| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/rotator/screen_rotation_animator.h" |
| |
| #include <string> |
| #include <vector> |
| |
| #include "ash/ash_switches.h" |
| #include "ash/display/display_controller.h" |
| #include "ash/display/display_info.h" |
| #include "ash/display/display_manager.h" |
| #include "ash/rotator/screen_rotation_animation.h" |
| #include "ash/shell.h" |
| #include "base/command_line.h" |
| #include "base/time/time.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/layer_animation_sequence.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/layer_owner.h" |
| #include "ui/compositor/layer_tree_owner.h" |
| #include "ui/gfx/animation/tween.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gfx/transform_util.h" |
| #include "ui/wm/core/window_util.h" |
| |
| namespace ash { |
| |
| namespace { |
| |
| // Switch value for the default animation. |
| const char kRotationAnimation_Default[] = ""; |
| |
| // Switch value for no animation. |
| const char kRotationAnimation_None[] = "none"; |
| |
| // Switch value for an animation that will rotate the initial orientation's |
| // layer towards the new orientation and the new orientation's layer in to |
| // position from the initial orientation through an arc of |
| // |kPartialRotationDegrees| degrees. The initial orientation's layer will be |
| // faded out as well. |
| const char kRotationAnimation_Partial[] = "partial-rotation"; |
| |
| // Switch value for an animation that will rotate both the initial and target |
| // orientation's layers from the initial orientation into the target |
| // orientation. The initial orientation's layer will be faded out as well and an |
| // interpolated scaling factor is applied to the animation so that the initial |
| // and target layers are both the same size throughout the animation. |
| const char kRotationAnimation_Full[] = "full-rotation"; |
| |
| // The number of degrees the partial rotation animations animate through. |
| const int kPartialRotationDegrees = 20; |
| |
| // The time it takes for the rotation animations to run. |
| const int kRotationDurationInMs = 250; |
| |
| // Gets the current display rotation for the display with the specified |
| // |display_id|. |
| gfx::Display::Rotation GetCurrentRotation(int64 display_id) { |
| return Shell::GetInstance() |
| ->display_manager() |
| ->GetDisplayInfo(display_id) |
| .rotation(); |
| } |
| |
| // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| // 180 degrees. |
| bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| gfx::Display::Rotation new_rotation) { |
| return (initial_rotation + 2) % 4 == new_rotation; |
| } |
| |
| // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| // notified that a layer animation has ended or was aborted. |
| class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| public: |
| explicit LayerCleanupObserver( |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| ~LayerCleanupObserver() override; |
| |
| // Get the root layer of the owned layer tree. |
| ui::Layer* GetRootLayer(); |
| |
| // ui::LayerAnimationObserver: |
| void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| void OnLayerAnimationScheduled( |
| ui::LayerAnimationSequence* sequence) override {} |
| |
| protected: |
| // ui::LayerAnimationObserver: |
| bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| return true; |
| } |
| void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| |
| private: |
| // The owned layer tree. |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| |
| // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| // nullptr. |
| ui::LayerAnimationSequence* sequence_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| }; |
| |
| LayerCleanupObserver::LayerCleanupObserver( |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { |
| } |
| |
| LayerCleanupObserver::~LayerCleanupObserver() { |
| // We must eplicitly detach from |sequence_| because we return true from |
| // RequiresNotificationWhenAnimatorDestroyed. |
| if (sequence_) |
| sequence_->RemoveObserver(this); |
| } |
| |
| ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| return layer_tree_owner_->root(); |
| } |
| |
| void LayerCleanupObserver::OnLayerAnimationEnded( |
| ui::LayerAnimationSequence* sequence) { |
| delete this; |
| } |
| |
| void LayerCleanupObserver::OnLayerAnimationAborted( |
| ui::LayerAnimationSequence* sequence) { |
| delete this; |
| } |
| |
| void LayerCleanupObserver::OnAttachedToSequence( |
| ui::LayerAnimationSequence* sequence) { |
| sequence_ = sequence; |
| } |
| |
| void LayerCleanupObserver::OnDetachedFromSequence( |
| ui::LayerAnimationSequence* sequence) { |
| DCHECK_EQ(sequence, sequence_); |
| sequence_ = nullptr; |
| } |
| |
| // Set the screen orientation for the given |display| to |new_rotation| and |
| // animate the change. |
| void RotateScreen(int64 display_id, |
| gfx::Display::Rotation new_rotation, |
| base::TimeDelta duration, |
| int rotation_degrees, |
| int rotation_degree_offset, |
| gfx::Tween::Type tween_type, |
| bool should_scale) { |
| aura::Window* root_window = |
| Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| display_id); |
| |
| const gfx::Display::Rotation initial_orientation = |
| GetCurrentRotation(display_id); |
| |
