrollAnimatorCompositorCoordinator {
public:
static ScrollAnimatorBase* create(ScrollableArea*);
virtual ~ScrollAnimatorBase();
virtual void dispose() { }
// A possibly animated scroll. The base class implementation always scrolls
// immediately, never animates. If the scroll is animated and currently the
// animator has an in-progress animation, the ScrollResult will always return
// no unusedDelta and didScroll=true, i.e. fully consuming the scroll request.
// This makes animations latch to a single scroller. Note, the semantics are
// currently somewhat different on Mac - see ScrollAnimatorMac.mm.
virtual ScrollResult userScroll(ScrollGranularity, const FloatSize& delta);
virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
#if OS(MACOSX)
virtual void handleWheelEventPhase(PlatformWheelEventPhase) { }
#endif
void setCurrentPosition(const FloatPoint&);
FloatPoint currentPosition() const;
virtual FloatPoint desiredTargetPosition() const { return currentPosition(); }
// Returns how much of pixelDelta will be used by the underlying scrollable
// area.
virtual FloatSize computeDeltaToConsume(const FloatSize& delta) const;
// ScrollAnimatorCompositorCoordinator implementation.
ScrollableArea* getScrollableArea() const override { return m_scrollableArea; }
void tickAnimation(double monotonicTime) override { };
void cancelAnimation() override { }
void takeOverCompositorAnimation() override { }
void updateCompositorAnimations() override { };
void notifyCompositorAnimationFinished(int groupId) override { };
void notifyCompositorAnimationAborted(int groupId) override { };
void layerForCompositedScrollingDidChange(CompositorAnimationTimeline*) override { };
virtual void contentAreaWillPaint() const { }
virtual void mouseEnteredContentArea() const { }
virtual void mouseExitedContentArea() const { }
virtual void mouseMovedInContentArea() const { }
virtual void mouseEnteredScrollbar(Scrollbar&) const { }
virtual void mouseExitedScrollbar(Scrollbar&) const { }
virtual void updateAfterLayout() { }
virtual void contentsResized() const { }
virtual void contentAreaDidShow() const { }
virtual void contentAreaDidHide() const { }
virtual void finishCurrentScrollAnimations() { }
virtual void didAddVerticalScrollbar(Scrollbar&) { }
virtual void willRemoveVerticalScrollbar(Scrollbar&) { }
virtual void didAddHorizontalScrollbar(Scrollbar&) { }
virtual void willRemoveHorizontalScrollbar(Scrollbar&) { }
virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar&) { return true; }
virtual void notifyContentAreaScrolled(const FloatSize&) { }
virtual bool setScrollbarsVisibleForTesting(bool) { return false; }
DECLARE_VIRTUAL_TRACE();
protected:
explicit ScrollAnimatorBase(ScrollableArea*);
virtual void notifyPositionChanged();
Member<ScrollableArea> m_scrollableArea;
FloatPoint m_currentPos;
};
} // namespace blink
#endif // ScrollAnimatorBase_h