| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "platform/transforms/Rotation.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace blink { |
| |
| TEST(RotationTest, GetCommonAxisTest) |
| { |
| FloatPoint3D axis; |
| double angleA; |
| double angleB; |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(0, 0, 0), 0), |
| Rotation(FloatPoint3D(1, 2, 3), 100), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(0, angleA); |
| EXPECT_EQ(100, angleB); |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(1, 2, 3), 100), |
| Rotation(FloatPoint3D(0, 0, 0), 0), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(100, angleA); |
| EXPECT_EQ(0, angleB); |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(0, 0, 0), 100), |
| Rotation(FloatPoint3D(1, 2, 3), 100), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(0, angleA); |
| EXPECT_EQ(100, angleB); |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(3, 2, 1), 0), |
| Rotation(FloatPoint3D(1, 2, 3), 100), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(0, angleA); |
| EXPECT_EQ(100, angleB); |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(1, 2, 3), 50), |
| Rotation(FloatPoint3D(1, 2, 3), 100), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(50, angleA); |
| EXPECT_EQ(100, angleB); |
| |
| EXPECT_TRUE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(1, 2, 3), 50), |
| Rotation(FloatPoint3D(2, 4, 6), 100), |
| axis, angleA, angleB)); |
| EXPECT_EQ(FloatPoint3D(1, 2, 3), axis); |
| EXPECT_EQ(50, angleA); |
| EXPECT_EQ(100, angleB); |
| |
| EXPECT_FALSE(Rotation::getCommonAxis( |
| Rotation(FloatPoint3D(1, 2, 3), 50), |
| Rotation(FloatPoint3D(3, 2, 1), 100), |
| axis, angleA, angleB)); |
| } |
| |
| } // namespace blink |