| const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); |
| // 180 degree rotations should animate clock-wise. |
| const int rotation_factor = |
| (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
| |
| scoped_ptr<ui::LayerTreeOwner> old_layer_tree = |
| wm::RecreateLayers(root_window); |
| |
| // Add the cloned layer tree in to the root, so it will be rendered. |
| root_window->layer()->Add(old_layer_tree->root()); |
| root_window->layer()->StackAtTop(old_layer_tree->root()); |
| |
| scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| new LayerCleanupObserver(old_layer_tree.Pass())); |
| |
| Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id, |
| new_rotation); |
| |
| const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); |
| const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| rotated_screen_bounds.height() / 2); |
| |
| gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| |
| if (should_scale) { |
| new_layer_initial_scale = gfx::Point3F( |
| original_screen_bounds.width() / rotated_screen_bounds.width(), |
| original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); |
| |
| old_layer_target_scale = gfx::Point3F( |
| rotated_screen_bounds.width() / original_screen_bounds.width(), |
| rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); |
| } |
| |
| // We must animate each non-cloned child layer individually because the cloned |
| // layer was added as a child to |root_window|'s layer so that it will be |
| // rendered. |
| // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| // its current children so that we only need to initiate two |
| // LayerAnimationSequences. One for the new layers and one for the old layer. |
| for (ui::Layer* child_layer : root_window->layer()->children()) { |
| // Skip the cloned layer because it has a different animation. |
| if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| continue; |
| |
| scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| new ScreenRotationAnimation( |
| child_layer, rotation_degrees * rotation_factor, |
| 0 /* end_degrees */, child_layer->opacity(), |
| 1.0f /* target_opacity */, new_layer_initial_scale, |
| gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration, tween_type)); |
| |
| ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| new ui::LayerAnimationSequence(screen_rotation.release())); |
| animator->StartAnimation(animation_sequence.release()); |
| } |
| |
| // The old layer will also be transformed into the new orientation. We will |
| // translate it so that the old layer's center point aligns with the new |
| // orientation's center point and use that center point as the pivot for the |
| // rotation animation. |
| gfx::Transform translate_transform; |
| translate_transform.Translate( |
| (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| |
| scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| new ScreenRotationAnimation( |
| layer_cleanup_observer->GetRootLayer(), |
| (rotation_degrees + rotation_degree_offset) * rotation_factor, |
| rotation_degree_offset * rotation_factor, |
| layer_cleanup_observer->GetRootLayer()->opacity(), |
| 0.0f /* target_opacity */, gfx::Point3F(1.0f, 1.0f, 1.0f), |
| old_layer_target_scale, pivot, duration, tween_type)); |
| |
| ui::LayerAnimator* animator = |
| layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| new ui::LayerAnimationSequence(screen_rotation.release())); |
| // Add an observer so that the cloned layers can be cleaned up with the |
| // animation completes/aborts. |
| animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| animator->StartAnimation(animation_sequence.release()); |
| } |
| |
| } // namespace |
| |
| ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) |
| : display_id_(display_id) { |
| } |
| |
| ScreenRotationAnimator::~ScreenRotationAnimator() { |
| } |
| |
| void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { |
| const gfx::Display::Rotation current_rotation = |
| GetCurrentRotation(display_id_); |
| |
| if (current_rotation == new_rotation) |
| return; |
| |
| const std::string switch_value = |
| base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( |
| switches::kAshEnableScreenRotationAnimation); |
| |
| if (switch_value == kRotationAnimation_None) { |
| Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_, |
| new_rotation); |
| } else if (kRotationAnimation_Default == switch_value || |
| kRotationAnimation_Partial == switch_value) { |
| const int rotation_degree_offset = |
| Is180DegreeFlip(current_rotation, new_rotation) |
| ? 180 - kPartialRotationDegrees |
| : 90 - kPartialRotationDegrees; |
| |
| RotateScreen(display_id_, new_rotation, |
| base::TimeDelta::FromMilliseconds(kRotationDurationInMs), |
| kPartialRotationDegrees, rotation_degree_offset, |
| gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); |
| } else if (kRotationAnimation_Full == switch_value) { |
| const int rotation_degrees = |
| Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90; |
| |
| RotateScreen(display_id_, new_rotation, |
| base::TimeDelta::FromMilliseconds(kRotationDurationInMs), |
| rotation_degrees, 0 /* rotation_degree_offset */, |
| gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */); |
| } else { |
| NOTREACHED(); |
| } |
| } |
| |
| } // namespace ash |