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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
#define CC_LAYERS_APPEND_QUADS_DATA_H_
#include <stdint.h>
#include <optional>
#include <vector>
#include "cc/cc_export.h"
#include "components/viz/common/surfaces/surface_id.h"
namespace cc {
// Set by the layer appending quads.
class CC_EXPORT AppendQuadsData {
public:
AppendQuadsData();
~AppendQuadsData();
int num_missing_tiles = 0;
bool checkerboarded_needs_raster = false;
bool checkerboarded_needs_record = false;
int64_t visible_layer_area = 0;
// The visible content area of tiles that are of low or non-ideal resolution.
int64_t approximated_visible_content_area = 0;
// The non-default number of BeginFrames to wait before forcibly activating
// this CompositorFrame.
std::optional<uint32_t> deadline_in_frames;
// Indicates whether or not one of the layers wants to use the default
// activation deadline.
bool use_default_lower_bound_deadline = false;
// This is the set of surface IDs that must have corresponding
// active CompositorFrames so that this CompositorFrame can
// activate.
std::vector<viz::SurfaceId> activation_dependencies;
// Indicates if any layer has ViewTransitionElementResourceIds which need to
// be swapped with actual viz::ResourceIds in the Viz process.
bool has_shared_element_resources = false;
};
} // namespace cc
#endif // CC_LAYERS_APPEND_QUADS_DATA_H_